1. ea81ced Revert of Make setVertexAttribs in GrDrawState take a stride parameter. (patchset #5 of https://codereview.chromium.org/511593004/) by djsollen · 10 years ago
  2. af013bf Make setVertexAttribs in GrDrawState take a stride parameter. by egdaniel · 10 years ago
  3. 1696126 Make GrGpuResources register with GrResourceCache2 after fully constructed. by bsalomon · 10 years ago
  4. a2b0af8 Revert of Make GrGpuResources register with GrResourceCache2 after fully constructed. (patchset #3 of https://codereview.chromium.org/504313002/) by bsalomon · 10 years ago
  5. d68b3e4 Make GrGpuResources register with GrResourceCache2 after fully constructed. by bsalomon · 10 years ago
  6. a721c81 Remove reliance on linked in GL functions for assembling GLES interfaces. by bsalomon · 10 years ago
  7. ec56e45 Implement NV_path_rendering on OpenGL ES by kkinnunen · 10 years ago
  8. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  9. c8dc1f7 Add GrResourceCache2. by bsalomon · 10 years ago
  10. 5b65357 Simplify GrGLPathRendering interface by kkinnunen · 10 years ago
  11. ccdaa04 Separate GL path rendering state from GrGpuGL to GrGLPathRendering by kkinnunen · 10 years ago
  12. 1d89ddc Revert of Add GrResourceCache2. (patchset #4 of https://codereview.chromium.org/481443002/) by bsalomon · 10 years ago
  13. 94ce9ac Add GrResourceCache2. by bsalomon · 10 years ago
  14. 776d355 Make null gpu context threadsafe(r) and make sure buffer objects are destroyed. by bsalomon · 10 years ago
  15. b62508b Add a parameter GR_ALWAYS_ALLOCATE_ON_HEAP to allow for only ever creating temporary buffers on the heap instead of allowing stack allocation by george · 10 years ago
  16. d4cb922 Consider index8 a compressed config. by bsalomon · 10 years ago
  17. c7103a1 Wrap NV_path_rendering API with GrGLPathRendering by cdalton · 10 years ago
  18. bab82ed Pretty print of shaders by joshualitt · 10 years ago
  19. c863ab0 Cleanup of context initialization by joshualitt · 10 years ago
  20. 760ba8d Revert "Adds a GrGLPathRendering class that wraps the NV_path_rendering" by bungeman · 10 years ago
  21. af13c7c Revert "Calculate rough approximations for nvpr path sizes" by bungeman · 10 years ago
  22. 61bff70 Calculate rough approximations for nvpr path sizes by cdalton · 10 years ago
  23. 5672da0 Adds a GrGLPathRendering class that wraps the NV_path_rendering by cdalton · 10 years ago
  24. 0673676 Don't compare coord change matrices to determine effect compatibility when using explicit local coords. by bsalomon · 10 years ago
  25. 01c8da1 Remove unused matrix param from GrContext/GrDrawTarget rect drawing functions. by bsalomon · 10 years ago
  26. dddc18a Make GrGLProgram be available to GrGLProgramDataManager by kkinnunen · 10 years ago
  27. 5816233 FBFetch refactor + arm support by joshualitt · 10 years ago
  28. b3abe90 Start the process of choosing the correct compression format by krajcevski · 10 years ago
  29. 4682170 Test removal of mesa specific version parse by joshualitt · 10 years ago
  30. 78697816 Add query for whether or not we have compressedTexSubImage by krajcevski · 10 years ago
  31. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  32. c8f5204 Incorporate glStencilThenCover* nvpr methods by cdalton · 10 years ago
  33. b414f25 Remove support in the gpu to use hardware AA lines. Current code paths could not reach this code and thus was never used. by egdaniel · 10 years ago
  34. b09bdd6 Revert of Remove gpu support for willUseHWAALines. (https://codereview.chromium.org/423943003/) by egdaniel · 10 years ago
  35. 944bcf0 Some fixes around GrContext::abandonContext: by bsalomon · 10 years ago
  36. e6dfba8 Remove gpu support for willUseHWAALines. by egdaniel · 10 years ago
  37. 8ab8cc0 Finish removing GrTHashTable by robertphillips · 10 years ago
  38. 6d3fe02 Rename GrGpuObject to GrGpuResource by bsalomon · 10 years ago
  39. 1c63bf6 Revert "Revert of Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are… (https://codereview.chromium.org/376703009/)" by bsalomon · 10 years ago
  40. b85a0aa Add a GrPathRange class by cdalton · 10 years ago
  41. 02cafcc Remove gpu shader optimatization for solid white or trans black colors by egdaniel · 10 years ago
  42. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  43. 3d533ac Replace GrTHash with SkTDynamicHash by robertphillips · 10 years ago
  44. 249171e Revert of Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are… (https://codereview.chromium.org/376703009/) by robertphillips · 10 years ago
  45. e904c09 Fix alpha textures in NV ES3 contexts on Windows. by bsalomon · 10 years ago
  46. 8dd90cb Add IsPath to GrGLInterface by cdalton · 10 years ago
  47. 91bdbcd Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are deleted. by bsalomon · 10 years ago
  48. 929f29a Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. by bsalomon · 10 years ago
  49. 7ef2162 Add new ASTC pixel config by krajcevski · 10 years ago
  50. ee5da55 32 bpp floating point textures by joshualitt · 10 years ago
  51. c7af812 Revert of Reopened: Caching the result of readPixelsSupported (https://codereview.chromium.org/364193004/) by bungeman · 10 years ago
  52. 7940100 Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. (https://codereview.chromium.org/379113004/) by mtklein · 10 years ago
