blob: dfff1da73658566934436805af055060555942c8 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// utilities.cpp: Conversion functions and other utility routines.
#include "utilities.h"
#include "mathutil.h"
#include "Context.h"
#include "common/debug.h"
#include <limits>
#include <stdio.h>
#include <stdlib.h>
namespace es2
{
unsigned int UniformComponentCount(GLenum type)
{
switch(type)
{
case GL_BOOL:
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
case GL_SAMPLER_3D_OES:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return 1;
case GL_BOOL_VEC2:
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
return 2;
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_FLOAT_VEC3:
case GL_BOOL_VEC3:
return 3;
case GL_BOOL_VEC4:
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_FLOAT_MAT2:
return 4;
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT3x2:
return 6;
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT4x2:
return 8;
case GL_FLOAT_MAT3:
return 9;
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x3:
return 12;
case GL_FLOAT_MAT4:
return 16;
default:
UNREACHABLE(type);
}
return 0;
}
GLenum UniformComponentType(GLenum type)
{
switch(type)
{
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
return GL_BOOL;
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return GL_FLOAT;
case GL_INT:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
case GL_SAMPLER_3D_OES:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
return GL_INT;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
return GL_UNSIGNED_INT;
default:
UNREACHABLE(type);
}
return GL_NONE;
}
size_t UniformTypeSize(GLenum type)
{
switch(type)
{
case GL_BOOL: return sizeof(GLboolean);
case GL_FLOAT: return sizeof(GLfloat);
case GL_INT: return sizeof(GLint);
case GL_UNSIGNED_INT: return sizeof(GLuint);
}
return UniformTypeSize(UniformComponentType(type)) * UniformComponentCount(type);
}
bool IsSamplerUniform(GLenum type)
{
switch(type)
{
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
case GL_SAMPLER_3D_OES:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return true;
default:
return false;
}
}
int VariableRowCount(GLenum type)
{
switch(type)
{
case GL_NONE:
return 0;
case GL_BOOL:
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_BOOL_VEC2:
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_FLOAT_VEC3:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
case GL_SAMPLER_3D_OES:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return 1;
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT4x2:
return 2;
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT4x3:
return 3;
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x4:
return 4;
default:
UNREACHABLE(type);
}
return 0;
}
int VariableColumnCount(GLenum type)
{
switch(type)
{
case GL_NONE:
return 0;
case GL_BOOL:
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
return 1;
case GL_BOOL_VEC2:
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
return 2;
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_FLOAT_VEC3:
case GL_BOOL_VEC3:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
return 3;
case GL_BOOL_VEC4:
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return 4;
default:
UNREACHABLE(type);
}
return 0;
}
int VariableRegisterCount(GLenum type)
{
// Number of registers used is the number of columns for matrices or 1 for scalars and vectors
return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1;
}
int VariableRegisterSize(GLenum type)
{
// Number of components per register is the number of rows for matrices or columns for scalars and vectors
int nbRows = VariableRowCount(type);
return (nbRows > 1) ? nbRows : VariableColumnCount(type);
}
int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
{
ASSERT(allocationSize <= bitsSize);
unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
for(unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
{
if((*bits & mask) == 0)
{
*bits |= mask;
return i;
}
mask <<= 1;
}
return -1;
}
GLint floatToInt(GLfloat value)
{
return static_cast<GLint>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) * 0.5f);
}
bool IsCompressed(GLenum format, egl::GLint clientVersion)
{
return ValidateCompressedFormat(format, clientVersion, true) == GL_NONE;
}
GLenum ValidateCompressedFormat(GLenum format, egl::GLint clientVersion, bool expectCompressedFormats)
{
switch(format)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
return S3TC_SUPPORT ? (expectCompressedFormats ? GL_NONE : GL_INVALID_OPERATION) : GL_INVALID_ENUM;
case GL_ETC1_RGB8_OES:
return expectCompressedFormats ? GL_NONE : GL_INVALID_OPERATION;
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
return (clientVersion >= 3) ? (expectCompressedFormats ? GL_NONE : GL_INVALID_OPERATION) : GL_INVALID_ENUM;
default:
return expectCompressedFormats ? GL_INVALID_ENUM : GL_NONE; // Not compressed format
}
}
bool ValidReadPixelsFormatType(GLenum internalFormat, GLenum internalType, GLenum format, GLenum type, egl::GLint clientVersion)
{
switch(format)
{
case GL_RGBA:
switch(type)
{
case GL_UNSIGNED_BYTE:
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
return (clientVersion >= 3) && (internalFormat == GL_RGB10_A2);
case GL_FLOAT:
return (clientVersion >= 3) && (internalType == GL_FLOAT);
default:
return false;
}
break;
case GL_RGBA_INTEGER:
if(clientVersion < 3)
{
return false;
}
switch(type)
{
case GL_INT:
if(internalType != GL_INT)
{
return false;
}
break;
case GL_UNSIGNED_INT:
if(internalType != GL_UNSIGNED_INT)
{
return false;
}
break;
default:
return false;
}
break;
case GL_BGRA_EXT:
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
break;
default:
return false;
}
break;
case GL_RG_EXT:
case GL_RED_EXT:
return (clientVersion >= 3) && (type == GL_UNSIGNED_BYTE);
default:
return false;
}
return true;
}
bool IsDepthTexture(GLenum format)
{
return format == GL_DEPTH_COMPONENT ||
format == GL_DEPTH_STENCIL_OES;
}
bool IsStencilTexture(GLenum format)
{
return format == GL_STENCIL_INDEX_OES ||
format == GL_DEPTH_STENCIL_OES;
}
bool IsCubemapTextureTarget(GLenum target)
{
return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
}
int CubeFaceIndex(GLenum cubeFace)
{
switch(cubeFace)
{
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return 0;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return 1;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return 2;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return 3;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return 4;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return 5;
default: UNREACHABLE(cubeFace); return 0;
}
}
bool IsTextureTarget(GLenum target)
{
return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target) || target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
}
// Verify that format/type are one of the combinations from table 3.4.
