Add the HelloAPI PowerVR sample.

BUG=14598298

Change-Id: I9b730fb1b8fbcd5bdb2f0d8ecab3981e7dab2003
Reviewed-on: https://swiftshader-review.googlesource.com/1082
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/tests/third_party/PowerVR/Builds/Include/EGL/egl.h b/tests/third_party/PowerVR/Builds/Include/EGL/egl.h
new file mode 100644
index 0000000..9c78e85
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/EGL/egl.h
@@ -0,0 +1,330 @@
+/* -*- mode: c; tab-width: 8; -*- */

+/* vi: set sw=4 ts=8: */

+/* Reference version of egl.h for EGL 1.4.

+ * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $

+ */

+

+/*

+** Copyright (c) 2007-2009 The Khronos Group Inc.

+**

+** Permission is hereby granted, free of charge, to any person obtaining a

+** copy of this software and/or associated documentation files (the

+** "Materials"), to deal in the Materials without restriction, including

+** without limitation the rights to use, copy, modify, merge, publish,

+** distribute, sublicense, and/or sell copies of the Materials, and to

+** permit persons to whom the Materials are furnished to do so, subject to

+** the following conditions:

+**

+** The above copyright notice and this permission notice shall be included

+** in all copies or substantial portions of the Materials.

+**

+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF

+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY

+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,

+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE

+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

+*/

+

+#ifndef __egl_h_

+#define __egl_h_

+

+/* All platform-dependent types and macro boilerplate (such as EGLAPI

+ * and EGLAPIENTRY) should go in eglplatform.h.

+ */

+#include <EGL/eglplatform.h>

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/* EGL Types */

+/* EGLint is defined in eglplatform.h */

+typedef unsigned int EGLBoolean;

+typedef unsigned int EGLenum;

+typedef void *EGLConfig;

+typedef void *EGLContext;

+typedef void *EGLDisplay;

+typedef void *EGLSurface;

+typedef void *EGLClientBuffer;

+

+/* EGL Versioning */

+#define EGL_VERSION_1_0			1

+#define EGL_VERSION_1_1			1

+#define EGL_VERSION_1_2			1

+#define EGL_VERSION_1_3			1

+#define EGL_VERSION_1_4			1

+

+/* EGL Enumerants. Bitmasks and other exceptional cases aside, most

+ * enums are assigned unique values starting at 0x3000.

+ */

+

+/* EGL aliases */

+#define EGL_FALSE			0

+#define EGL_TRUE			1

+

+/* Out-of-band handle values */

+#define EGL_DEFAULT_DISPLAY		((EGLNativeDisplayType)0)

+#define EGL_NO_CONTEXT			((EGLContext)0)

+#define EGL_NO_DISPLAY			((EGLDisplay)0)

+#define EGL_NO_SURFACE			((EGLSurface)0)

+

+/* Out-of-band attribute value */

+#define EGL_DONT_CARE			((EGLint)-1)

+

+/* Errors / GetError return values */

+#define EGL_SUCCESS			0x3000

+#define EGL_NOT_INITIALIZED		0x3001

+#define EGL_BAD_ACCESS			0x3002

+#define EGL_BAD_ALLOC			0x3003

+#define EGL_BAD_ATTRIBUTE		0x3004

+#define EGL_BAD_CONFIG			0x3005

+#define EGL_BAD_CONTEXT			0x3006

+#define EGL_BAD_CURRENT_SURFACE		0x3007

+#define EGL_BAD_DISPLAY			0x3008

+#define EGL_BAD_MATCH			0x3009

+#define EGL_BAD_NATIVE_PIXMAP		0x300A

+#define EGL_BAD_NATIVE_WINDOW		0x300B

+#define EGL_BAD_PARAMETER		0x300C

+#define EGL_BAD_SURFACE			0x300D

+#define EGL_CONTEXT_LOST		0x300E	/* EGL 1.1 - IMG_power_management */

+

+/* Reserved 0x300F-0x301F for additional errors */

+

+/* Config attributes */

+#define EGL_BUFFER_SIZE			0x3020

+#define EGL_ALPHA_SIZE			0x3021

+#define EGL_BLUE_SIZE			0x3022

+#define EGL_GREEN_SIZE			0x3023

+#define EGL_RED_SIZE			0x3024

+#define EGL_DEPTH_SIZE			0x3025

+#define EGL_STENCIL_SIZE		0x3026

+#define EGL_CONFIG_CAVEAT		0x3027

+#define EGL_CONFIG_ID			0x3028

+#define EGL_LEVEL			0x3029

+#define EGL_MAX_PBUFFER_HEIGHT		0x302A

+#define EGL_MAX_PBUFFER_PIXELS		0x302B

+#define EGL_MAX_PBUFFER_WIDTH		0x302C

+#define EGL_NATIVE_RENDERABLE		0x302D

+#define EGL_NATIVE_VISUAL_ID		0x302E

+#define EGL_NATIVE_VISUAL_TYPE		0x302F

+#define EGL_PRESERVED_RESOURCES		0x3030

+#define EGL_SAMPLES			0x3031

+#define EGL_SAMPLE_BUFFERS		0x3032

+#define EGL_SURFACE_TYPE		0x3033

+#define EGL_TRANSPARENT_TYPE		0x3034

+#define EGL_TRANSPARENT_BLUE_VALUE	0x3035

+#define EGL_TRANSPARENT_GREEN_VALUE	0x3036

+#define EGL_TRANSPARENT_RED_VALUE	0x3037

+#define EGL_NONE			0x3038	/* Attrib list terminator */

+#define EGL_BIND_TO_TEXTURE_RGB		0x3039

+#define EGL_BIND_TO_TEXTURE_RGBA	0x303A

+#define EGL_MIN_SWAP_INTERVAL		0x303B

+#define EGL_MAX_SWAP_INTERVAL		0x303C

+#define EGL_LUMINANCE_SIZE		0x303D

+#define EGL_ALPHA_MASK_SIZE		0x303E

+#define EGL_COLOR_BUFFER_TYPE		0x303F

+#define EGL_RENDERABLE_TYPE		0x3040

+#define EGL_MATCH_NATIVE_PIXMAP		0x3041	/* Pseudo-attribute (not queryable) */

+#define EGL_CONFORMANT			0x3042

+

+/* Reserved 0x3041-0x304F for additional config attributes */

+

+/* Config attribute values */

+#define EGL_SLOW_CONFIG			0x3050	/* EGL_CONFIG_CAVEAT value */

+#define EGL_NON_CONFORMANT_CONFIG	0x3051	/* EGL_CONFIG_CAVEAT value */

+#define EGL_TRANSPARENT_RGB		0x3052	/* EGL_TRANSPARENT_TYPE value */

+#define EGL_RGB_BUFFER			0x308E	/* EGL_COLOR_BUFFER_TYPE value */

+#define EGL_LUMINANCE_BUFFER		0x308F	/* EGL_COLOR_BUFFER_TYPE value */

+

+/* More config attribute values, for EGL_TEXTURE_FORMAT */

+#define EGL_NO_TEXTURE			0x305C

+#define EGL_TEXTURE_RGB			0x305D

+#define EGL_TEXTURE_RGBA		0x305E

+#define EGL_TEXTURE_2D			0x305F

+

+/* Config attribute mask bits */

+#define EGL_PBUFFER_BIT			0x0001	/* EGL_SURFACE_TYPE mask bits */

+#define EGL_PIXMAP_BIT			0x0002	/* EGL_SURFACE_TYPE mask bits */

+#define EGL_WINDOW_BIT			0x0004	/* EGL_SURFACE_TYPE mask bits */

+#define EGL_VG_COLORSPACE_LINEAR_BIT	0x0020	/* EGL_SURFACE_TYPE mask bits */

+#define EGL_VG_ALPHA_FORMAT_PRE_BIT	0x0040	/* EGL_SURFACE_TYPE mask bits */

+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200	/* EGL_SURFACE_TYPE mask bits */

+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400	/* EGL_SURFACE_TYPE mask bits */

+

+#define EGL_OPENGL_ES_BIT		0x0001	/* EGL_RENDERABLE_TYPE mask bits */

+#define EGL_OPENVG_BIT			0x0002	/* EGL_RENDERABLE_TYPE mask bits */

+#define EGL_OPENGL_ES2_BIT		0x0004	/* EGL_RENDERABLE_TYPE mask bits */

+#define EGL_OPENGL_BIT			0x0008	/* EGL_RENDERABLE_TYPE mask bits */

+

+/* QueryString targets */

+#define EGL_VENDOR			0x3053

+#define EGL_VERSION			0x3054

+#define EGL_EXTENSIONS			0x3055

+#define EGL_CLIENT_APIS			0x308D

+

+/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */

+#define EGL_HEIGHT			0x3056

+#define EGL_WIDTH			0x3057

+#define EGL_LARGEST_PBUFFER		0x3058

+#define EGL_TEXTURE_FORMAT		0x3080

+#define EGL_TEXTURE_TARGET		0x3081

+#define EGL_MIPMAP_TEXTURE		0x3082

+#define EGL_MIPMAP_LEVEL		0x3083

+#define EGL_RENDER_BUFFER		0x3086

+#define EGL_VG_COLORSPACE		0x3087

+#define EGL_VG_ALPHA_FORMAT		0x3088

+#define EGL_HORIZONTAL_RESOLUTION	0x3090

+#define EGL_VERTICAL_RESOLUTION		0x3091

+#define EGL_PIXEL_ASPECT_RATIO		0x3092

+#define EGL_SWAP_BEHAVIOR		0x3093

+#define EGL_MULTISAMPLE_RESOLVE		0x3099

+

+/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */

+#define EGL_BACK_BUFFER			0x3084

+#define EGL_SINGLE_BUFFER		0x3085

+

+/* OpenVG color spaces */

+#define EGL_VG_COLORSPACE_sRGB		0x3089	/* EGL_VG_COLORSPACE value */

+#define EGL_VG_COLORSPACE_LINEAR	0x308A	/* EGL_VG_COLORSPACE value */

+

+/* OpenVG alpha formats */

+#define EGL_VG_ALPHA_FORMAT_NONPRE	0x308B	/* EGL_ALPHA_FORMAT value */

+#define EGL_VG_ALPHA_FORMAT_PRE		0x308C	/* EGL_ALPHA_FORMAT value */

+

+/* Constant scale factor by which fractional display resolutions &

+ * aspect ratio are scaled when queried as integer values.

+ */

+#define EGL_DISPLAY_SCALING		10000

+

+/* Unknown display resolution/aspect ratio */

+#define EGL_UNKNOWN			((EGLint)-1)

+

+/* Back buffer swap behaviors */

+#define EGL_BUFFER_PRESERVED		0x3094	/* EGL_SWAP_BEHAVIOR value */

+#define EGL_BUFFER_DESTROYED		0x3095	/* EGL_SWAP_BEHAVIOR value */

+

+/* CreatePbufferFromClientBuffer buffer types */

+#define EGL_OPENVG_IMAGE		0x3096

+

+/* QueryContext targets */

+#define EGL_CONTEXT_CLIENT_TYPE		0x3097

+

+/* CreateContext attributes */

+#define EGL_CONTEXT_CLIENT_VERSION	0x3098

+

+/* Multisample resolution behaviors */

+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A	/* EGL_MULTISAMPLE_RESOLVE value */

+#define EGL_MULTISAMPLE_RESOLVE_BOX	0x309B	/* EGL_MULTISAMPLE_RESOLVE value */

+

+/* BindAPI/QueryAPI targets */

+#define EGL_OPENGL_ES_API		0x30A0

+#define EGL_OPENVG_API			0x30A1

+#define EGL_OPENGL_API			0x30A2

+

+/* GetCurrentSurface targets */

+#define EGL_DRAW			0x3059

+#define EGL_READ			0x305A

+

+/* WaitNative engines */

+#define EGL_CORE_NATIVE_ENGINE		0x305B

+

+/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */

+#define EGL_COLORSPACE			EGL_VG_COLORSPACE

+#define EGL_ALPHA_FORMAT		EGL_VG_ALPHA_FORMAT

+#define EGL_COLORSPACE_sRGB		EGL_VG_COLORSPACE_sRGB

+#define EGL_COLORSPACE_LINEAR		EGL_VG_COLORSPACE_LINEAR

+#define EGL_ALPHA_FORMAT_NONPRE		EGL_VG_ALPHA_FORMAT_NONPRE

+#define EGL_ALPHA_FORMAT_PRE		EGL_VG_ALPHA_FORMAT_PRE

+

+/* EGL extensions must request enum blocks from the Khronos

+ * API Registrar, who maintains the enumerant registry. Submit

+ * a bug in Khronos Bugzilla against task "Registry".

+ */

+

+

+

+/* EGL Functions */

+

+EGLAPI EGLint EGLAPIENTRY eglGetError(void);

+

+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);

+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);

+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);

+

+EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);

+

+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,

+			 EGLint config_size, EGLint *num_config);

+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,

+			   EGLConfig *configs, EGLint config_size,

+			   EGLint *num_config);

+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,

+			      EGLint attribute, EGLint *value);

+

+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,

+				  EGLNativeWindowType win,

+				  const EGLint *attrib_list);

+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,

+				   const EGLint *attrib_list);

+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,

+				  EGLNativePixmapType pixmap,

+				  const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);

+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,

+			   EGLint attribute, EGLint *value);

+

+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);

+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);

+

+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);

+

+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);

+

+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(

+	      EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,

+	      EGLConfig config, const EGLint *attrib_list);

+

+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,

+			    EGLint attribute, EGLint value);

+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);

+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);

+

+

+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);

+

+

+EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,

+			    EGLContext share_context,

+			    const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);

+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,

+			  EGLSurface read, EGLContext ctx);

+

+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);

+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);

+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);

+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,

+			   EGLint attribute, EGLint *value);

+

+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);

+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);

+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);

+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,

+			  EGLNativePixmapType target);

+

+/* This is a generic function pointer type, whose name indicates it must

+ * be cast to the proper type *and calling convention* before use.

+ */

+typedef void (*__eglMustCastToProperFunctionPointerType)(void);

+

+/* Now, define eglGetProcAddress using the generic function ptr. type */

+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY

+       eglGetProcAddress(const char *procname);

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* __egl_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/EGL/eglext.h b/tests/third_party/PowerVR/Builds/Include/EGL/eglext.h
new file mode 100644
index 0000000..13ed9d4
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/EGL/eglext.h
@@ -0,0 +1,565 @@
+#ifndef __eglext_h_

+#define __eglext_h_

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*

+** Copyright (c) 2007-2013 The Khronos Group Inc.

+**

+** Permission is hereby granted, free of charge, to any person obtaining a

+** copy of this software and/or associated documentation files (the

+** "Materials"), to deal in the Materials without restriction, including

+** without limitation the rights to use, copy, modify, merge, publish,

+** distribute, sublicense, and/or sell copies of the Materials, and to

+** permit persons to whom the Materials are furnished to do so, subject to

+** the following conditions:

+**

+** The above copyright notice and this permission notice shall be included

+** in all copies or substantial portions of the Materials.

+**

+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF

+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY

+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,

+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE

+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

+*/

+

+#include <EGL/eglplatform.h>

+

+/*************************************************************/

+

+/* Header file version number */

+/* Current version at http://www.khronos.org/registry/egl/ */

+/* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */

+#define EGL_EGLEXT_VERSION 15

+

+#ifndef EGL_KHR_config_attribs

+#define EGL_KHR_config_attribs 1

+#define EGL_CONFORMANT_KHR			0x3042	/* EGLConfig attribute */

+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR	0x0020	/* EGL_SURFACE_TYPE bitfield */

+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR		0x0040	/* EGL_SURFACE_TYPE bitfield */

+#endif

+

+#ifndef EGL_KHR_lock_surface

+#define EGL_KHR_lock_surface 1

+#define EGL_READ_SURFACE_BIT_KHR		0x0001	/* EGL_LOCK_USAGE_HINT_KHR bitfield */

+#define EGL_WRITE_SURFACE_BIT_KHR		0x0002	/* EGL_LOCK_USAGE_HINT_KHR bitfield */

+#define EGL_LOCK_SURFACE_BIT_KHR		0x0080	/* EGL_SURFACE_TYPE bitfield */

+#define EGL_OPTIMAL_FORMAT_BIT_KHR		0x0100	/* EGL_SURFACE_TYPE bitfield */

+#define EGL_MATCH_FORMAT_KHR			0x3043	/* EGLConfig attribute */

+#define EGL_FORMAT_RGB_565_EXACT_KHR		0x30C0	/* EGL_MATCH_FORMAT_KHR value */

+#define EGL_FORMAT_RGB_565_KHR			0x30C1	/* EGL_MATCH_FORMAT_KHR value */

+#define EGL_FORMAT_RGBA_8888_EXACT_KHR		0x30C2	/* EGL_MATCH_FORMAT_KHR value */

+#define EGL_FORMAT_RGBA_8888_KHR		0x30C3	/* EGL_MATCH_FORMAT_KHR value */

+#define EGL_MAP_PRESERVE_PIXELS_KHR		0x30C4	/* eglLockSurfaceKHR attribute */

+#define EGL_LOCK_USAGE_HINT_KHR			0x30C5	/* eglLockSurfaceKHR attribute */

+#define EGL_BITMAP_POINTER_KHR			0x30C6	/* eglQuerySurface attribute */

+#define EGL_BITMAP_PITCH_KHR			0x30C7	/* eglQuerySurface attribute */

+#define EGL_BITMAP_ORIGIN_KHR			0x30C8	/* eglQuerySurface attribute */

+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR		0x30C9	/* eglQuerySurface attribute */

+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR	0x30CA	/* eglQuerySurface attribute */

+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR	0x30CB	/* eglQuerySurface attribute */

+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR	0x30CC	/* eglQuerySurface attribute */

+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR	0x30CD	/* eglQuerySurface attribute */

+#define EGL_LOWER_LEFT_KHR			0x30CE	/* EGL_BITMAP_ORIGIN_KHR value */

+#define EGL_UPPER_LEFT_KHR			0x30CF	/* EGL_BITMAP_ORIGIN_KHR value */

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);

+#endif

+

+#ifndef EGL_KHR_image

+#define EGL_KHR_image 1

+#define EGL_NATIVE_PIXMAP_KHR			0x30B0	/* eglCreateImageKHR target */

+typedef void *EGLImageKHR;

+#define EGL_NO_IMAGE_KHR			((EGLImageKHR)0)

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);

+#endif

+

+#ifndef EGL_KHR_vg_parent_image

+#define EGL_KHR_vg_parent_image 1

+#define EGL_VG_PARENT_IMAGE_KHR			0x30BA	/* eglCreateImageKHR target */

+#endif

+

+#ifndef EGL_KHR_gl_texture_2D_image

+#define EGL_KHR_gl_texture_2D_image 1

+#define EGL_GL_TEXTURE_2D_KHR			0x30B1	/* eglCreateImageKHR target */

+#define EGL_GL_TEXTURE_LEVEL_KHR		0x30BC	/* eglCreateImageKHR attribute */

+#endif

+

+#ifndef EGL_KHR_gl_texture_cubemap_image

+#define EGL_KHR_gl_texture_cubemap_image 1

+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR	0x30B3	/* eglCreateImageKHR target */

+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR	0x30B4	/* eglCreateImageKHR target */

+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR	0x30B5	/* eglCreateImageKHR target */

+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR	0x30B6	/* eglCreateImageKHR target */

+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR	0x30B7	/* eglCreateImageKHR target */

+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR	0x30B8	/* eglCreateImageKHR target */

+#endif

+

+#ifndef EGL_KHR_gl_texture_3D_image

+#define EGL_KHR_gl_texture_3D_image 1

+#define EGL_GL_TEXTURE_3D_KHR			0x30B2	/* eglCreateImageKHR target */

+#define EGL_GL_TEXTURE_ZOFFSET_KHR		0x30BD	/* eglCreateImageKHR attribute */

+#endif

+

+#ifndef EGL_KHR_gl_renderbuffer_image

+#define EGL_KHR_gl_renderbuffer_image 1

+#define EGL_GL_RENDERBUFFER_KHR			0x30B9	/* eglCreateImageKHR target */

+#endif

+

+#if KHRONOS_SUPPORT_INT64   /* EGLTimeKHR requires 64-bit uint support */

+#ifndef EGL_KHR_reusable_sync

+#define EGL_KHR_reusable_sync 1

+

+typedef void* EGLSyncKHR;

+typedef khronos_utime_nanoseconds_t EGLTimeKHR;

+

+#define EGL_SYNC_STATUS_KHR			0x30F1

+#define EGL_SIGNALED_KHR			0x30F2

+#define EGL_UNSIGNALED_KHR			0x30F3

+#define EGL_TIMEOUT_EXPIRED_KHR			0x30F5

+#define EGL_CONDITION_SATISFIED_KHR		0x30F6

+#define EGL_SYNC_TYPE_KHR			0x30F7

+#define EGL_SYNC_REUSABLE_KHR			0x30FA

+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR		0x0001	/* eglClientWaitSyncKHR <flags> bitfield */

+#define EGL_FOREVER_KHR				0xFFFFFFFFFFFFFFFFull

+#define EGL_NO_SYNC_KHR				((EGLSyncKHR)0)

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);

+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);

+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);

+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);

+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);

+#endif

+#endif

+

+#ifndef EGL_KHR_image_base

+#define EGL_KHR_image_base 1

+/* Most interfaces defined by EGL_KHR_image_pixmap above */

+#define EGL_IMAGE_PRESERVED_KHR			0x30D2	/* eglCreateImageKHR attribute */

+#endif

+

+#ifndef EGL_KHR_image_pixmap

+#define EGL_KHR_image_pixmap 1

+/* Interfaces defined by EGL_KHR_image above */

+#endif

+

+#ifndef EGL_IMG_context_priority

+#define EGL_IMG_context_priority 1

+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG		0x3100

+#define EGL_CONTEXT_PRIORITY_HIGH_IMG		0x3101

+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG		0x3102

+#define EGL_CONTEXT_PRIORITY_LOW_IMG		0x3103

+#endif

+

+#ifndef EGL_KHR_lock_surface2

+#define EGL_KHR_lock_surface2 1

+#define EGL_BITMAP_PIXEL_SIZE_KHR		0x3110

+#endif

+

+#ifndef EGL_NV_coverage_sample

+#define EGL_NV_coverage_sample 1

+#define EGL_COVERAGE_BUFFERS_NV			0x30E0

+#define EGL_COVERAGE_SAMPLES_NV			0x30E1

+#endif

+

+#ifndef EGL_NV_depth_nonlinear

+#define EGL_NV_depth_nonlinear 1

+#define EGL_DEPTH_ENCODING_NV			0x30E2

+#define EGL_DEPTH_ENCODING_NONE_NV 0

+#define EGL_DEPTH_ENCODING_NONLINEAR_NV		0x30E3

+#endif

+

+#if KHRONOS_SUPPORT_INT64   /* EGLTimeNV requires 64-bit uint support */

+#ifndef EGL_NV_sync

+#define EGL_NV_sync 1

+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV	0x30E6

+#define EGL_SYNC_STATUS_NV			0x30E7

+#define EGL_SIGNALED_NV				0x30E8

+#define EGL_UNSIGNALED_NV			0x30E9

+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV		0x0001

+#define EGL_FOREVER_NV				0xFFFFFFFFFFFFFFFFull

+#define EGL_ALREADY_SIGNALED_NV			0x30EA

+#define EGL_TIMEOUT_EXPIRED_NV			0x30EB

+#define EGL_CONDITION_SATISFIED_NV		0x30EC

+#define EGL_SYNC_TYPE_NV			0x30ED

+#define EGL_SYNC_CONDITION_NV			0x30EE

+#define EGL_SYNC_FENCE_NV			0x30EF

+#define EGL_NO_SYNC_NV				((EGLSyncNV)0)

+typedef void* EGLSyncNV;

+typedef khronos_utime_nanoseconds_t EGLTimeNV;

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);

+EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);

+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);

+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);

+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);

+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);

+#endif

+#endif

+

+#if KHRONOS_SUPPORT_INT64   /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */

+#ifndef EGL_KHR_fence_sync

+#define EGL_KHR_fence_sync 1

+/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */

+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR	0x30F0

+#define EGL_SYNC_CONDITION_KHR			0x30F8

+#define EGL_SYNC_FENCE_KHR			0x30F9

+#endif

+#endif

+

+#ifndef EGL_HI_clientpixmap

+#define EGL_HI_clientpixmap 1

+

+/* Surface Attribute */

+#define EGL_CLIENT_PIXMAP_POINTER_HI		0x8F74

+/*

+ * Structure representing a client pixmap

+ * (pixmap's data is in client-space memory).

+ */

+struct EGLClientPixmapHI

+{

+	void*		pData;

+	EGLint		iWidth;

+	EGLint		iHeight;

+	EGLint		iStride;

+};

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);

+#endif	/* EGL_HI_clientpixmap */

+

+#ifndef EGL_HI_colorformats

+#define EGL_HI_colorformats 1

+/* Config Attribute */

+#define EGL_COLOR_FORMAT_HI			0x8F70

+/* Color Formats */

+#define EGL_COLOR_RGB_HI			0x8F71

+#define EGL_COLOR_RGBA_HI			0x8F72

+#define EGL_COLOR_ARGB_HI			0x8F73

+#endif /* EGL_HI_colorformats */

+

+#ifndef EGL_MESA_drm_image

+#define EGL_MESA_drm_image 1

+#define EGL_DRM_BUFFER_FORMAT_MESA		0x31D0	    /* CreateDRMImageMESA attribute */

+#define EGL_DRM_BUFFER_USE_MESA			0x31D1	    /* CreateDRMImageMESA attribute */

+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA	0x31D2	    /* EGL_IMAGE_FORMAT_MESA attribute value */

+#define EGL_DRM_BUFFER_MESA			0x31D3	    /* eglCreateImageKHR target */

+#define EGL_DRM_BUFFER_STRIDE_MESA		0x31D4

+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA		0x00000001  /* EGL_DRM_BUFFER_USE_MESA bits */

+#define EGL_DRM_BUFFER_USE_SHARE_MESA		0x00000002  /* EGL_DRM_BUFFER_USE_MESA bits */

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);

+#endif

+

+#ifndef EGL_NV_post_sub_buffer

+#define EGL_NV_post_sub_buffer 1

+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV	0x30BE

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);

+#endif

+

+#ifndef EGL_ANGLE_query_surface_pointer

+#define EGL_ANGLE_query_surface_pointer 1

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);

+#endif

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);

+#endif

+

+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle

+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1

+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE	0x3200

+#endif

+

+#ifndef EGL_NV_coverage_sample_resolve

+#define EGL_NV_coverage_sample_resolve 1

+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV		0x3131

+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV	0x3132

+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV	0x3133

+#endif

+

+#if KHRONOS_SUPPORT_INT64   /* EGLuint64NV requires 64-bit uint support */

+#ifndef EGL_NV_system_time

+#define EGL_NV_system_time 1

+typedef khronos_utime_nanoseconds_t EGLuint64NV;

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);

+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);

+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);

+#endif

+#endif

+

+#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */

+#ifndef EGL_KHR_stream

+#define EGL_KHR_stream 1

+typedef void* EGLStreamKHR;

+typedef khronos_uint64_t EGLuint64KHR;

+#define EGL_NO_STREAM_KHR			((EGLStreamKHR)0)

+#define EGL_CONSUMER_LATENCY_USEC_KHR		0x3210

+#define EGL_PRODUCER_FRAME_KHR			0x3212

+#define EGL_CONSUMER_FRAME_KHR			0x3213

+#define EGL_STREAM_STATE_KHR			0x3214

+#define EGL_STREAM_STATE_CREATED_KHR		0x3215

+#define EGL_STREAM_STATE_CONNECTING_KHR		0x3216

+#define EGL_STREAM_STATE_EMPTY_KHR		0x3217

+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR    0x3218

+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR    0x3219

+#define EGL_STREAM_STATE_DISCONNECTED_KHR	0x321A

+#define EGL_BAD_STREAM_KHR			0x321B

+#define EGL_BAD_STATE_KHR			0x321C

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);

+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);

+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);

+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);

+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);

+#endif

+#endif

+

+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */

+#ifndef EGL_KHR_stream_consumer_gltexture

+#define EGL_KHR_stream_consumer_gltexture 1

+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR	0x321E

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);

+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);

+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);

+#endif

+#endif

+

+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */

+#ifndef EGL_KHR_stream_producer_eglsurface

+#define EGL_KHR_stream_producer_eglsurface 1

+#define EGL_STREAM_BIT_KHR			0x0800

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);

+#endif

+#endif

+

+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */

+#ifndef EGL_KHR_stream_producer_aldatalocator

+#define EGL_KHR_stream_producer_aldatalocator 1

+#endif

+#endif

+

+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */

+#ifndef EGL_KHR_stream_fifo

+#define EGL_KHR_stream_fifo 1

+/* reuse EGLTimeKHR */

+#define EGL_STREAM_FIFO_LENGTH_KHR		0x31FC

+#define EGL_STREAM_TIME_NOW_KHR			0x31FD

+#define EGL_STREAM_TIME_CONSUMER_KHR		0x31FE

+#define EGL_STREAM_TIME_PRODUCER_KHR		0x31FF

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);

+#endif

+#endif

+

+#ifndef EGL_EXT_create_context_robustness

+#define EGL_EXT_create_context_robustness 1

+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT	0x30BF

+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138

+#define EGL_NO_RESET_NOTIFICATION_EXT		0x31BE

+#define EGL_LOSE_CONTEXT_ON_RESET_EXT		0x31BF

+#endif

+

+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer

+#define EGL_ANGLE_d3d_share_handle_client_buffer 1

+/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */

+#endif

+

+#ifndef EGL_KHR_create_context

+#define EGL_KHR_create_context 1

+#define EGL_CONTEXT_MAJOR_VERSION_KHR			    EGL_CONTEXT_CLIENT_VERSION

+#define EGL_CONTEXT_MINOR_VERSION_KHR			    0x30FB

+#define EGL_CONTEXT_FLAGS_KHR				    0x30FC

+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR		    0x30FD

+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR  0x31BD

+#define EGL_NO_RESET_NOTIFICATION_KHR			    0x31BE

+#define EGL_LOSE_CONTEXT_ON_RESET_KHR			    0x31BF

+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR		    0x00000001

+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR	    0x00000002

+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR	    0x00000004

+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR		    0x00000001

+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR    0x00000002

+#define EGL_OPENGL_ES3_BIT_KHR				    0x00000040

+#endif

+

+#ifndef EGL_KHR_surfaceless_context

+#define EGL_KHR_surfaceless_context 1

+/* No tokens/entry points, just relaxes an error condition */

+#endif

+

+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */

+#ifndef EGL_KHR_stream_cross_process_fd

+#define EGL_KHR_stream_cross_process_fd 1

+typedef int EGLNativeFileDescriptorKHR;

+#define EGL_NO_FILE_DESCRIPTOR_KHR		((EGLNativeFileDescriptorKHR)(-1))

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream);

+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);

+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);

+#endif

+#endif

+

+#ifndef EGL_EXT_multiview_window

+#define EGL_EXT_multiview_window 1

+#define EGL_MULTIVIEW_VIEW_COUNT_EXT		0x3134

+#endif

+

+#ifndef EGL_KHR_wait_sync

+#define EGL_KHR_wait_sync 1

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);

+#endif

+

+#ifndef EGL_NV_post_convert_rounding

+#define EGL_NV_post_convert_rounding 1

+/* No tokens or entry points, just relaxes behavior of SwapBuffers */

+#endif

+

+#ifndef EGL_NV_native_query

+#define EGL_NV_native_query 1

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id);

+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);

+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);

+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);

+#endif

+

+#ifndef EGL_NV_3dvision_surface

+#define EGL_NV_3dvision_surface 1

+#define EGL_AUTO_STEREO_NV			0x3136

+#endif

+

+#ifndef EGL_ANDROID_framebuffer_target

+#define EGL_ANDROID_framebuffer_target 1

+#define EGL_FRAMEBUFFER_TARGET_ANDROID		0x3147

+#endif

+

+#ifndef EGL_ANDROID_blob_cache

+#define EGL_ANDROID_blob_cache 1

+typedef khronos_ssize_t EGLsizeiANDROID;

+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);

+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);

+#endif

+

+#ifndef EGL_ANDROID_image_native_buffer

+#define EGL_ANDROID_image_native_buffer 1

+#define EGL_NATIVE_BUFFER_ANDROID		0x3140

+#endif

+

+#ifndef EGL_ANDROID_native_fence_sync

+#define EGL_ANDROID_native_fence_sync 1

+#define EGL_SYNC_NATIVE_FENCE_ANDROID		0x3144

+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID	0x3145

+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID	0x3146

+#define EGL_NO_NATIVE_FENCE_FD_ANDROID		-1

+#ifdef EGL_EGLEXT_PROTOTYPES

+EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR);

+#endif /* EGL_EGLEXT_PROTOTYPES */

+typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR);

+#endif

+

+#ifndef EGL_ANDROID_recordable

+#define EGL_ANDROID_recordable 1

+#define EGL_RECORDABLE_ANDROID			0x3142

+#endif

+

+#ifndef EGL_EXT_buffer_age

+#define EGL_EXT_buffer_age 1

+#define EGL_BUFFER_AGE_EXT			0x313D

+#endif

+

+#ifndef EGL_EXT_image_dma_buf_import

+#define EGL_EXT_image_dma_buf_import 1

+#define EGL_LINUX_DMA_BUF_EXT			0x3270

+#define EGL_LINUX_DRM_FOURCC_EXT		0x3271

+#define EGL_DMA_BUF_PLANE0_FD_EXT		0x3272

+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT		0x3273

+#define EGL_DMA_BUF_PLANE0_PITCH_EXT		0x3274

+#define EGL_DMA_BUF_PLANE1_FD_EXT		0x3275

+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT		0x3276

+#define EGL_DMA_BUF_PLANE1_PITCH_EXT		0x3277

+#define EGL_DMA_BUF_PLANE2_FD_EXT		0x3278

+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT		0x3279

+#define EGL_DMA_BUF_PLANE2_PITCH_EXT		0x327A

+#define EGL_YUV_COLOR_SPACE_HINT_EXT		0x327B

+#define EGL_SAMPLE_RANGE_HINT_EXT		0x327C

+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D

+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E

+#define EGL_ITU_REC601_EXT			0x327F

+#define EGL_ITU_REC709_EXT			0x3280

+#define EGL_ITU_REC2020_EXT			0x3281

+#define EGL_YUV_FULL_RANGE_EXT			0x3282

+#define EGL_YUV_NARROW_RANGE_EXT		0x3283

+#define EGL_YUV_CHROMA_SITING_0_EXT		0x3284

+#define EGL_YUV_CHROMA_SITING_0_5_EXT		0x3285

+#endif

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* __eglext_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/EGL/eglplatform.h b/tests/third_party/PowerVR/Builds/Include/EGL/eglplatform.h
new file mode 100644
index 0000000..6cabd79
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/EGL/eglplatform.h
@@ -0,0 +1,129 @@
+#ifndef __eglplatform_h_

+#define __eglplatform_h_

+

+/*

+** Copyright (c) 2007-2009 The Khronos Group Inc.

