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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
db76763878810d76032a2b98e83390c0b2de970f
/
src
/
sksl
/
SkSLIRGenerator.cpp
56b4e3d
disallow varying matrices in shaders
by Ethan Nicholas
· 6 years ago
246bc3d
Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.""
by Brian Salomon
· 6 years ago
47be94a
Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."
by Brian Salomon
· 6 years ago
10273c1
Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
by Brian Salomon
· 6 years ago
2335644
Fix occurrences of "-Wextra-semi-stmt"
by Brian Salomon
· 6 years ago
eace935
Revert "converted AARectEffect to new FP system"
by Ethan Nicholas
· 6 years ago
222e275
converted AARectEffect to new FP system
by Ethan Nicholas
· 6 years ago
24d438b
Implement sweep gradient layout
by Michael Ludwig
· 6 years ago
4f94ef6
Reland "Base Gradient FP Refactor"
by Michael Ludwig
· 6 years ago
1ea5656
Revert "Base Gradient FP Refactor"
by Cary Clark
· 6 years ago
10f7a1e
Base Gradient FP Refactor
by Michael Ludwig
· 6 years ago
9094f2c
Add fields to fragmentProcessors in sksl code.
by Michael Ludwig
· 6 years ago
7b429ae
Implement boolean short circuit folding in SkSL
by Michael Ludwig
· 6 years ago
ce00811
converted arithmetic FP to new FP structure
by Ethan Nicholas
· 6 years ago
cd700e9
Revert "Revert "added support for sk_Dimensions to SkSL""
by Ethan Nicholas
· 6 years ago
e6ab998
Revert "added support for sk_Dimensions to SkSL"
by Greg Daniel
· 6 years ago
9335c28
added support for sk_Dimensions to SkSL
by Ethan Nicholas
· 6 years ago
0054311
Re-re-land "added GrSkSLFP and converted DitherEffect to use it"
by Ethan Nicholas
· 6 years ago
6c48e4d
Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""
by Ethan Nicholas
· 6 years ago
97ae0c8
Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""
by Ethan Nicholas
· 6 years ago
662ea4b
Remove texel buffer support.
by Brian Salomon
· 6 years ago
f203078
Revert "added GrSkSLFP and converted DitherEffect to use it"
by Kevin Lubick
· 6 years ago
dfbfc73
added GrSkSLFP and converted DitherEffect to use it
by Ethan Nicholas
· 6 years ago
d9d33c3
renamed SkSL's assert macros
by Ethan Nicholas
· 6 years ago
3c6ae62
cache SkSL headers
by Ethan Nicholas
· 6 years ago
b809efb
workaround for buggy macOS GLSL shader compiler
by Ethan Nicholas
· 6 years ago
d401330
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."
by Brian Salomon
· 6 years ago
7e1dd20
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
by Brian Salomon
· 6 years ago
2346300
fixed type mismatches in SkSL comparison operators
by Ethan Nicholas
· 6 years ago
26a9aad
initial SkSLJIT checkin
by Ethan Nicholas
· 6 years ago
8f7e28f
added frexp support to SkSL
by Ethan Nicholas
· 6 years ago
d1d5256
fixed attributes of sk_InvocationID
by Ethan Nicholas
· 6 years ago
6c94271
we now complain if an SkSL program tries to override the default output
by Ethan Nicholas
· 6 years ago
68dd2c1
Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such problems in the future.
by Ethan Nicholas
· 6 years ago
7fe33c0
Drop unused shader support for multisample interpolation
by Chris Dalton
· 7 years ago
6028361
Drop unused shader support for sample variables
by Chris Dalton
· 7 years ago
426e6c5
Remove (unused) NV_bindless_texture from GL interface
by Brian Osman
· 7 years ago
7f86192
Revert "Drop support for unused MSAA extensions"
by Robert Phillips
· 7 years ago
7df2746
Drop support for unused MSAA extensions
by Chris Dalton
· 7 years ago
fe8da17
Revert "Revert "converted vertex shaders to device coords""
by Robert Phillips
· 7 years ago
29b3434
Revert "converted vertex shaders to device coords"
by Ethan Nicholas
· 7 years ago
a583b81
SkSL now supports ternary lvalues
by Ethan Nicholas
· 7 years ago
8f6c2ab
cleaned up SkSL constant handling
by Ethan Nicholas
· 7 years ago
9d8abc5
fixed type error in RTAdjust application
by Ethan Nicholas
· 7 years ago
e7e81c1
converted vertex shaders to device coords
by Ethan Nicholas
· 7 years ago
47c8ed3
Reland "Fix precision caps and rrect/ellipse effect precisions"
by Chris Dalton
· 7 years ago
24f9c19
Revert "Fix precision caps and rrect/ellipse effect precisions"
by Brian Osman
· 7 years ago
e421800
Fix precision caps and rrect/ellipse effect precisions
by Chris Dalton
· 7 years ago
aae47c8
sksl enum support
by Ethan Nicholas
· 7 years ago
82a62d2
Revert "refactored SkSLVarDeclaration out of existence"
by Ethan Nicholas
· 7 years ago
1ae353c
refactored SkSLVarDeclaration out of existence
by Ethan Nicholas
· 7 years ago
cc30577
preliminary SkSL Metal backend
by Ethan Nicholas
· 7 years ago
1cb4171
Remove color space xform support from SkSL
by Brian Osman
· 7 years ago
f1b47bb
Add a cap for geometry shader invocations
by Chris Dalton
· 7 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 7 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 7 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 7 years ago
5b5f096
Revert "Revert "Switch to the new SkSL lexer.""
