commit | 2e8c5b97eee0a93b24a8e2eec86c6388d44f227e | [log] [tgz] |
---|---|---|
author | Ted Wang <tedwang@google.com> | Tue Feb 26 21:55:02 2019 -0800 |
committer | android-build-merger <android-build-merger@google.com> | Tue Feb 26 21:55:02 2019 -0800 |
tree | 292b78a0111e72a9156e27b8ce84c6a5b4e650a0 | |
parent | ecaae427324db5aa0716b9622cd3d8d522149f2a [diff] | |
parent | 2704a2edb43a357bf02426104a46cc867b4c9528 [diff] |
Add get current playback state to facade am: b7fe2a10bb am: 4088a4ffb7 am: 2704a2edb4 Change-Id: I65c8bc3ea5fc97c2ed9f79781d919e37e68a291f
Originally authored by Damon Kohler, Scripting Layer for Android, SL4A, is an automation toolset for calling Android APIs in a platform-independent manner. It supports both remote automation via ADB as well as execution of scripts from on-device via a series of lightweight translation layers.
Due to its inclusion in AOSP as a privileged app, building SL4A requires a system build.
For the initial build of Android:
cd <ANDROID_SOURCE_ROOT> source build/envsetup.sh lunch aosp_<TARGET> make [-j15]
where <ANDROID_SOURCE_ROOT>
is the root directory of the android tree and <TARGET>
is the lunch target name
Then Build SL4A:
cd <ANDROID_SOURCE_ROOT>/external/sl4a mm [-j15]
If you are not using a custom buildspec, create one as follows:
cp <ANDROID_SOURCE_ROOT>/build/buildspec.mk.default <ANDROID_SOURCE_ROOT>/buildspec.mk
Modify the buildspec to build SL4A as a custom module by editing the line '#CUSTOM_MODULES:=' to 'CUSTOM_MODULES:=sl4a':
sed -i 's/#CUSTOM_MODULES:=/CUSTOM_MODULES:=sl4a/' <ANDROID_SOURCE_ROOT>/buildspec.mk
Run the following command:
adb install -r <ANDROID_SOURCE_ROOT>/out/target/product/<TARGET>/data/app/sl4a/sl4a.apk
a) SL4A may be launched from Android as a normal App; or
b) To enable RPC access from the command prompt:
adb forward tcp:<HOST_PORT_NUM> tcp:<DEVICE_PORT_NUM> adb shell "am start -a com.googlecode.android_scripting.action.LAUNCH_SERVER \ --ei com.googlecode.android_scripting.extra.USE_SERVICE_PORT <DEVICE_PORT_NUM> \ com.googlecode.android_scripting/.activity.ScriptingLayerServiceLauncher"
where <HOST_PORT_NUM>
and <DEVICE_PORT_NUM>
are the tcp ports on the host computer and device.
From SL4A source directory run this command:
python Docs/generate_api_reference_md.py
In the Docs directory there should now be an ApiReference.md file that contains which RPC functions are available in SL4A as well as documentation for the RPC functions.