  53. c0ea398 Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. by bsalomon · 10 years ago
  54. 8339371 Caching the result of readPixelsSupported by piotaixr · 10 years ago
  55. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  56. c855ca0 Revert of Remove gpu shader optimatization for solid white or trans black colors (https://codereview.chromium.org/375823005/) by egdaniel · 10 years ago
  57. 5f78d22 Remove gpu shader optimatization for solid white or trans black colors by egdaniel · 10 years ago
  58. d78a168 Improve gpu tracing when applying markers directly to gpu target by egdaniel · 10 years ago
  59. 79fd216 Revert of Make GrGLConfigConversionEffect work for Imagination and some other GPUs. (https://codereview.chromium.org/277323002/) by bsalomon · 10 years ago
  60. 93cf46f Make GrGLConfigConversionEffect work for Imagination and some other GPUs. by changjun.yang · 10 years ago
  61. f99f884 Remove use of GrEffectRef from draw state and below. by bsalomon · 10 years ago
  62. 0b99de0 Add Instant Trace Event for shader compilation in gpu which outputs shader text as attribute by egdaniel · 10 years ago
  63. 2fe7b46 Revert of Caching the result of readPixelsSupported (https://codereview.chromium.org/364193004/) by reed · 10 years ago
  64. 753a296 Caching the result of readPixelsSupported by piotaixr · 10 years ago
  65. 32b9a3b Add functions to support NV_path_rendering in OpenGL ES by kkinnunen · 10 years ago
  66. 9245b7e When performing offscreen rendering on windows, attempt to use a pbuffer context. by bsalomon · 10 years ago
  67. f957254 Fix ANGLE build wrong glGetString being called issue by bsalomon · 10 years ago
  68. 238b456 R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs. by krajcevski · 10 years ago
  69. 80549fc Support using OpenGL ES context on desktop by kkinnunen · 10 years ago
  70. 7c4c63a "interface" is defined in Windows headers, so undef it in GrGLCaps so we don't have a name collision by george · 10 years ago
  71. 4c6443e Remove special case gpu transforms for Identity and Translate by egdaniel · 10 years ago
  72. 2290000 Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug. by bsalomon · 10 years ago
  73. 05ead8a Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/) by rmistry · 10 years ago
  74. c986b1f Revert of Add functions to support NV_path_rendering in OpenGL ES (https://codereview.chromium.org/345723002/) by rmistry · 10 years ago
  75. 4a995df Add functions to support NV_path_rendering in OpenGL ES by kkinnunen · 10 years ago
  76. 74fc727 Support using OpenGL ES context on desktop by kkinnunen · 10 years ago
  77. 160a52b Stop referencing gl_FragCoord z and w components. by bsalomon · 10 years ago
  78. 4a24cd8 Fifth attempt to land faster rect blur. Remove unnecessary conditionals from the shader. by humper · 10 years ago
  79. e07c1ab Revert of third try at landing improved blur rect; this time with more correctness (https://codereview.chromium.org/331443003/) by scroggo · 10 years ago
  80. e1f5a23 Add ifdef to not use function pointer that we don't have yet on Chromium?? by krajcevski · 10 years ago
  81. 145d48c Allow compressed texture data to be updated. by krajcevski · 10 years ago
  82. 66c9582 Fix a number of issues with iOS build. by jvanverth · 10 years ago
  83. 72abfc2 third try at landing improved blur rect; this time with more correctness by humper · 10 years ago
  84. 37d20f7 Add support for glCompressedTexSubImage2D by krajcevski · 10 years ago
  85. b0b1aa0 Revert of second try at landing improved blur rect (https://codereview.chromium.org/325703002/) by reed · 10 years ago
  86. e9ea0d6 second try at landing improved blur rect by humper · 10 years ago
  87. 5119234 Generate path names on the client side by cdalton · 10 years ago
  88. 3217c4a Make sure to copy the LATC alias when copying the GrGLCaps by krajcevski · 10 years ago
  89. 9c0e629 Initial work to get ETC1 data up to the GPU by krajcevski · 10 years ago
  90. 999cfd1 Revert of Initial work to get ETC1 data up to the GPU (https://codereview.chromium.org/302783002/) by commit-bot@chromium.org · 10 years ago
  91. a05fa06 Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram. by commit-bot@chromium.org · 10 years ago
  92. af091a1 Initial work to get ETC1 data up to the GPU by commit-bot@chromium.org · 10 years ago
  93. f7f9aa0 move all code generation under genProgram() in GrGLShaderBuilder. by commit-bot@chromium.org · 10 years ago
  94. 6e7ddaa Move the LATC and ETC1 enum values to GrPixelConfig. I also tried to put in checks in a few places to make sure that we weren't using these pixel configurations in places that we shouldn't be. by commit-bot@chromium.org · 10 years ago
  95. 9681eeb Sanitizing source files in Housekeeper-Nightly by skia.committer@gmail.com · 10 years ago
  96. facad13 Make GrGLShaderBuilder store a GenProgramOutput by commit-bot@chromium.org · 10 years ago
  97. 6eac42e Incremental refactoring of GrGLProgram and GrGLShaderBuilder by commit-bot@chromium.org · 10 years ago
  98. 0365261 Move all code generation from GrGLProgram to GrGLShaderBuilder by commit-bot@chromium.org · 10 years ago
  99. 47c66dd separate view matrix from rt adjustment by commit-bot@chromium.org · 10 years ago
  100. 42dc813 Revert of Revert of Add compressed texture capabilities for GPU devices by commit-bot@chromium.org · 10 years ago