by Ethan Nicholas
· 7 years ago
3585154
Revert "Switch to the new SkSL lexer."
by Ethan Nicholas
· 7 years ago
c576e93
Switch to the new SkSL lexer.
by Ethan Nicholas
· 7 years ago
1d816b9
Revert "Switched highp float to highfloat and mediump float to half."
by Brian Salomon
· 7 years ago
88d99c6
Switched highp float to highfloat and mediump float to half.
by Ethan Nicholas
· 7 years ago
dcba08e
Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements""
by Ethan Nicholas
· 7 years ago
0e96055
Revert "support for 'half' types in sksl, plus general numeric type improvements"
by Ethan Nicholas
· 7 years ago
93061b5
support for 'half' types in sksl, plus general numeric type improvements
by Ethan Nicholas
· 7 years ago
5af9ea3
renamed SkSL types in preparation for killing precision modifiers
by Ethan Nicholas
· 7 years ago
c432b0c
fixed use-after-free in sksl switch statements
by Ethan Nicholas
· 7 years ago
07990de
added sksl support for integerSupport cap
by Ethan Nicholas
· 7 years ago
68990be
Re-land of "converted GrSimpleTextureEffect to sksl"
by Ethan Nicholas
· 7 years ago
762466e
Re-re-land sksl fragment processor support
by Ethan Nicholas
· 7 years ago
5ce3972
Revert "Re-land sksl fragment processor support"
by Mike Klein
· 7 years ago
c070939
Re-land sksl fragment processor support
by Ethan Nicholas
· 7 years ago
ed50200
Revert "sksl fragment processor support"
by Ethan Nicholas
· 7 years ago
ccf5991
sksl fragment processor support
by Ethan Nicholas
· 7 years ago
7da6dfa
implemented mustImplementGSInvocationsWithLoop workaround in sksl
by Ethan Nicholas
· 7 years ago
84cda40
Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"""
by Mike Reed
· 7 years ago
f66d28d
Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""
by Ethan Nicholas
· 7 years ago
8ea6073
Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"
by Greg Daniel
· 7 years ago
d5d323f
implemented mustImplementGSInvocationsWithLoop workaround in sksl
by Ethan Nicholas
· 7 years ago
b4dc419
Re-land "Fixed an issue with sksl variable declarations"
by Ethan Nicholas
· 7 years ago
affa6a3
Revert "Fixed an issue with sksl variable declarations"
by Ethan Nicholas
· 7 years ago
88bd8ed
Fixed an issue with sksl variable declarations
by Ethan Nicholas
· 7 years ago
4b330df
skslc comma operator and optimizer fixes
by Ethan Nicholas
· 7 years ago
5ac13c2
sksl support for static ifs & switches
by Ethan Nicholas
· 7 years ago
0dd30d9
sksl support for buffer blocks
by Ethan Nicholas
· 7 years ago
3deaeb2
sksl can now fold constant vector or matrix equality expressions
by Ethan Nicholas
· 7 years ago
cb67096
Improved skslc optimizer, particularly around vectors.
by Ethan Nicholas
· 7 years ago
5338f99
rectangle texture scaling is now handled in skslc
by Ethan Nicholas
· 7 years ago
0df1b04
skslc can now be compiled with no Skia dependencies, in preparation for its eventual
by Ethan Nicholas
· 7 years ago
9bd301d
Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual"
by Ethan Nicholas
· 7 years ago
f3333c8
skslc can now be compiled with no Skia dependencies, in preparation for its eventual
by Ethan Nicholas
· 7 years ago
8feeff9
fixed skslc SPIR-V memory error
by Ethan Nicholas
· 7 years ago
bcf35f8
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
by Ethan Nicholas
· 7 years ago
7833466
skslc can now be compiled with no Skia dependencies, in preparation for
by Ethan Nicholas
· 7 years ago
af19769
Re-land of skslc switch support
by Ethan Nicholas
· 7 years ago
7d975fc
Revert "skslc switch support"
by Ethan Nicholas
· 7 years ago
2b1e468
skslc switch support
by Ethan Nicholas
· 7 years ago
50afc17
Fixed a couple of spots where sksl didn't have proper array support.
by Ethan Nicholas
· 8 years ago
3865711
Replaced all calls to fragmentPosition() with sk_FragCoord
by Ethan Nicholas
· 8 years ago
84645e3
re-land of skslc type constructor cleanups
by Ethan Nicholas
· 8 years ago
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