Apply the Apache 2.0 license.

Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Common/Resource.hpp b/src/Common/Resource.hpp
index 6a275f1..6d2577e 100644
--- a/src/Common/Resource.hpp
+++ b/src/Common/Resource.hpp
@@ -1,57 +1,60 @@
-// SwiftShader Software Renderer

-//

-// Copyright(c) 2005-2011 TransGaming Inc.

-//

-// All rights reserved. No part of this software may be copied, distributed, transmitted,

-// transcribed, stored in a retrieval system, translated into any human or computer

-// language by any means, or disclosed to third parties without the explicit written

-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

-// or implied, including but not limited to any patent rights, are granted to you.

-//

-

-#ifndef sw_Resource_hpp

-#define sw_Resource_hpp

-

-#include "MutexLock.hpp"

-

-namespace sw

-{

-	enum Accessor

-	{

-		PUBLIC,    // Application/API access

-		PRIVATE,   // Renderer access, shared by multiple threads if read-only

-		MANAGED,   // Renderer access, shared read/write access if partitioned

-		DESTRUCT

-	};

-

-	class Resource

-	{

-	public:

-		Resource(size_t bytes);

-

-		void destruct();   // Asynchronous destructor

-

-		void *lock(Accessor claimer);

-		void *lock(Accessor relinquisher, Accessor claimer);

-		void unlock();

-		void unlock(Accessor relinquisher);

-

-		const void *data() const;

-		const size_t size;

-

-	private:

-		~Resource();   // Always call destruct() instead

-

-		BackoffLock criticalSection;

-		Event unblock;

-		volatile int blocked;

-

-		volatile Accessor accessor;

-		volatile int count;

-		bool orphaned;

-

-		void *buffer;

-	};

-}

-

-#endif   // sw_Resource_hpp

+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef sw_Resource_hpp
+#define sw_Resource_hpp
+
+#include "MutexLock.hpp"
+
+namespace sw
+{
+	enum Accessor
+	{
+		PUBLIC,    // Application/API access
+		PRIVATE,   // Renderer access, shared by multiple threads if read-only
+		MANAGED,   // Renderer access, shared read/write access if partitioned
+		DESTRUCT
+	};
+
+	class Resource
+	{
+	public:
+		Resource(size_t bytes);
+
+		void destruct();   // Asynchronous destructor
+
+		void *lock(Accessor claimer);
+		void *lock(Accessor relinquisher, Accessor claimer);
+		void unlock();
+		void unlock(Accessor relinquisher);
+
+		const void *data() const;
+		const size_t size;
+
+	private:
+		~Resource();   // Always call destruct() instead
+
+		BackoffLock criticalSection;
+		Event unblock;
+		volatile int blocked;
+
+		volatile Accessor accessor;
+		volatile int count;
+		bool orphaned;
+
+		void *buffer;
+	};
+}
+
+#endif   // sw_Resource_hpp