1. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  2. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  3. f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
  4. a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
  5. d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
  6. 0f31ca7 by twiz@google.com · 14 years ago
  7. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  8. 59a190b by twiz@google.com · 14 years ago
  9. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  10. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  11. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  12. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  13. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
  14. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  15. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  16. 7acdb8e by bsalomon@google.com · 14 years ago
  17. c921843 fixes for some warnings: by reed@google.com · 14 years ago
  18. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
  19. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
  20. 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
  21. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 14 years ago
  22. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 14 years ago
  23. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 14 years ago
  24. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 14 years ago