commit | 0fecd6f3e58bae918bf5fb2b1f47b369e949712f | [log] [tgz] |
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author | Alexis Hetu <sugoi@google.com> | Wed Jul 22 16:49:31 2015 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Mon Aug 10 18:38:01 2015 +0000 |
tree | 995ce6cc3c24da30ab83b8b181ec71c8118e04ba | |
parent | e5d0141440aac67b81b843c7d67ee47af6fe47a8 [diff] |
Follow up on Framebuffer Layer query According to a comment that was added after the cl was landed, depth and stencil layer queries are valid, so support for it was added. Here's a link to the original cl: https://swiftshader-review.googlesource.com/#/c/3541 Change-Id: Ib2eb50fb8cea6537da53bf45b5c7afa1f1a7b61b Reviewed-on: https://swiftshader-review.googlesource.com/3751 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>