bool CheckTextureFormatType(GLenum format, GLenum type, egl::GLint clientVersion)
{
switch(type)
{
case GL_UNSIGNED_BYTE:
switch(format)
{
case GL_RGBA:
case GL_BGRA_EXT:
case GL_RGB:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
return true;
case GL_RED:
case GL_RED_INTEGER:
case GL_RG:
case GL_RG_INTEGER:
case GL_RGB_INTEGER:
case GL_RGBA_INTEGER:
return clientVersion >= 3;
default:
return false;
}
case GL_BYTE:
case GL_SHORT:
case GL_INT:
switch(format)
{
case GL_RGBA:
case GL_BGRA_EXT:
case GL_RGB:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RED:
case GL_RED_INTEGER:
case GL_RG:
case GL_RG_INTEGER:
case GL_RGB_INTEGER:
case GL_RGBA_INTEGER:
return clientVersion >= 3;
default:
return false;
}
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
switch(format)
{
case GL_RGBA:
case GL_BGRA_EXT:
case GL_RGB:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RED:
case GL_RED_INTEGER:
case GL_RG:
case GL_RG_INTEGER:
case GL_RGB_INTEGER:
case GL_RGBA_INTEGER:
return clientVersion >= 3;
case GL_DEPTH_COMPONENT:
return (clientVersion >= 3) || (type == GL_UNSIGNED_INT);
default:
return false;
}
case GL_HALF_FLOAT:
if(clientVersion < 3)
{
return false;
}
case GL_FLOAT:
case GL_HALF_FLOAT_OES:
switch(format)
{
case GL_RGBA:
case GL_RGB:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
return true;
case GL_RED:
case GL_RG:
return clientVersion >= 3;
default:
return false;
}
case GL_UNSIGNED_INT_2_10_10_10_REV:
switch(format)
{
case GL_RGBA:
case GL_RGBA_INTEGER:
return clientVersion >= 3;
default:
return false;
}
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
return (format == GL_RGBA);
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
if(clientVersion < 3)
{
return false;
}
case GL_UNSIGNED_SHORT_5_6_5:
return (format == GL_RGB);
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
if(clientVersion < 3)
{
return false;
}
case GL_UNSIGNED_INT_24_8_OES:
return (format == GL_DEPTH_STENCIL_OES);
default:
return false;
}
}
bool IsColorRenderable(GLenum internalformat, egl::GLint clientVersion)
{
switch(internalformat)
{
case GL_R8:
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_RG8:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
case GL_SRGB8_ALPHA8:
case GL_RGB10_A2:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32I:
case GL_RGBA32UI:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
return true;
case GL_R16F:
case GL_RG16F:
case GL_R11F_G11F_B10F:
case GL_RGB16F:
case GL_RGBA16F:
case GL_R32F:
case GL_RG32F:
case GL_RGB32F:
case GL_RGBA32F:
return clientVersion >= 3;
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_COMPONENT16:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
return false;
default:
UNIMPLEMENTED();
}
return false;
}
bool IsDepthRenderable(GLenum internalformat)
{
switch(internalformat)
{
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH24_STENCIL8_OES:
return true;
case GL_STENCIL_INDEX8:
case GL_R8:
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_RG8:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
case GL_SRGB8_ALPHA8:
case GL_RGB10_A2:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32I:
case GL_RGBA32UI:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_R16F:
case GL_RG16F:
case GL_R11F_G11F_B10F:
case GL_RGB16F:
case GL_RGBA16F:
case GL_R32F:
case GL_RG32F:
case GL_RGB32F:
case GL_RGBA32F:
return false;
default:
UNIMPLEMENTED();
}
return false;
}
bool IsStencilRenderable(GLenum internalformat)
{
switch(internalformat)
{
case GL_DEPTH32F_STENCIL8:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
return true;
case GL_R8:
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_RG8:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
case GL_SRGB8_ALPHA8:
case GL_RGB10_A2:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32I:
case GL_RGBA32UI:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_R16F:
case GL_RG16F:
case GL_R11F_G11F_B10F:
case GL_RGB16F:
case GL_RGBA16F:
case GL_R32F:
case GL_RG32F:
case GL_RGB32F:
case GL_RGBA32F:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_COMPONENT32F:
return false;
default:
UNIMPLEMENTED();
}
return false;
}
std::string ParseUniformName(const std::string &name, size_t *outSubscript)
{
// Strip any trailing array operator and retrieve the subscript
size_t open = name.find_last_of('[');
size_t close = name.find_last_of(']');
bool hasIndex = (open != std::string::npos) && (close == name.length() - 1);
if(!hasIndex)
{
if(outSubscript)
{
*outSubscript = GL_INVALID_INDEX;
}
return name;
}
if(outSubscript)
{
int index = atoi(name.substr(open + 1).c_str());
if(index >= 0)
{
*outSubscript = index;
}
else
{
*outSubscript = GL_INVALID_INDEX;
}
}
return name.substr(0, open);
}
}
namespace es2sw
{
sw::DepthCompareMode ConvertDepthComparison(GLenum comparison)
{
switch(comparison)
{
case GL_NEVER: return sw::DEPTH_NEVER;
case GL_ALWAYS: return sw::DEPTH_ALWAYS;
case GL_LESS: return sw::DEPTH_LESS;
case GL_LEQUAL: return sw::DEPTH_LESSEQUAL;
case GL_EQUAL: return sw::DEPTH_EQUAL;
case GL_GREATER: return sw::DEPTH_GREATER;
case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL;
case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL;
default: UNREACHABLE(comparison);
}
return sw::DEPTH_ALWAYS;
}
sw::StencilCompareMode ConvertStencilComparison(GLenum comparison)
{
switch(comparison)
{
case GL_NEVER: return sw::STENCIL_NEVER;
case GL_ALWAYS: return sw::STENCIL_ALWAYS;
case GL_LESS: return sw::STENCIL_LESS;
case GL_LEQUAL: return sw::STENCIL_LESSEQUAL;
case GL_EQUAL: return sw::STENCIL_EQUAL;
case GL_GREATER: return sw::STENCIL_GREATER;
case GL_GEQUAL: return sw::STENCIL_GREATEREQUAL;
case GL_NOTEQUAL: return sw::STENCIL_NOTEQUAL;
default: UNREACHABLE(comparison);
}
return sw::STENCIL_ALWAYS;
}
sw::Color<float> ConvertColor(es2::Color color)
{
return sw::Color<float>(color.red, color.green, color.blue, color.alpha);
}
sw::BlendFactor ConvertBlendFunc(GLenum blend)
{
switch(blend)
{
case GL_ZERO: return sw::BLEND_ZERO;
case GL_ONE: return sw::BLEND_ONE;
case GL_SRC_COLOR: return sw::BLEND_SOURCE;
case GL_ONE_MINUS_SRC_COLOR: return sw::BLEND_INVSOURCE;
case GL_DST_COLOR: return sw::BLEND_DEST;