+**

+** Permission is hereby granted, free of charge, to any person obtaining a

+** copy of this software and/or associated documentation files (the

+** "Materials"), to deal in the Materials without restriction, including

+** without limitation the rights to use, copy, modify, merge, publish,

+** distribute, sublicense, and/or sell copies of the Materials, and to

+** permit persons to whom the Materials are furnished to do so, subject to

+** the following conditions:

+**

+** The above copyright notice and this permission notice shall be included

+** in all copies or substantial portions of the Materials.

+**

+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF

+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY

+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,

+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE

+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

+*/

+

+/* Platform-specific types and definitions for egl.h

+ * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $

+ *

+ * Adopters may modify khrplatform.h and this file to suit their platform.

+ * You are encouraged to submit all modifications to the Khronos group so that

+ * they can be included in future versions of this file.  Please submit changes

+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)

+ * by filing a bug against product "EGL" component "Registry".

+ */

+

+#include <KHR/khrplatform.h>

+

+/* Macros used in EGL function prototype declarations.

+ *

+ * EGL functions should be prototyped as:

+ *

+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);

+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);

+ *

+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h

+ */

+

+#ifndef EGLAPI

+#define EGLAPI KHRONOS_APICALL

+#endif

+

+#ifndef EGLAPIENTRY

+#define EGLAPIENTRY  KHRONOS_APIENTRY

+#endif

+#define EGLAPIENTRYP EGLAPIENTRY*

+

+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType

+ * are aliases of window-system-dependent types, such as X Display * or

+ * Windows Device Context. They must be defined in platform-specific

+ * code below. The EGL-prefixed versions of Native*Type are the same

+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".

+ *

+ * Khronos STRONGLY RECOMMENDS that you use the default definitions

+ * provided below, since these changes affect both binary and source

+ * portability of applications using EGL running on different EGL

+ * implementations.

+ */

+

+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */

+#ifndef WIN32_LEAN_AND_MEAN

+#define WIN32_LEAN_AND_MEAN 1

+#endif

+#include <windows.h>

+

+typedef HDC     EGLNativeDisplayType;

+typedef HBITMAP EGLNativePixmapType;

+typedef HWND    EGLNativeWindowType;

+

+#elif defined(SUPPORT_X11)

+

+/* X11 (tentative)  */

+#include <X11/Xlib.h>

+#include <X11/Xutil.h>

+

+typedef Display *EGLNativeDisplayType;

+typedef Pixmap   EGLNativePixmapType;

+typedef Window   EGLNativeWindowType;

+

+

+#elif defined(__ANDROID__) || defined(ANDROID)

+

+#include <android/native_window.h>

+

+struct egl_native_pixmap_t;

+

+typedef struct ANativeWindow*           EGLNativeWindowType;

+typedef struct egl_native_pixmap_t*     EGLNativePixmapType;

+typedef void*                           EGLNativeDisplayType;

+

+#else

+

+#if defined(_WIN64) ||  __WORDSIZE == 64

+typedef khronos_int64_t EGLNativeDisplayType;

+#else

+typedef int EGLNativeDisplayType;

+#endif

+

+typedef void *EGLNativeWindowType;

+typedef void *EGLNativePixmapType;

+

+#endif

+

+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */

+typedef EGLNativeDisplayType NativeDisplayType;

+typedef EGLNativePixmapType  NativePixmapType;

+typedef EGLNativeWindowType  NativeWindowType;

+

+

+/* Define EGLint. This must be a signed integral type large enough to contain

+ * all legal attribute names and values passed into and out of EGL, whether

+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,

+ * handle, or other.  While in general a 32-bit integer will suffice, if

+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit

+ * integer type.

+ */

+typedef khronos_int32_t EGLint;

+

+#endif /* __eglplatform_h */

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES/egl.h b/tests/third_party/PowerVR/Builds/Include/GLES/egl.h
new file mode 100644
index 0000000..37bb02a
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES/egl.h
@@ -0,0 +1,15 @@
+/*

+ * Skeleton egl.h to provide compatibility for early GLES 1.0

+ * applications. Several early implementations included gl.h

+ * in egl.h leading applications to include only egl.h

+ *

+ * $Revision: 6252 $ on $Date:: 2008-08-06 16:35:08 -0700 #$

+ */

+

+#ifndef __legacy_egl_h_

+#define __legacy_egl_h_

+

+#include <EGL/egl.h>

+#include <GLES/gl.h>

+

+#endif /* __legacy_egl_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES/gl.h b/tests/third_party/PowerVR/Builds/Include/GLES/gl.h
new file mode 100644
index 0000000..c95ddb0
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES/gl.h
@@ -0,0 +1,770 @@
+#ifndef __gl_h_

+#define __gl_h_

+

+/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */

+

+#include <GLES/glplatform.h>

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+typedef void             GLvoid;

+typedef char             GLchar;

+typedef unsigned int     GLenum;

+typedef unsigned char    GLboolean;

+typedef unsigned int     GLbitfield;

+typedef khronos_int8_t   GLbyte;

+typedef short            GLshort;

+typedef int              GLint;

+typedef int              GLsizei;

+typedef khronos_uint8_t  GLubyte;

+typedef unsigned short   GLushort;

+typedef unsigned int     GLuint;

+typedef khronos_float_t  GLfloat;

+typedef khronos_float_t  GLclampf;

+typedef khronos_int32_t  GLfixed;

+typedef khronos_int32_t  GLclampx;

+

+typedef khronos_intptr_t GLintptr;

+typedef khronos_ssize_t  GLsizeiptr;

+

+

+/*************************************************************/

+

+/* OpenGL ES core versions */

+#define GL_VERSION_ES_CM_1_0          1

+#define GL_VERSION_ES_CL_1_0          1

+#define GL_VERSION_ES_CM_1_1          1

+#define GL_VERSION_ES_CL_1_1          1

+

+/* ClearBufferMask */

+#define GL_DEPTH_BUFFER_BIT               0x00000100

+#define GL_STENCIL_BUFFER_BIT             0x00000400

+#define GL_COLOR_BUFFER_BIT               0x00004000

+

+/* Boolean */

+#define GL_FALSE                          0

+#define GL_TRUE                           1

+

+/* BeginMode */

+#define GL_POINTS                         0x0000

+#define GL_LINES                          0x0001

+#define GL_LINE_LOOP                      0x0002

+#define GL_LINE_STRIP                     0x0003

+#define GL_TRIANGLES                      0x0004

+#define GL_TRIANGLE_STRIP                 0x0005

+#define GL_TRIANGLE_FAN                   0x0006

+

+/* AlphaFunction */

+#define GL_NEVER                          0x0200

+#define GL_LESS                           0x0201

+#define GL_EQUAL                          0x0202

+#define GL_LEQUAL                         0x0203

+#define GL_GREATER                        0x0204

+#define GL_NOTEQUAL                       0x0205

+#define GL_GEQUAL                         0x0206

+#define GL_ALWAYS                         0x0207

+

+/* BlendingFactorDest */

+#define GL_ZERO                           0

+#define GL_ONE                            1

+#define GL_SRC_COLOR                      0x0300

+#define GL_ONE_MINUS_SRC_COLOR            0x0301

+#define GL_SRC_ALPHA                      0x0302

+#define GL_ONE_MINUS_SRC_ALPHA            0x0303

+#define GL_DST_ALPHA                      0x0304

+#define GL_ONE_MINUS_DST_ALPHA            0x0305

+

+/* BlendingFactorSrc */

+/*      GL_ZERO */

+/*      GL_ONE */

+#define GL_DST_COLOR                      0x0306

+#define GL_ONE_MINUS_DST_COLOR            0x0307

+#define GL_SRC_ALPHA_SATURATE             0x0308

+/*      GL_SRC_ALPHA */

+/*      GL_ONE_MINUS_SRC_ALPHA */

+/*      GL_DST_ALPHA */

+/*      GL_ONE_MINUS_DST_ALPHA */

+

+/* ClipPlaneName */

+#define GL_CLIP_PLANE0                    0x3000

+#define GL_CLIP_PLANE1                    0x3001

+#define GL_CLIP_PLANE2                    0x3002

+#define GL_CLIP_PLANE3                    0x3003

+#define GL_CLIP_PLANE4                    0x3004

+#define GL_CLIP_PLANE5                    0x3005

+

+/* ColorMaterialFace */

+/*      GL_FRONT_AND_BACK */

+

+/* ColorMaterialParameter */

+/*      GL_AMBIENT_AND_DIFFUSE */

+

+/* ColorPointerType */

+/*      GL_UNSIGNED_BYTE */

+/*      GL_FLOAT */

+/*      GL_FIXED */

+

+/* CullFaceMode */

+#define GL_FRONT                          0x0404

+#define GL_BACK                           0x0405

+#define GL_FRONT_AND_BACK                 0x0408

+

+/* DepthFunction */

+/*      GL_NEVER */

+/*      GL_LESS */

+/*      GL_EQUAL */

+/*      GL_LEQUAL */

+/*      GL_GREATER */

+/*      GL_NOTEQUAL */

+/*      GL_GEQUAL */

+/*      GL_ALWAYS */

+

+/* EnableCap */

+#define GL_FOG                            0x0B60

+#define GL_LIGHTING                       0x0B50

+#define GL_TEXTURE_2D                     0x0DE1

+#define GL_CULL_FACE                      0x0B44

+#define GL_ALPHA_TEST                     0x0BC0

+#define GL_BLEND                          0x0BE2

+#define GL_COLOR_LOGIC_OP                 0x0BF2

+#define GL_DITHER                         0x0BD0

+#define GL_STENCIL_TEST                   0x0B90

+#define GL_DEPTH_TEST                     0x0B71

+/*      GL_LIGHT0 */

+/*      GL_LIGHT1 */

+/*      GL_LIGHT2 */

+/*      GL_LIGHT3 */

+/*      GL_LIGHT4 */

+/*      GL_LIGHT5 */

+/*      GL_LIGHT6 */

+/*      GL_LIGHT7 */

+#define GL_POINT_SMOOTH                   0x0B10

+#define GL_LINE_SMOOTH                    0x0B20

+#define GL_SCISSOR_TEST                   0x0C11

+#define GL_COLOR_MATERIAL                 0x0B57

+#define GL_NORMALIZE                      0x0BA1

+#define GL_RESCALE_NORMAL                 0x803A

+#define GL_POLYGON_OFFSET_FILL            0x8037

+#define GL_VERTEX_ARRAY                   0x8074

+#define GL_NORMAL_ARRAY                   0x8075

+#define GL_COLOR_ARRAY                    0x8076

+#define GL_TEXTURE_COORD_ARRAY            0x8078

+#define GL_MULTISAMPLE                    0x809D

+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E

+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F

+#define GL_SAMPLE_COVERAGE                0x80A0

+

+/* ErrorCode */

+#define GL_NO_ERROR                       0

+#define GL_INVALID_ENUM                   0x0500

+#define GL_INVALID_VALUE                  0x0501

+#define GL_INVALID_OPERATION              0x0502

+#define GL_STACK_OVERFLOW                 0x0503

+#define GL_STACK_UNDERFLOW                0x0504

+#define GL_OUT_OF_MEMORY                  0x0505

+

+/* FogMode */

+/*      GL_LINEAR */

+#define GL_EXP                            0x0800

+#define GL_EXP2                           0x0801

+

+/* FogParameter */

+#define GL_FOG_DENSITY                    0x0B62

+#define GL_FOG_START                      0x0B63

+#define GL_FOG_END                        0x0B64

+#define GL_FOG_MODE                       0x0B65

+#define GL_FOG_COLOR                      0x0B66

+

+/* FrontFaceDirection */

+#define GL_CW                             0x0900

+#define GL_CCW                            0x0901

+

+/* GetPName */

+#define GL_CURRENT_COLOR                  0x0B00

+#define GL_CURRENT_NORMAL                 0x0B02

+#define GL_CURRENT_TEXTURE_COORDS         0x0B03

+#define GL_POINT_SIZE                     0x0B11

+#define GL_POINT_SIZE_MIN                 0x8126

+#define GL_POINT_SIZE_MAX                 0x8127

+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128

+#define GL_POINT_DISTANCE_ATTENUATION     0x8129

+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12

+#define GL_LINE_WIDTH                     0x0B21

+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22

+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D

+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E

+#define GL_CULL_FACE_MODE                 0x0B45

+#define GL_FRONT_FACE                     0x0B46

+#define GL_SHADE_MODEL                    0x0B54

+#define GL_DEPTH_RANGE                    0x0B70

+#define GL_DEPTH_WRITEMASK                0x0B72

+#define GL_DEPTH_CLEAR_VALUE              0x0B73

+#define GL_DEPTH_FUNC                     0x0B74

+#define GL_STENCIL_CLEAR_VALUE            0x0B91

+#define GL_STENCIL_FUNC                   0x0B92

+#define GL_STENCIL_VALUE_MASK             0x0B93

+#define GL_STENCIL_FAIL                   0x0B94

+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95

+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96

+#define GL_STENCIL_REF                    0x0B97

+#define GL_STENCIL_WRITEMASK              0x0B98

+#define GL_MATRIX_MODE                    0x0BA0

+#define GL_VIEWPORT                       0x0BA2

+#define GL_MODELVIEW_STACK_DEPTH          0x0BA3

+#define GL_PROJECTION_STACK_DEPTH         0x0BA4

+#define GL_TEXTURE_STACK_DEPTH            0x0BA5

+#define GL_MODELVIEW_MATRIX               0x0BA6

+#define GL_PROJECTION_MATRIX              0x0BA7

+#define GL_TEXTURE_MATRIX                 0x0BA8

+#define GL_ALPHA_TEST_FUNC                0x0BC1

+#define GL_ALPHA_TEST_REF                 0x0BC2

+#define GL_BLEND_DST                      0x0BE0

+#define GL_BLEND_SRC                      0x0BE1

+#define GL_LOGIC_OP_MODE                  0x0BF0

+#define GL_SCISSOR_BOX                    0x0C10

+#define GL_SCISSOR_TEST                   0x0C11

+#define GL_COLOR_CLEAR_VALUE              0x0C22

+#define GL_COLOR_WRITEMASK                0x0C23

+#define GL_UNPACK_ALIGNMENT               0x0CF5

+#define GL_PACK_ALIGNMENT                 0x0D05

+#define GL_MAX_LIGHTS                     0x0D31

+#define GL_MAX_CLIP_PLANES                0x0D32

+#define GL_MAX_TEXTURE_SIZE               0x0D33

+#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36

+#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38

+#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39

+#define GL_MAX_VIEWPORT_DIMS              0x0D3A

+#define GL_MAX_TEXTURE_UNITS              0x84E2

+#define GL_SUBPIXEL_BITS                  0x0D50

+#define GL_RED_BITS                       0x0D52

+#define GL_GREEN_BITS                     0x0D53

+#define GL_BLUE_BITS                      0x0D54

+#define GL_ALPHA_BITS                     0x0D55

+#define GL_DEPTH_BITS                     0x0D56

+#define GL_STENCIL_BITS                   0x0D57

+#define GL_POLYGON_OFFSET_UNITS           0x2A00

+#define GL_POLYGON_OFFSET_FILL            0x8037

+#define GL_POLYGON_OFFSET_FACTOR          0x8038

+#define GL_TEXTURE_BINDING_2D             0x8069

+#define GL_VERTEX_ARRAY_SIZE              0x807A

+#define GL_VERTEX_ARRAY_TYPE              0x807B

+#define GL_VERTEX_ARRAY_STRIDE            0x807C

+#define GL_NORMAL_ARRAY_TYPE              0x807E

+#define GL_NORMAL_ARRAY_STRIDE            0x807F

+#define GL_COLOR_ARRAY_SIZE               0x8081

+#define GL_COLOR_ARRAY_TYPE               0x8082

+#define GL_COLOR_ARRAY_STRIDE             0x8083

+#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088

+#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089

+#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A

+#define GL_VERTEX_ARRAY_POINTER           0x808E

+#define GL_NORMAL_ARRAY_POINTER           0x808F

+#define GL_COLOR_ARRAY_POINTER            0x8090

+#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092

+#define GL_SAMPLE_BUFFERS                 0x80A8

+#define GL_SAMPLES                        0x80A9

+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA

+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB

+

+/* GetTextureParameter */

+/*      GL_TEXTURE_MAG_FILTER */

+/*      GL_TEXTURE_MIN_FILTER */

+/*      GL_TEXTURE_WRAP_S */

+/*      GL_TEXTURE_WRAP_T */

+

+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2

+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3

+

+/* HintMode */

+#define GL_DONT_CARE                      0x1100

+#define GL_FASTEST                        0x1101

+#define GL_NICEST                         0x1102

+

+/* HintTarget */

+#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50

+#define GL_POINT_SMOOTH_HINT              0x0C51

+#define GL_LINE_SMOOTH_HINT               0x0C52

+#define GL_FOG_HINT                       0x0C54

+#define GL_GENERATE_MIPMAP_HINT           0x8192

+

+/* LightModelParameter */

+#define GL_LIGHT_MODEL_AMBIENT            0x0B53

+#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52

+

+/* LightParameter */

+#define GL_AMBIENT                        0x1200

+#define GL_DIFFUSE                        0x1201

+#define GL_SPECULAR                       0x1202

+#define GL_POSITION                       0x1203

+#define GL_SPOT_DIRECTION                 0x1204

+#define GL_SPOT_EXPONENT                  0x1205

+#define GL_SPOT_CUTOFF                    0x1206

+#define GL_CONSTANT_ATTENUATION           0x1207

+#define GL_LINEAR_ATTENUATION             0x1208

+#define GL_QUADRATIC_ATTENUATION          0x1209

+

+/* DataType */

+#define GL_BYTE                           0x1400

+#define GL_UNSIGNED_BYTE                  0x1401

+#define GL_SHORT                          0x1402

+#define GL_UNSIGNED_SHORT                 0x1403

+#define GL_FLOAT                          0x1406

+#define GL_FIXED                          0x140C

+

+/* LogicOp */

+#define GL_CLEAR                          0x1500

+#define GL_AND                            0x1501

+#define GL_AND_REVERSE                    0x1502

+#define GL_COPY                           0x1503

+#define GL_AND_INVERTED                   0x1504

+#define GL_NOOP                           0x1505

+#define GL_XOR                            0x1506

+#define GL_OR                             0x1507

+#define GL_NOR                            0x1508

+#define GL_EQUIV                          0x1509

+#define GL_INVERT                         0x150A

+#define GL_OR_REVERSE                     0x150B

+#define GL_COPY_INVERTED                  0x150C

+#define GL_OR_INVERTED                    0x150D

+#define GL_NAND                           0x150E

+#define GL_SET                            0x150F

+

+/* MaterialFace */

+/*      GL_FRONT_AND_BACK */

+

+/* MaterialParameter */

+#define GL_EMISSION                       0x1600

+#define GL_SHININESS                      0x1601

+#define GL_AMBIENT_AND_DIFFUSE            0x1602

+/*      GL_AMBIENT */

+/*      GL_DIFFUSE */

+/*      GL_SPECULAR */

+

+/* MatrixMode */

+#define GL_MODELVIEW                      0x1700

+#define GL_PROJECTION                     0x1701

+#define GL_TEXTURE                        0x1702

+

+/* NormalPointerType */

+/*      GL_BYTE */

+/*      GL_SHORT */

+/*      GL_FLOAT */

+/*      GL_FIXED */

+

+/* PixelFormat */

+#define GL_ALPHA                          0x1906

+#define GL_RGB                            0x1907

+#define GL_RGBA                           0x1908

+#define GL_LUMINANCE                      0x1909

+#define GL_LUMINANCE_ALPHA                0x190A

+

+/* PixelStoreParameter */

+#define GL_UNPACK_ALIGNMENT               0x0CF5

+#define GL_PACK_ALIGNMENT                 0x0D05

+

+/* PixelType */

+/*      GL_UNSIGNED_BYTE */

+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033

+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034

+#define GL_UNSIGNED_SHORT_5_6_5           0x8363

+

+/* ShadingModel */

+#define GL_FLAT                           0x1D00

+#define GL_SMOOTH                         0x1D01

+

+/* StencilFunction */

+/*      GL_NEVER */

+/*      GL_LESS */

+/*      GL_EQUAL */

+/*      GL_LEQUAL */

+/*      GL_GREATER */

+/*      GL_NOTEQUAL */

+/*      GL_GEQUAL */

+/*      GL_ALWAYS */

+

+/* StencilOp */

+/*      GL_ZERO */

+#define GL_KEEP                           0x1E00

+#define GL_REPLACE                        0x1E01

+#define GL_INCR                           0x1E02

+#define GL_DECR                           0x1E03

+/*      GL_INVERT */

+

+/* StringName */

+#define GL_VENDOR                         0x1F00

+#define GL_RENDERER                       0x1F01

+#define GL_VERSION                        0x1F02

+#define GL_EXTENSIONS                     0x1F03

+

+/* TexCoordPointerType */

+/*      GL_SHORT */

+/*      GL_FLOAT */

+/*      GL_FIXED */

+/*      GL_BYTE */

+

+/* TextureEnvMode */

+#define GL_MODULATE                       0x2100

+#define GL_DECAL                          0x2101

+/*      GL_BLEND */

+#define GL_ADD                            0x0104

+/*      GL_REPLACE */

+

+/* TextureEnvParameter */

+#define GL_TEXTURE_ENV_MODE               0x2200

+#define GL_TEXTURE_ENV_COLOR              0x2201

+

+/* TextureEnvTarget */

+#define GL_TEXTURE_ENV                    0x2300

+

+/* TextureMagFilter */

+#define GL_NEAREST                        0x2600

+#define GL_LINEAR                         0x2601

+

+/* TextureMinFilter */

+/*      GL_NEAREST */

+/*      GL_LINEAR */

+#define GL_NEAREST_MIPMAP_NEAREST         0x2700

+#define GL_LINEAR_MIPMAP_NEAREST          0x2701

+#define GL_NEAREST_MIPMAP_LINEAR          0x2702

+#define GL_LINEAR_MIPMAP_LINEAR           0x2703

+

+/* TextureParameterName */

+#define GL_TEXTURE_MAG_FILTER             0x2800

+#define GL_TEXTURE_MIN_FILTER             0x2801

+#define GL_TEXTURE_WRAP_S                 0x2802

+#define GL_TEXTURE_WRAP_T                 0x2803

+#define GL_GENERATE_MIPMAP                0x8191

+

+/* TextureTarget */

+/*      GL_TEXTURE_2D */

+

+/* TextureUnit */

+#define GL_TEXTURE0                       0x84C0

+#define GL_TEXTURE1                       0x84C1

+#define GL_TEXTURE2                       0x84C2

+#define GL_TEXTURE3                       0x84C3

+#define GL_TEXTURE4                       0x84C4

+#define GL_TEXTURE5                       0x84C5

+#define GL_TEXTURE6                       0x84C6

+#define GL_TEXTURE7                       0x84C7

+#define GL_TEXTURE8                       0x84C8

+#define GL_TEXTURE9                       0x84C9

+#define GL_TEXTURE10                      0x84CA

+#define GL_TEXTURE11                      0x84CB

+#define GL_TEXTURE12                      0x84CC

+#define GL_TEXTURE13                      0x84CD

+#define GL_TEXTURE14                      0x84CE

+#define GL_TEXTURE15                      0x84CF

+#define GL_TEXTURE16                      0x84D0

+#define GL_TEXTURE17                      0x84D1

+#define GL_TEXTURE18                      0x84D2

+#define GL_TEXTURE19                      0x84D3

+#define GL_TEXTURE20                      0x84D4

+#define GL_TEXTURE21                      0x84D5

+#define GL_TEXTURE22                      0x84D6

+#define GL_TEXTURE23                      0x84D7

+#define GL_TEXTURE24                      0x84D8

+#define GL_TEXTURE25                      0x84D9

+#define GL_TEXTURE26                      0x84DA

+#define GL_TEXTURE27                      0x84DB

+#define GL_TEXTURE28                      0x84DC

+#define GL_TEXTURE29                      0x84DD

+#define GL_TEXTURE30                      0x84DE

+#define GL_TEXTURE31                      0x84DF

+#define GL_ACTIVE_TEXTURE                 0x84E0

+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1

+

+/* TextureWrapMode */

+#define GL_REPEAT                         0x2901

+#define GL_CLAMP_TO_EDGE                  0x812F

+

+/* VertexPointerType */

+/*      GL_SHORT */

+/*      GL_FLOAT */

+/*      GL_FIXED */

+/*      GL_BYTE */

+

+/* LightName */

+#define GL_LIGHT0                         0x4000

+#define GL_LIGHT1                         0x4001

+#define GL_LIGHT2                         0x4002

+#define GL_LIGHT3                         0x4003

+#define GL_LIGHT4                         0x4004

+#define GL_LIGHT5                         0x4005

+#define GL_LIGHT6                         0x4006

+#define GL_LIGHT7                         0x4007

+

+/* Buffer Objects */

+#define GL_ARRAY_BUFFER                   0x8892

+#define GL_ELEMENT_ARRAY_BUFFER           0x8893

+

+#define GL_ARRAY_BUFFER_BINDING               0x8894

+#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895

+#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896

+#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897

+#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898

+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A

+

+#define GL_STATIC_DRAW                    0x88E4

+#define GL_DYNAMIC_DRAW                   0x88E8

+

+#define GL_BUFFER_SIZE                    0x8764

+#define GL_BUFFER_USAGE                   0x8765

+

+/* Texture combine + dot3 */

+#define GL_SUBTRACT                       0x84E7

+#define GL_COMBINE                        0x8570

+#define GL_COMBINE_RGB                    0x8571

+#define GL_COMBINE_ALPHA                  0x8572

+#define GL_RGB_SCALE                      0x8573

+#define GL_ADD_SIGNED                     0x8574

+#define GL_INTERPOLATE                    0x8575

+#define GL_CONSTANT                       0x8576

+#define GL_PRIMARY_COLOR                  0x8577

+#define GL_PREVIOUS                       0x8578

+#define GL_OPERAND0_RGB                   0x8590

+#define GL_OPERAND1_RGB                   0x8591

+#define GL_OPERAND2_RGB                   0x8592

+#define GL_OPERAND0_ALPHA                 0x8598

+#define GL_OPERAND1_ALPHA                 0x8599

+#define GL_OPERAND2_ALPHA                 0x859A

+

+#define GL_ALPHA_SCALE                    0x0D1C

+

+#define GL_SRC0_RGB                       0x8580

+#define GL_SRC1_RGB                       0x8581

+#define GL_SRC2_RGB                       0x8582

+#define GL_SRC0_ALPHA                     0x8588

+#define GL_SRC1_ALPHA                     0x8589

+#define GL_SRC2_ALPHA                     0x858A

+

+#define GL_DOT3_RGB                       0x86AE

+#define GL_DOT3_RGBA                      0x86AF

+

+/*------------------------------------------------------------------------*

+ * required OES extension tokens

+ *------------------------------------------------------------------------*/

+

+/* OES_read_format */

+#ifndef GL_OES_read_format

+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A

+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B

+#endif

+

+/* GL_OES_compressed_paletted_texture */

+#ifndef GL_OES_compressed_paletted_texture

+#define GL_PALETTE4_RGB8_OES                                    0x8B90

+#define GL_PALETTE4_RGBA8_OES                                   0x8B91

+#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92

+#define GL_PALETTE4_RGBA4_OES                                   0x8B93

+#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94

+#define GL_PALETTE8_RGB8_OES                                    0x8B95

+#define GL_PALETTE8_RGBA8_OES                                   0x8B96

+#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97

+#define GL_PALETTE8_RGBA4_OES                                   0x8B98

+#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99

+#endif

+

+/* OES_point_size_array */

+#ifndef GL_OES_point_size_array

+#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C

+#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A

+#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B

+#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C

+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F

+#endif

+

+/* GL_OES_point_sprite */

+#ifndef GL_OES_point_sprite

+#define GL_POINT_SPRITE_OES                                     0x8861

+#define GL_COORD_REPLACE_OES                                    0x8862

+#endif

+

+/*************************************************************/

+

+/* Available only in Common profile */

+GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);

+GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

+GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);

+GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);

+GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

+GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);

+GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);

+GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);

+GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);

+GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);

+GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);

+GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);

+GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);

+GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glLineWidth (GLfloat width);

+GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);

+GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);

+GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

+GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);

+GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);

+GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glPointSize (GLfloat size);

+GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);

+GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);

+GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);

+GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);

+

+/* Available in both Common and Common-Lite profiles */

+GL_API void GL_APIENTRY glActiveTexture (GLenum texture);

+GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);

+GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);

+GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);

+GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);

+GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);

+GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);

+GL_API void GL_APIENTRY glClear (GLbitfield mask);

+GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);

+GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);

+GL_API void GL_APIENTRY glClearStencil (GLint s);

+GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);

+GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);

+GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);

+GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);

+GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

+GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

+GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);

+GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);

+GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

+GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glCullFace (GLenum mode);

+GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);

+GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);

