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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
db76763878810d76032a2b98e83390c0b2de970f
/
src
/
gpu
/
glsl
56b4e3d
disallow varying matrices in shaders
by Ethan Nicholas
· 6 years ago
a63593a
Remove sample shading and dest color override
by Brian Osman
· 6 years ago
246bc3d
Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.""
by Brian Salomon
· 6 years ago
47be94a
Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."
by Brian Salomon
· 6 years ago
10273c1
Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
by Brian Salomon
· 6 years ago
9a51a86
Pass in actual sampled texture and sample params to gpu uniform builders.
by Greg Daniel
· 6 years ago
f04fb3c
Change how GPs configure attributes
by Brian Osman
· 6 years ago
3674336
Reland "make enum santizer fatal"
by Mike Klein
· 6 years ago
f2b35e4
Revert "make enum santizer fatal"
by Mike Klein
· 6 years ago
166dbd3
make enum santizer fatal
by Mike Klein
· 6 years ago
01ecf0f
Remove vertex-shader perspective divide
by Michael Ludwig
· 6 years ago
94ade75
Make GrYUVtoRGBEffect more flexible
by Robert Phillips
· 6 years ago
0f70be8
Reland "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
6e2625d
Revert "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
d50d657
Remove ability to sample textures in vertex or geometry shaders.
by Greg Daniel
· 6 years ago
e50efdf
Remove a few exit-time destructors.
by Nico Weber
· 6 years ago
d3a357d
Remove recursion from setData() in GrGLSLFragmentProcessor
by Michael Ludwig
· 6 years ago
4a3f5c8
Remove hacks for UShort2 texture coords
by Brian Osman
· 6 years ago
d4c2970
Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
by Brian Osman
· 6 years ago
231de03
Improve inputColor handling in fragment processor implementations.
by Michael Ludwig
· 6 years ago
779ed02
Add setXi and setXiv in GrGLSLProgramDataManager.
by Michael Ludwig
· 6 years ago
cd700e9
Revert "Revert "added support for sk_Dimensions to SkSL""
by Ethan Nicholas
· 6 years ago
e6ab998
Revert "added support for sk_Dimensions to SkSL"
by Greg Daniel
· 6 years ago
9335c28
added support for sk_Dimensions to SkSL
by Ethan Nicholas
· 6 years ago
7eae3e0
Reland "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 6 years ago
fdf05f4
Revert "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 6 years ago
7ac582e
implemented the pipeline state builder for metal gpu backend
by Timothy Liang
· 6 years ago
af87483
Move GrGeometryProcessor's textures out of classes and into
by Brian Salomon
· 6 years ago
e782f84
Remove GrResourceIOProcessor.
by Brian Salomon
· 6 years ago
0054311
Re-re-land "added GrSkSLFP and converted DitherEffect to use it"
by Ethan Nicholas
· 6 years ago
60dd8c7
Introduce enum class for texture type.
by Brian Salomon
· 6 years ago
4818244
Remove unused kTexture2D_GrSLType and kSampler_GrSLType
by Brian Salomon
· 6 years ago
db10ed0
Remove unused kBufferSampler_GrSLType
by Brian Salomon
· 6 years ago
6c48e4d
Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""
by Ethan Nicholas
· 6 years ago
97ae0c8
Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""
by Ethan Nicholas
· 6 years ago
d5148e3
Move SkNoncopyable to include/private.
by Ben Wagner
· 6 years ago
b609e6d
added byte and ubyte types to SKSL
by Ruiqi Mao
· 6 years ago
662ea4b
Remove texel buffer support.
by Brian Salomon
· 6 years ago
ff168d9
Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.
by Brian Salomon
· 6 years ago
23c55b6
Move GrGLSL.h from include/private to src/gpu/glsl.
by Brian Salomon
· 6 years ago
92be2f7
Revert "Revert "Change how vertex/instance attributes are handled in geometry processors.""
by Brian Salomon
· 6 years ago
f203078
Revert "added GrSkSLFP and converted DitherEffect to use it"
by Kevin Lubick
· 6 years ago
5045e50
Revert "Change how vertex/instance attributes are handled in geometry processors."
by Mike Klein
· 6 years ago
dfbfc73
added GrSkSLFP and converted DitherEffect to use it
by Ethan Nicholas
· 6 years ago
19c1233
Change how vertex/instance attributes are handled in geometry processors.
by Brian Salomon
· 6 years ago
3567c14
Implement nonlinear (as-encoded) blending in GrColorSpaceXform
by Brian Osman
· 6 years ago
c891b10
Simplify usage of GrGLSLColorSpaceXformHelper
by Brian Osman
· 6 years ago
802cb31
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
by Brian Salomon
· 6 years ago
1471df9
Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h
by Brian Salomon
· 6 years ago
4d3f517
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership.