case GL_ONE_MINUS_DST_COLOR: return sw::BLEND_INVDEST;
case GL_SRC_ALPHA: return sw::BLEND_SOURCEALPHA;
case GL_ONE_MINUS_SRC_ALPHA: return sw::BLEND_INVSOURCEALPHA;
case GL_DST_ALPHA: return sw::BLEND_DESTALPHA;
case GL_ONE_MINUS_DST_ALPHA: return sw::BLEND_INVDESTALPHA;
case GL_CONSTANT_COLOR: return sw::BLEND_CONSTANT;
case GL_ONE_MINUS_CONSTANT_COLOR: return sw::BLEND_INVCONSTANT;
case GL_CONSTANT_ALPHA: return sw::BLEND_CONSTANTALPHA;
case GL_ONE_MINUS_CONSTANT_ALPHA: return sw::BLEND_INVCONSTANTALPHA;
case GL_SRC_ALPHA_SATURATE: return sw::BLEND_SRCALPHASAT;
default: UNREACHABLE(blend);
}
return sw::BLEND_ZERO;
}
sw::BlendOperation ConvertBlendOp(GLenum blendOp)
{
switch(blendOp)
{
case GL_FUNC_ADD: return sw::BLENDOP_ADD;
case GL_FUNC_SUBTRACT: return sw::BLENDOP_SUB;
case GL_FUNC_REVERSE_SUBTRACT: return sw::BLENDOP_INVSUB;
case GL_MIN_EXT: return sw::BLENDOP_MIN;
case GL_MAX_EXT: return sw::BLENDOP_MAX;
default: UNREACHABLE(blendOp);
}
return sw::BLENDOP_ADD;
}
sw::StencilOperation ConvertStencilOp(GLenum stencilOp)
{
switch(stencilOp)
{
case GL_ZERO: return sw::OPERATION_ZERO;
case GL_KEEP: return sw::OPERATION_KEEP;
case GL_REPLACE: return sw::OPERATION_REPLACE;
case GL_INCR: return sw::OPERATION_INCRSAT;
case GL_DECR: return sw::OPERATION_DECRSAT;
case GL_INVERT: return sw::OPERATION_INVERT;
case GL_INCR_WRAP: return sw::OPERATION_INCR;
case GL_DECR_WRAP: return sw::OPERATION_DECR;
default: UNREACHABLE(stencilOp);
}
return sw::OPERATION_KEEP;
}
sw::AddressingMode ConvertTextureWrap(GLenum wrap)
{
switch(wrap)
{
case GL_REPEAT: return sw::ADDRESSING_WRAP;
case GL_CLAMP_TO_EDGE: return sw::ADDRESSING_CLAMP;
case GL_MIRRORED_REPEAT: return sw::ADDRESSING_MIRROR;
default: UNREACHABLE(wrap);
}
return sw::ADDRESSING_WRAP;
}
sw::SwizzleType ConvertSwizzleType(GLenum swizzleType)
{
switch(swizzleType)
{
case GL_RED: return sw::SWIZZLE_RED;
case GL_GREEN: return sw::SWIZZLE_GREEN;
case GL_BLUE: return sw::SWIZZLE_BLUE;
case GL_ALPHA: return sw::SWIZZLE_ALPHA;
case GL_ZERO: return sw::SWIZZLE_ZERO;
case GL_ONE: return sw::SWIZZLE_ONE;
default: UNREACHABLE(swizzleType);
}
return sw::SWIZZLE_RED;
};
sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace)
{
switch(cullFace)
{
case GL_FRONT:
return (frontFace == GL_CCW ? sw::CULL_CLOCKWISE : sw::CULL_COUNTERCLOCKWISE);
case GL_BACK:
return (frontFace == GL_CCW ? sw::CULL_COUNTERCLOCKWISE : sw::CULL_CLOCKWISE);
case GL_FRONT_AND_BACK:
return sw::CULL_NONE; // culling will be handled during draw
default: UNREACHABLE(cullFace);
}
return sw::CULL_COUNTERCLOCKWISE;
}
unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha)
{
return (red ? 0x00000001 : 0) |
(green ? 0x00000002 : 0) |
(blue ? 0x00000004 : 0) |
(alpha ? 0x00000008 : 0);
}
sw::FilterType ConvertMagFilter(GLenum magFilter)
{
switch(magFilter)
{
case GL_NEAREST: return sw::FILTER_POINT;
case GL_LINEAR: return sw::FILTER_LINEAR;
default: UNREACHABLE(magFilter);
}
return sw::FILTER_POINT;
}
void ConvertMinFilter(GLenum texFilter, sw::FilterType *minFilter, sw::MipmapType *mipFilter, float maxAnisotropy)
{
