#include "FrameBufferOSX.hpp" | |
namespace sw | |
{ | |
void FrameBufferOSX::flip(void *source, Format sourceFormat, size_t sourceStride) | |
{ | |
blit(source, 0, 0, sourceFormat, sourceStride); | |
} | |
} | |
sw::FrameBuffer *createFrameBuffer(void *display, CALayer *layer, int width, int height) | |
{ | |
return new sw::FrameBufferOSX(layer, width, height); | |
} |