+GL_API void GL_APIENTRY glDepthFunc (GLenum func);

+GL_API void GL_APIENTRY glDepthMask (GLboolean flag);

+GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);

+GL_API void GL_APIENTRY glDisable (GLenum cap);

+GL_API void GL_APIENTRY glDisableClientState (GLenum array);

+GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);

+GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);

+GL_API void GL_APIENTRY glEnable (GLenum cap);

+GL_API void GL_APIENTRY glEnableClientState (GLenum array);

+GL_API void GL_APIENTRY glFinish (void);

+GL_API void GL_APIENTRY glFlush (void);

+GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glFrontFace (GLenum mode);

+GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);

+GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);

+GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);

+GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);

+GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);

+GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);

+GL_API GLenum GL_APIENTRY glGetError (void);

+GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);

+GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);

+GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);

+GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);

+GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);

+GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);

+GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);

+GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);

+GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);

+GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glLineWidthx (GLfixed width);

+GL_API void GL_APIENTRY glLoadIdentity (void);

+GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);

+GL_API void GL_APIENTRY glLogicOp (GLenum opcode);

+GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glMatrixMode (GLenum mode);

+GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);

+GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);

+GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);

+GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);

+GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);

+GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);

+GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glPointSizex (GLfixed size);

+GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);

+GL_API void GL_APIENTRY glPopMatrix (void);

+GL_API void GL_APIENTRY glPushMatrix (void);

+GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);

+GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);

+GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);

+GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);

+GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);

+GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glShadeModel (GLenum mode);

+GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);

+GL_API void GL_APIENTRY glStencilMask (GLuint mask);

+GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);

+GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

+GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);

+GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);

+GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);

+GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);

+GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);

+GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);

+GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);

+GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

+GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

+

+/*------------------------------------------------------------------------*

+ * Required OES extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_OES_read_format */

+#ifndef GL_OES_read_format

+#define GL_OES_read_format 1

+#endif

+

+/* GL_OES_compressed_paletted_texture */

+#ifndef GL_OES_compressed_paletted_texture

+#define GL_OES_compressed_paletted_texture 1

+#endif

+

+/* GL_OES_point_size_array */

+#ifndef GL_OES_point_size_array

+#define GL_OES_point_size_array 1

+GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);

+#endif

+

+/* GL_OES_point_sprite */

+#ifndef GL_OES_point_sprite

+#define GL_OES_point_sprite 1

+#endif

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* __gl_h_ */

+

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES/glext.h b/tests/third_party/PowerVR/Builds/Include/GLES/glext.h
new file mode 100644
index 0000000..295e6eb
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES/glext.h
@@ -0,0 +1,1278 @@
+#ifndef __glext_h_

+#define __glext_h_

+

+/* $Revision: 20798 $ on $Date:: 2013-03-07 01:19:34 -0800 #$ */

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+#ifndef GL_APIENTRYP

+#   define GL_APIENTRYP GL_APIENTRY*

+#endif

+

+/*------------------------------------------------------------------------*

+ * OES extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_OES_blend_equation_separate */

+#ifndef GL_OES_blend_equation_separate

+/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */

+#define GL_BLEND_EQUATION_RGB_OES                               0x8009

+#define GL_BLEND_EQUATION_ALPHA_OES                             0x883D

+#endif

+

+/* GL_OES_blend_func_separate */

+#ifndef GL_OES_blend_func_separate

+#define GL_BLEND_DST_RGB_OES                                    0x80C8

+#define GL_BLEND_SRC_RGB_OES                                    0x80C9

+#define GL_BLEND_DST_ALPHA_OES                                  0x80CA

+#define GL_BLEND_SRC_ALPHA_OES                                  0x80CB

+#endif

+

+/* GL_OES_blend_subtract */

+#ifndef GL_OES_blend_subtract

+#define GL_BLEND_EQUATION_OES                                   0x8009

+#define GL_FUNC_ADD_OES                                         0x8006

+#define GL_FUNC_SUBTRACT_OES                                    0x800A

+#define GL_FUNC_REVERSE_SUBTRACT_OES                            0x800B

+#endif

+

+/* GL_OES_compressed_ETC1_RGB8_texture */

+#ifndef GL_OES_compressed_ETC1_RGB8_texture

+#define GL_ETC1_RGB8_OES                                        0x8D64

+#endif

+

+/* GL_OES_depth24 */

+#ifndef GL_OES_depth24

+#define GL_DEPTH_COMPONENT24_OES                                0x81A6

+#endif

+

+/* GL_OES_depth32 */

+#ifndef GL_OES_depth32

+#define GL_DEPTH_COMPONENT32_OES                                0x81A7

+#endif

+

+/* GL_OES_draw_texture */

+#ifndef GL_OES_draw_texture

+#define GL_TEXTURE_CROP_RECT_OES                                0x8B9D

+#endif

+

+/* GL_OES_EGL_image */

+#ifndef GL_OES_EGL_image

+typedef void* GLeglImageOES;

+#endif

+

+/* GL_OES_EGL_image_external */

+#ifndef GL_OES_EGL_image_external

+/* GLeglImageOES defined in GL_OES_EGL_image already. */

+#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65

+#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67

+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68

+#endif

+

+/* GL_OES_element_index_uint */

+#ifndef GL_OES_element_index_uint

+#define GL_UNSIGNED_INT                                         0x1405

+#endif

+

+/* GL_OES_fixed_point */

+#ifndef GL_OES_fixed_point

+#define GL_FIXED_OES                                            0x140C

+#endif

+

+/* GL_OES_framebuffer_object */

+#ifndef GL_OES_framebuffer_object

+#define GL_NONE_OES                                             0

+#define GL_FRAMEBUFFER_OES                                      0x8D40

+#define GL_RENDERBUFFER_OES                                     0x8D41

+#define GL_RGBA4_OES                                            0x8056

+#define GL_RGB5_A1_OES                                          0x8057

+#define GL_RGB565_OES                                           0x8D62

+#define GL_DEPTH_COMPONENT16_OES                                0x81A5

+#define GL_RENDERBUFFER_WIDTH_OES                               0x8D42

+#define GL_RENDERBUFFER_HEIGHT_OES                              0x8D43

+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES                     0x8D44

+#define GL_RENDERBUFFER_RED_SIZE_OES                            0x8D50

+#define GL_RENDERBUFFER_GREEN_SIZE_OES                          0x8D51

+#define GL_RENDERBUFFER_BLUE_SIZE_OES                           0x8D52

+#define GL_RENDERBUFFER_ALPHA_SIZE_OES                          0x8D53

+#define GL_RENDERBUFFER_DEPTH_SIZE_OES                          0x8D54

+#define GL_RENDERBUFFER_STENCIL_SIZE_OES                        0x8D55

+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES               0x8CD0

+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES               0x8CD1

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES             0x8CD2

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES     0x8CD3

+#define GL_COLOR_ATTACHMENT0_OES                                0x8CE0

+#define GL_DEPTH_ATTACHMENT_OES                                 0x8D00

+#define GL_STENCIL_ATTACHMENT_OES                               0x8D20

+#define GL_FRAMEBUFFER_COMPLETE_OES                             0x8CD5

+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES                0x8CD6

+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES        0x8CD7

+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES                0x8CD9

+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES                   0x8CDA

+#define GL_FRAMEBUFFER_UNSUPPORTED_OES                          0x8CDD

+#define GL_FRAMEBUFFER_BINDING_OES                              0x8CA6

+#define GL_RENDERBUFFER_BINDING_OES                             0x8CA7

+#define GL_MAX_RENDERBUFFER_SIZE_OES                            0x84E8

+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES                    0x0506

+#endif

+

+/* GL_OES_mapbuffer */

+#ifndef GL_OES_mapbuffer

+#define GL_WRITE_ONLY_OES                                       0x88B9

+#define GL_BUFFER_ACCESS_OES                                    0x88BB

+#define GL_BUFFER_MAPPED_OES                                    0x88BC

+#define GL_BUFFER_MAP_POINTER_OES                               0x88BD

+#endif

+

+/* GL_OES_matrix_get */

+#ifndef GL_OES_matrix_get

+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D

+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E

+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F

+#endif

+

+/* GL_OES_matrix_palette */

+#ifndef GL_OES_matrix_palette

+#define GL_MAX_VERTEX_UNITS_OES                                 0x86A4

+#define GL_MAX_PALETTE_MATRICES_OES                             0x8842

+#define GL_MATRIX_PALETTE_OES                                   0x8840

+#define GL_MATRIX_INDEX_ARRAY_OES                               0x8844

+#define GL_WEIGHT_ARRAY_OES                                     0x86AD

+#define GL_CURRENT_PALETTE_MATRIX_OES                           0x8843

+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES                          0x8846

+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES                          0x8847

+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES                        0x8848

+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES                       0x8849

+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES                0x8B9E

+#define GL_WEIGHT_ARRAY_SIZE_OES                                0x86AB

+#define GL_WEIGHT_ARRAY_TYPE_OES                                0x86A9

+#define GL_WEIGHT_ARRAY_STRIDE_OES                              0x86AA

+#define GL_WEIGHT_ARRAY_POINTER_OES                             0x86AC

+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES                      0x889E

+#endif

+

+/* GL_OES_packed_depth_stencil */

+#ifndef GL_OES_packed_depth_stencil

+#define GL_DEPTH_STENCIL_OES                                    0x84F9

+#define GL_UNSIGNED_INT_24_8_OES                                0x84FA

+#define GL_DEPTH24_STENCIL8_OES                                 0x88F0

+#endif

+

+/* GL_OES_required_internalformat */

+/* No new tokens introduced by this extension. */

+

+/* GL_OES_rgb8_rgba8 */

+#ifndef GL_OES_rgb8_rgba8

+#define GL_RGB8_OES                                             0x8051

+#define GL_RGBA8_OES                                            0x8058

+#endif

+

+/* GL_OES_stencil1 */

+#ifndef GL_OES_stencil1

+#define GL_STENCIL_INDEX1_OES                                   0x8D46

+#endif

+

+/* GL_OES_stencil4 */

+#ifndef GL_OES_stencil4

+#define GL_STENCIL_INDEX4_OES                                   0x8D47

+#endif

+

+/* GL_OES_stencil8 */

+#ifndef GL_OES_stencil8

+#define GL_STENCIL_INDEX8_OES                                   0x8D48

+#endif

+

+/* GL_OES_stencil_wrap */

+#ifndef GL_OES_stencil_wrap

+#define GL_INCR_WRAP_OES                                        0x8507

+#define GL_DECR_WRAP_OES                                        0x8508

+#endif

+

+/* GL_OES_texture_cube_map */

+#ifndef GL_OES_texture_cube_map

+#define GL_NORMAL_MAP_OES                                       0x8511

+#define GL_REFLECTION_MAP_OES                                   0x8512

+#define GL_TEXTURE_CUBE_MAP_OES                                 0x8513

+#define GL_TEXTURE_BINDING_CUBE_MAP_OES                         0x8514

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES                      0x8515

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES                      0x8516

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES                      0x8517

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES                      0x8518

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES                      0x8519

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES                      0x851A

+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES                        0x851C

+#define GL_TEXTURE_GEN_MODE_OES                                 0x2500

+#define GL_TEXTURE_GEN_STR_OES                                  0x8D60

+#endif

+

+/* GL_OES_texture_mirrored_repeat */

+#ifndef GL_OES_texture_mirrored_repeat

+#define GL_MIRRORED_REPEAT_OES                                  0x8370

+#endif

+

+/* GL_OES_vertex_array_object */

+#ifndef GL_OES_vertex_array_object

+#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5

+#endif

+

+/*------------------------------------------------------------------------*

+ * AMD extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_AMD_compressed_3DC_texture */

+#ifndef GL_AMD_compressed_3DC_texture

+#define GL_3DC_X_AMD                                            0x87F9

+#define GL_3DC_XY_AMD                                           0x87FA

+#endif

+

+/* GL_AMD_compressed_ATC_texture */

+#ifndef GL_AMD_compressed_ATC_texture

+#define GL_ATC_RGB_AMD                                          0x8C92

+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93

+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE

+#endif

+

+/*------------------------------------------------------------------------*

+ * APPLE extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_APPLE_copy_texture_levels */

+/* No new tokens introduced by this extension. */

+

+/* GL_APPLE_framebuffer_multisample */

+#ifndef GL_APPLE_framebuffer_multisample

+#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56

+#define GL_MAX_SAMPLES_APPLE                                    0x8D57

+#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8

+#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9

+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6

+#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA

+#endif

+

+/* GL_APPLE_sync */

+#ifndef GL_APPLE_sync

+

+/* These types are defined with reference to <inttypes.h>

+ * in the Apple extension spec, but here we use the Khronos

+ * portable types in khrplatform.h, and assume those types

+ * are always defined.

+ * If any other extensions using these types are defined,

+ * the typedefs must move out of this block and be shared.

+ */

+typedef khronos_int64_t GLint64;

+typedef khronos_uint64_t GLuint64;

+typedef struct __GLsync *GLsync;

+

+#define GL_SYNC_OBJECT_APPLE                                    0x8A53

+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111

+#define GL_OBJECT_TYPE_APPLE                                    0x9112

+#define GL_SYNC_CONDITION_APPLE                                 0x9113

+#define GL_SYNC_STATUS_APPLE                                    0x9114

+#define GL_SYNC_FLAGS_APPLE                                     0x9115

+#define GL_SYNC_FENCE_APPLE                                     0x9116

+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117

+#define GL_UNSIGNALED_APPLE                                     0x9118

+#define GL_SIGNALED_APPLE                                       0x9119

+#define GL_ALREADY_SIGNALED_APPLE                               0x911A

+#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B

+#define GL_CONDITION_SATISFIED_APPLE                            0x911C

+#define GL_WAIT_FAILED_APPLE                                    0x911D

+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001

+#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull

+#endif

+

+/* GL_APPLE_texture_2D_limited_npot */

+/* No new tokens introduced by this extension. */

+

+/* GL_APPLE_texture_format_BGRA8888 */

+#ifndef GL_APPLE_texture_format_BGRA8888

+#define GL_BGRA_EXT                                             0x80E1

+#endif

+

+/* GL_APPLE_texture_max_level */

+#ifndef GL_APPLE_texture_max_level

+#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D

+#endif

+

+/*------------------------------------------------------------------------*

+ * ARM extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_ARM_rgba8 */

+/* No new tokens introduced by this extension. */

+

+/*------------------------------------------------------------------------*

+ * EXT extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_EXT_blend_minmax */

+#ifndef GL_EXT_blend_minmax

+#define GL_MIN_EXT                                              0x8007

+#define GL_MAX_EXT                                              0x8008

+#endif

+

+/* GL_EXT_discard_framebuffer */

+#ifndef GL_EXT_discard_framebuffer

+#define GL_COLOR_EXT                                            0x1800

+#define GL_DEPTH_EXT                                            0x1801

+#define GL_STENCIL_EXT                                          0x1802

+#endif

+

+/* GL_EXT_map_buffer_range */

+#ifndef GL_EXT_map_buffer_range

+#define GL_MAP_READ_BIT_EXT                                     0x0001

+#define GL_MAP_WRITE_BIT_EXT                                    0x0002

+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004

+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008

+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010

+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020

+#endif

+

+/* GL_EXT_multisampled_render_to_texture */

+#ifndef GL_EXT_multisampled_render_to_texture

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C

+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */

+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56

+#define GL_MAX_SAMPLES_EXT                                      0x8D57

+#endif

+

+/* GL_EXT_multi_draw_arrays */

+/* No new tokens introduced by this extension. */

+

+/* GL_EXT_read_format_bgra */

+#ifndef GL_EXT_read_format_bgra

+#define GL_BGRA_EXT                                             0x80E1

+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365

+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366

+#endif

+

+/* GL_EXT_robustness */

+#ifndef GL_EXT_robustness

+/* reuse GL_NO_ERROR */

+#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253

+#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254

+#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255

+#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3

+#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256

+#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252

+#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261

+#endif

+

+/* GL_EXT_sRGB */

+#ifndef GL_EXT_sRGB

+#define GL_SRGB_EXT                                             0x8C40

+#define GL_SRGB_ALPHA_EXT                                       0x8C42

+#define GL_SRGB8_ALPHA8_EXT                                     0x8C43

+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210

+#endif

+

+/* GL_EXT_texture_compression_dxt1 */

+#ifndef GL_EXT_texture_compression_dxt1

+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0

+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1

+#endif

+

+/* GL_EXT_texture_filter_anisotropic */

+#ifndef GL_EXT_texture_filter_anisotropic

+#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE

+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF

+#endif

+

+/* GL_EXT_texture_format_BGRA8888 */

+#ifndef GL_EXT_texture_format_BGRA8888

+#define GL_BGRA_EXT                                             0x80E1

+#endif

+

+/* GL_EXT_texture_lod_bias */

+#ifndef GL_EXT_texture_lod_bias

+#define GL_MAX_TEXTURE_LOD_BIAS_EXT                             0x84FD

+#define GL_TEXTURE_FILTER_CONTROL_EXT                           0x8500

+#define GL_TEXTURE_LOD_BIAS_EXT                                 0x8501

+#endif

+

+/* GL_EXT_texture_storage */

+#ifndef GL_EXT_texture_storage

+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F

+#define GL_ALPHA8_EXT                                           0x803C

+#define GL_LUMINANCE8_EXT                                       0x8040

+#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045

+#define GL_RGBA32F_EXT                                          0x8814

+#define GL_RGB32F_EXT                                           0x8815

+#define GL_ALPHA32F_EXT                                         0x8816

+#define GL_LUMINANCE32F_EXT                                     0x8818

+#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819

+/* reuse GL_RGBA16F_EXT */

+#define GL_RGB16F_EXT                                           0x881B

+#define GL_ALPHA16F_EXT                                         0x881C

+#define GL_LUMINANCE16F_EXT                                     0x881E

+#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F

+#define GL_RGB10_A2_EXT                                         0x8059

+#define GL_RGB10_EXT                                            0x8052

+#define GL_BGRA8_EXT                                            0x93A1

+#endif

+

+/*------------------------------------------------------------------------*

+ * IMG extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_IMG_read_format */

+#ifndef GL_IMG_read_format

+#define GL_BGRA_IMG                                             0x80E1

+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365

+#endif

+

+/* GL_IMG_texture_compression_pvrtc */

+#ifndef GL_IMG_texture_compression_pvrtc

+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00

+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01

+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02

+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03

+#endif

+

+/* GL_IMG_texture_env_enhanced_fixed_function */

+#ifndef GL_IMG_texture_env_enhanced_fixed_function

+#define GL_MODULATE_COLOR_IMG                                   0x8C04

+#define GL_RECIP_ADD_SIGNED_ALPHA_IMG                           0x8C05

+#define GL_TEXTURE_ALPHA_MODULATE_IMG                           0x8C06

+#define GL_FACTOR_ALPHA_MODULATE_IMG                            0x8C07

+#define GL_FRAGMENT_ALPHA_MODULATE_IMG                          0x8C08

+#define GL_ADD_BLEND_IMG                                        0x8C09

+#define GL_DOT3_RGBA_IMG                                        0x86AF

+#endif

+

+/* GL_IMG_user_clip_plane */

+#ifndef GL_IMG_user_clip_plane

+#define GL_CLIP_PLANE0_IMG                                      0x3000

+#define GL_CLIP_PLANE1_IMG                                      0x3001

+#define GL_CLIP_PLANE2_IMG                                      0x3002

+#define GL_CLIP_PLANE3_IMG                                      0x3003

+#define GL_CLIP_PLANE4_IMG                                      0x3004

+#define GL_CLIP_PLANE5_IMG                                      0x3005

+#define GL_MAX_CLIP_PLANES_IMG                                  0x0D32

+#endif

+

+/* GL_IMG_multisampled_render_to_texture */

+#ifndef GL_IMG_multisampled_render_to_texture

+#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134

+#define GL_MAX_SAMPLES_IMG                                      0x9135

+#define GL_TEXTURE_SAMPLES_IMG                                  0x9136

+#endif

+

+/*------------------------------------------------------------------------*

+ * NV extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_NV_fence */

+#ifndef GL_NV_fence

+#define GL_ALL_COMPLETED_NV                                     0x84F2

+#define GL_FENCE_STATUS_NV                                      0x84F3

+#define GL_FENCE_CONDITION_NV                                   0x84F4

+#endif

+

+/*------------------------------------------------------------------------*

+ * QCOM extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_QCOM_driver_control */

+/* No new tokens introduced by this extension. */

+

+/* GL_QCOM_extended_get */

+#ifndef GL_QCOM_extended_get

+#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2

+#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3

+#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4

+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5

+#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6

+#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7

+#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8

+#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9

+#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA

+#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB

+#define GL_STATE_RESTORE                                        0x8BDC

+#endif

+

+/* GL_QCOM_extended_get2 */

+/* No new tokens introduced by this extension. */

+

+/* GL_QCOM_perfmon_global_mode */

+#ifndef GL_QCOM_perfmon_global_mode

+#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0

+#endif

+

+/* GL_QCOM_writeonly_rendering */

+#ifndef GL_QCOM_writeonly_rendering

+#define GL_WRITEONLY_RENDERING_QCOM                             0x8823

+#endif

+

+/* GL_QCOM_tiled_rendering */

+#ifndef GL_QCOM_tiled_rendering

+#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001

+#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002

+#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004

+#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008

+#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010

+#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020

+#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040

+#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080

+#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100

+#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200

+#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400

+#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800

+#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000

+#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000

+#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000

+#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000

+#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000

+#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000

+#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000

+#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000

+#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000

+#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000

+#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000

+#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000

+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000

+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000

+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000

+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000

+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000

+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000

+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000

+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000

+#endif

+

+/*------------------------------------------------------------------------*

+ * End of extension tokens, start of corresponding extension functions

+ *------------------------------------------------------------------------*/

+

+/*------------------------------------------------------------------------*

+ * OES extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_OES_blend_equation_separate */

+#ifndef GL_OES_blend_equation_separate

+#define GL_OES_blend_equation_separate 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);

+#endif

+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);

+#endif

+

+/* GL_OES_blend_func_separate */

+#ifndef GL_OES_blend_func_separate

+#define GL_OES_blend_func_separate 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

+#endif

+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

+#endif

+

+/* GL_OES_blend_subtract */

+#ifndef GL_OES_blend_subtract

+#define GL_OES_blend_subtract 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);

+#endif

+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);

+#endif

+

+/* GL_OES_byte_coordinates */

+#ifndef GL_OES_byte_coordinates

+#define GL_OES_byte_coordinates 1

+#endif

+

+/* GL_OES_compressed_ETC1_RGB8_texture */

+#ifndef GL_OES_compressed_ETC1_RGB8_texture

+#define GL_OES_compressed_ETC1_RGB8_texture 1

+#endif

+

+/* GL_OES_depth24 */

+#ifndef GL_OES_depth24

+#define GL_OES_depth24 1

+#endif

+

+/* GL_OES_depth32 */

+#ifndef GL_OES_depth32

+#define GL_OES_depth32 1

+#endif

+

+/* GL_OES_draw_texture */

+#ifndef GL_OES_draw_texture

+#define GL_OES_draw_texture 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);

+GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);

+GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);

+GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);

+GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);

+GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);

+GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);

+GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);

+#endif

+typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);

+typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);

+typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);

+typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);

+typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);

+typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);

+typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);

+typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);

+#endif

+

+/* GL_OES_EGL_image */

+#ifndef GL_OES_EGL_image

+#define GL_OES_EGL_image 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);

+GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);

+#endif

+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);

+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);

+#endif

+

+/* GL_OES_EGL_image_external */

+#ifndef GL_OES_EGL_image_external

+#define GL_OES_EGL_image_external 1

+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */

+#endif

+

+/* GL_OES_element_index_uint */

+#ifndef GL_OES_element_index_uint

+#define GL_OES_element_index_uint 1

+#endif

+

+/* GL_OES_extended_matrix_palette */

+#ifndef GL_OES_extended_matrix_palette

+#define GL_OES_extended_matrix_palette 1

+#endif

+

+/* GL_OES_fbo_render_mipmap */

+#ifndef GL_OES_fbo_render_mipmap

+#define GL_OES_fbo_render_mipmap 1

+#endif

+

+/* GL_OES_fixed_point */

+#ifndef GL_OES_fixed_point

+#define GL_OES_fixed_point 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);

+GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);

+GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);

+GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);

+GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);

+GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);

+GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);

+GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]);

+GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);

+GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);

+GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);

+GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);

+GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);

+GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);

+GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);

+GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);

+GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);

+GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);

+GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);

+GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);

+GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);

+#endif

+typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);

+typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);

+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);

+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);

+typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);

+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);

+typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);

+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]);

+typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);

+typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);

+typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);

+typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);

+typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);

+typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);

+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);

+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);

+typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);

+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);

+typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);

+typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);

+#endif

+

+/* GL_OES_framebuffer_object */

+#ifndef GL_OES_framebuffer_object

+#define GL_OES_framebuffer_object 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);

+GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);

+GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);

+GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);

+GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);

+GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);

+GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);

+GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);

+GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);

+GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);

+GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);

+GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

+GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);

+GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);

+#endif

+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);

+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);

+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);

+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);

+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);

+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);

+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);

+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);

+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);

+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);

+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);

+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);

+#endif

+

+/* GL_OES_mapbuffer */

+#ifndef GL_OES_mapbuffer

+#define GL_OES_mapbuffer 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);

+GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);

+GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid ** params);

+#endif

+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);

+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);

+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid ** params);

+#endif

+

+/* GL_OES_matrix_get */

+#ifndef GL_OES_matrix_get

+#define GL_OES_matrix_get 1

+#endif

+

+/* GL_OES_matrix_palette */

+#ifndef GL_OES_matrix_palette

+#define GL_OES_matrix_palette 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);

+GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);

+GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

+GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

+#endif

+typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);

+typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);

+typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

+typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

+#endif

+

+/* GL_OES_packed_depth_stencil */

+#ifndef GL_OES_packed_depth_stencil

+#define GL_OES_packed_depth_stencil 1

+#endif

+

+/* GL_OES_required_internalformat */

+#ifndef GL_OES_required_internalformat

+#define GL_OES_required_internalformat 1

+#endif

+

+/* GL_OES_query_matrix */

+#ifndef GL_OES_query_matrix

+#define GL_OES_query_matrix 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]);

+#endif

+typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]);

+#endif

+

+/* GL_OES_rgb8_rgba8 */

+#ifndef GL_OES_rgb8_rgba8

+#define GL_OES_rgb8_rgba8 1

+#endif

+

+/* GL_OES_single_precision */

+#ifndef GL_OES_single_precision

+#define GL_OES_single_precision 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);

+GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);

+GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);

+GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);

+GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);

+GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);

+#endif

+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);

+typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);

+typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);

+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);

+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]);

+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);

+#endif

+

+/* GL_OES_stencil1 */

+#ifndef GL_OES_stencil1

+#define GL_OES_stencil1 1

+#endif

+

+/* GL_OES_stencil4 */

+#ifndef GL_OES_stencil4

+#define GL_OES_stencil4 1

+#endif

+

+/* GL_OES_stencil8 */

+#ifndef GL_OES_stencil8

+#define GL_OES_stencil8 1

+#endif

+

+/* GL_OES_stencil_wrap */

+#ifndef GL_OES_stencil_wrap

+#define GL_OES_stencil_wrap 1

+#endif

+

+/* GL_OES_texture_cube_map */

+#ifndef GL_OES_texture_cube_map

+#define GL_OES_texture_cube_map 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);

+GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);

+GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);

+GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);

+GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);

+GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);

+GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);

+GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);

+GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);

+#endif

+typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);

+typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);

+typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);

+typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);

+typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);

+typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);

+typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);

+typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);

+typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);

+#endif

+

+/* GL_OES_texture_env_crossbar */

+#ifndef GL_OES_texture_env_crossbar

+#define GL_OES_texture_env_crossbar 1

+#endif

+

+/* GL_OES_texture_mirrored_repeat */

+#ifndef GL_OES_texture_mirrored_repeat

+#define GL_OES_texture_mirrored_repeat 1

+#endif

+

+/* GL_OES_vertex_array_object */

+#ifndef GL_OES_vertex_array_object

+#define GL_OES_vertex_array_object 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);

+GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);

+GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);

+GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);

+#endif

+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);

+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);

+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);

+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);

+#endif

+

+/*------------------------------------------------------------------------*

+ * AMD extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_AMD_compressed_3DC_texture */

+#ifndef GL_AMD_compressed_3DC_texture

+#define GL_AMD_compressed_3DC_texture 1

+#endif

+

+/* GL_AMD_compressed_ATC_texture */

+#ifndef GL_AMD_compressed_ATC_texture

+#define GL_AMD_compressed_ATC_texture 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * APPLE extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_APPLE_copy_texture_levels */

+#ifndef GL_APPLE_copy_texture_levels

+#define GL_APPLE_copy_texture_levels 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);

+#endif

+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);

+#endif

+

+/* GL_APPLE_framebuffer_multisample */

+#ifndef GL_APPLE_framebuffer_multisample

+#define GL_APPLE_framebuffer_multisample 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);

+#endif /* GL_GLEXT_PROTOTYPES */

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);

+#endif

+

+/* GL_APPLE_sync */

+#ifndef GL_APPLE_sync

+#define GL_APPLE_sync 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);

+GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);

+GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);

+GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);

+GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);

+GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);

+GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);

+#endif

+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);

+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);

+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);

+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);

+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);

+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);

+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);

+#endif

+

+/* GL_APPLE_texture_2D_limited_npot */

+#ifndef GL_APPLE_texture_2D_limited_npot

+#define GL_APPLE_texture_2D_limited_npot 1

+#endif

+

+/* GL_APPLE_texture_format_BGRA8888 */

+#ifndef GL_APPLE_texture_format_BGRA8888

+#define GL_APPLE_texture_format_BGRA8888 1

+#endif

+

+/* GL_APPLE_texture_max_level */

+#ifndef GL_APPLE_texture_max_level

+#define GL_APPLE_texture_max_level 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * ARM extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_ARM_rgba8 */

+#ifndef GL_ARM_rgba8

+#define GL_ARM_rgba8 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * EXT extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_EXT_blend_minmax */

+#ifndef GL_EXT_blend_minmax

+#define GL_EXT_blend_minmax 1

+#endif

+

+/* GL_EXT_discard_framebuffer */

+#ifndef GL_EXT_discard_framebuffer

+#define GL_EXT_discard_framebuffer 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);

+#endif

+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);

+#endif

+

+/* GL_EXT_map_buffer_range */

+#ifndef GL_EXT_map_buffer_range

+#define GL_EXT_map_buffer_range 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);

+GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);

+#endif

+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);

+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);

+#endif

+

+/* GL_EXT_multisampled_render_to_texture */

+#ifndef GL_EXT_multisampled_render_to_texture

+#define GL_EXT_multisampled_render_to_texture 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+

+/* GL_EXT_multi_draw_arrays */

+#ifndef GL_EXT_multi_draw_arrays

+#define GL_EXT_multi_draw_arrays 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);

+GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);

+#endif /* GL_GLEXT_PROTOTYPES */

+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);

+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);

+#endif

+

+/* GL_EXT_read_format_bgra */

+#ifndef GL_EXT_read_format_bgra

+#define GL_EXT_read_format_bgra 1

+#endif

+

+/* GL_EXT_robustness */

+#ifndef GL_EXT_robustness

+#define GL_EXT_robustness 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);

+GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);

+GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);

+GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);

+#endif

+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);

+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);

+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);

+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);

+#endif

+

+/* GL_EXT_sRGB */

+#ifndef GL_EXT_sRGB

+#define GL_EXT_sRGB 1

+#endif

+

+/* GL_EXT_texture_compression_dxt1 */

+#ifndef GL_EXT_texture_compression_dxt1

+#define GL_EXT_texture_compression_dxt1 1

+#endif

+

+/* GL_EXT_texture_filter_anisotropic */

+#ifndef GL_EXT_texture_filter_anisotropic

+#define GL_EXT_texture_filter_anisotropic 1

+#endif

+

+/* GL_EXT_texture_format_BGRA8888 */

+#ifndef GL_EXT_texture_format_BGRA8888

+#define GL_EXT_texture_format_BGRA8888 1

+#endif

+

+/* GL_EXT_texture_lod_bias */

+#ifndef GL_EXT_texture_lod_bias

+#define GL_EXT_texture_lod_bias 1

+#endif

+

+/* GL_EXT_texture_storage */

+#ifndef GL_EXT_texture_storage

+#define GL_EXT_texture_storage 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+#endif

+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+#endif

+

+/*------------------------------------------------------------------------*

+ * IMG extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_IMG_read_format */

+#ifndef GL_IMG_read_format

+#define GL_IMG_read_format 1

+#endif

+

+/* GL_IMG_texture_compression_pvrtc */

+#ifndef GL_IMG_texture_compression_pvrtc

+#define GL_IMG_texture_compression_pvrtc 1

+#endif

+

+/* GL_IMG_texture_env_enhanced_fixed_function */

+#ifndef GL_IMG_texture_env_enhanced_fixed_function

+#define GL_IMG_texture_env_enhanced_fixed_function 1

+#endif

+

+/* GL_IMG_user_clip_plane */

+#ifndef GL_IMG_user_clip_plane

+#define GL_IMG_user_clip_plane 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);

+GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);

+#endif

+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);

+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);

+#endif

+

+/* GL_IMG_multisampled_render_to_texture */

+#ifndef GL_IMG_multisampled_render_to_texture

+#define GL_IMG_multisampled_render_to_texture 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+

+/*------------------------------------------------------------------------*

+ * NV extension functions

+ *------------------------------------------------------------------------*/

+

+/* NV_fence */

+#ifndef GL_NV_fence

+#define GL_NV_fence 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);

+GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);

+GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);

+GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);

+GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);

+GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);

+GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);

+#endif

+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);

+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);

+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);

+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);

+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);

+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);

+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);

+#endif

+

+/*------------------------------------------------------------------------*

+ * QCOM extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_QCOM_driver_control */

+#ifndef GL_QCOM_driver_control

+#define GL_QCOM_driver_control 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);

+GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);

+GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);

+GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);

+#endif

+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);

+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);

+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);

+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);

+#endif

+

+/* GL_QCOM_extended_get */

+#ifndef GL_QCOM_extended_get

+#define GL_QCOM_extended_get 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);

+GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);

+GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);

+GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);

+GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);

+GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);

+GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);

+GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);

+#endif

+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);

+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);

+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);

+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);

+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);

+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);

+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);

+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);

+#endif

+

+/* GL_QCOM_extended_get2 */

+#ifndef GL_QCOM_extended_get2

+#define GL_QCOM_extended_get2 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);

+GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);

+GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);

+GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);

+#endif

+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);

+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);

+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);

+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);

+#endif

+

+/* GL_QCOM_perfmon_global_mode */

+#ifndef GL_QCOM_perfmon_global_mode

+#define GL_QCOM_perfmon_global_mode 1

+#endif

+

+/* GL_QCOM_writeonly_rendering */

+#ifndef GL_QCOM_writeonly_rendering

+#define GL_QCOM_writeonly_rendering 1

+#endif

+

+/* GL_QCOM_tiled_rendering */

+#ifndef GL_QCOM_tiled_rendering

+#define GL_QCOM_tiled_rendering 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);

+GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);

+#endif

+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);

+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);

+#endif

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* __glext_h_ */

+

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES/glplatform.h b/tests/third_party/PowerVR/Builds/Include/GLES/glplatform.h
new file mode 100644
index 0000000..71d6a0d
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES/glplatform.h
@@ -0,0 +1,30 @@
+#ifndef __glplatform_h_

+#define __glplatform_h_

+

+/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+/* Platform-specific types and definitions for OpenGL ES 1.X  gl.h

+ *

+ * Adopters may modify khrplatform.h and this file to suit their platform.

