Make the EGL surface class abstract.

gl::Surface is now the pure abstract interface for egl::Surface, which
can be used by libGLESv2 without requiring typeinfo.

Bug chromium:732667
Bug swiftshader:31

Change-Id: I7d8a5892c5b6186541f84c3cf39e72ac1d6c613d
Reviewed-on: https://swiftshader-review.googlesource.com/10129
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libEGL/Surface.cpp b/src/OpenGL/libEGL/Surface.cpp
new file mode 100644
index 0000000..d195b46
--- /dev/null
+++ b/src/OpenGL/libEGL/Surface.cpp
@@ -0,0 +1,386 @@
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
+// such as the client area of a window, including any back buffers.
+// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
+
+#include "Surface.hpp"
+
+#include "main.h"
+#include "Display.h"
+#include "Texture.hpp"
+#include "common/Image.hpp"
+#include "Context.hpp"
+#include "common/debug.h"
+#include "Main/FrameBuffer.hpp"
+
+#if defined(__linux__) && !defined(__ANDROID__)
+#include "Main/libX11.hpp"
+#elif defined(_WIN32)
+#include <tchar.h>
+#elif defined(__APPLE__)
+#include "OSXUtils.hpp"
+#endif
+
+#include <algorithm>
+
+namespace gl
+{
+Surface::Surface()
+{
+}
+
+Surface::~Surface()
+{
+}
+}
+
+namespace egl
+{
+Surface::Surface(const Display *display, const Config *config) : display(display), config(config)
+{
+	backBuffer = nullptr;
+	depthStencil = nullptr;
+	texture = nullptr;
+
+	width = 0;
+	height = 0;
+	largestPBuffer = EGL_FALSE;
+	pixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING);   // FIXME: Determine actual pixel aspect ratio
+	renderBuffer = EGL_BACK_BUFFER;
+	swapBehavior = EGL_BUFFER_PRESERVED;
+	textureFormat = EGL_NO_TEXTURE;
+	textureTarget = EGL_NO_TEXTURE;
+	swapInterval = -1;
+	setSwapInterval(1);
+}
+
+Surface::~Surface()
+{
+	Surface::deleteResources();
+}
+
+bool Surface::initialize()
+{
+	ASSERT(!backBuffer && !depthStencil);
+
+	if(libGLES_CM)
+	{
+		backBuffer = libGLES_CM->createBackBuffer(width, height, config);
+	}
+	else if(libGLESv2)
+	{
+		backBuffer = libGLESv2->createBackBuffer(width, height, config);
+	}
+
+	if(!backBuffer)
+	{
+		ERR("Could not create back buffer");
+		deleteResources();
+		return error(EGL_BAD_ALLOC, false);
+	}
+
+	if(config->mDepthStencilFormat != sw::FORMAT_NULL)
+	{
+		if(libGLES_CM)
+		{
+			depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples, false);
+		}
+		else if(libGLESv2)
+		{
+			depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples, false);
+		}
+
+		if(!depthStencil)
+		{
+			ERR("Could not create depth/stencil buffer for surface");
+			deleteResources();
+			return error(EGL_BAD_ALLOC, false);
+		}
+	}
+
+	return true;
+}
+
+void Surface::deleteResources()
+{
+	if(depthStencil)
+	{
+		depthStencil->release();
+		depthStencil = nullptr;
+	}
+
+	if(texture)
+	{
+		texture->releaseTexImage();
+		texture = nullptr;
+	}
+
+	if(backBuffer)
+	{
+		backBuffer->release();
+		backBuffer = nullptr;
+	}
+}
+
+egl::Image *Surface::getRenderTarget()
+{
+	if(backBuffer)
+	{
+		backBuffer->addRef();
+	}
+
+	return backBuffer;
+}
+
+egl::Image *Surface::getDepthStencil()
+{
+	if(depthStencil)
+	{
+		depthStencil->addRef();
+	}
+
+	return depthStencil;
+}
+
+void Surface::setSwapBehavior(EGLenum swapBehavior)
+{
+	this->swapBehavior = swapBehavior;
+}
+
+void Surface::setSwapInterval(EGLint interval)
+{
+	if(swapInterval == interval)
+	{
+		return;
+	}
+
+	swapInterval = interval;
+	swapInterval = std::max(swapInterval, display->getMinSwapInterval());
+	swapInterval = std::min(swapInterval, display->getMaxSwapInterval());
+}
+
+EGLint Surface::getConfigID() const
+{
+	return config->mConfigID;
+}
+
+EGLenum Surface::getSurfaceType() const
+{
+	return config->mSurfaceType;
+}
+
+sw::Format Surface::getInternalFormat() const
+{
+	return config->mRenderTargetFormat;
+}
+
+EGLint Surface::getWidth() const
+{
+	return width;
+}
+
+EGLint Surface::getHeight() const
+{
+	return height;
+}
+
+EGLint Surface::getPixelAspectRatio() const
