commit | 8e95f5b3a094ec6b687fb8de4c37c634ae5ceb64 | [log] [tgz] |
---|---|---|
author | Xin Li <delphij@google.com> | Sat Oct 26 22:03:54 2019 -0700 |
committer | android-build-merger <android-build-merger@google.com> | Sat Oct 26 22:03:54 2019 -0700 |
tree | 0b8ea7778f13e5a2cfe9971747692ed479cb2e6f | |
parent | 2a2db1c47a5e916c3ab4fdca9fc34cc41f06bf9c [diff] | |
parent | 8ee3ff9fa040db0ced17a7b24c0b8d7ecebdf7fa [diff] |
[automerger skipped] Merge Coral/Flame into AOSP master am: 8ee3ff9fa0 -s ours am skip reason: change_id Iba9e36e87f75dc684b8c5f8b7063ff7749e45065 with SHA1 2a2db1c47a is in history Change-Id: I5d8699f471e21585d6dcb8d2113b98f31f9104a3
Originally authored by Damon Kohler, Scripting Layer for Android, SL4A, is an automation toolset for calling Android APIs in a platform-independent manner. It supports both remote automation via ADB as well as execution of scripts from on-device via a series of lightweight translation layers.
Due to its inclusion in AOSP as a privileged app, building SL4A requires a system build.
For the initial build of Android:
cd <ANDROID_SOURCE_ROOT> source build/envsetup.sh lunch aosp_<TARGET> make [-j15]
where <ANDROID_SOURCE_ROOT>
is the root directory of the android tree and <TARGET>
is the lunch target name
Then Build SL4A:
cd <ANDROID_SOURCE_ROOT>/external/sl4a mm [-j15]
If you are not using a custom buildspec, create one as follows:
cp <ANDROID_SOURCE_ROOT>/build/buildspec.mk.default <ANDROID_SOURCE_ROOT>/buildspec.mk
Modify the buildspec to build SL4A as a custom module by editing the line '#CUSTOM_MODULES:=' to 'CUSTOM_MODULES:=sl4a':
sed -i 's/#CUSTOM_MODULES:=/CUSTOM_MODULES:=sl4a/' <ANDROID_SOURCE_ROOT>/buildspec.mk
Run the following command:
adb install -r <ANDROID_SOURCE_ROOT>/out/target/product/<TARGET>/data/app/sl4a/sl4a.apk
a) SL4A may be launched from Android as a normal App; or
b) To enable RPC access from the command prompt:
adb forward tcp:<HOST_PORT_NUM> tcp:<DEVICE_PORT_NUM> adb shell "am start -a com.googlecode.android_scripting.action.LAUNCH_SERVER \ --ei com.googlecode.android_scripting.extra.USE_SERVICE_PORT <DEVICE_PORT_NUM> \ com.googlecode.android_scripting/.activity.ScriptingLayerServiceLauncher"
where <HOST_PORT_NUM>
and <DEVICE_PORT_NUM>
are the tcp ports on the host computer and device.
From SL4A source directory run this command:
python Docs/generate_api_reference_md.py
In the Docs directory there should now be an ApiReference.md file that contains which RPC functions are available in SL4A as well as documentation for the RPC functions.