+ * You are encouraged to submit all modifications to the Khronos group so that

+ * they can be included in future versions of this file.  Please submit changes

+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)

+ * by filing a bug against product "OpenGL-ES" component "Registry".

+ */

+

+#include <KHR/khrplatform.h>

+

+#ifndef GL_API

+#define GL_API      KHRONOS_APICALL

+#endif

+

+#ifndef GL_APIENTRY

+#define GL_APIENTRY KHRONOS_APIENTRY

+#endif

+

+#endif /* __glplatform_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES2/gl2.h b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2.h
new file mode 100644
index 0000000..0d2024d
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2.h
@@ -0,0 +1,621 @@
+#ifndef __gl2_h_

+#define __gl2_h_

+

+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */

+

+#include <GLES2/gl2platform.h>

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+/*-------------------------------------------------------------------------

+ * Data type definitions

+ *-----------------------------------------------------------------------*/

+

+typedef void             GLvoid;

+typedef char             GLchar;

+typedef unsigned int     GLenum;

+typedef unsigned char    GLboolean;

+typedef unsigned int     GLbitfield;

+typedef khronos_int8_t   GLbyte;

+typedef short            GLshort;

+typedef int              GLint;

+typedef int              GLsizei;

+typedef khronos_uint8_t  GLubyte;

+typedef unsigned short   GLushort;

+typedef unsigned int     GLuint;

+typedef khronos_float_t  GLfloat;

+typedef khronos_float_t  GLclampf;

+typedef khronos_int32_t  GLfixed;

+

+/* GL types for handling large vertex buffer objects */

+typedef khronos_intptr_t GLintptr;

+typedef khronos_ssize_t  GLsizeiptr;

+

+/* OpenGL ES core versions */

+#define GL_ES_VERSION_2_0                 1

+

+/* ClearBufferMask */

+#define GL_DEPTH_BUFFER_BIT               0x00000100

+#define GL_STENCIL_BUFFER_BIT             0x00000400

+#define GL_COLOR_BUFFER_BIT               0x00004000

+

+/* Boolean */

+#define GL_FALSE                          0

+#define GL_TRUE                           1

+

+/* BeginMode */

+#define GL_POINTS                         0x0000

+#define GL_LINES                          0x0001

+#define GL_LINE_LOOP                      0x0002

+#define GL_LINE_STRIP                     0x0003

+#define GL_TRIANGLES                      0x0004

+#define GL_TRIANGLE_STRIP                 0x0005

+#define GL_TRIANGLE_FAN                   0x0006

+

+/* AlphaFunction (not supported in ES20) */

+/*      GL_NEVER */

+/*      GL_LESS */

+/*      GL_EQUAL */

+/*      GL_LEQUAL */

+/*      GL_GREATER */

+/*      GL_NOTEQUAL */

+/*      GL_GEQUAL */

+/*      GL_ALWAYS */

+

+/* BlendingFactorDest */

+#define GL_ZERO                           0

+#define GL_ONE                            1

+#define GL_SRC_COLOR                      0x0300

+#define GL_ONE_MINUS_SRC_COLOR            0x0301

+#define GL_SRC_ALPHA                      0x0302

+#define GL_ONE_MINUS_SRC_ALPHA            0x0303

+#define GL_DST_ALPHA                      0x0304

+#define GL_ONE_MINUS_DST_ALPHA            0x0305

+

+/* BlendingFactorSrc */

+/*      GL_ZERO */

+/*      GL_ONE */

+#define GL_DST_COLOR                      0x0306

+#define GL_ONE_MINUS_DST_COLOR            0x0307

+#define GL_SRC_ALPHA_SATURATE             0x0308

+/*      GL_SRC_ALPHA */

+/*      GL_ONE_MINUS_SRC_ALPHA */

+/*      GL_DST_ALPHA */

+/*      GL_ONE_MINUS_DST_ALPHA */

+

+/* BlendEquationSeparate */

+#define GL_FUNC_ADD                       0x8006

+#define GL_BLEND_EQUATION                 0x8009

+#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */

+#define GL_BLEND_EQUATION_ALPHA           0x883D

+

+/* BlendSubtract */

+#define GL_FUNC_SUBTRACT                  0x800A

+#define GL_FUNC_REVERSE_SUBTRACT          0x800B

+

+/* Separate Blend Functions */

+#define GL_BLEND_DST_RGB                  0x80C8

+#define GL_BLEND_SRC_RGB                  0x80C9

+#define GL_BLEND_DST_ALPHA                0x80CA

+#define GL_BLEND_SRC_ALPHA                0x80CB

+#define GL_CONSTANT_COLOR                 0x8001

+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002

+#define GL_CONSTANT_ALPHA                 0x8003

+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004

+#define GL_BLEND_COLOR                    0x8005

+

+/* Buffer Objects */

+#define GL_ARRAY_BUFFER                   0x8892

+#define GL_ELEMENT_ARRAY_BUFFER           0x8893

+#define GL_ARRAY_BUFFER_BINDING           0x8894

+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

+

+#define GL_STREAM_DRAW                    0x88E0

+#define GL_STATIC_DRAW                    0x88E4

+#define GL_DYNAMIC_DRAW                   0x88E8

+

+#define GL_BUFFER_SIZE                    0x8764

+#define GL_BUFFER_USAGE                   0x8765

+

+#define GL_CURRENT_VERTEX_ATTRIB          0x8626

+

+/* CullFaceMode */

+#define GL_FRONT                          0x0404

+#define GL_BACK                           0x0405

+#define GL_FRONT_AND_BACK                 0x0408

+

+/* DepthFunction */

+/*      GL_NEVER */

+/*      GL_LESS */

+/*      GL_EQUAL */

+/*      GL_LEQUAL */

+/*      GL_GREATER */

+/*      GL_NOTEQUAL */

+/*      GL_GEQUAL */

+/*      GL_ALWAYS */

+

+/* EnableCap */

+#define GL_TEXTURE_2D                     0x0DE1

+#define GL_CULL_FACE                      0x0B44

+#define GL_BLEND                          0x0BE2

+#define GL_DITHER                         0x0BD0

+#define GL_STENCIL_TEST                   0x0B90

+#define GL_DEPTH_TEST                     0x0B71

+#define GL_SCISSOR_TEST                   0x0C11

+#define GL_POLYGON_OFFSET_FILL            0x8037

+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E

+#define GL_SAMPLE_COVERAGE                0x80A0

+

+/* ErrorCode */

+#define GL_NO_ERROR                       0

+#define GL_INVALID_ENUM                   0x0500

+#define GL_INVALID_VALUE                  0x0501

+#define GL_INVALID_OPERATION              0x0502

+#define GL_OUT_OF_MEMORY                  0x0505

+

+/* FrontFaceDirection */

+#define GL_CW                             0x0900

+#define GL_CCW                            0x0901

+

+/* GetPName */

+#define GL_LINE_WIDTH                     0x0B21

+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D

+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E

+#define GL_CULL_FACE_MODE                 0x0B45

+#define GL_FRONT_FACE                     0x0B46

+#define GL_DEPTH_RANGE                    0x0B70

+#define GL_DEPTH_WRITEMASK                0x0B72

+#define GL_DEPTH_CLEAR_VALUE              0x0B73

+#define GL_DEPTH_FUNC                     0x0B74

+#define GL_STENCIL_CLEAR_VALUE            0x0B91

+#define GL_STENCIL_FUNC                   0x0B92

+#define GL_STENCIL_FAIL                   0x0B94

+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95

+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96

+#define GL_STENCIL_REF                    0x0B97

+#define GL_STENCIL_VALUE_MASK             0x0B93

+#define GL_STENCIL_WRITEMASK              0x0B98

+#define GL_STENCIL_BACK_FUNC              0x8800

+#define GL_STENCIL_BACK_FAIL              0x8801

+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

+#define GL_STENCIL_BACK_REF               0x8CA3

+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4

+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5

+#define GL_VIEWPORT                       0x0BA2

+#define GL_SCISSOR_BOX                    0x0C10

+/*      GL_SCISSOR_TEST */

+#define GL_COLOR_CLEAR_VALUE              0x0C22

+#define GL_COLOR_WRITEMASK                0x0C23

+#define GL_UNPACK_ALIGNMENT               0x0CF5

+#define GL_PACK_ALIGNMENT                 0x0D05

+#define GL_MAX_TEXTURE_SIZE               0x0D33

+#define GL_MAX_VIEWPORT_DIMS              0x0D3A

+#define GL_SUBPIXEL_BITS                  0x0D50

+#define GL_RED_BITS                       0x0D52

+#define GL_GREEN_BITS                     0x0D53

+#define GL_BLUE_BITS                      0x0D54

+#define GL_ALPHA_BITS                     0x0D55

+#define GL_DEPTH_BITS                     0x0D56

+#define GL_STENCIL_BITS                   0x0D57

+#define GL_POLYGON_OFFSET_UNITS           0x2A00

+/*      GL_POLYGON_OFFSET_FILL */

+#define GL_POLYGON_OFFSET_FACTOR          0x8038

+#define GL_TEXTURE_BINDING_2D             0x8069

+#define GL_SAMPLE_BUFFERS                 0x80A8

+#define GL_SAMPLES                        0x80A9

+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA

+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB

+

+/* GetTextureParameter */

+/*      GL_TEXTURE_MAG_FILTER */

+/*      GL_TEXTURE_MIN_FILTER */

+/*      GL_TEXTURE_WRAP_S */

+/*      GL_TEXTURE_WRAP_T */

+

+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2

+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3

+

+/* HintMode */

+#define GL_DONT_CARE                      0x1100

+#define GL_FASTEST                        0x1101

+#define GL_NICEST                         0x1102

+

+/* HintTarget */

+#define GL_GENERATE_MIPMAP_HINT            0x8192

+

+/* DataType */

+#define GL_BYTE                           0x1400

+#define GL_UNSIGNED_BYTE                  0x1401

+#define GL_SHORT                          0x1402

+#define GL_UNSIGNED_SHORT                 0x1403

+#define GL_INT                            0x1404

+#define GL_UNSIGNED_INT                   0x1405

+#define GL_FLOAT                          0x1406

+#define GL_FIXED                          0x140C

+

+/* PixelFormat */

+#define GL_DEPTH_COMPONENT                0x1902

+#define GL_ALPHA                          0x1906

+#define GL_RGB                            0x1907

+#define GL_RGBA                           0x1908

+#define GL_LUMINANCE                      0x1909

+#define GL_LUMINANCE_ALPHA                0x190A

+

+/* PixelType */

+/*      GL_UNSIGNED_BYTE */

+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033

+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034

+#define GL_UNSIGNED_SHORT_5_6_5           0x8363

+

+/* Shaders */

+#define GL_FRAGMENT_SHADER                  0x8B30

+#define GL_VERTEX_SHADER                    0x8B31

+#define GL_MAX_VERTEX_ATTRIBS               0x8869

+#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB

+#define GL_MAX_VARYING_VECTORS              0x8DFC

+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D

+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

+#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872

+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD

+#define GL_SHADER_TYPE                      0x8B4F

+#define GL_DELETE_STATUS                    0x8B80

+#define GL_LINK_STATUS                      0x8B82

+#define GL_VALIDATE_STATUS                  0x8B83

+#define GL_ATTACHED_SHADERS                 0x8B85

+#define GL_ACTIVE_UNIFORMS                  0x8B86

+#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87

+#define GL_ACTIVE_ATTRIBUTES                0x8B89

+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A

+#define GL_SHADING_LANGUAGE_VERSION         0x8B8C

+#define GL_CURRENT_PROGRAM                  0x8B8D

+

+/* StencilFunction */

+#define GL_NEVER                          0x0200

+#define GL_LESS                           0x0201

+#define GL_EQUAL                          0x0202

+#define GL_LEQUAL                         0x0203

+#define GL_GREATER                        0x0204

+#define GL_NOTEQUAL                       0x0205

+#define GL_GEQUAL                         0x0206

+#define GL_ALWAYS                         0x0207

+

+/* StencilOp */

+/*      GL_ZERO */

+#define GL_KEEP                           0x1E00

+#define GL_REPLACE                        0x1E01

+#define GL_INCR                           0x1E02

+#define GL_DECR                           0x1E03

+#define GL_INVERT                         0x150A

+#define GL_INCR_WRAP                      0x8507

+#define GL_DECR_WRAP                      0x8508

+

+/* StringName */

+#define GL_VENDOR                         0x1F00

+#define GL_RENDERER                       0x1F01

+#define GL_VERSION                        0x1F02

+#define GL_EXTENSIONS                     0x1F03

+

+/* TextureMagFilter */

+#define GL_NEAREST                        0x2600

+#define GL_LINEAR                         0x2601

+

+/* TextureMinFilter */

+/*      GL_NEAREST */

+/*      GL_LINEAR */

+#define GL_NEAREST_MIPMAP_NEAREST         0x2700

+#define GL_LINEAR_MIPMAP_NEAREST          0x2701

+#define GL_NEAREST_MIPMAP_LINEAR          0x2702

+#define GL_LINEAR_MIPMAP_LINEAR           0x2703

+

+/* TextureParameterName */

+#define GL_TEXTURE_MAG_FILTER             0x2800

+#define GL_TEXTURE_MIN_FILTER             0x2801

+#define GL_TEXTURE_WRAP_S                 0x2802

+#define GL_TEXTURE_WRAP_T                 0x2803

+

+/* TextureTarget */

+/*      GL_TEXTURE_2D */

+#define GL_TEXTURE                        0x1702

+

+#define GL_TEXTURE_CUBE_MAP               0x8513

+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A

+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C

+

+/* TextureUnit */

+#define GL_TEXTURE0                       0x84C0

+#define GL_TEXTURE1                       0x84C1

+#define GL_TEXTURE2                       0x84C2

+#define GL_TEXTURE3                       0x84C3

+#define GL_TEXTURE4                       0x84C4

+#define GL_TEXTURE5                       0x84C5

+#define GL_TEXTURE6                       0x84C6

+#define GL_TEXTURE7                       0x84C7

+#define GL_TEXTURE8                       0x84C8

+#define GL_TEXTURE9                       0x84C9

+#define GL_TEXTURE10                      0x84CA

+#define GL_TEXTURE11                      0x84CB

+#define GL_TEXTURE12                      0x84CC

+#define GL_TEXTURE13                      0x84CD

+#define GL_TEXTURE14                      0x84CE

+#define GL_TEXTURE15                      0x84CF

+#define GL_TEXTURE16                      0x84D0

+#define GL_TEXTURE17                      0x84D1

+#define GL_TEXTURE18                      0x84D2

+#define GL_TEXTURE19                      0x84D3

+#define GL_TEXTURE20                      0x84D4

+#define GL_TEXTURE21                      0x84D5

+#define GL_TEXTURE22                      0x84D6

+#define GL_TEXTURE23                      0x84D7

+#define GL_TEXTURE24                      0x84D8

+#define GL_TEXTURE25                      0x84D9

+#define GL_TEXTURE26                      0x84DA

+#define GL_TEXTURE27                      0x84DB

+#define GL_TEXTURE28                      0x84DC

+#define GL_TEXTURE29                      0x84DD

+#define GL_TEXTURE30                      0x84DE

+#define GL_TEXTURE31                      0x84DF

+#define GL_ACTIVE_TEXTURE                 0x84E0

+

+/* TextureWrapMode */

+#define GL_REPEAT                         0x2901

+#define GL_CLAMP_TO_EDGE                  0x812F

+#define GL_MIRRORED_REPEAT                0x8370

+

+/* Uniform Types */

+#define GL_FLOAT_VEC2                     0x8B50

+#define GL_FLOAT_VEC3                     0x8B51

+#define GL_FLOAT_VEC4                     0x8B52

+#define GL_INT_VEC2                       0x8B53

+#define GL_INT_VEC3                       0x8B54

+#define GL_INT_VEC4                       0x8B55

+#define GL_BOOL                           0x8B56

+#define GL_BOOL_VEC2                      0x8B57

+#define GL_BOOL_VEC3                      0x8B58

+#define GL_BOOL_VEC4                      0x8B59

+#define GL_FLOAT_MAT2                     0x8B5A

+#define GL_FLOAT_MAT3                     0x8B5B

+#define GL_FLOAT_MAT4                     0x8B5C

+#define GL_SAMPLER_2D                     0x8B5E

+#define GL_SAMPLER_CUBE                   0x8B60

+

+/* Vertex Arrays */

+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622

+#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623

+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624

+#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625

+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A

+#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645

+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F

+

+/* Read Format */

+#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A

+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B

+

+/* Shader Source */

+#define GL_COMPILE_STATUS                 0x8B81

+#define GL_INFO_LOG_LENGTH                0x8B84

+#define GL_SHADER_SOURCE_LENGTH           0x8B88

+#define GL_SHADER_COMPILER                0x8DFA

+

+/* Shader Binary */

+#define GL_SHADER_BINARY_FORMATS          0x8DF8

+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9

+

+/* Shader Precision-Specified Types */

+#define GL_LOW_FLOAT                      0x8DF0

+#define GL_MEDIUM_FLOAT                   0x8DF1

+#define GL_HIGH_FLOAT                     0x8DF2

+#define GL_LOW_INT                        0x8DF3

+#define GL_MEDIUM_INT                     0x8DF4

+#define GL_HIGH_INT                       0x8DF5

+

+/* Framebuffer Object. */

+#define GL_FRAMEBUFFER                    0x8D40

+#define GL_RENDERBUFFER                   0x8D41

+

+#define GL_RGBA4                          0x8056

+#define GL_RGB5_A1                        0x8057

+#define GL_RGB565                         0x8D62

+#define GL_DEPTH_COMPONENT16              0x81A5

+#define GL_STENCIL_INDEX                  0x1901

+#define GL_STENCIL_INDEX8                 0x8D48

+

+#define GL_RENDERBUFFER_WIDTH             0x8D42

+#define GL_RENDERBUFFER_HEIGHT            0x8D43

+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

+#define GL_RENDERBUFFER_RED_SIZE          0x8D50

+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51

+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52

+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53

+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54

+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55

+

+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0

+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3

+

+#define GL_COLOR_ATTACHMENT0              0x8CE0

+#define GL_DEPTH_ATTACHMENT               0x8D00

+#define GL_STENCIL_ATTACHMENT             0x8D20

+

+#define GL_NONE                           0

+

+#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5

+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6

+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7

+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9

+#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD

+

+#define GL_FRAMEBUFFER_BINDING            0x8CA6

+#define GL_RENDERBUFFER_BINDING           0x8CA7

+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8

+

+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506

+

+/*-------------------------------------------------------------------------

+ * GL core functions.

+ *-----------------------------------------------------------------------*/

+

+GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);

+GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);

+GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);

+GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);

+GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);

+GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);

+GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);

+GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

+GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );

+GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);

+GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);

+GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

+GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);

+GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);

+GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);

+GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);

+GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

+GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);

+GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);

+GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

+GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);

+GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

+GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);

+GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);

+GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);

+GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);

+GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);

+GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);

+GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);

+GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);

+GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);

+GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);

+GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);

+GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);

+GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);

+GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);

+GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);

+GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);

+GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);

+GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);

+GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);

+GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);

+GL_APICALL void         GL_APIENTRY glFinish (void);

+GL_APICALL void         GL_APIENTRY glFlush (void);

+GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);

+GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

+GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);

+GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);

+GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);

+GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);

+GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);

+GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);

+GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);

+GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);

+GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);

+GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);

+GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);

+GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);

+GL_APICALL GLenum       GL_APIENTRY glGetError (void);

+GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);

+GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);

+GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);

+GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);

+GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);

+GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);

+GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);

+GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);

+GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);

+GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);

+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);

+GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);

+GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);

+GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);

+GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);

+GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);

+GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);

+GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);

+GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);

+GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);

+GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);

+GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);

+GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);

+GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);

+GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);

+GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);

+GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);

+GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);

+GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);

+GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);

+GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);

+GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);

+GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);

+GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);

+GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);

+GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);

+GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);

+GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);

+GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);

+GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);

+GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);

+GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);

+GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);

+GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);

+GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);

+GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);

+GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);

+GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);

+GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);

+GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);

+GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);

+GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);

+GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);

+GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

+GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);

+GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);

+GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);

+GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);

+GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);

+GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);

+GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);

+GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);

+GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);

+GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

+GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);

+GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);

+GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* __gl2_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES2/gl2ext.h b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2ext.h
new file mode 100644
index 0000000..95d2336
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2ext.h
@@ -0,0 +1,1966 @@
+#ifndef __gl2ext_h_

+#define __gl2ext_h_

+

+/* $Revision: 20800 $ on $Date:: 2013-03-07 03:33:09 -0800 #$ */

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+#ifndef GL_APIENTRYP

+#   define GL_APIENTRYP GL_APIENTRY*

+#endif

+

+/*------------------------------------------------------------------------*

+ * OES extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_OES_compressed_ETC1_RGB8_texture */

+#ifndef GL_OES_compressed_ETC1_RGB8_texture

+#define GL_ETC1_RGB8_OES                                        0x8D64

+#endif

+

+/* GL_OES_compressed_paletted_texture */

+#ifndef GL_OES_compressed_paletted_texture

+#define GL_PALETTE4_RGB8_OES                                    0x8B90

+#define GL_PALETTE4_RGBA8_OES                                   0x8B91

+#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92

+#define GL_PALETTE4_RGBA4_OES                                   0x8B93

+#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94

+#define GL_PALETTE8_RGB8_OES                                    0x8B95

+#define GL_PALETTE8_RGBA8_OES                                   0x8B96

+#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97

+#define GL_PALETTE8_RGBA4_OES                                   0x8B98

+#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99

+#endif

+

+/* GL_OES_depth24 */

+#ifndef GL_OES_depth24

+#define GL_DEPTH_COMPONENT24_OES                                0x81A6

+#endif

+

+/* GL_OES_depth32 */

+#ifndef GL_OES_depth32

+#define GL_DEPTH_COMPONENT32_OES                                0x81A7

+#endif

+

+/* GL_OES_depth_texture */

+/* No new tokens introduced by this extension. */

+

+/* GL_OES_EGL_image */

+#ifndef GL_OES_EGL_image

+typedef void* GLeglImageOES;

+#endif

+

+/* GL_OES_EGL_image_external */

+#ifndef GL_OES_EGL_image_external

+/* GLeglImageOES defined in GL_OES_EGL_image already. */

+#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65

+#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66

+#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67

+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68

+#endif

+

+/* GL_OES_element_index_uint */

+#ifndef GL_OES_element_index_uint

+#define GL_UNSIGNED_INT                                         0x1405

+#endif

+

+/* GL_OES_get_program_binary */

+#ifndef GL_OES_get_program_binary

+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741

+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE

+#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF

+#endif

+

+/* GL_OES_mapbuffer */

+#ifndef GL_OES_mapbuffer

+#define GL_WRITE_ONLY_OES                                       0x88B9

+#define GL_BUFFER_ACCESS_OES                                    0x88BB

+#define GL_BUFFER_MAPPED_OES                                    0x88BC

+#define GL_BUFFER_MAP_POINTER_OES                               0x88BD

+#endif

+

+/* GL_OES_packed_depth_stencil */

+#ifndef GL_OES_packed_depth_stencil

+#define GL_DEPTH_STENCIL_OES                                    0x84F9

+#define GL_UNSIGNED_INT_24_8_OES                                0x84FA

+#define GL_DEPTH24_STENCIL8_OES                                 0x88F0

+#endif

+

+/* GL_OES_required_internalformat */

+#ifndef GL_OES_required_internalformat 

+#define GL_ALPHA8_OES                                           0x803C

+#define GL_DEPTH_COMPONENT16_OES                                0x81A5

+/* reuse GL_DEPTH_COMPONENT24_OES */                            

+/* reuse GL_DEPTH24_STENCIL8_OES */                             

+/* reuse GL_DEPTH_COMPONENT32_OES */                            

+#define GL_LUMINANCE4_ALPHA4_OES                                0x8043

+#define GL_LUMINANCE8_ALPHA8_OES                                0x8045

+#define GL_LUMINANCE8_OES                                       0x8040

+#define GL_RGBA4_OES                                            0x8056

+#define GL_RGB5_A1_OES                                          0x8057

+#define GL_RGB565_OES                                           0x8D62

+/* reuse GL_RGB8_OES */                              

+/* reuse GL_RGBA8_OES */  

+/* reuse GL_RGB10_EXT */

+/* reuse GL_RGB10_A2_EXT */

+#endif 

+

+/* GL_OES_rgb8_rgba8 */

+#ifndef GL_OES_rgb8_rgba8

+#define GL_RGB8_OES                                             0x8051

+#define GL_RGBA8_OES                                            0x8058

+#endif

+

+/* GL_OES_standard_derivatives */

+#ifndef GL_OES_standard_derivatives

+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B

+#endif

+

+/* GL_OES_stencil1 */

+#ifndef GL_OES_stencil1

+#define GL_STENCIL_INDEX1_OES                                   0x8D46

+#endif

+

+/* GL_OES_stencil4 */

+#ifndef GL_OES_stencil4

+#define GL_STENCIL_INDEX4_OES                                   0x8D47

+#endif

+

+#ifndef GL_OES_surfaceless_context

+#define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219

+#endif

+

+/* GL_OES_texture_3D */

+#ifndef GL_OES_texture_3D

+#define GL_TEXTURE_WRAP_R_OES                                   0x8072

+#define GL_TEXTURE_3D_OES                                       0x806F

+#define GL_TEXTURE_BINDING_3D_OES                               0x806A

+#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073

+#define GL_SAMPLER_3D_OES                                       0x8B5F

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4

+#endif

+

+/* GL_OES_texture_float */

+/* No new tokens introduced by this extension. */

+

+/* GL_OES_texture_float_linear */

+/* No new tokens introduced by this extension. */

+

+/* GL_OES_texture_half_float */

+#ifndef GL_OES_texture_half_float

+#define GL_HALF_FLOAT_OES                                       0x8D61

+#endif

+

+/* GL_OES_texture_half_float_linear */

+/* No new tokens introduced by this extension. */

+

+/* GL_OES_texture_npot */

+/* No new tokens introduced by this extension. */

+

+/* GL_OES_vertex_array_object */

+#ifndef GL_OES_vertex_array_object

+#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5

+#endif

+

+/* GL_OES_vertex_half_float */

+/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */

+

+/* GL_OES_vertex_type_10_10_10_2 */

+#ifndef GL_OES_vertex_type_10_10_10_2

+#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6

+#define GL_INT_10_10_10_2_OES                                   0x8DF7

+#endif

+

+/*------------------------------------------------------------------------*

+ * KHR extension tokens

+ *------------------------------------------------------------------------*/

+

+#ifndef GL_KHR_debug

+typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);

+#define GL_DEBUG_OUTPUT_SYNCHRONOUS                             0x8242

+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                     0x8243

+#define GL_DEBUG_CALLBACK_FUNCTION                              0x8244

+#define GL_DEBUG_CALLBACK_USER_PARAM                            0x8245

+#define GL_DEBUG_SOURCE_API                                     0x8246

+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM                           0x8247

+#define GL_DEBUG_SOURCE_SHADER_COMPILER                         0x8248

+#define GL_DEBUG_SOURCE_THIRD_PARTY                             0x8249

+#define GL_DEBUG_SOURCE_APPLICATION                             0x824A

+#define GL_DEBUG_SOURCE_OTHER                                   0x824B

+#define GL_DEBUG_TYPE_ERROR                                     0x824C

+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                       0x824D

+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                        0x824E

+#define GL_DEBUG_TYPE_PORTABILITY                               0x824F

+#define GL_DEBUG_TYPE_PERFORMANCE                               0x8250

+#define GL_DEBUG_TYPE_OTHER                                     0x8251

+#define GL_DEBUG_TYPE_MARKER                                    0x8268

+#define GL_DEBUG_TYPE_PUSH_GROUP                                0x8269

+#define GL_DEBUG_TYPE_POP_GROUP                                 0x826A

+#define GL_DEBUG_SEVERITY_NOTIFICATION                          0x826B

+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH                          0x826C

