blob: 0ed083ccaf26ccec4a0dee0484492b725222f84e [file] [log] [blame]
#include "FrameBufferOSX.hpp"
namespace sw
{
void FrameBufferOSX::flip(void *source, Format sourceFormat, size_t sourceStride)
{
blit(source, 0, 0, sourceFormat, sourceStride);
}
}
sw::FrameBuffer *createFrameBuffer(void *display, CALayer *layer, int width, int height)
{
return new sw::FrameBufferOSX(layer, width, height);
}