- 0cace8e Make the RRectEffect's screen coords be Float4 (rather than Half4) by Robert Phillips · 6 years ago
- eace935 Revert "converted AARectEffect to new FP system" by Ethan Nicholas · 6 years ago
- 222e275 converted AARectEffect to new FP system by Ethan Nicholas · 6 years ago
- 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
- 242135a move some RRect methods into priv by Mike Reed · 7 years ago
- 0a241ce Don't canonicalize empty SkRRects. They stroke differently. by Brian Salomon · 7 years ago
- 1447177 Avoid GrEllipseEffect for small radii on devices without 32 bit float. by Brian Salomon · 7 years ago
- 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
- 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
- e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
- 1706f84 switched GrClipEdge to an enum class by Ethan Nicholas · 7 years ago
- 0f3c732 renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeType by Ethan Nicholas · 7 years ago
- abff956 initClassID no longer auto-allocates ids by Ethan Nicholas · 7 years ago
- f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
- 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
- 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
- 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
- 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
- b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
- aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
- 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
- 1a2a7ab More GrFragmentProcessor::clone() implementations. by Brian Salomon · 7 years ago
- 0c26a9d GR_TEST_UTILS fixes by Brian Salomon · 7 years ago
- 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
- 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
- 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
- 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
- 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
- ab015ef Move the ability to access textures, buffers, and image storages out from GrProcessor. by Brian Salomon · 7 years ago
- d3b6597 Mark overridden destructors with 'override' and remove 'virtual' by Brian Salomon · 7 years ago
- f3b995b Clarify when tweak alpha for coverage optimizaton can occur. by Brian Salomon · 8 years ago
- cb30bb2 Remove GrFragmentProcessor::computeInvariantOutput by Brian Salomon · 8 years ago
- 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
- cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
- 6f6961e make GR_TEST_UTILS=0 work by Hal Canary · 8 years ago
- 587e08f Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations."" by Brian Salomon · 8 years ago
- 052fd51 Revert "Start of rewrite of GrFragmentProcessor optimizations." by Ethan Nicholas · 8 years ago
- 85eb422 Start of rewrite of GrFragmentProcessor optimizations. by Brian Salomon · 8 years ago
- de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
- 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
- 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
- 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
- fc6c37b Remove stray semicolons. by Mike Klein · 8 years ago
- 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
- 8528541 Add more specialized fragment builders by cdalton · 9 years ago
- 5e58cee Add GrShaderFlags enum by cdalton · 9 years ago
- bf536af Next round of GrGLSLFragmentProcessor-derived class cleanup by robertphillips · 9 years ago
- 9cdb992 Clean up GrGLSLFragmentProcessor-derived classes by robertphillips · 9 years ago
- e87256c4 Do elliptical clips in normalized space on devices with a "real" mediump by bsalomon · 9 years ago
- cd07491 Prevent overflow in length() in GLCircularRRectEffect by bsalomon · 9 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- c41f4d6 Fix elliptical rrect clip shaders for large radii on devices with mediump by bsalomon · 9 years ago
- 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
- 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
- 0067ff5 fix up test create functions by joshualitt · 9 years ago
- cba99b8 Move GLSL-specific routines/classes to separate glsl directory by jvanverth · 9 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
- 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
- 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
- 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
- c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
- 422f56f Make addUniform take a precision by bsalomon · 10 years ago
- eb2a676 Remove backend factories by joshualitt · 10 years ago
- 267ce48 remove proc key by joshualitt · 10 years ago
- 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
- 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
- ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
- 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
- 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
- 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- 49586be removing GrDrawEffect by joshualitt · 10 years ago
- 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
- 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
- 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
- 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
- 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
- 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
- 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
- 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
- 2290000 Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug. by bsalomon · 10 years ago
- 160a52b Stop referencing gl_FragCoord z and w components. by bsalomon · 10 years ago
- 88cb22b Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL by commit-bot@chromium.org · 10 years ago
- 1b035d8 Do div-by-zero check for all gpus in ellipse/rr effects. by commit-bot@chromium.org · 10 years ago