+#define GL_DEBUG_GROUP_STACK_DEPTH                              0x826D

+#define GL_BUFFER                                               0x82E0

+#define GL_SHADER                                               0x82E1

+#define GL_PROGRAM                                              0x82E2

+#define GL_QUERY                                                0x82E3

+/* PROGRAM_PIPELINE only in GL */                               

+#define GL_SAMPLER                                              0x82E6

+/* DISPLAY_LIST only in GL */                                   

+#define GL_MAX_LABEL_LENGTH                                     0x82E8

+#define GL_MAX_DEBUG_MESSAGE_LENGTH                             0x9143

+#define GL_MAX_DEBUG_LOGGED_MESSAGES                            0x9144

+#define GL_DEBUG_LOGGED_MESSAGES                                0x9145

+#define GL_DEBUG_SEVERITY_HIGH                                  0x9146

+#define GL_DEBUG_SEVERITY_MEDIUM                                0x9147

+#define GL_DEBUG_SEVERITY_LOW                                   0x9148

+#define GL_DEBUG_OUTPUT                                         0x92E0

+#define GL_CONTEXT_FLAG_DEBUG_BIT                               0x00000002

+#define GL_STACK_OVERFLOW                                       0x0503

+#define GL_STACK_UNDERFLOW                                      0x0504

+#endif

+

+#ifndef GL_KHR_texture_compression_astc_ldr

+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0

+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1

+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2

+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3

+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4

+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5

+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6

+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7

+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8

+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9

+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA

+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB

+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC

+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC

+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD

+#endif

+

+/*------------------------------------------------------------------------*

+ * AMD extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_AMD_compressed_3DC_texture */

+#ifndef GL_AMD_compressed_3DC_texture

+#define GL_3DC_X_AMD                                            0x87F9

+#define GL_3DC_XY_AMD                                           0x87FA

+#endif

+

+/* GL_AMD_compressed_ATC_texture */

+#ifndef GL_AMD_compressed_ATC_texture

+#define GL_ATC_RGB_AMD                                          0x8C92

+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93

+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE

+#endif

+

+/* GL_AMD_performance_monitor */

+#ifndef GL_AMD_performance_monitor

+#define GL_COUNTER_TYPE_AMD                                     0x8BC0

+#define GL_COUNTER_RANGE_AMD                                    0x8BC1

+#define GL_UNSIGNED_INT64_AMD                                   0x8BC2

+#define GL_PERCENTAGE_AMD                                       0x8BC3

+#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4

+#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5

+#define GL_PERFMON_RESULT_AMD                                   0x8BC6

+#endif

+

+/* GL_AMD_program_binary_Z400 */

+#ifndef GL_AMD_program_binary_Z400

+#define GL_Z400_BINARY_AMD                                      0x8740

+#endif

+

+/*------------------------------------------------------------------------*

+ * ANGLE extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_ANGLE_depth_texture */

+#ifndef GL_ANGLE_depth_texture

+#define GL_DEPTH_COMPONENT                                      0x1902

+#define GL_DEPTH_STENCIL_OES                                    0x84F9

+#define GL_UNSIGNED_SHORT                                       0x1403

+#define GL_UNSIGNED_INT                                         0x1405

+#define GL_UNSIGNED_INT_24_8_OES                                0x84FA

+#define GL_DEPTH_COMPONENT16                                    0x81A5

+#define GL_DEPTH_COMPONENT32_OES                                0x81A7

+#define GL_DEPTH24_STENCIL8_OES                                 0x88F0

+#endif

+

+/* GL_ANGLE_framebuffer_blit */

+#ifndef GL_ANGLE_framebuffer_blit

+#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8

+#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9

+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6

+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA

+#endif

+

+/* GL_ANGLE_framebuffer_multisample */

+#ifndef GL_ANGLE_framebuffer_multisample

+#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56

+#define GL_MAX_SAMPLES_ANGLE                                    0x8D57

+#endif

+

+/* GL_ANGLE_instanced_arrays */

+#ifndef GL_ANGLE_instanced_arrays 

+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE

+#endif

+

+/* GL_ANGLE_pack_reverse_row_order */

+#ifndef GL_ANGLE_pack_reverse_row_order 

+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4

+#endif

+

+/* GL_ANGLE_program_binary */

+#ifndef GL_ANGLE_program_binary

+#define GL_PROGRAM_BINARY_ANGLE                                 0x93A6

+#endif

+

+/* GL_ANGLE_texture_compression_dxt3 */

+#ifndef GL_ANGLE_texture_compression_dxt3 

+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2

+#endif

+

+/* GL_ANGLE_texture_compression_dxt5 */

+#ifndef GL_ANGLE_texture_compression_dxt5 

+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3

+#endif

+

+/* GL_ANGLE_texture_usage */

+#ifndef GL_ANGLE_texture_usage 

+#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2

+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3

+#endif

+

+/* GL_ANGLE_translated_shader_source */

+#ifndef GL_ANGLE_translated_shader_source 

+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0

+#endif

+

+/*------------------------------------------------------------------------*

+ * APPLE extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_APPLE_copy_texture_levels */

+/* No new tokens introduced by this extension. */

+    

+/* GL_APPLE_framebuffer_multisample */

+#ifndef GL_APPLE_framebuffer_multisample

+#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56

+#define GL_MAX_SAMPLES_APPLE                                    0x8D57

+#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8

+#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9

+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6

+#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA

+#endif

+

+/* GL_APPLE_rgb_422 */

+#ifndef GL_APPLE_rgb_422

+#define GL_RGB_422_APPLE                                        0x8A1F

+#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA

+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB

+#endif

+

+/* GL_APPLE_sync */

+#ifndef GL_APPLE_sync

+

+#ifndef __gl3_h_

+/* These types are defined with reference to <inttypes.h>

+ * in the Apple extension spec, but here we use the Khronos

+ * portable types in khrplatform.h, and assume those types 

+ * are always defined.

+ * If any other extensions using these types are defined, 

+ * the typedefs must move out of this block and be shared.

+ */

+typedef khronos_int64_t GLint64;

+typedef khronos_uint64_t GLuint64;

+typedef struct __GLsync *GLsync;

+#endif

+

+#define GL_SYNC_OBJECT_APPLE                                    0x8A53

+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111

+#define GL_OBJECT_TYPE_APPLE                                    0x9112

+#define GL_SYNC_CONDITION_APPLE                                 0x9113

+#define GL_SYNC_STATUS_APPLE                                    0x9114

+#define GL_SYNC_FLAGS_APPLE                                     0x9115

+#define GL_SYNC_FENCE_APPLE                                     0x9116

+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117

+#define GL_UNSIGNALED_APPLE                                     0x9118

+#define GL_SIGNALED_APPLE                                       0x9119

+#define GL_ALREADY_SIGNALED_APPLE                               0x911A

+#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B

+#define GL_CONDITION_SATISFIED_APPLE                            0x911C

+#define GL_WAIT_FAILED_APPLE                                    0x911D

+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001

+#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull

+#endif

+

+/* GL_APPLE_texture_format_BGRA8888 */

+#ifndef GL_APPLE_texture_format_BGRA8888

+#define GL_BGRA_EXT                                             0x80E1

+#endif

+

+/* GL_APPLE_texture_max_level */

+#ifndef GL_APPLE_texture_max_level

+#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D

+#endif

+

+/*------------------------------------------------------------------------*

+ * ARM extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_ARM_mali_program_binary */

+#ifndef GL_ARM_mali_program_binary

+#define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61

+#endif

+

+/* GL_ARM_mali_shader_binary */

+#ifndef GL_ARM_mali_shader_binary

+#define GL_MALI_SHADER_BINARY_ARM                               0x8F60

+#endif

+

+/* GL_ARM_rgba8 */

+/* No new tokens introduced by this extension. */

+

+/*------------------------------------------------------------------------*

+ * EXT extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_EXT_blend_minmax */

+#ifndef GL_EXT_blend_minmax

+#define GL_MIN_EXT                                              0x8007

+#define GL_MAX_EXT                                              0x8008

+#endif

+

+/* GL_EXT_color_buffer_half_float */

+#ifndef GL_EXT_color_buffer_half_float

+#define GL_RGBA16F_EXT                                          0x881A

+#define GL_RGB16F_EXT                                           0x881B

+#define GL_RG16F_EXT                                            0x822F

+#define GL_R16F_EXT                                             0x822D

+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211

+#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17

+#endif

+

+/* GL_EXT_debug_label */

+#ifndef GL_EXT_debug_label

+#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F

+#define GL_PROGRAM_OBJECT_EXT                                   0x8B40

+#define GL_SHADER_OBJECT_EXT                                    0x8B48

+#define GL_BUFFER_OBJECT_EXT                                    0x9151

+#define GL_QUERY_OBJECT_EXT                                     0x9153

+#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154

+#endif

+

+/* GL_EXT_debug_marker */

+/* No new tokens introduced by this extension. */

+

+/* GL_EXT_discard_framebuffer */

+#ifndef GL_EXT_discard_framebuffer

+#define GL_COLOR_EXT                                            0x1800

+#define GL_DEPTH_EXT                                            0x1801

+#define GL_STENCIL_EXT                                          0x1802

+#endif

+

+/* GL_EXT_map_buffer_range */

+#ifndef GL_EXT_map_buffer_range

+#define GL_MAP_READ_BIT_EXT                                     0x0001

+#define GL_MAP_WRITE_BIT_EXT                                    0x0002

+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004

+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008

+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010

+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020

+#endif

+

+/* GL_EXT_multisampled_render_to_texture */

+#ifndef GL_EXT_multisampled_render_to_texture

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C

+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ 

+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56

+#define GL_MAX_SAMPLES_EXT                                      0x8D57

+#endif

+

+/* GL_EXT_multiview_draw_buffers */

+#ifndef GL_EXT_multiview_draw_buffers

+#define GL_COLOR_ATTACHMENT_EXT                                 0x90F0

+#define GL_MULTIVIEW_EXT                                        0x90F1

+#define GL_DRAW_BUFFER_EXT                                      0x0C01

+#define GL_READ_BUFFER_EXT                                      0x0C02

+#define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2

+#endif

+

+/* GL_EXT_multi_draw_arrays */

+/* No new tokens introduced by this extension. */

+

+/* GL_EXT_occlusion_query_boolean */

+#ifndef GL_EXT_occlusion_query_boolean

+#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F

+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A

+#define GL_CURRENT_QUERY_EXT                                    0x8865

+#define GL_QUERY_RESULT_EXT                                     0x8866

+#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867

+#endif

+

+/* GL_EXT_read_format_bgra */

+#ifndef GL_EXT_read_format_bgra

+#define GL_BGRA_EXT                                             0x80E1

+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365

+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366

+#endif

+

+/* GL_EXT_robustness */

+#ifndef GL_EXT_robustness

+/* reuse GL_NO_ERROR */

+#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253

+#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254

+#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255

+#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3

+#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256

+#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252

+#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261

+#endif

+

+/* GL_EXT_separate_shader_objects */

+#ifndef GL_EXT_separate_shader_objects

+#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001

+#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002

+#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF

+#define GL_PROGRAM_SEPARABLE_EXT                                0x8258

+#define GL_ACTIVE_PROGRAM_EXT                                   0x8259

+#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A

+#endif

+

+/* GL_EXT_shader_framebuffer_fetch */

+#ifndef GL_EXT_shader_framebuffer_fetch

+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52

+#endif

+

+/* GL_EXT_shader_texture_lod */

+/* No new tokens introduced by this extension. */

+

+/* GL_EXT_shadow_samplers */

+#ifndef GL_EXT_shadow_samplers

+#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C

+#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D

+#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E

+#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62

+#endif

+

+/* GL_EXT_sRGB */

+#ifndef GL_EXT_sRGB

+#define GL_SRGB_EXT                                             0x8C40

+#define GL_SRGB_ALPHA_EXT                                       0x8C42

+#define GL_SRGB8_ALPHA8_EXT                                     0x8C43

+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210

+#endif

+

+/* GL_EXT_texture_compression_dxt1 */

+#ifndef GL_EXT_texture_compression_dxt1

+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0

+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1

+#endif

+

+/* GL_EXT_texture_filter_anisotropic */

+#ifndef GL_EXT_texture_filter_anisotropic

+#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE

+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF

+#endif

+

+/* GL_EXT_texture_format_BGRA8888 */

+#ifndef GL_EXT_texture_format_BGRA8888

+#define GL_BGRA_EXT                                             0x80E1

+#endif

+

+/* GL_EXT_texture_rg */

+#ifndef GL_EXT_texture_rg

+#define GL_RED_EXT                                              0x1903

+#define GL_RG_EXT                                               0x8227

+#define GL_R8_EXT                                               0x8229

+#define GL_RG8_EXT                                              0x822B

+#endif

+

+/* GL_EXT_texture_storage */

+#ifndef GL_EXT_texture_storage

+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F

+#define GL_ALPHA8_EXT                                           0x803C  

+#define GL_LUMINANCE8_EXT                                       0x8040

+#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045

+#define GL_RGBA32F_EXT                                          0x8814  

+#define GL_RGB32F_EXT                                           0x8815

+#define GL_ALPHA32F_EXT                                         0x8816

+#define GL_LUMINANCE32F_EXT                                     0x8818

+#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819

+/* reuse GL_RGBA16F_EXT */

+/* reuse GL_RGB16F_EXT */

+#define GL_ALPHA16F_EXT                                         0x881C

+#define GL_LUMINANCE16F_EXT                                     0x881E

+#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F

+#define GL_RGB10_A2_EXT                                         0x8059  

+#define GL_RGB10_EXT                                            0x8052

+#define GL_BGRA8_EXT                                            0x93A1

+#define GL_R8_EXT                                               0x8229

+#define GL_RG8_EXT                                              0x822B

+#define GL_R32F_EXT                                             0x822E  

+#define GL_RG32F_EXT                                            0x8230

+#define GL_R16F_EXT                                             0x822D

+#define GL_RG16F_EXT                                            0x822F

+#endif

+

+/* GL_EXT_texture_type_2_10_10_10_REV */

+#ifndef GL_EXT_texture_type_2_10_10_10_REV

+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368

+#endif

+

+/* GL_EXT_unpack_subimage */

+#ifndef GL_EXT_unpack_subimage

+#define GL_UNPACK_ROW_LENGTH_EXT                                0x0CF2

+#define GL_UNPACK_SKIP_ROWS_EXT                                 0x0CF3

+#define GL_UNPACK_SKIP_PIXELS_EXT                               0x0CF4

+#endif

+

+/*------------------------------------------------------------------------*

+ * DMP extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_DMP_shader_binary */

+#ifndef GL_DMP_shader_binary

+#define GL_SHADER_BINARY_DMP                                    0x9250

+#endif

+

+/*------------------------------------------------------------------------*

+ * FJ extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_FJ_shader_binary_GCCSO */

+#ifndef GL_FJ_shader_binary_GCCSO

+#define GL_GCCSO_SHADER_BINARY_FJ                               0x9260

+#endif

+

+/*------------------------------------------------------------------------*

+ * IMG extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_IMG_program_binary */

+#ifndef GL_IMG_program_binary

+#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130

+#endif

+

+/* GL_IMG_read_format */

+#ifndef GL_IMG_read_format

+#define GL_BGRA_IMG                                             0x80E1

+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365

+#endif

+

+/* GL_IMG_shader_binary */

+#ifndef GL_IMG_shader_binary

+#define GL_SGX_BINARY_IMG                                       0x8C0A

+#endif

+

+/* GL_IMG_texture_compression_pvrtc */

+#ifndef GL_IMG_texture_compression_pvrtc

+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00

+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01

+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02

+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03

+#endif

+

+/* GL_IMG_texture_compression_pvrtc2 */

+#ifndef GL_IMG_texture_compression_pvrtc2

+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG                     0x9137

+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG                     0x9138

+#endif

+

+/* GL_IMG_multisampled_render_to_texture */

+#ifndef GL_IMG_multisampled_render_to_texture

+#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134

+#define GL_MAX_SAMPLES_IMG                                      0x9135

+#define GL_TEXTURE_SAMPLES_IMG                                  0x9136

+#endif

+

+/*------------------------------------------------------------------------*

+ * NV extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_NV_coverage_sample */

+#ifndef GL_NV_coverage_sample

+#define GL_COVERAGE_COMPONENT_NV                                0x8ED0

+#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1

+#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2

+#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3

+#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4

+#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5

+#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6

+#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7

+#define GL_COVERAGE_BUFFER_BIT_NV                               0x00008000

+#endif

+

+/* GL_NV_depth_nonlinear */

+#ifndef GL_NV_depth_nonlinear

+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C

+#endif

+

+/* GL_NV_draw_buffers */

+#ifndef GL_NV_draw_buffers

+#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824

+#define GL_DRAW_BUFFER0_NV                                      0x8825

+#define GL_DRAW_BUFFER1_NV                                      0x8826

+#define GL_DRAW_BUFFER2_NV                                      0x8827

+#define GL_DRAW_BUFFER3_NV                                      0x8828

+#define GL_DRAW_BUFFER4_NV                                      0x8829

+#define GL_DRAW_BUFFER5_NV                                      0x882A

+#define GL_DRAW_BUFFER6_NV                                      0x882B

+#define GL_DRAW_BUFFER7_NV                                      0x882C

+#define GL_DRAW_BUFFER8_NV                                      0x882D

+#define GL_DRAW_BUFFER9_NV                                      0x882E

+#define GL_DRAW_BUFFER10_NV                                     0x882F

+#define GL_DRAW_BUFFER11_NV                                     0x8830

+#define GL_DRAW_BUFFER12_NV                                     0x8831

+#define GL_DRAW_BUFFER13_NV                                     0x8832

+#define GL_DRAW_BUFFER14_NV                                     0x8833

+#define GL_DRAW_BUFFER15_NV                                     0x8834

+#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0

+#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1

+#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2

+#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3

+#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4

+#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5

+#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6

+#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7

+#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8

+#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9

+#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA

+#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB

+#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC

+#define GL_COLOR_ATTACHMENT13_NV                                0x8CED

+#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE

+#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF

+#endif

+

+/* GL_NV_draw_instanced */

+/* No new tokens introduced by this extension. */

+

+/* GL_NV_fbo_color_attachments */

+#ifndef GL_NV_fbo_color_attachments

+#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF

+/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */

+#endif

+

+/* GL_NV_fence */

+#ifndef GL_NV_fence

+#define GL_ALL_COMPLETED_NV                                     0x84F2

+#define GL_FENCE_STATUS_NV                                      0x84F3

+#define GL_FENCE_CONDITION_NV                                   0x84F4

+#endif

+

+/* GL_NV_framebuffer_blit */

+#ifndef GL_NV_framebuffer_blit

+#define GL_READ_FRAMEBUFFER_NV                                  0x8CA8

+#define GL_DRAW_FRAMEBUFFER_NV                                  0x8CA9

+#define GL_DRAW_FRAMEBUFFER_BINDING_NV                          0x8CA6 

+#define GL_READ_FRAMEBUFFER_BINDING_NV                          0x8CAA

+#endif

+

+/* GL_NV_framebuffer_multisample */

+#ifndef GL_NV_framebuffer_multisample

+#define GL_RENDERBUFFER_SAMPLES_NV                              0x8CAB

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV                0x8D56

+#define GL_MAX_SAMPLES_NV                                       0x8D57

+#endif

+

+/* GL_NV_generate_mipmap_sRGB */

+/* No new tokens introduced by this extension. */

+

+/* GL_NV_instanced_arrays */

+#ifndef GL_NV_instanced_arrays

+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV                       0x88FE

+#endif

+

+/* GL_NV_read_buffer */

+#ifndef GL_NV_read_buffer

+#define GL_READ_BUFFER_NV                                       0x0C02

+#endif

+

+/* GL_NV_read_buffer_front */

+/* No new tokens introduced by this extension. */

+

+/* GL_NV_read_depth */

+/* No new tokens introduced by this extension. */

+

+/* GL_NV_read_depth_stencil */

+/* No new tokens introduced by this extension. */

+

+/* GL_NV_read_stencil */

+/* No new tokens introduced by this extension. */

+

+/* GL_NV_shadow_samplers_array */

+#ifndef GL_NV_shadow_samplers_array

+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV                           0x8DC4

+#endif                                             

+                                                   

+/* GL_NV_shadow_samplers_cube */

+#ifndef GL_NV_shadow_samplers_cube                 

+#define GL_SAMPLER_CUBE_SHADOW_NV                               0x8DC5

+#endif

+

+/* GL_NV_sRGB_formats */

+#ifndef GL_NV_sRGB_formats

+#define GL_SLUMINANCE_NV                                        0x8C46

+#define GL_SLUMINANCE_ALPHA_NV                                  0x8C44

+#define GL_SRGB8_NV                                             0x8C41

+#define GL_SLUMINANCE8_NV                                       0x8C47

+#define GL_SLUMINANCE8_ALPHA8_NV                                0x8C45

+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV                         0x8C4C

+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV                   0x8C4D

+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV                   0x8C4E

+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV                   0x8C4F

+#define GL_ETC1_SRGB8_NV                                        0x88EE

+#endif

+

+/* GL_NV_texture_border_clamp */

+#ifndef GL_NV_texture_border_clamp

+#define GL_TEXTURE_BORDER_COLOR_NV                              0x1004

+#define GL_CLAMP_TO_BORDER_NV                                   0x812D

+#endif

+

+/* GL_NV_texture_compression_s3tc_update */

+/* No new tokens introduced by this extension. */

+

+/* GL_NV_texture_npot_2D_mipmap */

+/* No new tokens introduced by this extension. */

+

+/*------------------------------------------------------------------------*

+ * QCOM extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_QCOM_alpha_test */

+#ifndef GL_QCOM_alpha_test

+#define GL_ALPHA_TEST_QCOM                                      0x0BC0

+#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1

+#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2

+#endif

+

+/* GL_QCOM_binning_control */

+#ifndef GL_QCOM_binning_control

+#define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0

+#define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1

+#define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2

+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3

+#endif

+

+/* GL_QCOM_driver_control */

+/* No new tokens introduced by this extension. */

+

+/* GL_QCOM_extended_get */

+#ifndef GL_QCOM_extended_get

+#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2

+#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3

+#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4

+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5

+#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6

+#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7

+#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8

+#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9

+#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA

+#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB

+#define GL_STATE_RESTORE                                        0x8BDC

+#endif

+

+/* GL_QCOM_extended_get2 */

+/* No new tokens introduced by this extension. */

+

+/* GL_QCOM_perfmon_global_mode */

+#ifndef GL_QCOM_perfmon_global_mode

+#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0

+#endif

+

+/* GL_QCOM_writeonly_rendering */

+#ifndef GL_QCOM_writeonly_rendering

+#define GL_WRITEONLY_RENDERING_QCOM                             0x8823

+#endif

+

+/* GL_QCOM_tiled_rendering */

+#ifndef GL_QCOM_tiled_rendering

+#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001

+#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002

+#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004

+#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008

+#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010

+#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020

+#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040

+#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080

+#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100

+#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200

+#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400

+#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800

+#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000

+#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000

+#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000

+#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000

+#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000

+#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000

+#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000

+#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000

+#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000

+#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000

+#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000

+#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000

+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000

+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000

+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000

+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000

+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000

+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000

+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000

+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000

+#endif

+

+/*------------------------------------------------------------------------*

+ * VIV extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_VIV_shader_binary */

+#ifndef GL_VIV_shader_binary

+#define GL_SHADER_BINARY_VIV                                    0x8FC4

+#endif

+

+/*------------------------------------------------------------------------*

+ * End of extension tokens, start of corresponding extension functions

+ *------------------------------------------------------------------------*/

+

+/*------------------------------------------------------------------------*

+ * OES extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_OES_compressed_ETC1_RGB8_texture */

+#ifndef GL_OES_compressed_ETC1_RGB8_texture

+#define GL_OES_compressed_ETC1_RGB8_texture 1

+#endif

+

+/* GL_OES_compressed_paletted_texture */

+#ifndef GL_OES_compressed_paletted_texture

+#define GL_OES_compressed_paletted_texture 1

+#endif

+

+/* GL_OES_depth24 */

+#ifndef GL_OES_depth24

+#define GL_OES_depth24 1

+#endif

+

+/* GL_OES_depth32 */

+#ifndef GL_OES_depth32

+#define GL_OES_depth32 1

+#endif

+

+/* GL_OES_depth_texture */

+#ifndef GL_OES_depth_texture

+#define GL_OES_depth_texture 1

+#endif

+

+/* GL_OES_EGL_image */

+#ifndef GL_OES_EGL_image

+#define GL_OES_EGL_image 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);

+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);

+#endif

+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);

+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);

+#endif

+

+/* GL_OES_EGL_image_external */

+#ifndef GL_OES_EGL_image_external

+#define GL_OES_EGL_image_external 1

+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */

+#endif

+

+/* GL_OES_element_index_uint */

+#ifndef GL_OES_element_index_uint

+#define GL_OES_element_index_uint 1

+#endif

+

+/* GL_OES_fbo_render_mipmap */

+#ifndef GL_OES_fbo_render_mipmap

+#define GL_OES_fbo_render_mipmap 1

+#endif

+

+/* GL_OES_fragment_precision_high */

+#ifndef GL_OES_fragment_precision_high

+#define GL_OES_fragment_precision_high 1

+#endif

+

+/* GL_OES_get_program_binary */

+#ifndef GL_OES_get_program_binary

+#define GL_OES_get_program_binary 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);

+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);

+#endif

+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);

+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);

+#endif

+

+/* GL_OES_mapbuffer */

+#ifndef GL_OES_mapbuffer

+#define GL_OES_mapbuffer 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);

+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);

+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);

+#endif

+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);

+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);

+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);

+#endif

+

+/* GL_OES_packed_depth_stencil */

+#ifndef GL_OES_packed_depth_stencil

+#define GL_OES_packed_depth_stencil 1

+#endif

+

+/* GL_OES_required_internalformat */

+#ifndef GL_OES_required_internalformat

+#define GL_OES_required_internalformat 1

+#endif

+

+/* GL_OES_rgb8_rgba8 */

+#ifndef GL_OES_rgb8_rgba8

+#define GL_OES_rgb8_rgba8 1

+#endif

+

+/* GL_OES_standard_derivatives */

+#ifndef GL_OES_standard_derivatives

+#define GL_OES_standard_derivatives 1

+#endif

+

+/* GL_OES_stencil1 */

+#ifndef GL_OES_stencil1

+#define GL_OES_stencil1 1

+#endif

+

+/* GL_OES_stencil4 */

+#ifndef GL_OES_stencil4

+#define GL_OES_stencil4 1

+#endif

+

+#ifndef GL_OES_surfaceless_context

+#define GL_OES_surfaceless_context 1

+#endif

+

+/* GL_OES_texture_3D */

+#ifndef GL_OES_texture_3D

+#define GL_OES_texture_3D 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);

+#endif

+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);

+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);

+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);

+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);

+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);

+#endif

+

+/* GL_OES_texture_float */

+#ifndef GL_OES_texture_float

+#define GL_OES_texture_float 1

+#endif

+

+/* GL_OES_texture_float_linear */

+#ifndef GL_OES_texture_float_linear

+#define GL_OES_texture_float_linear 1

+#endif

+

+/* GL_OES_texture_half_float */

+#ifndef GL_OES_texture_half_float

+#define GL_OES_texture_half_float 1

+#endif

+

+/* GL_OES_texture_half_float_linear */

+#ifndef GL_OES_texture_half_float_linear

+#define GL_OES_texture_half_float_linear 1

+#endif

+

+/* GL_OES_texture_npot */

+#ifndef GL_OES_texture_npot

+#define GL_OES_texture_npot 1

+#endif

+

+/* GL_OES_vertex_array_object */

+#ifndef GL_OES_vertex_array_object

+#define GL_OES_vertex_array_object 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);

+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);

+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);

+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);

+#endif

+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);

+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);

+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);

+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);

+#endif

+

+/* GL_OES_vertex_half_float */

+#ifndef GL_OES_vertex_half_float

+#define GL_OES_vertex_half_float 1

+#endif

+

+/* GL_OES_vertex_type_10_10_10_2 */

+#ifndef GL_OES_vertex_type_10_10_10_2

+#define GL_OES_vertex_type_10_10_10_2 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * KHR extension functions

+ *------------------------------------------------------------------------*/

+

+#ifndef GL_KHR_debug

+#define GL_KHR_debug 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);

+GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);

+GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);

+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);

+GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);

+GL_APICALL void GL_APIENTRY glPopDebugGroup (void);

+GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);

+GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);

+GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);

+GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);

+GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);

+#endif 

+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);

+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);

+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);

+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);

+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);

+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);

+typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);

+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);

+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);

+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);

+typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);

+#endif

+

+#ifndef GL_KHR_texture_compression_astc_ldr

+#define GL_KHR_texture_compression_astc_ldr 1

+#endif

+

+

+/*------------------------------------------------------------------------*

+ * AMD extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_AMD_compressed_3DC_texture */

+#ifndef GL_AMD_compressed_3DC_texture

+#define GL_AMD_compressed_3DC_texture 1

+#endif

+

+/* GL_AMD_compressed_ATC_texture */

+#ifndef GL_AMD_compressed_ATC_texture

+#define GL_AMD_compressed_ATC_texture 1

+#endif

+

+/* AMD_performance_monitor */

+#ifndef GL_AMD_performance_monitor

+#define GL_AMD_performance_monitor 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);

+GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);

+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);

+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);

+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);

+GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);

+GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);

+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);

+GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);

+GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);

+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);

+#endif

+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);

+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);

+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);

+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);

+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);

+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);

+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);

+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);

+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);

+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);

+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);

+#endif

+

+/* GL_AMD_program_binary_Z400 */

+#ifndef GL_AMD_program_binary_Z400

+#define GL_AMD_program_binary_Z400 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * ANGLE extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_ANGLE_depth_texture */

+#ifndef GL_ANGLE_depth_texture

+#define GL_ANGLE_depth_texture 1

+#endif

+

+/* GL_ANGLE_framebuffer_blit */

+#ifndef GL_ANGLE_framebuffer_blit

+#define GL_ANGLE_framebuffer_blit 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);

+#endif

+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);

+#endif

+

+/* GL_ANGLE_framebuffer_multisample */

+#ifndef GL_ANGLE_framebuffer_multisample

+#define GL_ANGLE_framebuffer_multisample 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+#endif

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+#endif

+

+#ifndef GL_ANGLE_instanced_arrays 

+#define GL_ANGLE_instanced_arrays 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);

+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);

+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);

+#endif

+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);

+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);

+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);

+#endif

+

+/* GL_ANGLE_pack_reverse_row_order */

+#ifndef GL_ANGLE_pack_reverse_row_order 

+#define GL_ANGLE_pack_reverse_row_order 1

+#endif

+

+/* GL_ANGLE_program_binary */

+#ifndef GL_ANGLE_program_binary

+#define GL_ANGLE_program_binary 1

+#endif

+

+/* GL_ANGLE_texture_compression_dxt3 */

+#ifndef GL_ANGLE_texture_compression_dxt3 

+#define GL_ANGLE_texture_compression_dxt3 1

+#endif

+

+/* GL_ANGLE_texture_compression_dxt5 */

+#ifndef GL_ANGLE_texture_compression_dxt5 

+#define GL_ANGLE_texture_compression_dxt5 1

+#endif

+

+/* GL_ANGLE_texture_usage */

+#ifndef GL_ANGLE_texture_usage 

+#define GL_ANGLE_texture_usage 1

+#endif

+

+#ifndef GL_ANGLE_translated_shader_source 

+#define GL_ANGLE_translated_shader_source 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);

+#endif

+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);

+#endif

+

+/*------------------------------------------------------------------------*

+ * APPLE extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_APPLE_copy_texture_levels */

+#ifndef GL_APPLE_copy_texture_levels

+#define GL_APPLE_copy_texture_levels 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);

+#endif

+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);

+#endif

+

+/* GL_APPLE_framebuffer_multisample */

+#ifndef GL_APPLE_framebuffer_multisample

+#define GL_APPLE_framebuffer_multisample 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);

+#endif /* GL_GLEXT_PROTOTYPES */

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);

