commit | 6ea7187ce9fd7610db170a6c63a77e81aa7e92bf | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Fri Jun 26 13:00:48 2015 -0400 |
committer | Nicolas Capens <capn@google.com> | Fri Jun 26 19:59:28 2015 +0000 |
tree | 47932d70d396b8ccae67a7b1edc894c60c88d978 | |
parent | db17b5d40c10d9854207f9026023c55ef90149d1 [diff] |
Fix texture sampling buffer overrun. Sampling byte4 data currently reads 8 bytes for unpacking purposes. Allocate 4 more bytes to prevent reading outside the image, even though it's unused data. Bug 21935792 Change-Id: I162fb3f3575131cedb008f82ef5170e773719e41 Reviewed-on: https://swiftshader-review.googlesource.com/3572 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com>