by Brian Salomon
· 6 years ago
70132d0
Make GrPrimitiveProcessor::Attribute a class, hide data members.
by Brian Salomon
· 6 years ago
4b2f915
Move external texture extension logic into SkSL
by Brian Osman
· 6 years ago
eab2baa
added sk_LastFragColor
by Ethan Nicholas
· 6 years ago
4c23934
ccpr: Make curve corners more seamless
by Chris Dalton
· 6 years ago
dc09213
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.""
by Brian Salomon
· 6 years ago
d401330
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."
by Brian Salomon
· 6 years ago
7e1dd20
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
by Brian Salomon
· 6 years ago
535ba8d
Drop unused support for MSAA sample locations
by Chris Dalton
· 6 years ago
7fe33c0
Drop unused shader support for multisample interpolation
by Chris Dalton
· 7 years ago
6028361
Drop unused shader support for sample variables
by Chris Dalton
· 7 years ago
5711133
Remove integer texture support
by Brian Salomon
· 7 years ago
7b04631
ccpr: Don't use flat interpolation when it is slow
by Chris Dalton
· 7 years ago
7f86192
Revert "Drop support for unused MSAA extensions"
by Robert Phillips
· 7 years ago
7df2746
Drop support for unused MSAA extensions
by Chris Dalton
· 7 years ago
fe8da17
Revert "Revert "converted vertex shaders to device coords""
by Robert Phillips
· 7 years ago
29b3434
Revert "converted vertex shaders to device coords"
by Ethan Nicholas
· 7 years ago
90e8fb1
Reland "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
d23c7c4
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
e3877ce
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2871436
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Brian Osman
· 7 years ago
a8f6aef
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
297d6ef
converted GrRRectBlurEffect to SkSL
by Ethan Nicholas
· 7 years ago
5c6ac64
Revert "Revert "move homogenous with stride to matrixpriv""
by Brian Salomon
· 7 years ago
f226e66
Revert "Transform vertices for distance field glyphs on CPU."
by Greg Daniel
· 7 years ago
0215e39
Transform vertices for distance field glyphs on CPU.
by Brian Salomon
· 7 years ago
e7e81c1
converted vertex shaders to device coords
by Ethan Nicholas
· 7 years ago
2326177
CCPR: Don't use instanced draw calls with geometry shaders
by Chris Dalton
· 7 years ago
2737288
Don't force GrGLSLVarying's scope to be compile-time constant
by Chris Dalton
· 7 years ago
04460cc
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
by Brian Salomon
· 7 years ago
47c8ed3
Reland "Fix precision caps and rrect/ellipse effect precisions"
by Chris Dalton
· 7 years ago
24f9c19
Revert "Fix precision caps and rrect/ellipse effect precisions"
by Brian Osman
· 7 years ago
e421800
Fix precision caps and rrect/ellipse effect precisions
by Chris Dalton
· 7 years ago
559f556
Remove support for image load/store
by Brian Salomon
· 7 years ago
f06ead9
Add support for transfer functions to GrColorSpaceXform
by Brian Osman
· 7 years ago
c17bf32
Convert geometry shaders to operate in Skia device space
by Chris Dalton
· 7 years ago
51ebd66
Add vector GrSLTypes for shorts
by Chris Dalton
· 7 years ago
6dd0d8a
Revert "Add vector GrSLTypes for shorts"
by Chris Dalton
· 7 years ago
af37a53
Add vector GrSLTypes for shorts
by Chris Dalton
· 7 years ago
fdde34e
Remove precision from GrGLSLVaryingHandler
by Chris Dalton
· 7 years ago
63fd760
Remove trailing whitespace.
by Ben Wagner
· 7 years ago
fa7ee24
changed vertex attribute precisions to be actual types
by Ethan Nicholas
· 7 years ago
bed683a
switched gl_Position and gl_PointSize to sk_*
by Ethan Nicholas
· 7 years ago
8aa4569
switched SkSL's temporary 'highfloat' type back to 'float'
by Ethan Nicholas
· 7 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 7 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 7 years ago
f3eac71
Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field"
by Ethan Nicholas
· 7 years ago
4543e75
fix for uninitialized GrGLSLFragmentShaderBuilder field
by Ethan Nicholas
· 7 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 7 years ago
f95b175
Retract Gr*Priv.h includes a bit
by Robert Phillips
· 7 years ago
fb4a20c
Remove kDefault_GrSurfaceOrigin
by Robert Phillips
· 7 years ago
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