+#endif

+

+/* GL_APPLE_rgb_422 */

+#ifndef GL_APPLE_rgb_422

+#define GL_APPLE_rgb_422 1

+#endif

+

+/* GL_APPLE_sync */

+#ifndef GL_APPLE_sync

+#define GL_APPLE_sync 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);

+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);

+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);

+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);

+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);

+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);

+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);

+#endif

+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);

+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);

+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);

+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);

+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);

+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);

+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);

+#endif

+

+/* GL_APPLE_texture_format_BGRA8888 */

+#ifndef GL_APPLE_texture_format_BGRA8888

+#define GL_APPLE_texture_format_BGRA8888 1

+#endif

+

+/* GL_APPLE_texture_max_level */

+#ifndef GL_APPLE_texture_max_level

+#define GL_APPLE_texture_max_level 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * ARM extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_ARM_mali_program_binary */

+#ifndef GL_ARM_mali_program_binary

+#define GL_ARM_mali_program_binary 1

+#endif

+

+/* GL_ARM_mali_shader_binary */

+#ifndef GL_ARM_mali_shader_binary

+#define GL_ARM_mali_shader_binary 1

+#endif

+

+/* GL_ARM_rgba8 */

+#ifndef GL_ARM_rgba8

+#define GL_ARM_rgba8 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * EXT extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_EXT_blend_minmax */

+#ifndef GL_EXT_blend_minmax

+#define GL_EXT_blend_minmax 1

+#endif

+

+/* GL_EXT_color_buffer_half_float */

+#ifndef GL_EXT_color_buffer_half_float

+#define GL_EXT_color_buffer_half_float 1

+#endif

+

+/* GL_EXT_debug_label */

+#ifndef GL_EXT_debug_label

+#define GL_EXT_debug_label 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);

+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);

+#endif

+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);

+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);

+#endif

+

+/* GL_EXT_debug_marker */

+#ifndef GL_EXT_debug_marker

+#define GL_EXT_debug_marker 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);

+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);

+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);

+#endif

+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);

+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);

+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);

+#endif

+

+/* GL_EXT_discard_framebuffer */

+#ifndef GL_EXT_discard_framebuffer

+#define GL_EXT_discard_framebuffer 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);

+#endif

+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);

+#endif

+

+/* GL_EXT_map_buffer_range */

+#ifndef GL_EXT_map_buffer_range

+#define GL_EXT_map_buffer_range 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);

+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);

+#endif

+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);

+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);

+#endif

+

+/* GL_EXT_multisampled_render_to_texture */

+#ifndef GL_EXT_multisampled_render_to_texture

+#define GL_EXT_multisampled_render_to_texture 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+

+/* GL_EXT_multiview_draw_buffers */

+#ifndef GL_EXT_multiview_draw_buffers

+#define GL_EXT_multiview_draw_buffers 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);

+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);

+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);

+#endif

+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);

+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);

+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);

+#endif

+

+#ifndef GL_EXT_multi_draw_arrays

+#define GL_EXT_multi_draw_arrays 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);

+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);

+#endif /* GL_GLEXT_PROTOTYPES */

+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);

+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);

+#endif

+

+/* GL_EXT_occlusion_query_boolean */

+#ifndef GL_EXT_occlusion_query_boolean

+#define GL_EXT_occlusion_query_boolean 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);

+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);

+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);

+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);

+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);

+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);

+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);

+#endif

+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);

+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);

+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);

+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);

+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);

+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);

+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);

+#endif

+

+/* GL_EXT_read_format_bgra */

+#ifndef GL_EXT_read_format_bgra

+#define GL_EXT_read_format_bgra 1

+#endif

+

+/* GL_EXT_robustness */

+#ifndef GL_EXT_robustness

+#define GL_EXT_robustness 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);

+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);

+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);

+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);

+#endif

+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);

+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);

+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);

+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);

+#endif

+

+/* GL_EXT_separate_shader_objects */

+#ifndef GL_EXT_separate_shader_objects

+#define GL_EXT_separate_shader_objects 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);

+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);

+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);

+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);

+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);

+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);

+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);

+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);

+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);

+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);

+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);

+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);

+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);

+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);

+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);

+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);

+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);

+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);

+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);

+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);

+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);

+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);

+#endif

+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);

+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);

+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);

+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);

+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);

+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);

+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);

+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);

+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);

+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);

+#endif

+

+/* GL_EXT_shader_framebuffer_fetch */

+#ifndef GL_EXT_shader_framebuffer_fetch

+#define GL_EXT_shader_framebuffer_fetch 1

+#endif

+

+/* GL_EXT_shader_texture_lod */

+#ifndef GL_EXT_shader_texture_lod

+#define GL_EXT_shader_texture_lod 1

+#endif

+

+/* GL_EXT_shadow_samplers */

+#ifndef GL_EXT_shadow_samplers

+#define GL_EXT_shadow_samplers 1

+#endif

+

+/* GL_EXT_sRGB */

+#ifndef GL_EXT_sRGB

+#define GL_EXT_sRGB 1

+#endif

+

+/* GL_EXT_texture_compression_dxt1 */

+#ifndef GL_EXT_texture_compression_dxt1

+#define GL_EXT_texture_compression_dxt1 1

+#endif

+

+/* GL_EXT_texture_filter_anisotropic */

+#ifndef GL_EXT_texture_filter_anisotropic

+#define GL_EXT_texture_filter_anisotropic 1

+#endif

+

+/* GL_EXT_texture_format_BGRA8888 */

+#ifndef GL_EXT_texture_format_BGRA8888

+#define GL_EXT_texture_format_BGRA8888 1

+#endif

+

+/* GL_EXT_texture_rg */

+#ifndef GL_EXT_texture_rg

+#define GL_EXT_texture_rg 1

+#endif

+

+/* GL_EXT_texture_storage */

+#ifndef GL_EXT_texture_storage

+#define GL_EXT_texture_storage 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+#endif

+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);

+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+#endif

+

+/* GL_EXT_texture_type_2_10_10_10_REV */

+#ifndef GL_EXT_texture_type_2_10_10_10_REV

+#define GL_EXT_texture_type_2_10_10_10_REV 1

+#endif

+

+/* GL_EXT_unpack_subimage */

+#ifndef GL_EXT_unpack_subimage

+#define GL_EXT_unpack_subimage 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * DMP extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_DMP_shader_binary */

+#ifndef GL_DMP_shader_binary

+#define GL_DMP_shader_binary 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * FJ extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_FJ_shader_binary_GCCSO */

+#ifndef GL_FJ_shader_binary_GCCSO

+#define GL_FJ_shader_binary_GCCSO 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * IMG extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_IMG_program_binary */

+#ifndef GL_IMG_program_binary

+#define GL_IMG_program_binary 1

+#endif

+

+/* GL_IMG_read_format */

+#ifndef GL_IMG_read_format

+#define GL_IMG_read_format 1

+#endif

+

+/* GL_IMG_shader_binary */

+#ifndef GL_IMG_shader_binary

+#define GL_IMG_shader_binary 1

+#endif

+

+/* GL_IMG_texture_compression_pvrtc */

+#ifndef GL_IMG_texture_compression_pvrtc

+#define GL_IMG_texture_compression_pvrtc 1

+#endif

+

+/* GL_IMG_texture_compression_pvrtc2 */

+#ifndef GL_IMG_texture_compression_pvrtc2

+#define GL_IMG_texture_compression_pvrtc2 1

+#endif

+

+/* GL_IMG_multisampled_render_to_texture */

+#ifndef GL_IMG_multisampled_render_to_texture

+#define GL_IMG_multisampled_render_to_texture 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);

+#endif

+

+/*------------------------------------------------------------------------*

+ * NV extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_NV_coverage_sample */

+#ifndef GL_NV_coverage_sample

+#define GL_NV_coverage_sample 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);

+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);

+#endif

+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);

+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);

+#endif

+

+/* GL_NV_depth_nonlinear */

+#ifndef GL_NV_depth_nonlinear

+#define GL_NV_depth_nonlinear 1

+#endif

+

+/* GL_NV_draw_buffers */

+#ifndef GL_NV_draw_buffers

+#define GL_NV_draw_buffers 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);

+#endif

+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);

+#endif

+

+/* GL_NV_draw_instanced */

+#ifndef GL_NV_draw_instanced

+#define GL_NV_draw_instanced 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);

+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);

+#endif

+typedef void (GL_APIENTRYP PFNDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);

+typedef void (GL_APIENTRYP PFNDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);

+#endif

+

+/* GL_NV_fbo_color_attachments */

+#ifndef GL_NV_fbo_color_attachments

+#define GL_NV_fbo_color_attachments 1

+#endif

+

+/* GL_NV_fence */

+#ifndef GL_NV_fence

+#define GL_NV_fence 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);

+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);

+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);

+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);

+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);

+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);

+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);

+#endif

+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);

+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);

+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);

+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);

+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);

+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);

+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);

+#endif

+

+/* GL_NV_framebuffer_blit */

+#ifndef GL_NV_framebuffer_blit

+#define GL_NV_framebuffer_blit 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);

+#endif

+typedef void (GL_APIENTRYP PFNBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);

+#endif

+

+/* GL_NV_framebuffer_multisample */

+#ifndef GL_NV_framebuffer_multisample

+#define GL_NV_framebuffer_multisample 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+#endif

+typedef void (GL_APIENTRYP PFNRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+#endif

+

+/* GL_NV_generate_mipmap_sRGB */

+#ifndef GL_NV_generate_mipmap_sRGB

+#define GL_NV_generate_mipmap_sRGB 1

+#endif

+

+/* GL_NV_instanced_arrays */

+#ifndef GL_NV_instanced_arrays

+#define GL_NV_instanced_arrays 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);

+#endif

+typedef void (GL_APIENTRYP PFNVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);

+#endif

+

+/* GL_NV_read_buffer */

+#ifndef GL_NV_read_buffer

+#define GL_NV_read_buffer 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);

+#endif

+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);

+#endif

+

+/* GL_NV_read_buffer_front */

+#ifndef GL_NV_read_buffer_front

+#define GL_NV_read_buffer_front 1

+#endif

+

+/* GL_NV_read_depth */

+#ifndef GL_NV_read_depth

+#define GL_NV_read_depth 1

+#endif

+

+/* GL_NV_read_depth_stencil */

+#ifndef GL_NV_read_depth_stencil

+#define GL_NV_read_depth_stencil 1

+#endif

+

+/* GL_NV_read_stencil */

+#ifndef GL_NV_read_stencil

+#define GL_NV_read_stencil 1

+#endif

+

+/* GL_NV_shadow_samplers_array */

+#ifndef GL_NV_shadow_samplers_array

+#define GL_NV_shadow_samplers_array 1

+#endif

+

+/* GL_NV_shadow_samplers_cube */

+#ifndef GL_NV_shadow_samplers_cube

+#define GL_NV_shadow_samplers_cube 1

+#endif

+

+/* GL_NV_sRGB_formats */

+#ifndef GL_NV_sRGB_formats

+#define GL_NV_sRGB_formats 1

+#endif

+

+/* GL_NV_texture_border_clamp */

+#ifndef GL_NV_texture_border_clamp

+#define GL_NV_texture_border_clamp 1

+#endif

+

+/* GL_NV_texture_compression_s3tc_update */

+#ifndef GL_NV_texture_compression_s3tc_update

+#define GL_NV_texture_compression_s3tc_update 1

+#endif

+

+/* GL_NV_texture_npot_2D_mipmap */

+#ifndef GL_NV_texture_npot_2D_mipmap

+#define GL_NV_texture_npot_2D_mipmap 1

+#endif

+

+/*------------------------------------------------------------------------*

+ * QCOM extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_QCOM_alpha_test */

+#ifndef GL_QCOM_alpha_test

+#define GL_QCOM_alpha_test 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);

+#endif

+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);

+#endif

+

+/* GL_QCOM_binning_control */

+#ifndef GL_QCOM_binning_control

+#define GL_QCOM_binning_control 1

+#endif

+

+/* GL_QCOM_driver_control */

+#ifndef GL_QCOM_driver_control

+#define GL_QCOM_driver_control 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);

+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);

+GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);

+GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);

+#endif

+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);

+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);

+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);

+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);

+#endif

+

+/* GL_QCOM_extended_get */

+#ifndef GL_QCOM_extended_get

+#define GL_QCOM_extended_get 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);

+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);

+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);

+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);

+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);

+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);

+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);

+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);

+#endif

+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);

+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);

+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);

+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);

+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);

+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);

+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);

+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);

+#endif

+

+/* GL_QCOM_extended_get2 */

+#ifndef GL_QCOM_extended_get2

+#define GL_QCOM_extended_get2 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);

+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);

+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);

+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);

+#endif

+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);

+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);

+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);

+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);

+#endif

+

+/* GL_QCOM_perfmon_global_mode */

+#ifndef GL_QCOM_perfmon_global_mode

+#define GL_QCOM_perfmon_global_mode 1

+#endif

+

+/* GL_QCOM_writeonly_rendering */

+#ifndef GL_QCOM_writeonly_rendering

+#define GL_QCOM_writeonly_rendering 1

+#endif

+

+/* GL_QCOM_tiled_rendering */

+#ifndef GL_QCOM_tiled_rendering

+#define GL_QCOM_tiled_rendering 1

+#ifdef GL_GLEXT_PROTOTYPES

+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);

+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);

+#endif

+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);

+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);

+#endif

+

+/*------------------------------------------------------------------------*

+ * VIV extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_VIV_shader_binary */

+#ifndef GL_VIV_shader_binary

+#define GL_VIV_shader_binary 1

+#endif

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* __gl2ext_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES2/gl2extimg.h b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2extimg.h
new file mode 100644
index 0000000..4a3624d
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2extimg.h
@@ -0,0 +1,55 @@
+#ifndef __gl2extimg_h_

+#define __gl2extimg_h_

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*------------------------------------------------------------------------*

+ * IMG extension tokens

+ *------------------------------------------------------------------------*/

+

+/* GL_IMG_binary_shader */

+#ifndef GL_IMG_binary_shader

+#define GL_SGX_BINARY_IMG	0x8C0A

+#endif

+

+/* GL_IMG_texture_compression_pvrtc */

+#ifndef GL_IMG_texture_compression_pvrtc

+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG			0x8C00

+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG			0x8C01

+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG			0x8C02

+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG			0x8C03

+#endif

+

+#ifndef GL_IMG_texture_compression_pvrtc2

+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG			0x9137

+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG			0x9138

+#endif

+

+/* GL_IMG_texture_format_BGRA8888 */

+#define GL_BGRA							0x80E1

+

+/*------------------------------------------------------------------------*

+ * IMG extension functions

+ *------------------------------------------------------------------------*/

+

+/* GL_IMG_binary_shader */

+#ifndef GL_IMG_binary_shader

+#define GL_IMG_binary_shader 1

+#endif

+

+/* GL_IMG_texture_compression_pvrtc */

+#ifndef GL_IMG_texture_compression_pvrtc

+#define GL_IMG_texture_compression_pvrtc 1

+#endif

+

+#ifndef GL_IMG_texture_compression_pvrtc2

+#define GL_IMG_texture_compression_pvrtc2 1

+#endif

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* __gl2extimg_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES2/gl2platform.h b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2platform.h
new file mode 100644
index 0000000..38cb3b7
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES2/gl2platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl2platform_h_

+#define __gl2platform_h_

+

+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+/* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h

+ *

+ * Adopters may modify khrplatform.h and this file to suit their platform.

+ * You are encouraged to submit all modifications to the Khronos group so that

+ * they can be included in future versions of this file.  Please submit changes

+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)

+ * by filing a bug against product "OpenGL-ES" component "Registry".

+ */

+

+#include <KHR/khrplatform.h>

+

+#ifndef GL_APICALL

+#define GL_APICALL  KHRONOS_APICALL

+#endif

+

+#ifndef GL_APIENTRY

+#define GL_APIENTRY KHRONOS_APIENTRY

+#endif

+

+#endif /* __gl2platform_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES3/gl3.h b/tests/third_party/PowerVR/Builds/Include/GLES3/gl3.h
new file mode 100644
index 0000000..c238541
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES3/gl3.h
@@ -0,0 +1,1063 @@
+#ifndef __gl3_h_

+#define __gl3_h_

+

+/* 

+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $

+ */

+

+#include <GLES3/gl3platform.h>

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*

+** Copyright (c) 2007-2013 The Khronos Group Inc.

+**

+** Permission is hereby granted, free of charge, to any person obtaining a

+** copy of this software and/or associated documentation files (the

+** "Materials"), to deal in the Materials without restriction, including

+** without limitation the rights to use, copy, modify, merge, publish,

+** distribute, sublicense, and/or sell copies of the Materials, and to

+** permit persons to whom the Materials are furnished to do so, subject to

+** the following conditions:

+**

+** The above copyright notice and this permission notice shall be included

+** in all copies or substantial portions of the Materials.

+**

+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF

+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY

+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,

+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE

+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

+*/

+

+/*-------------------------------------------------------------------------

+ * Data type definitions

+ *-----------------------------------------------------------------------*/

+

+/* OpenGL ES 2.0 */

+

+typedef void             GLvoid;

+typedef char             GLchar;

+typedef unsigned int     GLenum;

+typedef unsigned char    GLboolean;

+typedef unsigned int     GLbitfield;

+typedef khronos_int8_t   GLbyte;

+typedef short            GLshort;

+typedef int              GLint;

+typedef int              GLsizei;

+typedef khronos_uint8_t  GLubyte;

+typedef unsigned short   GLushort;

+typedef unsigned int     GLuint;

+typedef khronos_float_t  GLfloat;

+typedef khronos_float_t  GLclampf;

+typedef khronos_int32_t  GLfixed;

+typedef khronos_intptr_t GLintptr;

+typedef khronos_ssize_t  GLsizeiptr;

+

+/* OpenGL ES 3.0 */

+

+typedef unsigned short   GLhalf;

+typedef khronos_int64_t  GLint64;

+typedef khronos_uint64_t GLuint64;

+typedef struct __GLsync *GLsync;

