Apply the Apache 2.0 license.
Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Common/Resource.hpp b/src/Common/Resource.hpp
index 6a275f1..6d2577e 100644
--- a/src/Common/Resource.hpp
+++ b/src/Common/Resource.hpp
@@ -1,57 +1,60 @@
-// SwiftShader Software Renderer
-//
-// Copyright(c) 2005-2011 TransGaming Inc.
-//
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
-//
-
-#ifndef sw_Resource_hpp
-#define sw_Resource_hpp
-
-#include "MutexLock.hpp"
-
-namespace sw
-{
- enum Accessor
- {
- PUBLIC, // Application/API access
- PRIVATE, // Renderer access, shared by multiple threads if read-only
- MANAGED, // Renderer access, shared read/write access if partitioned
- DESTRUCT
- };
-
- class Resource
- {
- public:
- Resource(size_t bytes);
-
- void destruct(); // Asynchronous destructor
-
- void *lock(Accessor claimer);
- void *lock(Accessor relinquisher, Accessor claimer);
- void unlock();
- void unlock(Accessor relinquisher);
-
- const void *data() const;
- const size_t size;
-
- private:
- ~Resource(); // Always call destruct() instead
-
- BackoffLock criticalSection;
- Event unblock;
- volatile int blocked;
-
- volatile Accessor accessor;
- volatile int count;
- bool orphaned;
-
- void *buffer;
- };
-}
-
-#endif // sw_Resource_hpp
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef sw_Resource_hpp
+#define sw_Resource_hpp
+
+#include "MutexLock.hpp"
+
+namespace sw
+{
+ enum Accessor
+ {
+ PUBLIC, // Application/API access
+ PRIVATE, // Renderer access, shared by multiple threads if read-only
+ MANAGED, // Renderer access, shared read/write access if partitioned
+ DESTRUCT
+ };
+
+ class Resource
+ {
+ public:
+ Resource(size_t bytes);
+
+ void destruct(); // Asynchronous destructor
+
+ void *lock(Accessor claimer);
+ void *lock(Accessor relinquisher, Accessor claimer);
+ void unlock();
+ void unlock(Accessor relinquisher);
+
+ const void *data() const;
+ const size_t size;
+
+ private:
+ ~Resource(); // Always call destruct() instead
+
+ BackoffLock criticalSection;
+ Event unblock;
+ volatile int blocked;
+
+ volatile Accessor accessor;
+ volatile int count;
+ bool orphaned;
+
+ void *buffer;
+ };
+}
+
+#endif // sw_Resource_hpp