switch(texFilter)
{
case GL_NEAREST:
*minFilter = sw::FILTER_POINT;
*mipFilter = sw::MIPMAP_NONE;
break;
case GL_LINEAR:
*minFilter = sw::FILTER_LINEAR;
*mipFilter = sw::MIPMAP_NONE;
break;
case GL_NEAREST_MIPMAP_NEAREST:
*minFilter = sw::FILTER_POINT;
*mipFilter = sw::MIPMAP_POINT;
break;
case GL_LINEAR_MIPMAP_NEAREST:
*minFilter = sw::FILTER_LINEAR;
*mipFilter = sw::MIPMAP_POINT;
break;
case GL_NEAREST_MIPMAP_LINEAR:
*minFilter = sw::FILTER_POINT;
*mipFilter = sw::MIPMAP_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
*minFilter = sw::FILTER_LINEAR;
*mipFilter = sw::MIPMAP_LINEAR;
break;
default:
*minFilter = sw::FILTER_POINT;
*mipFilter = sw::MIPMAP_NONE;
UNREACHABLE(texFilter);
}
if(maxAnisotropy > 1.0f)
{
*minFilter = sw::FILTER_ANISOTROPIC;
}
}
bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, es2::PrimitiveType &swPrimitiveType, int &primitiveCount)
{
switch(primitiveType)
{
case GL_POINTS:
swPrimitiveType = es2::DRAW_POINTLIST;
primitiveCount = elementCount;
break;
case GL_LINES:
swPrimitiveType = es2::DRAW_LINELIST;
primitiveCount = elementCount / 2;
break;
case GL_LINE_LOOP:
swPrimitiveType = es2::DRAW_LINELOOP;
primitiveCount = elementCount;
break;
case GL_LINE_STRIP:
swPrimitiveType = es2::DRAW_LINESTRIP;
primitiveCount = elementCount - 1;
break;
case GL_TRIANGLES:
swPrimitiveType = es2::DRAW_TRIANGLELIST;
primitiveCount = elementCount / 3;
break;
case GL_TRIANGLE_STRIP:
swPrimitiveType = es2::DRAW_TRIANGLESTRIP;
primitiveCount = elementCount - 2;
break;
case GL_TRIANGLE_FAN:
swPrimitiveType = es2::DRAW_TRIANGLEFAN;
primitiveCount = elementCount - 2;
break;
default:
return false;
}
return true;
}
sw::Format ConvertRenderbufferFormat(GLenum format)
{
switch(format)
{
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8_OES: return sw::FORMAT_A8B8G8R8;
case GL_RGB565: return sw::FORMAT_R5G6B5;
case GL_RGB8_OES: return sw::FORMAT_X8B8G8R8;
case GL_DEPTH_COMPONENT16:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES: return sw::FORMAT_D24S8;
case GL_DEPTH_COMPONENT32_OES:return sw::FORMAT_D32;
case GL_R8: return sw::FORMAT_R8;
case GL_RG8: return sw::FORMAT_G8R8;
case GL_R8I: return sw::FORMAT_R8I;
case GL_RG8I: return sw::FORMAT_G8R8I;
case GL_RGB8I: return sw::FORMAT_X8B8G8R8I;
case GL_RGBA8I: return sw::FORMAT_A8B8G8R8I;
case GL_R8UI: return sw::FORMAT_R8UI;
case GL_RG8UI: return sw::FORMAT_G8R8UI;
case GL_RGB8UI: return sw::FORMAT_X8B8G8R8UI;
case GL_RGBA8UI: return sw::FORMAT_A8B8G8R8UI;
case GL_R16I: return sw::FORMAT_R16I;
case GL_RG16I: return sw::FORMAT_G16R16I;
case GL_RGB16I: return sw::FORMAT_X16B16G16R16I;
case GL_RGBA16I: return sw::FORMAT_A16B16G16R16I;
case GL_R16UI: return sw::FORMAT_R16UI;
case GL_RG16UI: return sw::FORMAT_G16R16UI;
case GL_RGB16UI: return sw::FORMAT_X16B16G16R16UI;
case GL_RGB10_A2UI:
case GL_RGBA16UI: return sw::FORMAT_A16B16G16R16UI;
case GL_R32I: return sw::FORMAT_R32I;
case GL_RG32I: return sw::FORMAT_G32R32I;
case GL_RGB32I: return sw::FORMAT_X32B32G32R32I;
case GL_RGBA32I: return sw::FORMAT_A32B32G32R32I;
case GL_R32UI: return sw::FORMAT_R32UI;