+

+/*-------------------------------------------------------------------------

+ * Token definitions

+ *-----------------------------------------------------------------------*/

+

+/* OpenGL ES core versions */

+#define GL_ES_VERSION_3_0                                1

+#define GL_ES_VERSION_2_0                                1

+

+/* OpenGL ES 2.0 */

+

+/* ClearBufferMask */

+#define GL_DEPTH_BUFFER_BIT                              0x00000100

+#define GL_STENCIL_BUFFER_BIT                            0x00000400

+#define GL_COLOR_BUFFER_BIT                              0x00004000

+

+/* Boolean */

+#define GL_FALSE                                         0

+#define GL_TRUE                                          1

+

+/* BeginMode */

+#define GL_POINTS                                        0x0000

+#define GL_LINES                                         0x0001

+#define GL_LINE_LOOP                                     0x0002

+#define GL_LINE_STRIP                                    0x0003

+#define GL_TRIANGLES                                     0x0004

+#define GL_TRIANGLE_STRIP                                0x0005

+#define GL_TRIANGLE_FAN                                  0x0006

+

+/* BlendingFactorDest */

+#define GL_ZERO                                          0

+#define GL_ONE                                           1

+#define GL_SRC_COLOR                                     0x0300

+#define GL_ONE_MINUS_SRC_COLOR                           0x0301

+#define GL_SRC_ALPHA                                     0x0302

+#define GL_ONE_MINUS_SRC_ALPHA                           0x0303

+#define GL_DST_ALPHA                                     0x0304

+#define GL_ONE_MINUS_DST_ALPHA                           0x0305

+

+/* BlendingFactorSrc */

+/*      GL_ZERO */

+/*      GL_ONE */

+#define GL_DST_COLOR                                     0x0306

+#define GL_ONE_MINUS_DST_COLOR                           0x0307

+#define GL_SRC_ALPHA_SATURATE                            0x0308

+/*      GL_SRC_ALPHA */

+/*      GL_ONE_MINUS_SRC_ALPHA */

+/*      GL_DST_ALPHA */

+/*      GL_ONE_MINUS_DST_ALPHA */

+

+/* BlendEquationSeparate */

+#define GL_FUNC_ADD                                      0x8006

+#define GL_BLEND_EQUATION                                0x8009

+#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */

+#define GL_BLEND_EQUATION_ALPHA                          0x883D

+

+/* BlendSubtract */

+#define GL_FUNC_SUBTRACT                                 0x800A

+#define GL_FUNC_REVERSE_SUBTRACT                         0x800B

+

+/* Separate Blend Functions */

+#define GL_BLEND_DST_RGB                                 0x80C8

+#define GL_BLEND_SRC_RGB                                 0x80C9

+#define GL_BLEND_DST_ALPHA                               0x80CA

+#define GL_BLEND_SRC_ALPHA                               0x80CB

+#define GL_CONSTANT_COLOR                                0x8001

+#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002

+#define GL_CONSTANT_ALPHA                                0x8003

+#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004

+#define GL_BLEND_COLOR                                   0x8005

+

+/* Buffer Objects */

+#define GL_ARRAY_BUFFER                                  0x8892

+#define GL_ELEMENT_ARRAY_BUFFER                          0x8893

+#define GL_ARRAY_BUFFER_BINDING                          0x8894

+#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895

+

+#define GL_STREAM_DRAW                                   0x88E0

+#define GL_STATIC_DRAW                                   0x88E4

+#define GL_DYNAMIC_DRAW                                  0x88E8

+

+#define GL_BUFFER_SIZE                                   0x8764

+#define GL_BUFFER_USAGE                                  0x8765

+

+#define GL_CURRENT_VERTEX_ATTRIB                         0x8626

+

+/* CullFaceMode */

+#define GL_FRONT                                         0x0404

+#define GL_BACK                                          0x0405

+#define GL_FRONT_AND_BACK                                0x0408

+

+/* DepthFunction */

+/*      GL_NEVER */

+/*      GL_LESS */

+/*      GL_EQUAL */

+/*      GL_LEQUAL */

+/*      GL_GREATER */

+/*      GL_NOTEQUAL */

+/*      GL_GEQUAL */

+/*      GL_ALWAYS */

+

+/* EnableCap */

+#define GL_TEXTURE_2D                                    0x0DE1

+#define GL_CULL_FACE                                     0x0B44

+#define GL_BLEND                                         0x0BE2

+#define GL_DITHER                                        0x0BD0

+#define GL_STENCIL_TEST                                  0x0B90

+#define GL_DEPTH_TEST                                    0x0B71

+#define GL_SCISSOR_TEST                                  0x0C11

+#define GL_POLYGON_OFFSET_FILL                           0x8037

+#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E

+#define GL_SAMPLE_COVERAGE                               0x80A0

+

+/* ErrorCode */

+#define GL_NO_ERROR                                      0

+#define GL_INVALID_ENUM                                  0x0500

+#define GL_INVALID_VALUE                                 0x0501

+#define GL_INVALID_OPERATION                             0x0502

+#define GL_OUT_OF_MEMORY                                 0x0505

+

+/* FrontFaceDirection */

+#define GL_CW                                            0x0900

+#define GL_CCW                                           0x0901

+

+/* GetPName */

+#define GL_LINE_WIDTH                                    0x0B21

+#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D

+#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E

+#define GL_CULL_FACE_MODE                                0x0B45

+#define GL_FRONT_FACE                                    0x0B46

+#define GL_DEPTH_RANGE                                   0x0B70

+#define GL_DEPTH_WRITEMASK                               0x0B72

+#define GL_DEPTH_CLEAR_VALUE                             0x0B73

+#define GL_DEPTH_FUNC                                    0x0B74

+#define GL_STENCIL_CLEAR_VALUE                           0x0B91

+#define GL_STENCIL_FUNC                                  0x0B92

+#define GL_STENCIL_FAIL                                  0x0B94

+#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95

+#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96

+#define GL_STENCIL_REF                                   0x0B97

+#define GL_STENCIL_VALUE_MASK                            0x0B93

+#define GL_STENCIL_WRITEMASK                             0x0B98

+#define GL_STENCIL_BACK_FUNC                             0x8800

+#define GL_STENCIL_BACK_FAIL                             0x8801

+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802

+#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803

+#define GL_STENCIL_BACK_REF                              0x8CA3

+#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4

+#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5

+#define GL_VIEWPORT                                      0x0BA2

+#define GL_SCISSOR_BOX                                   0x0C10

+/*      GL_SCISSOR_TEST */

+#define GL_COLOR_CLEAR_VALUE                             0x0C22

+#define GL_COLOR_WRITEMASK                               0x0C23

+#define GL_UNPACK_ALIGNMENT                              0x0CF5

+#define GL_PACK_ALIGNMENT                                0x0D05

+#define GL_MAX_TEXTURE_SIZE                              0x0D33

+#define GL_MAX_VIEWPORT_DIMS                             0x0D3A

+#define GL_SUBPIXEL_BITS                                 0x0D50

+#define GL_RED_BITS                                      0x0D52

+#define GL_GREEN_BITS                                    0x0D53

+#define GL_BLUE_BITS                                     0x0D54

+#define GL_ALPHA_BITS                                    0x0D55

+#define GL_DEPTH_BITS                                    0x0D56

+#define GL_STENCIL_BITS                                  0x0D57

+#define GL_POLYGON_OFFSET_UNITS                          0x2A00

+/*      GL_POLYGON_OFFSET_FILL */

+#define GL_POLYGON_OFFSET_FACTOR                         0x8038

+#define GL_TEXTURE_BINDING_2D                            0x8069

+#define GL_SAMPLE_BUFFERS                                0x80A8

+#define GL_SAMPLES                                       0x80A9

+#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA

+#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB

+

+/* GetTextureParameter */

+/*      GL_TEXTURE_MAG_FILTER */

+/*      GL_TEXTURE_MIN_FILTER */

+/*      GL_TEXTURE_WRAP_S */

+/*      GL_TEXTURE_WRAP_T */

+

+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2

+#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3

+

+/* HintMode */

+#define GL_DONT_CARE                                     0x1100

+#define GL_FASTEST                                       0x1101

+#define GL_NICEST                                        0x1102

+

+/* HintTarget */

+#define GL_GENERATE_MIPMAP_HINT                          0x8192

+

+/* DataType */

+#define GL_BYTE                                          0x1400

+#define GL_UNSIGNED_BYTE                                 0x1401

+#define GL_SHORT                                         0x1402

+#define GL_UNSIGNED_SHORT                                0x1403

+#define GL_INT                                           0x1404

+#define GL_UNSIGNED_INT                                  0x1405

+#define GL_FLOAT                                         0x1406

+#define GL_FIXED                                         0x140C

+

+/* PixelFormat */

+#define GL_DEPTH_COMPONENT                               0x1902

+#define GL_ALPHA                                         0x1906

+#define GL_RGB                                           0x1907

+#define GL_RGBA                                          0x1908

+#define GL_LUMINANCE                                     0x1909

+#define GL_LUMINANCE_ALPHA                               0x190A

+

+/* PixelType */

+/*      GL_UNSIGNED_BYTE */

+#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033

+#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034

+#define GL_UNSIGNED_SHORT_5_6_5                          0x8363

+

+/* Shaders */

+#define GL_FRAGMENT_SHADER                               0x8B30

+#define GL_VERTEX_SHADER                                 0x8B31

+#define GL_MAX_VERTEX_ATTRIBS                            0x8869

+#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB

+#define GL_MAX_VARYING_VECTORS                           0x8DFC

+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D

+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C

+#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872

+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD

+#define GL_SHADER_TYPE                                   0x8B4F

+#define GL_DELETE_STATUS                                 0x8B80

+#define GL_LINK_STATUS                                   0x8B82

+#define GL_VALIDATE_STATUS                               0x8B83

+#define GL_ATTACHED_SHADERS                              0x8B85

+#define GL_ACTIVE_UNIFORMS                               0x8B86

+#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87

+#define GL_ACTIVE_ATTRIBUTES                             0x8B89

+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A

+#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C

+#define GL_CURRENT_PROGRAM                               0x8B8D

+

+/* StencilFunction */

+#define GL_NEVER                                         0x0200

+#define GL_LESS                                          0x0201

+#define GL_EQUAL                                         0x0202

+#define GL_LEQUAL                                        0x0203

+#define GL_GREATER                                       0x0204

+#define GL_NOTEQUAL                                      0x0205

+#define GL_GEQUAL                                        0x0206

+#define GL_ALWAYS                                        0x0207

+

+/* StencilOp */

+/*      GL_ZERO */

+#define GL_KEEP                                          0x1E00

+#define GL_REPLACE                                       0x1E01

+#define GL_INCR                                          0x1E02

+#define GL_DECR                                          0x1E03

+#define GL_INVERT                                        0x150A

+#define GL_INCR_WRAP                                     0x8507

+#define GL_DECR_WRAP                                     0x8508

+

+/* StringName */

+#define GL_VENDOR                                        0x1F00

+#define GL_RENDERER                                      0x1F01

+#define GL_VERSION                                       0x1F02

+#define GL_EXTENSIONS                                    0x1F03

+

+/* TextureMagFilter */

+#define GL_NEAREST                                       0x2600

+#define GL_LINEAR                                        0x2601

+

+/* TextureMinFilter */

+/*      GL_NEAREST */

+/*      GL_LINEAR */

+#define GL_NEAREST_MIPMAP_NEAREST                        0x2700

+#define GL_LINEAR_MIPMAP_NEAREST                         0x2701

+#define GL_NEAREST_MIPMAP_LINEAR                         0x2702

+#define GL_LINEAR_MIPMAP_LINEAR                          0x2703

+

+/* TextureParameterName */

+#define GL_TEXTURE_MAG_FILTER                            0x2800

+#define GL_TEXTURE_MIN_FILTER                            0x2801

+#define GL_TEXTURE_WRAP_S                                0x2802

+#define GL_TEXTURE_WRAP_T                                0x2803

+

+/* TextureTarget */

+/*      GL_TEXTURE_2D */

+#define GL_TEXTURE                                       0x1702

+

+#define GL_TEXTURE_CUBE_MAP                              0x8513

+#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518

+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519

+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A

+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C

+

+/* TextureUnit */

+#define GL_TEXTURE0                                      0x84C0

+#define GL_TEXTURE1                                      0x84C1

+#define GL_TEXTURE2                                      0x84C2

+#define GL_TEXTURE3                                      0x84C3

+#define GL_TEXTURE4                                      0x84C4

+#define GL_TEXTURE5                                      0x84C5

+#define GL_TEXTURE6                                      0x84C6

+#define GL_TEXTURE7                                      0x84C7

+#define GL_TEXTURE8                                      0x84C8

+#define GL_TEXTURE9                                      0x84C9

+#define GL_TEXTURE10                                     0x84CA

+#define GL_TEXTURE11                                     0x84CB

+#define GL_TEXTURE12                                     0x84CC

+#define GL_TEXTURE13                                     0x84CD

+#define GL_TEXTURE14                                     0x84CE

+#define GL_TEXTURE15                                     0x84CF

+#define GL_TEXTURE16                                     0x84D0

+#define GL_TEXTURE17                                     0x84D1

+#define GL_TEXTURE18                                     0x84D2

+#define GL_TEXTURE19                                     0x84D3

+#define GL_TEXTURE20                                     0x84D4

+#define GL_TEXTURE21                                     0x84D5

+#define GL_TEXTURE22                                     0x84D6

+#define GL_TEXTURE23                                     0x84D7

+#define GL_TEXTURE24                                     0x84D8

+#define GL_TEXTURE25                                     0x84D9

+#define GL_TEXTURE26                                     0x84DA

+#define GL_TEXTURE27                                     0x84DB

+#define GL_TEXTURE28                                     0x84DC

+#define GL_TEXTURE29                                     0x84DD

+#define GL_TEXTURE30                                     0x84DE

+#define GL_TEXTURE31                                     0x84DF

+#define GL_ACTIVE_TEXTURE                                0x84E0

+

+/* TextureWrapMode */

+#define GL_REPEAT                                        0x2901

+#define GL_CLAMP_TO_EDGE                                 0x812F

+#define GL_MIRRORED_REPEAT                               0x8370

+

+/* Uniform Types */

+#define GL_FLOAT_VEC2                                    0x8B50

+#define GL_FLOAT_VEC3                                    0x8B51

+#define GL_FLOAT_VEC4                                    0x8B52

+#define GL_INT_VEC2                                      0x8B53

+#define GL_INT_VEC3                                      0x8B54

+#define GL_INT_VEC4                                      0x8B55

+#define GL_BOOL                                          0x8B56

+#define GL_BOOL_VEC2                                     0x8B57

+#define GL_BOOL_VEC3                                     0x8B58

+#define GL_BOOL_VEC4                                     0x8B59

+#define GL_FLOAT_MAT2                                    0x8B5A

+#define GL_FLOAT_MAT3                                    0x8B5B

+#define GL_FLOAT_MAT4                                    0x8B5C

+#define GL_SAMPLER_2D                                    0x8B5E

+#define GL_SAMPLER_CUBE                                  0x8B60

+

+/* Vertex Arrays */

+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622

+#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623

+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624

+#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625

+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A

+#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645

+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F

+

+/* Read Format */

+#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A

+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B

+

+/* Shader Source */

+#define GL_COMPILE_STATUS                                0x8B81

+#define GL_INFO_LOG_LENGTH                               0x8B84

+#define GL_SHADER_SOURCE_LENGTH                          0x8B88

+#define GL_SHADER_COMPILER                               0x8DFA

+

+/* Shader Binary */

+#define GL_SHADER_BINARY_FORMATS                         0x8DF8

+#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9

+

+/* Shader Precision-Specified Types */

+#define GL_LOW_FLOAT                                     0x8DF0

+#define GL_MEDIUM_FLOAT                                  0x8DF1

+#define GL_HIGH_FLOAT                                    0x8DF2

+#define GL_LOW_INT                                       0x8DF3

+#define GL_MEDIUM_INT                                    0x8DF4

+#define GL_HIGH_INT                                      0x8DF5

+

+/* Framebuffer Object. */

+#define GL_FRAMEBUFFER                                   0x8D40

+#define GL_RENDERBUFFER                                  0x8D41

+

+#define GL_RGBA4                                         0x8056

+#define GL_RGB5_A1                                       0x8057

+#define GL_RGB565                                        0x8D62

+#define GL_DEPTH_COMPONENT16                             0x81A5

+#define GL_STENCIL_INDEX8                                0x8D48

+

+#define GL_RENDERBUFFER_WIDTH                            0x8D42

+#define GL_RENDERBUFFER_HEIGHT                           0x8D43

+#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44

+#define GL_RENDERBUFFER_RED_SIZE                         0x8D50

+#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51

+#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52

+#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53

+#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54

+#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55

+

+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0

+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3

+

+#define GL_COLOR_ATTACHMENT0                             0x8CE0

+#define GL_DEPTH_ATTACHMENT                              0x8D00

+#define GL_STENCIL_ATTACHMENT                            0x8D20

+

+#define GL_NONE                                          0

+

+#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5

+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6

+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7

+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9

+#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD

+

+#define GL_FRAMEBUFFER_BINDING                           0x8CA6

+#define GL_RENDERBUFFER_BINDING                          0x8CA7

+#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8

+

+#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506

+

+/* OpenGL ES 3.0 */

+

+#define GL_READ_BUFFER                                   0x0C02

+#define GL_UNPACK_ROW_LENGTH                             0x0CF2

+#define GL_UNPACK_SKIP_ROWS                              0x0CF3

+#define GL_UNPACK_SKIP_PIXELS                            0x0CF4

+#define GL_PACK_ROW_LENGTH                               0x0D02

+#define GL_PACK_SKIP_ROWS                                0x0D03

+#define GL_PACK_SKIP_PIXELS                              0x0D04

+#define GL_COLOR                                         0x1800

+#define GL_DEPTH                                         0x1801

+#define GL_STENCIL                                       0x1802

+#define GL_RED                                           0x1903

+#define GL_RGB8                                          0x8051

+#define GL_RGBA8                                         0x8058

+#define GL_RGB10_A2                                      0x8059

+#define GL_TEXTURE_BINDING_3D                            0x806A

+#define GL_PACK_SKIP_IMAGES                              0x806B

+#define GL_PACK_IMAGE_HEIGHT                             0x806C

+#define GL_UNPACK_SKIP_IMAGES                            0x806D

+#define GL_UNPACK_IMAGE_HEIGHT                           0x806E

+#define GL_TEXTURE_3D                                    0x806F

+#define GL_TEXTURE_WRAP_R                                0x8072

+#define GL_MAX_3D_TEXTURE_SIZE                           0x8073

+#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368

+#define GL_MAX_ELEMENTS_VERTICES                         0x80E8

+#define GL_MAX_ELEMENTS_INDICES                          0x80E9

+#define GL_TEXTURE_MIN_LOD                               0x813A

+#define GL_TEXTURE_MAX_LOD                               0x813B

+#define GL_TEXTURE_BASE_LEVEL                            0x813C

+#define GL_TEXTURE_MAX_LEVEL                             0x813D

+#define GL_MIN                                           0x8007

+#define GL_MAX                                           0x8008

+#define GL_DEPTH_COMPONENT24                             0x81A6

+#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD

+#define GL_TEXTURE_COMPARE_MODE                          0x884C

+#define GL_TEXTURE_COMPARE_FUNC                          0x884D

+#define GL_CURRENT_QUERY                                 0x8865

+#define GL_QUERY_RESULT                                  0x8866

+#define GL_QUERY_RESULT_AVAILABLE                        0x8867

+#define GL_BUFFER_MAPPED                                 0x88BC

+#define GL_BUFFER_MAP_POINTER                            0x88BD

+#define GL_STREAM_READ                                   0x88E1

+#define GL_STREAM_COPY                                   0x88E2

+#define GL_STATIC_READ                                   0x88E5

+#define GL_STATIC_COPY                                   0x88E6

+#define GL_DYNAMIC_READ                                  0x88E9

+#define GL_DYNAMIC_COPY                                  0x88EA

+#define GL_MAX_DRAW_BUFFERS                              0x8824

+#define GL_DRAW_BUFFER0                                  0x8825

+#define GL_DRAW_BUFFER1                                  0x8826

+#define GL_DRAW_BUFFER2                                  0x8827

+#define GL_DRAW_BUFFER3                                  0x8828

+#define GL_DRAW_BUFFER4                                  0x8829

+#define GL_DRAW_BUFFER5                                  0x882A

+#define GL_DRAW_BUFFER6                                  0x882B

+#define GL_DRAW_BUFFER7                                  0x882C

+#define GL_DRAW_BUFFER8                                  0x882D

+#define GL_DRAW_BUFFER9                                  0x882E

+#define GL_DRAW_BUFFER10                                 0x882F

+#define GL_DRAW_BUFFER11                                 0x8830

+#define GL_DRAW_BUFFER12                                 0x8831

+#define GL_DRAW_BUFFER13                                 0x8832

+#define GL_DRAW_BUFFER14                                 0x8833

+#define GL_DRAW_BUFFER15                                 0x8834

+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49

+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A

+#define GL_SAMPLER_3D                                    0x8B5F

+#define GL_SAMPLER_2D_SHADOW                             0x8B62

+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B

+#define GL_PIXEL_PACK_BUFFER                             0x88EB

+#define GL_PIXEL_UNPACK_BUFFER                           0x88EC

+#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED

+#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF

+#define GL_FLOAT_MAT2x3                                  0x8B65

+#define GL_FLOAT_MAT2x4                                  0x8B66

+#define GL_FLOAT_MAT3x2                                  0x8B67

+#define GL_FLOAT_MAT3x4                                  0x8B68

+#define GL_FLOAT_MAT4x2                                  0x8B69

+#define GL_FLOAT_MAT4x3                                  0x8B6A

+#define GL_SRGB                                          0x8C40

+#define GL_SRGB8                                         0x8C41

+#define GL_SRGB8_ALPHA8                                  0x8C43

+#define GL_COMPARE_REF_TO_TEXTURE                        0x884E

+#define GL_MAJOR_VERSION                                 0x821B

+#define GL_MINOR_VERSION                                 0x821C

+#define GL_NUM_EXTENSIONS                                0x821D

+#define GL_RGBA32F                                       0x8814

+#define GL_RGB32F                                        0x8815

+#define GL_RGBA16F                                       0x881A

+#define GL_RGB16F                                        0x881B

+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD

+#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF

+#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904

+#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905

+#define GL_MAX_VARYING_COMPONENTS                        0x8B4B

+#define GL_TEXTURE_2D_ARRAY                              0x8C1A

+#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D

+#define GL_R11F_G11F_B10F                                0x8C3A

+#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B

+#define GL_RGB9_E5                                       0x8C3D

+#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E

+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76

+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F

+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80

+#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83

+#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84

+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85

+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88

+#define GL_RASTERIZER_DISCARD                            0x8C89

+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A

+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B

+#define GL_INTERLEAVED_ATTRIBS                           0x8C8C

+#define GL_SEPARATE_ATTRIBS                              0x8C8D

+#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E

+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F

+#define GL_RGBA32UI                                      0x8D70

+#define GL_RGB32UI                                       0x8D71

+#define GL_RGBA16UI                                      0x8D76

+#define GL_RGB16UI                                       0x8D77

+#define GL_RGBA8UI                                       0x8D7C

+#define GL_RGB8UI                                        0x8D7D

+#define GL_RGBA32I                                       0x8D82

+#define GL_RGB32I                                        0x8D83

+#define GL_RGBA16I                                       0x8D88

+#define GL_RGB16I                                        0x8D89

+#define GL_RGBA8I                                        0x8D8E

+#define GL_RGB8I                                         0x8D8F

+#define GL_RED_INTEGER                                   0x8D94

+#define GL_RGB_INTEGER                                   0x8D98

+#define GL_RGBA_INTEGER                                  0x8D99

+#define GL_SAMPLER_2D_ARRAY                              0x8DC1

+#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4

+#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5

+#define GL_UNSIGNED_INT_VEC2                             0x8DC6

+#define GL_UNSIGNED_INT_VEC3                             0x8DC7

+#define GL_UNSIGNED_INT_VEC4                             0x8DC8

+#define GL_INT_SAMPLER_2D                                0x8DCA

+#define GL_INT_SAMPLER_3D                                0x8DCB

+#define GL_INT_SAMPLER_CUBE                              0x8DCC

+#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF

+#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2

+#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3

+#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4

+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7

+#define GL_BUFFER_ACCESS_FLAGS                           0x911F

+#define GL_BUFFER_MAP_LENGTH                             0x9120

+#define GL_BUFFER_MAP_OFFSET                             0x9121

+#define GL_DEPTH_COMPONENT32F                            0x8CAC

+#define GL_DEPTH32F_STENCIL8                             0x8CAD

+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD

+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210

+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211

+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212

+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213

+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214

+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215

+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216

+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217

+#define GL_FRAMEBUFFER_DEFAULT                           0x8218

+#define GL_FRAMEBUFFER_UNDEFINED                         0x8219

+#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A

+#define GL_DEPTH_STENCIL                                 0x84F9

+#define GL_UNSIGNED_INT_24_8                             0x84FA

+#define GL_DEPTH24_STENCIL8                              0x88F0

+#define GL_UNSIGNED_NORMALIZED                           0x8C17

+#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING

+#define GL_READ_FRAMEBUFFER                              0x8CA8

+#define GL_DRAW_FRAMEBUFFER                              0x8CA9

+#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA

+#define GL_RENDERBUFFER_SAMPLES                          0x8CAB

+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4

+#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF

+#define GL_COLOR_ATTACHMENT1                             0x8CE1

+#define GL_COLOR_ATTACHMENT2                             0x8CE2

+#define GL_COLOR_ATTACHMENT3                             0x8CE3

+#define GL_COLOR_ATTACHMENT4                             0x8CE4

+#define GL_COLOR_ATTACHMENT5                             0x8CE5

+#define GL_COLOR_ATTACHMENT6                             0x8CE6

+#define GL_COLOR_ATTACHMENT7                             0x8CE7

+#define GL_COLOR_ATTACHMENT8                             0x8CE8

+#define GL_COLOR_ATTACHMENT9                             0x8CE9

+#define GL_COLOR_ATTACHMENT10                            0x8CEA

+#define GL_COLOR_ATTACHMENT11                            0x8CEB

+#define GL_COLOR_ATTACHMENT12                            0x8CEC

+#define GL_COLOR_ATTACHMENT13                            0x8CED

+#define GL_COLOR_ATTACHMENT14                            0x8CEE

+#define GL_COLOR_ATTACHMENT15                            0x8CEF

+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56

+#define GL_MAX_SAMPLES                                   0x8D57

+#define GL_HALF_FLOAT                                    0x140B

+#define GL_MAP_READ_BIT                                  0x0001

+#define GL_MAP_WRITE_BIT                                 0x0002

+#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004

+#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008

+#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010

+#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020

+#define GL_RG                                            0x8227

+#define GL_RG_INTEGER                                    0x8228

+#define GL_R8                                            0x8229

+#define GL_RG8                                           0x822B

+#define GL_R16F                                          0x822D

+#define GL_R32F                                          0x822E

+#define GL_RG16F                                         0x822F

+#define GL_RG32F                                         0x8230

+#define GL_R8I                                           0x8231

+#define GL_R8UI                                          0x8232

+#define GL_R16I                                          0x8233

+#define GL_R16UI                                         0x8234

+#define GL_R32I                                          0x8235

+#define GL_R32UI                                         0x8236

+#define GL_RG8I                                          0x8237

+#define GL_RG8UI                                         0x8238

+#define GL_RG16I                                         0x8239

+#define GL_RG16UI                                        0x823A

+#define GL_RG32I                                         0x823B

+#define GL_RG32UI                                        0x823C

+#define GL_VERTEX_ARRAY_BINDING                          0x85B5

+#define GL_R8_SNORM                                      0x8F94

+#define GL_RG8_SNORM                                     0x8F95

+#define GL_RGB8_SNORM                                    0x8F96

+#define GL_RGBA8_SNORM                                   0x8F97

+#define GL_SIGNED_NORMALIZED                             0x8F9C

+#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69

+#define GL_COPY_READ_BUFFER                              0x8F36

+#define GL_COPY_WRITE_BUFFER                             0x8F37

+#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER

+#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER

+#define GL_UNIFORM_BUFFER                                0x8A11

+#define GL_UNIFORM_BUFFER_BINDING                        0x8A28

+#define GL_UNIFORM_BUFFER_START                          0x8A29

+#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A

+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B

+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D

+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E

+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F

+#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30

+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31

+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33

+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34

+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35

+#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36

+#define GL_UNIFORM_TYPE                                  0x8A37

+#define GL_UNIFORM_SIZE                                  0x8A38

+#define GL_UNIFORM_NAME_LENGTH                           0x8A39

+#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A

+#define GL_UNIFORM_OFFSET                                0x8A3B

+#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C

+#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D

+#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E

+#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F

+#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40

+#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41

+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42

+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43

+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44

+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46

+#define GL_INVALID_INDEX                                 0xFFFFFFFFu

+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122

+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125

+#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111

+#define GL_OBJECT_TYPE                                   0x9112

+#define GL_SYNC_CONDITION                                0x9113

+#define GL_SYNC_STATUS                                   0x9114

+#define GL_SYNC_FLAGS                                    0x9115

+#define GL_SYNC_FENCE                                    0x9116

+#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117

+#define GL_UNSIGNALED                                    0x9118

+#define GL_SIGNALED                                      0x9119

+#define GL_ALREADY_SIGNALED                              0x911A

+#define GL_TIMEOUT_EXPIRED                               0x911B

+#define GL_CONDITION_SATISFIED                           0x911C

+#define GL_WAIT_FAILED                                   0x911D

+#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001

+#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull

+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE

+#define GL_ANY_SAMPLES_PASSED                            0x8C2F

+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A

+#define GL_SAMPLER_BINDING                               0x8919

+#define GL_RGB10_A2UI                                    0x906F

+#define GL_TEXTURE_SWIZZLE_R                             0x8E42

+#define GL_TEXTURE_SWIZZLE_G                             0x8E43

+#define GL_TEXTURE_SWIZZLE_B                             0x8E44

+#define GL_TEXTURE_SWIZZLE_A                             0x8E45

+#define GL_GREEN                                         0x1904

+#define GL_BLUE                                          0x1905

+#define GL_INT_2_10_10_10_REV                            0x8D9F

+#define GL_TRANSFORM_FEEDBACK                            0x8E22

+#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23

+#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24

+#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25

+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257

+#define GL_PROGRAM_BINARY_LENGTH                         0x8741

+#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE

+#define GL_PROGRAM_BINARY_FORMATS                        0x87FF

+#define GL_COMPRESSED_R11_EAC                            0x9270

+#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271

+#define GL_COMPRESSED_RG11_EAC                           0x9272

+#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273

+#define GL_COMPRESSED_RGB8_ETC2                          0x9274

+#define GL_COMPRESSED_SRGB8_ETC2                         0x9275

+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276

+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277

+#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278

+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279

+#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F

+#define GL_MAX_ELEMENT_INDEX                             0x8D6B

+#define GL_NUM_SAMPLE_COUNTS                             0x9380

+#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF

+

+/*-------------------------------------------------------------------------

+ * Entrypoint definitions

+ *-----------------------------------------------------------------------*/

+

+/* OpenGL ES 2.0 */

+

+GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);

+GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);

+GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);

+GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);

+GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);

+GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);

+GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);

+GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

+GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);

+GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);

+GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);

+GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

+GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);

+GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);

+GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);

+GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);

+GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

+GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);

+GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);

+GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

+GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);

+GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

+GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);

+GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);

+GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);

+GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);

+GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);

+GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);

+GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);

+GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);

+GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);

+GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);

+GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);

+GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);

+GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);

+GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);

+GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);

+GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);

+GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);

+GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);

+GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);

+GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);

+GL_APICALL void           GL_APIENTRY glFinish (void);

+GL_APICALL void           GL_APIENTRY glFlush (void);

+GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);

+GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

+GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);

+GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);

+GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);

+GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);

+GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);

+GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);

+GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);

+GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);

+GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);

+GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);

+GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);

+GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);

+GL_APICALL GLenum         GL_APIENTRY glGetError (void);

+GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);

+GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);

+GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);

+GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);

+GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);

+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);

+GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);

+GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);

+GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);

+GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);

+GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);

+GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);

+GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);

+GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);

+GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);

+GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);

+GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);

+GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);

+GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);

+GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);

+GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);

+GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);

+GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);

+GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);

+GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);

+GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);

+GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);

+GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);

+GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);

+GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);

+GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);

+GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);

+GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);

+GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);

+GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);

+GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);

+GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);

+GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);

+GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);

+GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);

+GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);

+GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);

+GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);

+GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);

+GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);

+GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);

+GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

+GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);

+GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);

+GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);

+GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);

+GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);

+GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);

+GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);

+GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);

+GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);

+GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);

+GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);

+GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

+GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);

+GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);

+GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

+

+/* OpenGL ES 3.0 */

+

+GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);

+GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);

+GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);

+GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

+GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);

+GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);

+GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);

+GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);

+GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);

+GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);

+GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);

+GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);

+GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);

+GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);

+GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);

+GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);

+GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);

+GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);

+GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);

+GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);

+GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);

+GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);

+GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);

+GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);

+GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);

+GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);

+GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);

+GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);

+GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);

+GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);

+GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);

+GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);

+GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);

+GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);

+GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);

+GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);

+GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);

+GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);

+GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);

+GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);

+GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);

+GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);

+GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);

+GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);

+GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);

+GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);

+GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);

+GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);

+GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);

+GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);

+GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);

+GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);

+GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);

+GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);

+GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);

+GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);

+GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);

+GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);

+GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);

+GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);

+GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);

+GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);

+GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);

+GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);

+GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);

+GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);

+GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);

+GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);

+GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);

+GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);

+GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);

+GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);

+GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);

+GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);

+GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);

+GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);

+GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);

+GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);

+GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);

+GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);

+GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);

+GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);

+GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);

+GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);

+GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);

+GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);

+GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);

+GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);

+GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);

+GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);

+GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

+GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES3/gl3ext.h b/tests/third_party/PowerVR/Builds/Include/GLES3/gl3ext.h
new file mode 100644
index 0000000..199436c
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES3/gl3ext.h
@@ -0,0 +1,24 @@
+#ifndef __gl3ext_h_

+#define __gl3ext_h_

+

+/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+/* OpenGL ES 3 Extensions

+ *

+ * After an OES extension's interactions with OpenGl ES 3.0 have been documented,

+ * its tokens and function definitions should be added to this file in a manner

+ * that does not conflict with gl2ext.h or gl3.h.

+ *

+ * Tokens and function definitions for extensions that have become standard

+ * features in OpenGL ES 3.0 will not be added to this file.

+ *

+ * Applications using OpenGL-ES-2-only extensions should include gl2ext.h

+ */

+

+#endif /* __gl3ext_h_ */

+

diff --git a/tests/third_party/PowerVR/Builds/Include/GLES3/gl3platform.h b/tests/third_party/PowerVR/Builds/Include/GLES3/gl3platform.h
new file mode 100644
index 0000000..679e0dc
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/GLES3/gl3platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl3platform_h_

+#define __gl3platform_h_

+

+/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */

+

+/*

+ * This document is licensed under the SGI Free Software B License Version

+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .

+ */

+

+/* Platform-specific types and definitions for OpenGL ES 3.X  gl3.h

+ *

+ * Adopters may modify khrplatform.h and this file to suit their platform.

+ * You are encouraged to submit all modifications to the Khronos group so that

+ * they can be included in future versions of this file.  Please submit changes

+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)

+ * by filing a bug against product "OpenGL-ES" component "Registry".

+ */

+

+#include <KHR/khrplatform.h>

+

+#ifndef GL_APICALL

+#define GL_APICALL  KHRONOS_APICALL

+#endif

+

+#ifndef GL_APIENTRY

+#define GL_APIENTRY KHRONOS_APIENTRY

+#endif

+

+#endif /* __gl3platform_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/KHR/khrplatform.h b/tests/third_party/PowerVR/Builds/Include/KHR/khrplatform.h
new file mode 100644
index 0000000..bbe179d
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/KHR/khrplatform.h
@@ -0,0 +1,272 @@
+#ifndef __khrplatform_h_

+#define __khrplatform_h_

+

+/*

+** Copyright (c) 2008-2009 The Khronos Group Inc.

+**

+** Permission is hereby granted, free of charge, to any person obtaining a

+** copy of this software and/or associated documentation files (the

+** "Materials"), to deal in the Materials without restriction, including

+** without limitation the rights to use, copy, modify, merge, publish,

+** distribute, sublicense, and/or sell copies of the Materials, and to

+** permit persons to whom the Materials are furnished to do so, subject to

+** the following conditions:

+**

+** The above copyright notice and this permission notice shall be included

+** in all copies or substantial portions of the Materials.

+**

+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF

+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY

+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,

+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE

+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

+*/

+

+/* Khronos platform-specific types and definitions.

+ *

+ * $Revision: 1.6 $ on $Date: 2011/06/01 14:18:13 $

+ *

+ * Adopters may modify this file to suit their platform. Adopters are

+ * encouraged to submit platform specific modifications to the Khronos

+ * group so that they can be included in future versions of this file.

+ * Please submit changes by sending them to the public Khronos Bugzilla

+ * (http://khronos.org/bugzilla) by filing a bug against product

+ * "Khronos (general)" component "Registry".

+ *

+ * A predefined template which fills in some of the bug fields can be

+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you

+ * must create a Bugzilla login first.

+ *

+ *

+ * See the Implementer's Guidelines for information about where this file

+ * should be located on your system and for more details of its use:

+ *    http://www.khronos.org/registry/implementers_guide.pdf

+ *

+ * This file should be included as

+ *        #include <KHR/khrplatform.h>

+ * by Khronos client API header files that use its types and defines.

+ *

+ * The types in khrplatform.h should only be used to define API-specific types.

+ *

+ * Types defined in khrplatform.h:

+ *    khronos_int8_t              signed   8  bit

+ *    khronos_uint8_t             unsigned 8  bit

+ *    khronos_int16_t             signed   16 bit

+ *    khronos_uint16_t            unsigned 16 bit

+ *    khronos_int32_t             signed   32 bit

+ *    khronos_uint32_t            unsigned 32 bit

+ *    khronos_int64_t             signed   64 bit

+ *    khronos_uint64_t            unsigned 64 bit

+ *    khronos_intptr_t            signed   same number of bits as a pointer

+ *    khronos_uintptr_t           unsigned same number of bits as a pointer

+ *    khronos_ssize_t             signed   size

+ *    khronos_usize_t             unsigned size

+ *    khronos_float_t             signed   32 bit floating point

+ *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds

+ *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in

+ *                                         nanoseconds

+ *    khronos_stime_nanoseconds_t signed time interval in nanoseconds

+ *    khronos_boolean_enum_t      enumerated boolean type. This should

+ *      only be used as a base type when a client API's boolean type is

+ *      an enum. Client APIs which use an integer or other type for

+ *      booleans cannot use this as the base type for their boolean.

+ *

+ * Tokens defined in khrplatform.h:

+ *

+ *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.

+ *

+ *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.

+ *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.

+ *

+ * Calling convention macros defined in this file:

+ *    KHRONOS_APICALL

+ *    KHRONOS_APIENTRY

+ *    KHRONOS_APIATTRIBUTES

+ *

+ * These may be used in function prototypes as:

+ *

+ *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(

+ *                                  int arg1,

+ *                                  int arg2) KHRONOS_APIATTRIBUTES;

+ */

+

+/*-------------------------------------------------------------------------

+ * Definition of KHRONOS_APICALL

+ *-------------------------------------------------------------------------

+ * This precedes the return type of the function in the function prototype.

+ */

+ 

+#if (defined(_WIN32) || defined(__VC32__)) && !defined(__SCITECH_SNAP__)

+#   if defined (_DLL_EXPORTS)

+#       define KHRONOS_APICALL __declspec(dllexport)

+#   else

+#       define KHRONOS_APICALL __declspec(dllimport)

+#   endif

+#else

+#   define KHRONOS_APICALL

+#endif

+

+/*-------------------------------------------------------------------------

+ * Definition of KHRONOS_APIENTRY

+ *-------------------------------------------------------------------------

+ * This follows the return type of the function  and precedes the function

+ * name in the function prototype.

+ */

+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)

+    /* Win32 but not WinCE */

+#   define KHRONOS_APIENTRY __stdcall

+#else

+#   define KHRONOS_APIENTRY

+#endif

+

+/*-------------------------------------------------------------------------

+ * Definition of KHRONOS_APIATTRIBUTES

+ *-------------------------------------------------------------------------

+ * This follows the closing parenthesis of the function prototype arguments.

+ */

+#if defined (__ARMCC_2__)

+#define KHRONOS_APIATTRIBUTES __softfp

+#else

+#define KHRONOS_APIATTRIBUTES

+#endif

+

+/*-------------------------------------------------------------------------

+ * basic type definitions

+ *-----------------------------------------------------------------------*/

+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)

+

+

+/*

+ * Using <stdint.h>

+ */

+#include <stdint.h>

+typedef int32_t                 khronos_int32_t;

+typedef uint32_t                khronos_uint32_t;

+typedef int64_t                 khronos_int64_t;

+typedef uint64_t                khronos_uint64_t;

+#define KHRONOS_SUPPORT_INT64   1

+#define KHRONOS_SUPPORT_FLOAT   1

+

+#elif defined(__VMS ) || defined(__sgi)

+

+/*

+ * Using <inttypes.h>

+ */

+#include <inttypes.h>

+typedef int32_t                 khronos_int32_t;

+typedef uint32_t                khronos_uint32_t;

+typedef int64_t                 khronos_int64_t;

+typedef uint64_t                khronos_uint64_t;

+#define KHRONOS_SUPPORT_INT64   1

+#define KHRONOS_SUPPORT_FLOAT   1

+

+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)

+

+/*

+ * Win32

+ */

+typedef __int32                 khronos_int32_t;

+typedef unsigned __int32        khronos_uint32_t;

+typedef __int64                 khronos_int64_t;

+typedef unsigned __int64        khronos_uint64_t;

+#define KHRONOS_SUPPORT_INT64   1

+#define KHRONOS_SUPPORT_FLOAT   1

+

+#elif defined(__sun__) || defined(__digital__)

+

+/*

+ * Sun or Digital

+ */

+typedef int                     khronos_int32_t;

+typedef unsigned int            khronos_uint32_t;

+#if defined(__arch64__) || defined(_LP64)

+typedef long int                khronos_int64_t;

+typedef unsigned long int       khronos_uint64_t;

+#else

+typedef long long int           khronos_int64_t;

+typedef unsigned long long int  khronos_uint64_t;

+#endif /* __arch64__ */

+#define KHRONOS_SUPPORT_INT64   1

+#define KHRONOS_SUPPORT_FLOAT   1

+

+#elif 0

+

+/*

+ * Hypothetical platform with no float or int64 support

+ */

+typedef int                     khronos_int32_t;

+typedef unsigned int            khronos_uint32_t;

+#define KHRONOS_SUPPORT_INT64   0

+#define KHRONOS_SUPPORT_FLOAT   0

+

+#else

+

+/*

+ * Generic fallback

+ */

+#include <stdint.h>

+typedef int32_t                 khronos_int32_t;

+typedef uint32_t                khronos_uint32_t;

+typedef int64_t                 khronos_int64_t;

+typedef uint64_t                khronos_uint64_t;

+#define KHRONOS_SUPPORT_INT64   1

+#define KHRONOS_SUPPORT_FLOAT   1

+

+#endif

+

+

+/*

+ * Types that are (so far) the same on all platforms

+ */

+typedef signed   char          khronos_int8_t;

+typedef unsigned char          khronos_uint8_t;

+typedef signed   short int     khronos_int16_t;

+typedef unsigned short int     khronos_uint16_t;

+typedef signed   long  int     khronos_intptr_t;

+typedef unsigned long  int     khronos_uintptr_t;

+typedef signed   long  int     khronos_ssize_t;

+typedef unsigned long  int     khronos_usize_t;

+

+#if KHRONOS_SUPPORT_FLOAT

+/*

+ * Float type

+ */

+typedef          float         khronos_float_t;

+#endif

+

+#if KHRONOS_SUPPORT_INT64

+/* Time types

+ *

+ * These types can be used to represent a time interval in nanoseconds or

+ * an absolute Unadjusted System Time.  Unadjusted System Time is the number

+ * of nanoseconds since some arbitrary system event (e.g. since the last

+ * time the system booted).  The Unadjusted System Time is an unsigned

+ * 64 bit value that wraps back to 0 every 584 years.  Time intervals

+ * may be either signed or unsigned.

+ */

+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;

+typedef khronos_int64_t        khronos_stime_nanoseconds_t;

+#endif

+

+/*

+ * Dummy value used to pad enum types to 32 bits.

+ */

+#ifndef KHRONOS_MAX_ENUM

+#define KHRONOS_MAX_ENUM 0x7FFFFFFF

+#endif

+

+/*

+ * Enumerated boolean type

+ *

+ * Values other than zero should be considered to be true.  Therefore

+ * comparisons should not be made against KHRONOS_TRUE.

+ */

+typedef enum {

+    KHRONOS_FALSE = 0,

+    KHRONOS_TRUE  = 1,

+    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM

+} khronos_boolean_enum_t;

+

+#endif /* __khrplatform_h_ */

diff --git a/tests/third_party/PowerVR/Builds/Include/PVRScopeComms.h b/tests/third_party/PowerVR/Builds/Include/PVRScopeComms.h
new file mode 100644
index 0000000..6a06b90
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/PVRScopeComms.h
@@ -0,0 +1,237 @@
+/*!***********************************************************************

+

+ @file           PVRScopeComms.h

+ @copyright      Copyright (c) Imagination Technologies Ltd. All Rights Reserved.

+ @brief          PVRScopeComms header file. @copybrief ScopeComms

+ 

+**************************************************************************/

+

+#ifndef _PVRSCOPE_H_

+#define _PVRSCOPE_H_

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*

+	SGSPerfServer and PVRTune communications

+*/

+

+/*!

+ @addtogroup ScopeComms PVRScopeComms

+ @brief      The PVRScopeComms functionality of PVRScope allows an application to send user defined information to

+             PVRTune via PVRPerfServer, both as counters and marks, or as editable data that can be

+             passed back to the application.

