commit | 53ad4afcee973b4323f84eb54c26d8329c66e51c | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Wed Dec 06 14:49:07 2017 -0500 |
committer | Alexis Hétu <sugoi@google.com> | Thu Dec 07 15:11:13 2017 +0000 |
tree | 74952501d777e3eb7cac6d30d67c16ee69b14ee7 | |
parent | 10c74a62ed7bcde6e4f48445bd43e2f8707c30d6 [diff] [blame] |
Rename version to shaderModel In order to avoid creating confusion between shader model and the actual shader's version, as specified by the #version token in a glsl shader, version was renamed to shaderModel. Change-Id: I481b6e3fc43168b504c2f2d9506422a697abc3a2 Reviewed-on: https://swiftshader-review.googlesource.com/14629 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Renderer/SetupProcessor.cpp b/src/Renderer/SetupProcessor.cpp index 7588810..c5c2a16 100644 --- a/src/Renderer/SetupProcessor.cpp +++ b/src/Renderer/SetupProcessor.cpp
@@ -183,7 +183,7 @@ } } } - else if(context->pixelShaderVersion() < 0x0300) + else if(context->pixelShaderModel() < 0x0300) { for(int coordinate = 0; coordinate < 8; coordinate++) {