1. f0b6044 Revert "Fix performance regresion on Mali, while preserving sk_FragCoord.w" by Michael Ludwig · 6 years ago
  2. a34e6ea Fix performance regresion on Mali, while preserving sk_FragCoord.w by Michael Ludwig · 6 years ago
  3. 5e1f6ea Remove unnecessary gl_FragCoord workaround by Michael Ludwig · 6 years ago
  4. a708618 sksl: Polyfill fma() when not present in GLSL by Chris Dalton · 6 years ago
  5. 0921219 sksl: Support fwidth() by Chris Dalton · 6 years ago
  6. a45e1a7 fixed ASAN error while compiling .fp files by Ethan Nicholas · 6 years ago
  7. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  8. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  9. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  10. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  11. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  12. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  13. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  14. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  15. 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
  16. c8ece3d Don't use glFrontFace by Chris Dalton · 6 years ago
  17. 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
  18. 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
  19. 88f6d37 Fixed GLSL header line ordering by Ethan Nicholas · 6 years ago
  20. 0b63196 fixed geometry shaders when canUseFragCoord is false by Ethan Nicholas · 6 years ago
  21. cc10d79 Move fragCoord workaround declaration by Brian Osman · 6 years ago
  22. 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  23. 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  24. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  25. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
  26. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
  27. d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 6 years ago
  28. 6cd9268 Don't 'require' external image extensions, 'enable' them by Brian Osman · 6 years ago
  29. 3c6ae62 cache SkSL headers by Ethan Nicholas · 6 years ago
  30. 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 6 years ago
  31. 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 6 years ago
  32. eab2baa added sk_LastFragColor by Ethan Nicholas · 6 years ago
  33. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 6 years ago
  34. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 6 years ago
  35. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 6 years ago
  36. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 6 years ago
  37. c35d7ea Don't use LOD bias on OES external textures by Brian Osman · 6 years ago
  38. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  39. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  40. cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
  41. 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
  42. 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
  43. 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
  44. 6e6525c sksl now provides support for inverse, transpose, et al. on older versions of OpenGL by Ethan Nicholas · 7 years ago
  45. 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
  46. aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
  47. 14efcbf converted LumaColorFilterEffect to sksl by Ethan Nicholas · 7 years ago
  48. 82a62d2 Revert "refactored SkSLVarDeclaration out of existence" by Ethan Nicholas · 7 years ago
  49. 1ae353c refactored SkSLVarDeclaration out of existence by Ethan Nicholas · 7 years ago
  50. cc30577 preliminary SkSL Metal backend by Ethan Nicholas · 7 years ago
  51. 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
  52. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  53. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  54. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  55. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  56. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  57. 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
  58. 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
  59. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  60. 5b5f096 Revert "Revert "Switch to the new SkSL lexer."" by Ethan Nicholas · 7 years ago
  61. 3585154 Revert "Switch to the new SkSL lexer." by Ethan Nicholas · 7 years ago
  62. c576e93 Switch to the new SkSL lexer. by Ethan Nicholas · 7 years ago
  63. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  64. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  65. 3b30c4f Relocate gradient negative fract() workaround to GLSLCodeGenerator by Florin Malita · 7 years ago
  66. dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
  67. 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
  68. 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
  69. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  70. 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  71. 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
  72. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  73. ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
  74. ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
  75. 91a1053 Revert "Revert "clean up sksl dead variable handling"" by Ethan Nicholas · 7 years ago
  76. e0a33e2 Revert "clean up sksl dead variable handling" by Greg Daniel · 7 years ago
  77. b29dd81 clean up sksl dead variable handling by Ethan Nicholas · 7 years ago
  78. b310fd5 fixed issue with SkSL dead code elimination by Ethan Nicholas · 7 years ago
  79. b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  80. affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  81. 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
  82. 4b330df skslc comma operator and optimizer fixes by Ethan Nicholas · 7 years ago
  83. cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 7 years ago
  84. 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
  85. 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 7 years ago
  86. f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
  87. bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 7 years ago
  88. 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 7 years ago
  89. 8da9e94 put sksl->glsl modifiers in correct order by Ethan Nicholas · 7 years ago
  90. af19769 Re-land of skslc switch support by Ethan Nicholas · 7 years ago
  91. 7d975fc Revert "skslc switch support" by Ethan Nicholas · 7 years ago
  92. 2b1e468 skslc switch support by Ethan Nicholas · 7 years ago
  93. 52cad15 sksl support for geometry shaders by Ethan Nicholas · 8 years ago
  94. 50afc17 Fixed a couple of spots where sksl didn't have proper array support. by Ethan Nicholas · 8 years ago
  95. 67d6460 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
  96. cac5b12 Revert "added support for sk_ClipDistance" by Ethan Nicholas · 8 years ago
  97. 8b8c765 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
  98. a51740c added support for sk_VertexID by Ethan Nicholas · 8 years ago
  99. e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 8 years ago
  100. 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 8 years ago