+{
+	return pixelAspectRatio;
+}
+
+EGLenum Surface::getRenderBuffer() const
+{
+	return renderBuffer;
+}
+
+EGLenum Surface::getSwapBehavior() const
+{
+	return swapBehavior;
+}
+
+EGLenum Surface::getTextureFormat() const
+{
+	return textureFormat;
+}
+
+EGLenum Surface::getTextureTarget() const
+{
+	return textureTarget;
+}
+
+EGLBoolean Surface::getLargestPBuffer() const
+{
+	return largestPBuffer;
+}
+
+void Surface::setBoundTexture(egl::Texture *texture)
+{
+	this->texture = texture;
+}
+
+egl::Texture *Surface::getBoundTexture() const
+{
+	return texture;
+}
+
+WindowSurface::WindowSurface(Display *display, const Config *config, EGLNativeWindowType window)
+	: Surface(display, config), window(window)
+{
+	frameBuffer = nullptr;
+}
+
+WindowSurface::~WindowSurface()
+{
+	WindowSurface::deleteResources();
+}
+
+bool WindowSurface::initialize()
+{
+	ASSERT(!frameBuffer && !backBuffer && !depthStencil);
+
+	return checkForResize();
+}
+
+void WindowSurface::swap()
+{
+	if(backBuffer && frameBuffer)
+	{
+		void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
+		frameBuffer->flip(source, backBuffer->sw::Surface::getInternalFormat(), backBuffer->getInternalPitchB());
+		backBuffer->unlockInternal();
+
+		checkForResize();
+	}
+}
+
+EGLNativeWindowType WindowSurface::getWindowHandle() const
+{
+	return window;
+}
+
+bool WindowSurface::checkForResize()
+{
+	#if defined(_WIN32)
+		RECT client;
+		if(!GetClientRect(window, &client))
+		{
+			ASSERT(false);
+			return false;
+		}
+
+		int windowWidth = client.right - client.left;
+		int windowHeight = client.bottom - client.top;
+	#elif defined(__ANDROID__)
+		int windowWidth;  window->query(window, NATIVE_WINDOW_WIDTH, &windowWidth);
+		int windowHeight; window->query(window, NATIVE_WINDOW_HEIGHT, &windowHeight);
+	#elif defined(__linux__)
+		XWindowAttributes windowAttributes;
+		libX11->XGetWindowAttributes((::Display*)display->getNativeDisplay(), window, &windowAttributes);
+
+		int windowWidth = windowAttributes.width;
+		int windowHeight = windowAttributes.height;
+	#elif defined(__APPLE__)
+		int windowWidth;
+		int windowHeight;
+		sw::OSX::GetNativeWindowSize(window, windowWidth, windowHeight);
+	#else
+		#error "WindowSurface::checkForResize unimplemented for this platform"
+	#endif
+
+	if((windowWidth != width) || (windowHeight != height))
+	{
+		bool success = reset(windowWidth, windowHeight);
+
+		if(getCurrentDrawSurface() == this)
+		{
+			getCurrentContext()->makeCurrent(this);
+		}
+
+		return success;
+	}
+
+	return true;   // Success
+}
+
+void WindowSurface::deleteResources()
+{
+	delete frameBuffer;
+	frameBuffer = nullptr;
+
+	Surface::deleteResources();
+}
+
+bool WindowSurface::reset(int backBufferWidth, int backBufferHeight)
+{
+	width = backBufferWidth;
+	height = backBufferHeight;
+
+	deleteResources();
+
+	if(window)
+	{
+		if(libGLES_CM)
+		{
+			frameBuffer = libGLES_CM->createFrameBuffer(display->getNativeDisplay(), window, width, height);
+		}
+		else if(libGLESv2)
+		{
+			frameBuffer = libGLESv2->createFrameBuffer(display->getNativeDisplay(), window, width, height);
+		}
+
+		if(!frameBuffer)
+		{
+			ERR("Could not create frame buffer");
+			deleteResources();
+			return error(EGL_BAD_ALLOC, false);
+		}
+	}
+
+	return Surface::initialize();
+}
+
+PBufferSurface::PBufferSurface(Display *display, const Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType, EGLBoolean largestPBuffer)
+	: Surface(display, config)
+{
+	this->width = width;
+	this->height = height;
+	this->largestPBuffer = largestPBuffer;
+}
+
+PBufferSurface::~PBufferSurface()
+{
+	PBufferSurface::deleteResources();
+}
+
+void PBufferSurface::swap()
+{
+	// No effect
+}
+
+EGLNativeWindowType PBufferSurface::getWindowHandle() const
+{
+	UNREACHABLE(-1);   // Should not be called. Only WindowSurface has a window handle.
+
+	return 0;
+}
+
+void PBufferSurface::deleteResources()
+{
+	Surface::deleteResources();
+}
+
+}