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gerrit-public.fairphone.software
/
platform
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external
/
skqp
/
de4422203375b5fdbf192bb2f2576cf807698d61
/
experimental
/
SkPerlinNoiseShader2
1638c0d
Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
by brianosman
· 8 years ago
839345d
Bundle SkShader::asFragmentProcessor arguments in a struct
by brianosman
· 8 years ago
06ca8ec
sk_sp for Ganesh.
by bungeman
· 8 years ago
982eb7f
Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.
by brianosman
· 8 years ago
3f6f76f
Rename EmitArgs::fSamplers to fTexSamplers
by cdalton
· 9 years ago
60c9b58
change flattenable factory to return sk_sp
by reed
· 9 years ago
8a21c9f
use Make instead of Create to return a shared shader
by reed
· 9 years ago
a0cee5f
remove align16 calls in skhader context sizes. will handle this elsewhere as needed
by reed
· 9 years ago
773ceda
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )"
by reed
· 9 years ago
e38bcaf
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )
by halcanary
· 9 years ago
d812fb4
enforce 16byte alignment in shader contexts
by reed
· 9 years ago
8d9f2e4
Add ContextRec param to SkShader::contextSize()
by fmalita
· 9 years ago
5e58cee
Add GrShaderFlags enum
by cdalton
· 9 years ago
d3b32bf
Last bit of GrGLSLFragmentProcessor-derived class cleanup
by robertphillips
· 9 years ago
bf536af
Next round of GrGLSLFragmentProcessor-derived class cleanup
by robertphillips
· 9 years ago
0152cc3
remove 565 effects shaders
by caryclark
· 9 years ago
7ea439b
Create GLSLUniformHandler class for gpu backend
by egdaniel
· 9 years ago
4ca2e60
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
by egdaniel
· 9 years ago
57d3b03
Rename some processor functions from GL to GLSL
by egdaniel
· 9 years ago
64c4728
Make all GrFragmentProcessors GL independent.
by egdaniel
· 9 years ago
2d721d3
Move all ShaderBuilder files to GLSL
by egdaniel
· 9 years ago
478c04e
Update sample to use new perlin noise shader, and make cloud like
by egdaniel
· 9 years ago
417011c
added experimental improved Perlin noise shader
by ethannicholas
· 9 years ago