- f0b6044 Revert "Fix performance regresion on Mali, while preserving sk_FragCoord.w" by Michael Ludwig · 6 years ago
- a34e6ea Fix performance regresion on Mali, while preserving sk_FragCoord.w by Michael Ludwig · 6 years ago
- 5e1f6ea Remove unnecessary gl_FragCoord workaround by Michael Ludwig · 6 years ago
- a708618 sksl: Polyfill fma() when not present in GLSL by Chris Dalton · 6 years ago
- 0921219 sksl: Support fwidth() by Chris Dalton · 6 years ago
- a45e1a7 fixed ASAN error while compiling .fp files by Ethan Nicholas · 6 years ago
- cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
- 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
- 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
- 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
- c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
- e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
- ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
- 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
- 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
- c8ece3d Don't use glFrontFace by Chris Dalton · 6 years ago
- 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
- 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
- 88f6d37 Fixed GLSL header line ordering by Ethan Nicholas · 6 years ago
- 0b63196 fixed geometry shaders when canUseFragCoord is false by Ethan Nicholas · 6 years ago
- cc10d79 Move fragCoord workaround declaration by Brian Osman · 6 years ago
- 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
- 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
- b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
- f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
- dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
- d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 6 years ago
- 6cd9268 Don't 'require' external image extensions, 'enable' them by Brian Osman · 6 years ago
- 3c6ae62 cache SkSL headers by Ethan Nicholas · 6 years ago
- 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 6 years ago
- 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 6 years ago
- eab2baa added sk_LastFragColor by Ethan Nicholas · 6 years ago
- dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 6 years ago
- d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 6 years ago
- 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 6 years ago
- c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 6 years ago
- c35d7ea Don't use LOD bias on OES external textures by Brian Osman · 6 years ago
- 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
- dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
- cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
- 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
- 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
- 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
- 6e6525c sksl now provides support for inverse, transpose, et al. on older versions of OpenGL by Ethan Nicholas · 7 years ago
- 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
- aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
- 14efcbf converted LumaColorFilterEffect to sksl by Ethan Nicholas · 7 years ago
- 82a62d2 Revert "refactored SkSLVarDeclaration out of existence" by Ethan Nicholas · 7 years ago
- 1ae353c refactored SkSLVarDeclaration out of existence by Ethan Nicholas · 7 years ago
- cc30577 preliminary SkSL Metal backend by Ethan Nicholas · 7 years ago
- 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
- f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
- bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
- 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
- f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
- 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
- 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
- 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
- 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
- 5b5f096 Revert "Revert "Switch to the new SkSL lexer."" by Ethan Nicholas · 7 years ago
- 3585154 Revert "Switch to the new SkSL lexer." by Ethan Nicholas · 7 years ago
- c576e93 Switch to the new SkSL lexer. by Ethan Nicholas · 7 years ago
- 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
- 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
- 3b30c4f Relocate gradient negative fract() workaround to GLSLCodeGenerator by Florin Malita · 7 years ago
- dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
- 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
- 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
- 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
- 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
- c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
- ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
- 91a1053 Revert "Revert "clean up sksl dead variable handling"" by Ethan Nicholas · 7 years ago
- e0a33e2 Revert "clean up sksl dead variable handling" by Greg Daniel · 7 years ago
- b29dd81 clean up sksl dead variable handling by Ethan Nicholas · 7 years ago
- b310fd5 fixed issue with SkSL dead code elimination by Ethan Nicholas · 7 years ago
- b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
- affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
- 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
- 4b330df skslc comma operator and optimizer fixes by Ethan Nicholas · 7 years ago
- cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 7 years ago
- 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
- 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 7 years ago
- f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
- bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 7 years ago
- 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 7 years ago
- 8da9e94 put sksl->glsl modifiers in correct order by Ethan Nicholas · 7 years ago
- af19769 Re-land of skslc switch support by Ethan Nicholas · 7 years ago
- 7d975fc Revert "skslc switch support" by Ethan Nicholas · 7 years ago
- 2b1e468 skslc switch support by Ethan Nicholas · 7 years ago
- 52cad15 sksl support for geometry shaders by Ethan Nicholas · 8 years ago
- 50afc17 Fixed a couple of spots where sksl didn't have proper array support. by Ethan Nicholas · 8 years ago
- 67d6460 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
- cac5b12 Revert "added support for sk_ClipDistance" by Ethan Nicholas · 8 years ago
- 8b8c765 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
- a51740c added support for sk_VertexID by Ethan Nicholas · 8 years ago
- e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 8 years ago
- 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 8 years ago