commit | b4593c4d04252dbe4da9a5897de344b3fdff6967 | [log] [tgz] |
---|---|---|
author | Mark De Ruyter <markdr@google.com> | Tue Oct 08 00:18:09 2019 -0700 |
committer | android-build-merger <android-build-merger@google.com> | Tue Oct 08 00:18:09 2019 -0700 |
tree | aab78634c2f7350da8c77f560e3c3d673cbeb7e3 | |
parent | 33791d7068a4cb30a444b5f474112ee81980ccbe [diff] | |
parent | 8e933d2cce5ad668e9a1fb7ea88b9528e52eb7e6 [diff] |
Merge "Merge "Merge "Sets the PlaybackState to STOPPED after initialization." am: d4fdff45a1 am: 807df1ef57 am: 103864f15c am: 2ddfe90464" into qt-dev am: ddc4bd0b23 am: de5d551af5 am: 59110a9b51" into qt-qpr1-dev-plus-aosp am: 8e933d2cce Change-Id: I1481774a6e38617cb4e4dd8cb0c268642d0e9188
Originally authored by Damon Kohler, Scripting Layer for Android, SL4A, is an automation toolset for calling Android APIs in a platform-independent manner. It supports both remote automation via ADB as well as execution of scripts from on-device via a series of lightweight translation layers.
Due to its inclusion in AOSP as a privileged app, building SL4A requires a system build.
For the initial build of Android:
cd <ANDROID_SOURCE_ROOT> source build/envsetup.sh lunch aosp_<TARGET> make [-j15]
where <ANDROID_SOURCE_ROOT>
is the root directory of the android tree and <TARGET>
is the lunch target name
Then Build SL4A:
cd <ANDROID_SOURCE_ROOT>/external/sl4a mm [-j15]
If you are not using a custom buildspec, create one as follows:
cp <ANDROID_SOURCE_ROOT>/build/buildspec.mk.default <ANDROID_SOURCE_ROOT>/buildspec.mk
Modify the buildspec to build SL4A as a custom module by editing the line '#CUSTOM_MODULES:=' to 'CUSTOM_MODULES:=sl4a':
sed -i 's/#CUSTOM_MODULES:=/CUSTOM_MODULES:=sl4a/' <ANDROID_SOURCE_ROOT>/buildspec.mk
Run the following command:
adb install -r <ANDROID_SOURCE_ROOT>/out/target/product/<TARGET>/data/app/sl4a/sl4a.apk
a) SL4A may be launched from Android as a normal App; or
b) To enable RPC access from the command prompt:
adb forward tcp:<HOST_PORT_NUM> tcp:<DEVICE_PORT_NUM> adb shell "am start -a com.googlecode.android_scripting.action.LAUNCH_SERVER \ --ei com.googlecode.android_scripting.extra.USE_SERVICE_PORT <DEVICE_PORT_NUM> \ com.googlecode.android_scripting/.activity.ScriptingLayerServiceLauncher"
where <HOST_PORT_NUM>
and <DEVICE_PORT_NUM>
are the tcp ports on the host computer and device.
From SL4A source directory run this command:
python Docs/generate_api_reference_md.py
In the Docs directory there should now be an ApiReference.md file that contains which RPC functions are available in SL4A as well as documentation for the RPC functions.