case GL_RG32UI: return sw::FORMAT_G32R32UI;
case GL_RGB32UI: return sw::FORMAT_X32B32G32R32UI;
case GL_RGBA32UI: return sw::FORMAT_A32B32G32R32UI;
case GL_R16F: return sw::FORMAT_R16F;
case GL_RG16F: return sw::FORMAT_G16R16F;
case GL_R11F_G11F_B10F:
case GL_RGB16F: return sw::FORMAT_B16G16R16F;
case GL_RGBA16F: return sw::FORMAT_A16B16G16R16F;
case GL_R32F: return sw::FORMAT_R32F;
case GL_RG32F: return sw::FORMAT_G32R32F;
case GL_RGB32F: return sw::FORMAT_B32G32R32F;
case GL_RGBA32F: return sw::FORMAT_A32B32G32R32F;
case GL_RGB10_A2: return sw::FORMAT_A2B10G10R10;
case GL_SRGB8_ALPHA8: // FIXME: Implement SRGB
default: UNREACHABLE(format); return sw::FORMAT_NULL;
}
}
}
namespace sw2es
{
unsigned int GetStencilSize(sw::Format stencilFormat)
{
switch(stencilFormat)
{
case sw::FORMAT_D24FS8:
case sw::FORMAT_D24S8:
case sw::FORMAT_D32FS8_TEXTURE:
return 8;
// case sw::FORMAT_D24X4S4:
// return 4;
// case sw::FORMAT_D15S1:
// return 1;
// case sw::FORMAT_D16_LOCKABLE:
case sw::FORMAT_D32:
case sw::FORMAT_D24X8:
case sw::FORMAT_D32F_LOCKABLE:
case sw::FORMAT_D16:
return 0;
// case sw::FORMAT_D32_LOCKABLE: return 0;
// case sw::FORMAT_S8_LOCKABLE: return 8;
default:
return 0;
}
}
unsigned int GetAlphaSize(sw::Format colorFormat)
{
switch(colorFormat)
{
case sw::FORMAT_A16B16G16R16F:
case sw::FORMAT_A16B16G16R16I:
case sw::FORMAT_A16B16G16R16UI:
return 16;
case sw::FORMAT_A32B32G32R32F:
case sw::FORMAT_A32B32G32R32I:
case sw::FORMAT_A32B32G32R32UI:
return 32;
case sw::FORMAT_A2R10G10B10:
return 2;
case sw::FORMAT_A8R8G8B8:
case sw::FORMAT_A8B8G8R8:
case sw::FORMAT_A8B8G8R8I:
case sw::FORMAT_A8B8G8R8UI:
case sw::FORMAT_A8B8G8R8I_SNORM:
return 8;
case sw::FORMAT_A2B10G10R10:
return 2;
case sw::FORMAT_A1R5G5B5:
return 1;
case sw::FORMAT_X8R8G8B8:
case sw::FORMAT_X8B8G8R8:
case sw::FORMAT_R5G6B5:
return 0;
default:
return 0;
}
}
unsigned int GetRedSize(sw::Format colorFormat)
{
switch(colorFormat)
{
case sw::FORMAT_R16F:
case sw::FORMAT_G16R16F:
case sw::FORMAT_B16G16R16F:
case sw::FORMAT_A16B16G16R16F:
case sw::FORMAT_R16I:
case sw::FORMAT_G16R16I:
case sw::FORMAT_X16B16G16R16I:
case sw::FORMAT_A16B16G16R16I:
case sw::FORMAT_R16UI:
case sw::FORMAT_G16R16UI:
case sw::FORMAT_X16B16G16R16UI:
case sw::FORMAT_A16B16G16R16UI:
return 16;
case sw::FORMAT_R32F:
case sw::FORMAT_G32R32F:
case sw::FORMAT_B32G32R32F:
case sw::FORMAT_A32B32G32R32F:
case sw::FORMAT_R32I:
case sw::FORMAT_G32R32I:
case sw::FORMAT_X32B32G32R32I:
case sw::FORMAT_A32B32G32R32I:
case sw::FORMAT_R32UI:
case sw::FORMAT_G32R32UI:
case sw::FORMAT_X32B32G32R32UI:
case sw::FORMAT_A32B32G32R32UI:
return 32;
case sw::FORMAT_A2B10G10R10:
case sw::FORMAT_A2R10G10B10:
return 10;
case sw::FORMAT_A8R8G8B8:
case sw::FORMAT_A8B8G8R8:
case sw::FORMAT_X8R8G8B8:
case sw::FORMAT_X8B8G8R8:
case sw::FORMAT_R8:
case sw::FORMAT_G8R8:
case sw::FORMAT_R8I:
case sw::FORMAT_G8R8I:
case sw::FORMAT_X8B8G8R8I:
case sw::FORMAT_A8B8G8R8I:
case sw::FORMAT_R8UI:
case sw::FORMAT_G8R8UI:
case sw::FORMAT_X8B8G8R8UI:
case sw::FORMAT_A8B8G8R8UI:
case sw::FORMAT_R8I_SNORM:
case sw::FORMAT_G8R8I_SNORM:
