Apply the Apache 2.0 license.
Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libEGL/Config.h b/src/OpenGL/libEGL/Config.h
index 0a6019c..d1c21e3 100644
--- a/src/OpenGL/libEGL/Config.h
+++ b/src/OpenGL/libEGL/Config.h
@@ -1,103 +1,106 @@
-// SwiftShader Software Renderer
-//
-// Copyright(c) 2005-2012 TransGaming Inc.
-//
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
-//
-
-// Config.h: Defines the egl::Config class, describing the format, type
-// and size for an egl::Surface. Implements EGLConfig and related functionality.
-// [EGL 1.4] section 3.4 page 15.
-
-#ifndef INCLUDE_CONFIG_H_
-#define INCLUDE_CONFIG_H_
-
-#include "Renderer/Surface.hpp"
-
-#include <EGL/egl.h>
-
-#include <set>
-
-namespace egl
-{
-class Display;
-
-class Config
-{
-public:
- Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
-
- EGLConfig getHandle() const;
-
- const sw::Format mDisplayFormat;
- const sw::Format mRenderTargetFormat;
- const sw::Format mDepthStencilFormat;
- const EGLint mMultiSample;
-
- EGLint mBufferSize; // Depth of the color buffer
- EGLint mRedSize; // Bits of Red in the color buffer
- EGLint mGreenSize; // Bits of Green in the color buffer
- EGLint mBlueSize; // Bits of Blue in the color buffer
- EGLint mLuminanceSize; // Bits of Luminance in the color buffer
- EGLint mAlphaSize; // Bits of Alpha in the color buffer
- EGLint mAlphaMaskSize; // Bits of Alpha Mask in the mask buffer
- EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures.
- EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures.
- EGLenum mColorBufferType; // Color buffer type
- EGLenum mConfigCaveat; // Any caveats for the configuration
- EGLint mConfigID; // Unique EGLConfig identifier
- EGLint mConformant; // Whether contexts created with this config are conformant
- EGLint mDepthSize; // Bits of Z in the depth buffer
- EGLint mLevel; // Frame buffer level
- EGLBoolean mMatchNativePixmap; // Match the native pixmap format
- EGLint mMaxPBufferWidth; // Maximum width of pbuffer
- EGLint mMaxPBufferHeight; // Maximum height of pbuffer
- EGLint mMaxPBufferPixels; // Maximum size of pbuffer
- EGLint mMaxSwapInterval; // Maximum swap interval
- EGLint mMinSwapInterval; // Minimum swap interval
- EGLBoolean mNativeRenderable; // EGL_TRUE if native rendering APIs can render to surface
- EGLint mNativeVisualID; // Handle of corresponding native visual
- EGLint mNativeVisualType; // Native visual type of the associated visual
- EGLint mRenderableType; // Which client rendering APIs are supported.
- EGLint mSampleBuffers; // Number of multisample buffers
- EGLint mSamples; // Number of samples per pixel
- EGLint mStencilSize; // Bits of Stencil in the stencil buffer
- EGLint mSurfaceType; // Which types of EGL surfaces are supported.
- EGLenum mTransparentType; // Type of transparency supported
- EGLint mTransparentRedValue; // Transparent red value
- EGLint mTransparentGreenValue; // Transparent green value
- EGLint mTransparentBlueValue; // Transparent blue value
-
- EGLBoolean mRecordableAndroid; // EGL_ANDROID_recordable
- EGLBoolean mFramebufferTargetAndroid; // EGL_ANDROID_framebuffer_target
-};
-
-struct CompareConfig
-{
- bool operator()(const Config &x, const Config &y) const;
-};
-
-class ConfigSet
-{
- friend class Display;
-
- public:
- ConfigSet();
-
- void add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
- size_t size() const;
- bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
- const egl::Config *get(EGLConfig configHandle);
-
- private:
- typedef std::set<Config, CompareConfig> Set;
- typedef Set::iterator Iterator;
- Set mSet;
-};
-}
-
-#endif // INCLUDE_CONFIG_H_
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// Config.h: Defines the egl::Config class, describing the format, type
+// and size for an egl::Surface. Implements EGLConfig and related functionality.
+// [EGL 1.4] section 3.4 page 15.
+
+#ifndef INCLUDE_CONFIG_H_
+#define INCLUDE_CONFIG_H_
+
+#include "Renderer/Surface.hpp"
+
+#include <EGL/egl.h>
+
+#include <set>
+
+namespace egl
+{
+class Display;
+
+class Config
+{
+public:
+ Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
+
+ EGLConfig getHandle() const;
+
+ const sw::Format mDisplayFormat;
+ const sw::Format mRenderTargetFormat;
+ const sw::Format mDepthStencilFormat;
+ const EGLint mMultiSample;
+
+ EGLint mBufferSize; // Depth of the color buffer
+ EGLint mRedSize; // Bits of Red in the color buffer
+ EGLint mGreenSize; // Bits of Green in the color buffer
+ EGLint mBlueSize; // Bits of Blue in the color buffer
+ EGLint mLuminanceSize; // Bits of Luminance in the color buffer
+ EGLint mAlphaSize; // Bits of Alpha in the color buffer
+ EGLint mAlphaMaskSize; // Bits of Alpha Mask in the mask buffer
+ EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures.
+ EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures.
+ EGLenum mColorBufferType; // Color buffer type
+ EGLenum mConfigCaveat; // Any caveats for the configuration
+ EGLint mConfigID; // Unique EGLConfig identifier
+ EGLint mConformant; // Whether contexts created with this config are conformant
+ EGLint mDepthSize; // Bits of Z in the depth buffer
+ EGLint mLevel; // Frame buffer level
+ EGLBoolean mMatchNativePixmap; // Match the native pixmap format
+ EGLint mMaxPBufferWidth; // Maximum width of pbuffer
+ EGLint mMaxPBufferHeight; // Maximum height of pbuffer
+ EGLint mMaxPBufferPixels; // Maximum size of pbuffer
+ EGLint mMaxSwapInterval; // Maximum swap interval
+ EGLint mMinSwapInterval; // Minimum swap interval
+ EGLBoolean mNativeRenderable; // EGL_TRUE if native rendering APIs can render to surface
+ EGLint mNativeVisualID; // Handle of corresponding native visual
+ EGLint mNativeVisualType; // Native visual type of the associated visual
+ EGLint mRenderableType; // Which client rendering APIs are supported.
+ EGLint mSampleBuffers; // Number of multisample buffers
+ EGLint mSamples; // Number of samples per pixel
+ EGLint mStencilSize; // Bits of Stencil in the stencil buffer
+ EGLint mSurfaceType; // Which types of EGL surfaces are supported.
+ EGLenum mTransparentType; // Type of transparency supported
+ EGLint mTransparentRedValue; // Transparent red value
+ EGLint mTransparentGreenValue; // Transparent green value
+ EGLint mTransparentBlueValue; // Transparent blue value
+
+ EGLBoolean mRecordableAndroid; // EGL_ANDROID_recordable
+ EGLBoolean mFramebufferTargetAndroid; // EGL_ANDROID_framebuffer_target
+};
+
+struct CompareConfig
+{
+ bool operator()(const Config &x, const Config &y) const;
+};
+
+class ConfigSet
+{
+ friend class Display;
+
+public:
+ ConfigSet();
+
+ void add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
+ size_t size() const;
+ bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
+ const egl::Config *get(EGLConfig configHandle);
+
+private:
+ typedef std::set<Config, CompareConfig> Set;
+ typedef Set::iterator Iterator;
+ Set mSet;
+};
+}
+
+#endif // INCLUDE_CONFIG_H_