- 8528541 Add more specialized fragment builders by cdalton · 9 years ago
- 5e58cee Add GrShaderFlags enum by cdalton · 9 years ago
- 2eb1009 Add check for highp support in Conic effect by robertphillips · 10 years ago
- 96afa52 Boost GrGLConicEffect's variables to all high precision by robertphillips · 10 years ago
- 0707364 Revert of Boost GrGLConicEffect's variables to all high precision (patchset #1 id:1 of https://codereview.chromium.org/1513483002/ ) by robertphillips · 10 years ago
- 624c59a Boost GrGLConicEffect's variables to all high precision by robertphillips · 10 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 10 years ago
- 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 10 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 10 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 10 years ago
- e659a58 Move GrGLPrimitive/GeometryProc to GLSL by egdaniel · 10 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 10 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 10 years ago
- 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 10 years ago
- 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 10 years ago
- 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 10 years ago
- f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 10 years ago
- 465283c Remove batchtracker by joshualitt · 10 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 10 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 10 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 10 years ago
- 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 10 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 10 years ago
- 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 10 years ago
- 0067ff5 fix up test create functions by joshualitt · 10 years ago
- cba99b8 Move GLSL-specific routines/classes to separate glsl directory by jvanverth · 10 years ago
- 5559ca2 Remove uniform view matrix from GrGLPrimitiveProcessor base class by joshualitt · 10 years ago
- f2539d5 Use high precision vertex attributes. by senorblanco · 10 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 10 years ago
- b8c241a Preliminary attempt to remove batch tracker by joshualitt · 10 years ago
- d3a560f Revert of Preliminary attempt to remove batch tracker (patchset #3 id:40001 of https://codereview.chromium.org/1139723004/) by joshualitt · 10 years ago
- cbfe91d Preliminary attempt to remove batch tracker by joshualitt · 10 years ago
- e3ababe remove localmatrix from GrGeometryProcessor base class by joshualitt · 10 years ago
- e578a95 Remove viewmatrix from GrGeometryProcessor base class by joshualitt · 10 years ago
- 88c23fc remove color from GrGeometryProcessor by joshualitt · 10 years ago
- 1ba8cc9 removing equality / compute invariant loops from GrGeometryProcessors by joshualitt · 10 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 10 years ago
- 4eaf9ce create GrTestUtils.h, move some common functions into it by joshualitt · 10 years ago
- 50cb76b Revert of removing equality / compute invariant loops from GrGeometryProcessors (patchset #2 id:20001 of https://codereview.chromium.org/1111603004/) by joshualitt · 10 years ago
- ef292a0 removing equality / compute invariant loops from GrGeometryProcessors by joshualitt · 10 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 10 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 10 years ago
- dd21987 fix for uniform view matrix being uploaded but not used by joshualitt · 10 years ago
- 4d8da81 GrBatchPrototype by joshualitt · 11 years ago
- c2893c5 Revert of GrBatchPrototype (patchset #32 id:630001 of https://codereview.chromium.org/845103005/) by joshualitt · 11 years ago
- d5a7db4 GrBatchPrototype by joshualitt · 11 years ago
- ca0a179 Revert of GrBatchPrototype (patchset #30 id:570001 of https://codereview.chromium.org/845103005/) by joshualitt · 11 years ago
- d15e4e4 GrBatchPrototype by joshualitt · 11 years ago
- 46d36f0 Refactor position computation to enable device space "nudge" by robertphillips · 11 years ago
- 71c9260 More changes to bring together path / geo procs by joshualitt · 11 years ago
- abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 11 years ago
- 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 11 years ago
- ee2af95 ViewMatrix uniform upload moved to GeometryProcessor by joshualitt · 11 years ago
- 8059eb9 Move ViewMatrix off of drawstate by joshualitt · 11 years ago
- d27f73e Remove coordchanges from drawstate by joshualitt · 11 years ago
- 8fc6c2d This CL cleans up the last remaining users of localCoordChange on paint by joshualitt · 11 years ago
- 290c09b initial changes to add local matrix to primitive processor by joshualitt · 11 years ago
- 9b98932 This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. by joshualitt · 11 years ago
- 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 11 years ago
- 2e3b3e3 This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). by joshualitt · 11 years ago
- c0bd648 Move shader precision out of GrShaderVar by bsalomon · 11 years ago
- eb2a676 Remove backend factories by joshualitt · 11 years ago
- 87f48d9 create and thread batch tracker object by joshualitt · 11 years ago
- 841a6b5 Revert of create and thread batch tracker object (patchset #9 id:160001 of https://codereview.chromium.org/772513002/) by joshualitt · 11 years ago
- c3a6eb2 create and thread batch tracker object by joshualitt · 11 years ago
- ed8bdc5 bug fix for cubic low precision by joshualitt · 11 years ago
- 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 11 years ago
- 4973d9d Default geometry processor by joshualitt · 11 years ago
- ee0ea3f Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/) by joshualitt · 11 years ago
- ff34307 Default geometry processor by joshualitt · 11 years ago
- 74077b9 Added varying struct by joshualitt · 11 years ago
- c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 11 years ago
- 852ae80 Added varying struct by joshualitt · 11 years ago
- c369e7c GP Emit Code takes a struct by joshualitt · 11 years ago
- 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 11 years ago
- 47bb382 Cleanup of shader building system by joshualitt · 11 years ago
- db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 11 years ago
- fe1233c Cleanup of shader building system by joshualitt · 11 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 11 years ago
- 408d612 Breaking out full program and frag only by joshualitt · 11 years ago
- 49586be removing GrDrawEffect by joshualitt · 11 years ago
- 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 11 years ago
- 8ddbe8b removing GrDrawEffect by joshualitt · 11 years ago
- 249af15 BUG=skia: by joshualitt · 11 years ago
- 6db9128 Add option to add precision to varyings in shader by egdaniel · 11 years ago
- 9bd5bbf Fix to use high precision on cubics not conics. by egdaniel · 11 years ago
- b2f94d1 Use highp for gpu bezier effects by egdaniel · 11 years ago
- 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 11 years ago
- 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 11 years ago
- 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 11 years ago
- 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 11 years ago
- 83d081a Goodbye GrEffectRef. by bsalomon · 11 years ago
- 88cb22b Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL by commit-bot@chromium.org · 11 years ago
- cabf4b2 Unify edge type enums across GrEffect subclasses that clip rendering to a geometry. by commit-bot@chromium.org · 11 years ago
- a34995e Implement SkColorFilter as a GrGLEffect by commit-bot@chromium.org · 12 years ago
- 824c346 Express (GLSL expression, possibly known value) pairs as a class by commit-bot@chromium.org · 12 years ago
- 261dc56 Move VertexBuilder to a GrGLFullShaderBuilder subclass by commit-bot@chromium.org · 12 years ago
- 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 12 years ago
- 234d4fb Mark when effects and programs have vertex code by commit-bot@chromium.org · 12 years ago
- a4acf12 Revert "Add a requiresVertexShader method to GrGLEffect" by commit-bot@chromium.org · 12 years ago