case sw::FORMAT_X8B8G8R8I_SNORM:
case sw::FORMAT_A8B8G8R8I_SNORM:
return 8;
case sw::FORMAT_A1R5G5B5:
case sw::FORMAT_R5G6B5:
return 5;
default:
return 0;
}
}
unsigned int GetGreenSize(sw::Format colorFormat)
{
switch(colorFormat)
{
case sw::FORMAT_G16R16F:
case sw::FORMAT_B16G16R16F:
case sw::FORMAT_A16B16G16R16F:
case sw::FORMAT_G16R16I:
case sw::FORMAT_X16B16G16R16I:
case sw::FORMAT_A16B16G16R16I:
case sw::FORMAT_G16R16UI:
case sw::FORMAT_X16B16G16R16UI:
case sw::FORMAT_A16B16G16R16UI:
return 16;
case sw::FORMAT_G32R32F:
case sw::FORMAT_B32G32R32F:
case sw::FORMAT_A32B32G32R32F:
case sw::FORMAT_G32R32I:
case sw::FORMAT_X32B32G32R32I:
case sw::FORMAT_A32B32G32R32I:
case sw::FORMAT_G32R32UI:
case sw::FORMAT_X32B32G32R32UI:
case sw::FORMAT_A32B32G32R32UI:
return 32;
case sw::FORMAT_A2B10G10R10:
case sw::FORMAT_A2R10G10B10:
return 10;
case sw::FORMAT_A8R8G8B8:
case sw::FORMAT_A8B8G8R8:
case sw::FORMAT_X8R8G8B8:
case sw::FORMAT_X8B8G8R8:
case sw::FORMAT_G8R8:
case sw::FORMAT_G8R8I:
case sw::FORMAT_X8B8G8R8I:
case sw::FORMAT_A8B8G8R8I:
case sw::FORMAT_G8R8UI:
case sw::FORMAT_X8B8G8R8UI:
case sw::FORMAT_A8B8G8R8UI:
case sw::FORMAT_G8R8I_SNORM:
case sw::FORMAT_X8B8G8R8I_SNORM:
case sw::FORMAT_A8B8G8R8I_SNORM:
return 8;
case sw::FORMAT_A1R5G5B5:
return 5;
case sw::FORMAT_R5G6B5:
return 6;
default:
return 0;
}
}
unsigned int GetBlueSize(sw::Format colorFormat)
{
switch(colorFormat)
{
case sw::FORMAT_B16G16R16F:
case sw::FORMAT_A16B16G16R16F:
case sw::FORMAT_X16B16G16R16I:
case sw::FORMAT_A16B16G16R16I:
case sw::FORMAT_X16B16G16R16UI:
case sw::FORMAT_A16B16G16R16UI:
return 16;
case sw::FORMAT_B32G32R32F:
case sw::FORMAT_A32B32G32R32F:
case sw::FORMAT_X32B32G32R32I:
case sw::FORMAT_A32B32G32R32I:
case sw::FORMAT_X32B32G32R32UI:
case sw::FORMAT_A32B32G32R32UI:
return 32;
case sw::FORMAT_A2B10G10R10:
case sw::FORMAT_A2R10G10B10:
return 10;
case sw::FORMAT_A8R8G8B8:
case sw::FORMAT_A8B8G8R8:
case sw::FORMAT_X8R8G8B8:
case sw::FORMAT_X8B8G8R8:
case sw::FORMAT_X8B8G8R8I:
case sw::FORMAT_A8B8G8R8I:
case sw::FORMAT_X8B8G8R8UI:
case sw::FORMAT_A8B8G8R8UI:
case sw::FORMAT_X8B8G8R8I_SNORM:
case sw::FORMAT_A8B8G8R8I_SNORM:
return 8;
case sw::FORMAT_A1R5G5B5:
case sw::FORMAT_R5G6B5:
return 5;
default:
return 0;
}
}
unsigned int GetDepthSize(sw::Format depthFormat)
{
switch(depthFormat)
{
// case sw::FORMAT_D16_LOCKABLE: return 16;
case sw::FORMAT_D32: return 32;
// case sw::FORMAT_D15S1: return 15;
case sw::FORMAT_D24S8: return 24;
case sw::FORMAT_D24X8: return 24;
// case sw::FORMAT_D24X4S4: return 24;
case sw::FORMAT_D16: return 16;
case sw::FORMAT_D32F_LOCKABLE: return 32;
case sw::FORMAT_D24FS8: return 24;
// case sw::FORMAT_D32_LOCKABLE: return 32;
// case sw::FORMAT_S8_LOCKABLE: return 0;
case sw::FORMAT_D32FS8_TEXTURE: return 32;
default: return 0;
}
}
GLenum GetComponentType(sw::Format format, GLenum attachment)
{
// Can be one of GL_FLOAT, GL_INT, GL_UNSIGNED_INT, GL_SIGNED_NORMALIZED, or GL_UNSIGNED_NORMALIZED
switch(attachment)
{
case GL_COLOR_ATTACHMENT0:
case GL_COLOR_ATTACHMENT1:
case GL_COLOR_ATTACHMENT2:
case GL_COLOR_ATTACHMENT3:
