commit | 63ae92420210352eb81dcc153aab14d1d5cb3e99 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Thu Jun 06 13:52:15 2019 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Mon Jun 10 17:10:08 2019 +0000 |
tree | fe5dda5ae87343bef9e6bfaf138539d217201e1e | |
parent | 8de101cc2d4b45a1872f7eeec63ff6fcd351da75 [diff] |
CommandBuffer and NonDispatchable objects code cleanup Cleaned up items include: - Sanitized parameter names in Command constructors - Commands no longer hold Vk types for members if they can be cast to an internal type in the constructor - Commands members are private - VertexInputBinding contains a Buffer instead of a VkBuffer - Removed the Fence default constructor - Image functions now receive Image and Buffer objects instead of VkImage and VkBuffer handles. - Removed the VkNonDispatchableHandle default constructor - DeviceMemory::getOffsetPointer() is now const - Refactored PresentImage so that it no longer contains VkImage and VkDeviceMemory handles, but proper Image and DeviceMemory objects instead and replaced duplicate code which releases these objects with a clear() function. - SwapchainKHR no longer holds on to a VkSwapchainCreateInfoKHR structure, which was dangerous, since it contains pointers which were not deep copied, but only holds on to a SurfaceKHR object, which is the only thing it really needs. - SwapchainKHR::images never changes size, so it was changed from a vector to an array so that we can better control its memory allocation. - SurfaceKHR had a VkSwapchainKHR member, changed it for a SwapchainKHR* instead - Removed surfaceFormats and presentModes, which were unnecessarily bloating the SurfaceKHR class and moved them to an unnamed namespace in VkSurfaceKHR.cpp. Change-Id: If21e5ba1319759a204e562aef92aaf96d5a12b1f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32489 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Sean Risser <srisser@google.com> Tested-by: Alexis Hétu <sugoi@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.
Visual Studio
On Windows, open the SwiftShader.sln file using Visual Studio Community or compatible version, and build the solution. Output DLLs will be placed in the out subfolder. Sample executables such as OGLES3ColourGrading can be found under the Tests solution folder and can be run from the IDE.
CMake
Install CMake for Linux, Mac OS X, or Windows and use either the IDE or run the following terminal commands:
cd build cmake .. make --jobs=8 ./gles-unittests ./OGLES2HelloAPI
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by executing:
git push origin HEAD:refs/for/master
SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.
See docs/dEQP.md for details.
The third_party directory contains projects which originated outside of SwiftShader:
subzero contains a fork of the Subzero project. It is part of Google Chrome's (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero's history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.
llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.
PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.
googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init
to obtain/update the code. Any contributions should be made upstream.
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
General bug tracker: https://g.co/swiftshaderbugs
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.