case GL_COLOR_ATTACHMENT4:
case GL_COLOR_ATTACHMENT5:
case GL_COLOR_ATTACHMENT6:
case GL_COLOR_ATTACHMENT7:
case GL_COLOR_ATTACHMENT8:
case GL_COLOR_ATTACHMENT9:
case GL_COLOR_ATTACHMENT10:
case GL_COLOR_ATTACHMENT11:
case GL_COLOR_ATTACHMENT12:
case GL_COLOR_ATTACHMENT13:
case GL_COLOR_ATTACHMENT14:
case GL_COLOR_ATTACHMENT15:
case GL_COLOR_ATTACHMENT16:
case GL_COLOR_ATTACHMENT17:
case GL_COLOR_ATTACHMENT18:
case GL_COLOR_ATTACHMENT19:
case GL_COLOR_ATTACHMENT20:
case GL_COLOR_ATTACHMENT21:
case GL_COLOR_ATTACHMENT22:
case GL_COLOR_ATTACHMENT23:
case GL_COLOR_ATTACHMENT24:
case GL_COLOR_ATTACHMENT25:
case GL_COLOR_ATTACHMENT26:
case GL_COLOR_ATTACHMENT27:
case GL_COLOR_ATTACHMENT28:
case GL_COLOR_ATTACHMENT29:
case GL_COLOR_ATTACHMENT30:
case GL_COLOR_ATTACHMENT31:
switch(format)
{
case sw::FORMAT_R8I:
case sw::FORMAT_G8R8I:
case sw::FORMAT_X8B8G8R8I:
case sw::FORMAT_A8B8G8R8I:
case sw::FORMAT_R16I:
case sw::FORMAT_G16R16I:
case sw::FORMAT_X16B16G16R16I:
case sw::FORMAT_A16B16G16R16I:
case sw::FORMAT_R32I:
case sw::FORMAT_G32R32I:
case sw::FORMAT_X32B32G32R32I:
case sw::FORMAT_A32B32G32R32I:
return GL_INT;
case sw::FORMAT_R8UI:
case sw::FORMAT_G8R8UI:
case sw::FORMAT_X8B8G8R8UI:
case sw::FORMAT_A8B8G8R8UI:
case sw::FORMAT_R16UI:
case sw::FORMAT_G16R16UI:
case sw::FORMAT_X16B16G16R16UI:
case sw::FORMAT_A16B16G16R16UI:
case sw::FORMAT_R32UI:
case sw::FORMAT_G32R32UI:
case sw::FORMAT_X32B32G32R32UI:
case sw::FORMAT_A32B32G32R32UI:
return GL_UNSIGNED_INT;
case sw::FORMAT_R16F:
case sw::FORMAT_G16R16F:
case sw::FORMAT_B16G16R16F:
case sw::FORMAT_A16B16G16R16F:
case sw::FORMAT_R32F:
case sw::FORMAT_G32R32F:
case sw::FORMAT_B32G32R32F:
case sw::FORMAT_A32B32G32R32F:
return GL_FLOAT;
case sw::FORMAT_R8:
case sw::FORMAT_G8R8:
case sw::FORMAT_A2B10G10R10:
case sw::FORMAT_A2R10G10B10:
case sw::FORMAT_A8R8G8B8:
case sw::FORMAT_A8B8G8R8:
case sw::FORMAT_X8R8G8B8:
case sw::FORMAT_X8B8G8R8:
case sw::FORMAT_A1R5G5B5:
case sw::FORMAT_R5G6B5:
return GL_UNSIGNED_NORMALIZED;
case sw::FORMAT_R8I_SNORM:
case sw::FORMAT_X8B8G8R8I_SNORM:
case sw::FORMAT_A8B8G8R8I_SNORM:
case sw::FORMAT_G8R8I_SNORM:
return GL_SIGNED_NORMALIZED;
default:
UNREACHABLE(format);
return 0;
}
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
// Only color buffers may have integer components.
return GL_FLOAT;
default:
UNREACHABLE(attachment);
return 0;
}
}
GLenum ConvertBackBufferFormat(sw::Format format)
{
switch(format)
{
case sw::FORMAT_A4R4G4B4: return GL_RGBA4;
case sw::FORMAT_A8R8G8B8: return GL_RGBA8_OES;
case sw::FORMAT_A8B8G8R8: return GL_RGBA8_OES;
case sw::FORMAT_A1R5G5B5: return GL_RGB5_A1;
case sw::FORMAT_R5G6B5: return GL_RGB565;
case sw::FORMAT_X8R8G8B8: return GL_RGB8_OES;
case sw::FORMAT_X8B8G8R8: return GL_RGB8_OES;
default:
UNREACHABLE(format);
}
return GL_RGBA4;
}
GLenum ConvertDepthStencilFormat(sw::Format format)
{
switch(format)
{
case sw::FORMAT_D16:
case sw::FORMAT_D24X8:
case sw::FORMAT_D32:
return GL_DEPTH_COMPONENT16;
case sw::FORMAT_D24S8:
return GL_DEPTH24_STENCIL8_OES;
default:
UNREACHABLE(format);
}
return GL_DEPTH24_STENCIL8_OES;
}
}