+ @details    PVRScopeComms has the following limitations:

+             \li PVRPerfServer must be running on the host device if a @ref ScopeComms enabled

+                 application wishes to send custom counters or marks to PVRTune. If the application in

+                 question also wishes to communicate with PVRScopeServices without experiencing any

+                 undesired behaviour PVRPerfServer should be run with the '--disable-hwperf' flag.

+             \li The following types may be sent: Boolean, Enumerator, Float, Integer, String.

+ @{

+*/

+

+/****************************************************************************

+** Enums

+****************************************************************************/

+    

+/*!**************************************************************************

+ @enum          ESPSCommsLibType

+ @brief         Each editable library item has a data type associated with it

+****************************************************************************/

+/// 

+enum ESPSCommsLibType

+{

+	eSPSCommsLibTypeString,		///< data is string (NOT NULL-terminated, use length parameter)

+	eSPSCommsLibTypeFloat,		///< data is SSPSCommsLibraryTypeFloat

+	eSPSCommsLibTypeInt,		///< data is SSPSCommsLibraryTypeInt

+	eSPSCommsLibTypeEnum,		///< data is string (NOT NULL-terminated, use length parameter). First line is selection number, subsequent lines are available options.

+	eSPSCommsLibTypeBool		///< data is SSPSCommsLibraryTypeBool

+};

+

+/****************************************************************************

+** Structures

+****************************************************************************/

+

+// Internal implementation data

+struct SSPSCommsData;

+    

+/*!**************************************************************************

+ @struct        SSPSCommsLibraryItem

+ @brief         Definition of one editable library item

+****************************************************************************/

+struct SSPSCommsLibraryItem

+{

+	

+	const char			*pszName;       ///< Item name. If dots are used, PVRTune could show these as a foldable tree view.

+	unsigned int		nNameLength;	///< Item name length

+

+	ESPSCommsLibType	eType;			///< Item type

+

+	const char			*pData;         ///< Item data

+	unsigned int		nDataLength;	///< Item data length

+};

+    

+/*!**************************************************************************

+ @struct        SSPSCommsLibraryTypeFloat

+ @brief         Current, minimum and maximum values for an editable library item of type float

+****************************************************************************/

+struct SSPSCommsLibraryTypeFloat

+{

+	float fCurrent;						///< Current value

+	float fMin;							///< Minimal value

+	float fMax;							///< Maximum value

+};

+    

+/*!**************************************************************************

+ @struct        SSPSCommsLibraryTypeInt

+ @brief         Current, minimum and maximum values for an editable library item of type int

+****************************************************************************/

+struct SSPSCommsLibraryTypeInt

+{

+	int nCurrent;						///< Current value

+	int nMin;    						///< Minimal value

+	int nMax;    						///< Maximum value

+};

+    

+/*!**************************************************************************

+ @struct        SSPSCommsLibraryTypeBool 

+ @brief         Current value for an editable library item of type bool

+****************************************************************************/

+struct SSPSCommsLibraryTypeBool

+{

+	bool bValue;                            ///< Boolean value

+};

+    

+/*!**************************************************************************

+ @struct        SSPSCommsCounterDef

+ @brief         Definition of one custom counter

+****************************************************************************/

+struct SSPSCommsCounterDef

+{

+	const char			*pszName;		    ///< Custom counter name

+	unsigned int		nNameLength;	    ///< Custom counter name length

+};

+

+/****************************************************************************

+** Declarations

+****************************************************************************/

+

+    

+/*!**************************************************************************

+ @brief         Initialise @ref ScopeComms

+ @return        @ref ScopeComms data.

+****************************************************************************/

+SSPSCommsData *pplInitialise(

+	const char			* const pszName,	///< String to describe the application

+	const unsigned int	nNameLen			///< String length

+);

+    

+/*!**************************************************************************

+ @brief         Shutdown or de-initialise the remote control section of PVRScope.

+****************************************************************************/

+void pplShutdown(

+    SSPSCommsData *psData			        ///< Context data

+);

+

+/*!**************************************************************************

+ @brief         Query for the time. Units are microseconds, resolution is undefined.

+****************************************************************************/

+unsigned int pplGetTimeUS(

+	SSPSCommsData		&sData	        ///< Context data

+);

+

+/*!**************************************************************************

+ @brief         Send a time-stamped string marker to be displayed in PVRTune.

+ @details       Examples might be:

+                \li switching to outdoor renderer

+                \li starting benchmark test N

+****************************************************************************/

+bool pplSendMark(

+	SSPSCommsData		&sData,				///< Context data

+	const char			* const pszString,	///< Time-stamped string

+	const unsigned int	nLen				///< String length

+);

+

+/*!**************************************************************************

+ @brief         Send a time-stamped begin marker to PVRTune. 

+ @details       Every begin must be followed by an end; they cannot be interleaved or 

+                nested. PVRTune will show these as an activity timeline.

+****************************************************************************/

+bool pplSendProcessingBegin(

+	SSPSCommsData		&sData,				///< Context data

+	const char			* const	pszString,	///< Name of the processing block

+	const unsigned int	nLen,				///< String length

+	const unsigned int	nFrame=0			///< Iteration (or frame) number, by which processes can be grouped.

+);

+

+/*!**************************************************************************

+ @brief         Send a time-stamped end marker to PVRTune. 

+ @details       Every end must be preceeded by a begin; they cannot be interleaved or 

+                nested. PVRTune will show these as an activity timeline.

+****************************************************************************/

+bool pplSendProcessingEnd(

+	SSPSCommsData		&sData      ///< Context data

+);

+

+/*!**************************************************************************

+ @brief         Create a library of remotely editable items

+****************************************************************************/

+bool pplLibraryCreate(

+	SSPSCommsData				&sData,			///< Context data

+	const SSPSCommsLibraryItem	* const pItems,	///< Editable items

+	const unsigned int			nItemCount		///< Number of items

+);

+

+/*!**************************************************************************

+ @brief	        Query to see whether a library item has been edited, and also retrieve the new data.

+****************************************************************************/

+bool pplLibraryDirtyGetFirst(

+	SSPSCommsData		&sData,	                ///< Context data

+	unsigned int		&nItem,	                ///< Item number

+	unsigned int		&nNewDataLen,           ///< New data length

+	const char			**ppData        	    ///< New data

+);

+

+/*!**************************************************************************

+ @brief         Specify the number of custom counters and their definitions

+****************************************************************************/

+bool pplCountersCreate(

+	SSPSCommsData				&sData,	                ///< Context data

+	const SSPSCommsCounterDef	* const psCounterDefs,  ///< Counter definitions

+	const unsigned int			nCount    	            ///< Number of counters

+);

+

+/*!**************************************************************************

+ @brief 	    Send an update for all the custom counters. The psCounterReadings array must be

+                nCount long.

+****************************************************************************/

+bool pplCountersUpdate(

+	SSPSCommsData				&sData,	                    ///< Context data

+	const unsigned int			* const psCounterReadings	///< Counter readings array

+);

+        

+/*!**************************************************************************

+ @brief	        Force a cache flush.

+ @details       Some implementations store data sends in the cache. If the data rate is low, the real

+                send of data can be significantly delayed. 

+                If it is necessary to flush the cache, the best results are likely to be

+                achieved by calling this function with a frequency between once per second up to once per

+                frame. If data is sent extremely infrequently, this function could be

+                called once at the end of each bout of data send.

+****************************************************************************/

+bool pplSendFlush(

+	SSPSCommsData				&sData	    ///< Context data

+);

+

+/*! @} */

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* _PVRSCOPE_H_ */

+

+/*****************************************************************************

+ End of file (PVRScopeComms.h)

+*****************************************************************************/

diff --git a/tests/third_party/PowerVR/Builds/Include/PVRScopeStats.h b/tests/third_party/PowerVR/Builds/Include/PVRScopeStats.h
new file mode 100644
index 0000000..c6ed637
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/PVRScopeStats.h
@@ -0,0 +1,185 @@
+/*!***********************************************************************

+

+ @file           PVRScopeStats.h

+ @copyright      Copyright (c) Imagination Technologies Ltd. All Rights Reserved.

+ @brief          PVRScopeStats header file. @copybrief ScopeStats

+ 

+**************************************************************************/

+

+/*! @mainpage PVRScope

+ 

+ @section overview Library Overview

+*****************************

+PVRScope is a utility library which has two functionalities:

+ \li @ref ScopeStats is used to access the hardware performance counters in

+     PowerVR hardware via a driver library called PVRScopeServices.

+ \li @ref ScopeComms allows an application to send user defined information to

+     PVRTune via PVRPerfServer, both as counters and marks, or as editable data that can be

+     passed back to the application.

+

+PVRScope is supplied in the PVRScope.h header file. Your application also needs to link to the PVRScope 

+library file, either a <tt>.lib</tt>, <tt>.so</tt>, or <tt>.dy</tt> file, depending on your platform.

+ 

+For more information on PVRScope, see the <em>PVRScope User Manual</em>.

+

+ @subsection limitStats PVRScopeStats Limitations

+*****************************

+@copydetails ScopeStats

+

+ @subsection limitComms PVRScopeComms Limitations

+*****************************

+@copydetails ScopeComms

+*/

+

+#ifndef _PVRSCOPE_H_

+#define _PVRSCOPE_H_

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+/*!

+ @addtogroup ScopeStats PVRScopeStats

+ @brief    The PVRScopeStats functionality of PVRScope is used to access the hardware performance counters in

+           PowerVR hardware via a driver library called PVRScopeServices.

+ @details  PVRScopeStats has the following limitations:

+          \li Only one instance of @ref ScopeStats may communicate with PVRScopeServices at any

+              given time. If a PVRScope enabled application attempts to communicate with

+              PVRScopeServices at the same time as another such application, or at the same time as

+              PVRPerfServer, conflicts can occur that may make performance data unreliable.

+          \li Performance counters can only be read on devices whose drivers have been built with

+              hardware profiling enabled. This configuration is the default in most production drivers due to negligible overhead.

+          \li Performance counters contain the average value of that counter since the last time the counter was interrogated.

+ @{

+*/

+

+

+/****************************************************************************

+** Enums

+****************************************************************************/

+/*!**************************************************************************

+ @enum          EPVRScopeInitCode

+ @brief         PVRScope initialisation return codes.

+****************************************************************************/

+enum EPVRScopeInitCode

+{

+    ePVRScopeInitCodeOk,                             ///< Initialisation OK

+    ePVRScopeInitCodeOutOfMem,                       ///< Out of memory

+    ePVRScopeInitCodeDriverSupportNotFound,	         ///< Driver support not found

+    ePVRScopeInitCodeDriverSupportInsufficient,      ///< Driver support insufficient

+    ePVRScopeInitCodeDriverSupportInitFailed,        ///< Driver support initialisation failed

+    ePVRScopeInitCodeDriverSupportQueryInfoFailed,   ///< Driver support information query failed

+    ePVRScopeInitCodeUnrecognisedHW                  ///< Unrecognised hardware

+};

+

+/****************************************************************************

+** Structures

+****************************************************************************/

+

+// Internal implementation data

+struct SPVRScopeImplData;

+

+/*!**************************************************************************

+ @struct        SPVRScopeCounterDef

+ @brief         Definition of a counter that PVRScope calculates.

+****************************************************************************/

+struct SPVRScopeCounterDef

+{

+    const char      *pszName;                   ///< Counter name, null terminated

+    bool			bPercentage;                ///< true if the counter is a percentage

+    unsigned int    nGroup;                     ///< The counter group that the counter is in.

+};

+

+/*!**************************************************************************

+ @struct        SPVRScopeCounterReading

+ @brief         A set of return values resulting from querying the counter values.

+****************************************************************************/

+struct SPVRScopeCounterReading

+{

+    float           *pfValueBuf;                ///< Array of returned values

+    unsigned int    nValueCnt;                  ///< Number of values set in the above array

+    unsigned int    nReadingActiveGroup;        ///< Group that was active when counters were sampled

+};

+

+/*!**************************************************************************

+ @struct        SPVRScopeGetInfo

+ @brief         A set of return values holding miscellaneous PVRScope information.

+****************************************************************************/

+struct SPVRScopeGetInfo

+{

+    unsigned int    nGroupMax;                  ///< Highest group number of any counter

+};

+

+/****************************************************************************

+** Declarations

+****************************************************************************/

+

+const char *PVRScopeGetDescription();           ///< Query the PVRScope library description

+

+

+/*!**************************************************************************

+ @brief         Initialise @ref ScopeStats, to access the HW performance counters in PowerVR.

+ @return        EPVRScopeInitCodeOk on success.

+****************************************************************************/

+EPVRScopeInitCode PVRScopeInitialise(

+    SPVRScopeImplData **ppsData                 ///< Context data

+);

+

+/*!**************************************************************************	

+ @brief         Shutdown or de-initalise @ref ScopeStats and free the allocated memory.

+***************************************************************************/

+void PVRScopeDeInitialise(

+    SPVRScopeImplData       **ppsData,          ///< Context data

+    SPVRScopeCounterDef     **ppsCounters,      ///< Array of counters

+    SPVRScopeCounterReading	* const psReading   ///< Results memory area

+);

+    

+/*!**************************************************************************

+ @brief         Query for @ref ScopeStats information. This function should only be called during initialisation.

+****************************************************************************/

+void PVRScopeGetInfo(

+    SPVRScopeImplData   * const psData,         ///< Context data

+    SPVRScopeGetInfo    * const psInfo          ///< Returned information

+);

+        

+/*!**************************************************************************

+ @brief         Query for the list of @ref ScopeStats HW performance counters, and

+                allocate memory in which the counter values will be received. This function

+                should only be called during initialisation.

+****************************************************************************/

+bool PVRScopeGetCounters(

+	SPVRScopeImplData		* const psData,		///< Context data

+	unsigned int			* const pnCount,	///< Returned number of counters

+	SPVRScopeCounterDef		**ppsCounters,		///< Returned counter array

+	SPVRScopeCounterReading	* const psReading	///< Pass a pointer to the structure to be initialised

+);

+

+/*!**************************************************************************

+ @brief	        This function should be called regularly, such as once per frame. psReading

+                may be NULL until a new reading is required, in order to smooth out values

+                across longer time periods, perhaps a number of frames.

+ @details       As and when desired, call this function to fill the counter-value array with

+                the current counter values then change the active performance counter

+                group. In a 3D application, you might call this once per frame or every N

+                frames. Typically the group ID should be 0xffffffff in order to leave the

+                active group unchanged; if it is desired to change it then pass the new

+                group ID.

+****************************************************************************/

+bool PVRScopeReadCountersThenSetGroup(

+	SPVRScopeImplData		* const psData,		///< Context data

+	SPVRScopeCounterReading	* const psReading,	///< Returned data will be filled into the pointed-to structure

+	const unsigned int		nTimeUS,			///< Current time, in microseconds. Ignored if psReading is NULL.

+	const unsigned int		nGroup	    		///< New group; 0xffffffff to leave it unchanged

+);

+

+/*! @} */

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif /* _PVRSCOPE_H_ */

+

+/*****************************************************************************

+ End of file (PVRScopeStats.h)

+*****************************************************************************/

diff --git a/tests/third_party/PowerVR/Builds/Include/sdkver.h b/tests/third_party/PowerVR/Builds/Include/sdkver.h
new file mode 100644
index 0000000..4d4d7a0
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Include/sdkver.h
@@ -0,0 +1,39 @@
+/*!***************************************************************************
+ @File			sdkver.h
+
+ @Title			Version numbers and strings.
+
+ @Date			08/11/2011
+
+ @Copyright		Copyright (c) Imagination Technologies Ltd. All Rights Reserved
+
+ @Platform		Independant
+
+ @Description	Version numbers and strings for SDK components.
+
+*****************************************************************************/
+
+#ifndef __SDKVER_H_
+#define __SDKVER_H_
+
+/*!***************************************************************************
+	Defines
+*****************************************************************************/
+
+#define PVRSDK_VERSION 			"3.2@2654748"
+#define PVRVERSION_MAJ			"3"
+#define PVRVERSION_MIN			"2"
+#define PVRVERSION_BRANCH		"32"
+#define PVRVERSION_BRANCH_DEC	"3.2"
+#define PVRVERSION_BRANCH_NAME	"REL/3.2"
+#define PVRVERSION_BUILD		"2654748"
+#define PVRVERSION_BUILD_HI		"265"
+#define PVRVERSION_BUILD_LO		"4748"
+
+#define PVRSDK_COPYRIGHT_TXT	"Copyright (c) Imagination Technologies Ltd. All Rights Reserved."
+
+#endif /* __SDKVER_H_ */
+
+/*****************************************************************************
+ End of file (sdkver.h)
+*****************************************************************************/
diff --git a/tests/third_party/PowerVR/Builds/Windows/Resources/resource.h b/tests/third_party/PowerVR/Builds/Windows/Resources/resource.h
new file mode 100644
index 0000000..f0dbacc
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Windows/Resources/resource.h
@@ -0,0 +1,16 @@
+//{{NO_DEPENDENCIES}}

+// Microsoft eMbedded Visual C++ generated include file.

+// Used by shared.rc

+//

+#define IDR_CEUX1                       101

+

+// Next default values for new objects

+// 

+#ifdef APSTUDIO_INVOKED

+#ifndef APSTUDIO_READONLY_SYMBOLS

+#define _APS_NEXT_RESOURCE_VALUE        102

+#define _APS_NEXT_COMMAND_VALUE         40001

+#define _APS_NEXT_CONTROL_VALUE         1000

+#define _APS_NEXT_SYMED_VALUE           101

+#endif

+#endif

diff --git a/tests/third_party/PowerVR/Builds/Windows/Resources/sdk.ico b/tests/third_party/PowerVR/Builds/Windows/Resources/sdk.ico
new file mode 100644
index 0000000..819df01
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Windows/Resources/sdk.ico
Binary files differ
diff --git a/tests/third_party/PowerVR/Builds/Windows/Resources/shared.rc b/tests/third_party/PowerVR/Builds/Windows/Resources/shared.rc
new file mode 100644
index 0000000..334fd00
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Windows/Resources/shared.rc
@@ -0,0 +1,83 @@
+//Microsoft eMbedded Visual C++ generated resource script.

+//

+#include "resource.h"

+

+#define APSTUDIO_READONLY_SYMBOLS

+/////////////////////////////////////////////////////////////////////////////

+//

+// Generated from the TEXTINCLUDE 2 resource.

+//

+#include "windows.h"

+

+/////////////////////////////////////////////////////////////////////////////

+#undef APSTUDIO_READONLY_SYMBOLS

+

+/////////////////////////////////////////////////////////////////////////////

+// English (U.K.) resources

+

+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)

+#ifdef _WIN32

+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK

+#pragma code_page(1252)

+#endif //_WIN32

+

+#ifdef APSTUDIO_INVOKED

+/////////////////////////////////////////////////////////////////////////////

+//

+// TEXTINCLUDE

+//

+

+1 TEXTINCLUDE DISCARDABLE 

+BEGIN

+    "resource.h\0"

+END

+

+2 TEXTINCLUDE DISCARDABLE 

+BEGIN

+    "#include ""afxres.h""\r\n"

+    "\0"

+END

+

+3 TEXTINCLUDE DISCARDABLE 

+BEGIN

+    "\r\n"

+    "\0"

+END

+

+#endif    // APSTUDIO_INVOKED

+

+

+/////////////////////////////////////////////////////////////////////////////

+//

+// Icon

+//

+

+// Icon with lowest ID value placed first to ensure application icon

+// remains consistent on all systems.

+ICON                    ICON    DISCARDABLE     "sdk.ico"

+

+/////////////////////////////////////////////////////////////////////////////

+//

+// CEUX

+//

+

+HI_RES_AWARE CEUX DISCARDABLE 

+BEGIN

+    0x0100

+END

+

+#endif    // English (U.K.) resources

+/////////////////////////////////////////////////////////////////////////////

+

+

+

+#ifndef APSTUDIO_INVOKED

+/////////////////////////////////////////////////////////////////////////////

+//

+// Generated from the TEXTINCLUDE 3 resource.

+//

+

+

+/////////////////////////////////////////////////////////////////////////////

+#endif    // not APSTUDIO_INVOKED

+

diff --git a/tests/third_party/PowerVR/Builds/Windows/x86_32/Lib/libEGL.lib b/tests/third_party/PowerVR/Builds/Windows/x86_32/Lib/libEGL.lib
new file mode 100644
index 0000000..ed8ae50
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Windows/x86_32/Lib/libEGL.lib
Binary files differ
diff --git a/tests/third_party/PowerVR/Builds/Windows/x86_32/Lib/libGLESv2.lib b/tests/third_party/PowerVR/Builds/Windows/x86_32/Lib/libGLESv2.lib
new file mode 100644
index 0000000..42ae711
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Windows/x86_32/Lib/libGLESv2.lib
Binary files differ
diff --git a/tests/third_party/PowerVR/Builds/Windows/x86_64/Lib/libEGL.lib b/tests/third_party/PowerVR/Builds/Windows/x86_64/Lib/libEGL.lib
new file mode 100644
index 0000000..101763a
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Windows/x86_64/Lib/libEGL.lib
Binary files differ
diff --git a/tests/third_party/PowerVR/Builds/Windows/x86_64/Lib/libGLESv2.lib b/tests/third_party/PowerVR/Builds/Windows/x86_64/Lib/libGLESv2.lib
new file mode 100644
index 0000000..aea069a
--- /dev/null
+++ b/tests/third_party/PowerVR/Builds/Windows/x86_64/Lib/libGLESv2.lib
Binary files differ
diff --git a/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/HelloAPI.png b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/HelloAPI.png
new file mode 100644
index 0000000..ef7e045
--- /dev/null
+++ b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/HelloAPI.png
Binary files differ
diff --git a/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/HelloAPI.txt b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/HelloAPI.txt
new file mode 100644
index 0000000..3a77ffa
--- /dev/null
+++ b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/HelloAPI.txt
@@ -0,0 +1,21 @@
+:Title:
+HelloAPI
+
+:ShortDescription:
+Draw a triangle to the screen using hardware acceleration.
+
+:FullDescription:
+A basic tutorial that guides the user, step-by-step, through the process of initializing a window using :API:, drawing a triangle in it using hardware acceleration, and then terminating the window.
+
+Controls:
+	-	Esc	-	Close the application
+
+:VGP:
+Not Required
+
+:Polygon Count:
+1
+
+:Vertex Count:
+3
+
diff --git a/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj
new file mode 100644
index 0000000..57acf3b
--- /dev/null
+++ b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj
@@ -0,0 +1,164 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <ItemGroup Label="ProjectConfigurations">

+    <ProjectConfiguration Include="Debug|Win32">

+      <Configuration>Debug</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Debug|x64">

+      <Configuration>Debug</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|Win32">

+      <Configuration>Release</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|x64">

+      <Configuration>Release</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+  </ItemGroup>

+  <PropertyGroup Label="Globals">

+    <ProjectGuid>{9DAFEE32-19F6-4410-AA09-2B564FB86F62}</ProjectGuid>

+    <RootNamespace>OGLES2HelloAPI</RootNamespace>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <UseDebugLibraries>true</UseDebugLibraries>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v120</PlatformToolset>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <UseDebugLibraries>true</UseDebugLibraries>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v120</PlatformToolset>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <UseDebugLibraries>false</UseDebugLibraries>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v120</PlatformToolset>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <UseDebugLibraries>false</UseDebugLibraries>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v120</PlatformToolset>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

+  <ImportGroup Label="ExtensionSettings">

+  </ImportGroup>

+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <PropertyGroup Label="UserMacros" />

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

+    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

+    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

+    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

+    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>

+  </PropertyGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

+    <ClCompile>

+      <WarningLevel>Level3</WarningLevel>

+      <Optimization>Disabled</Optimization>

+      <PreprocessorDefinitions>BUILD_OGLES2;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <AdditionalIncludeDirectories>..\..\..\..\..\..\Builds\Include;</AdditionalIncludeDirectories>

+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

+      <MultiProcessorCompilation>true</MultiProcessorCompilation>

+      <MinimalRebuild>false</MinimalRebuild>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <AdditionalLibraryDirectories>..\..\..\..\..\..\Builds\Windows\x86_32\Lib;</AdditionalLibraryDirectories>

+      <AdditionalDependencies>libEGL.lib;libGLESv2.lib;%(AdditionalDependencies)</AdditionalDependencies>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

+    <ClCompile>

+      <WarningLevel>Level3</WarningLevel>

+      <Optimization>Disabled</Optimization>

+      <PreprocessorDefinitions>BUILD_OGLES2;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <AdditionalIncludeDirectories>..\..\..\..\..\..\Builds\Include;</AdditionalIncludeDirectories>

+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

+      <MultiProcessorCompilation>true</MultiProcessorCompilation>

+      <MinimalRebuild>false</MinimalRebuild>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <AdditionalLibraryDirectories>..\..\..\..\..\..\Builds\Windows\x86_64\Lib;</AdditionalLibraryDirectories>

+      <AdditionalDependencies>libEGL.lib;libGLESv2.lib;%(AdditionalDependencies)</AdditionalDependencies>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

+    <ClCompile>

+      <WarningLevel>Level3</WarningLevel>

+      <Optimization>MaxSpeed</Optimization>

+      <FunctionLevelLinking>true</FunctionLevelLinking>

+      <IntrinsicFunctions>true</IntrinsicFunctions>

+      <PreprocessorDefinitions>BUILD_OGLES2;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <AdditionalIncludeDirectories>..\..\..\..\..\..\Builds\Include;</AdditionalIncludeDirectories>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <MultiProcessorCompilation>true</MultiProcessorCompilation>

+      <MinimalRebuild>false</MinimalRebuild>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <EnableCOMDATFolding>true</EnableCOMDATFolding>

+      <OptimizeReferences>true</OptimizeReferences>

+      <AdditionalLibraryDirectories>..\..\..\..\..\..\Builds\Windows\x86_32\Lib;</AdditionalLibraryDirectories>

+      <AdditionalDependencies>libEGL.lib;libGLESv2.lib;%(AdditionalDependencies)</AdditionalDependencies>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

+    <ClCompile>

+      <WarningLevel>Level3</WarningLevel>

+      <Optimization>MaxSpeed</Optimization>

+      <FunctionLevelLinking>true</FunctionLevelLinking>

+      <IntrinsicFunctions>true</IntrinsicFunctions>

+      <PreprocessorDefinitions>BUILD_OGLES2;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <AdditionalIncludeDirectories>..\..\..\..\..\..\Builds\Include;</AdditionalIncludeDirectories>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <MultiProcessorCompilation>true</MultiProcessorCompilation>

+      <MinimalRebuild>false</MinimalRebuild>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <EnableCOMDATFolding>true</EnableCOMDATFolding>

+      <OptimizeReferences>true</OptimizeReferences>

+      <AdditionalLibraryDirectories>..\..\..\..\..\..\Builds\Windows\x86_64\Lib;</AdditionalLibraryDirectories>

+      <AdditionalDependencies>libEGL.lib;libGLESv2.lib;%(AdditionalDependencies)</AdditionalDependencies>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemGroup>

+    <ClCompile Include="..\..\OGLES2HelloAPI_Windows.cpp" />

+  </ItemGroup>

+  <ItemGroup>

+    <ClInclude Include="..\..\..\..\..\..\Builds\Windows\Resources\resource.h" />

+  </ItemGroup>

+  <ItemGroup>

+    <ResourceCompile Include="..\..\..\..\..\..\Builds\Windows\Resources\shared.rc" />

+  </ItemGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

+  <ImportGroup Label="ExtensionTargets">

+  </ImportGroup>

+</Project>
\ No newline at end of file
diff --git a/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj.filters b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj.filters
new file mode 100644
index 0000000..495f6a0
--- /dev/null
+++ b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj.filters
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <ItemGroup>

+    <Filter Include="Source Files">

+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>

+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>

+    </Filter>

+    <Filter Include="Header Files">

+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>

+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>

+    </Filter>

+    <Filter Include="Resource Files">

+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>

+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>

+    </Filter>

+    <Filter Include="Content Files">

+      <UniqueIdentifier>{900022e4-757a-46fb-bd53-6dfc20b3d893}</UniqueIdentifier>

+    </Filter>

+  </ItemGroup>

+  <ItemGroup>

+    <ClInclude Include="..\..\..\..\..\..\Builds\Windows\Resources\resource.h">

+      <Filter>Header Files</Filter>

+    </ClInclude>

+  </ItemGroup>

+  <ItemGroup>

+    <ResourceCompile Include="..\..\..\..\..\..\Builds\Windows\Resources\shared.rc">

+      <Filter>Resource Files</Filter>

+    </ResourceCompile>

+  </ItemGroup>

+  <ItemGroup>

+    <ClCompile Include="..\..\OGLES2HelloAPI_Windows.cpp">

+      <Filter>Source Files</Filter>

+    </ClCompile>

+  </ItemGroup>

+<ItemGroup>

+  </ItemGroup>

+</Project>
\ No newline at end of file
diff --git a/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj.user b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj.user
new file mode 100644
index 0000000..2177463
--- /dev/null
+++ b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/Build/WindowsVC2010/OGLES2HelloAPI.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

+    <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>

+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

+    <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>

+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

+    <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>

+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

+    <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>

+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>

+  </PropertyGroup>

+</Project>
\ No newline at end of file
diff --git a/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/OGLES2HelloAPI_Windows.cpp b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/OGLES2HelloAPI_Windows.cpp
new file mode 100644
index 0000000..4f2a734
--- /dev/null
+++ b/tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/OGLES2HelloAPI_Windows.cpp
@@ -0,0 +1,529 @@
+/******************************************************************************

+

+ @File         OGLES2HelloAPI_Windows.cpp

+

+ @Title        OpenGL ES 2.0 HelloAPI Tutorial

+

+ @Version      

+

+ @Copyright    Copyright (c) Imagination Technologies Limited.

+

+ @Platform

+

+ @Description  Basic Tutorial that shows step-by-step how to initialize OpenGL ES

+               2.0, use it for drawing a triangle and terminate it.

+

+******************************************************************************/

+#include <stdio.h>

+#include <windows.h>

+#include <TCHAR.h>

+

+#include <EGL/egl.h>

+#include <GLES2/gl2.h>

+

+/******************************************************************************

+ Defines

+******************************************************************************/

+// Windows class name to register

+#define	WINDOW_CLASS _T("PVRShellClass")

+

+// Width and height of the window

+#define WINDOW_WIDTH	640

+#define WINDOW_HEIGHT	480

+

+// Index to bind the attributes to vertex shaders

+#define VERTEX_ARRAY	0

+

+/******************************************************************************

+ Global variables

+******************************************************************************/

+

+// Variable set in the message handler to finish the demo

+bool	g_bDemoDone = false;

+

+/*!****************************************************************************

+ @Function		WndProc

+ @Input			hWnd		Handle to the window

+ @Input			message		Specifies the message

+ @Input			wParam		Additional message information

+ @Input			lParam		Additional message information

+ @Return		LRESULT		result code to OS

+ @Description	Processes messages for the main window

+******************************************************************************/

+LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

+{

+	switch (message)

+	{

+		/*

+			Here we are handling 2 system messages: screen saving and monitor power.

+			They are especially relevent on mobile devices.

+		*/

+		case WM_SYSCOMMAND:

+		{

+			switch (wParam)

+			{

+				case SC_SCREENSAVE:					// Screensaver trying to start ?

+				case SC_MONITORPOWER:				// Monitor trying to enter powersave ?

+				return 0;							// Prevent this from happening

+			}

+			break;

+		}

+

+		// Handles the close message when a user clicks the quit icon of the window

+		case WM_CLOSE:

+			g_bDemoDone = true;

+			PostQuitMessage(0);

+			return 1;

+

+		default:

+			break;

+	}

+

+	// Calls the default window procedure for messages we did not handle

+	return DefWindowProc(hWnd, message, wParam, lParam);

+}

+

+/*!****************************************************************************

+ @Function		TestEGLError

+ @Input			pszLocation		location in the program where the error took

+								place. ie: function name

+ @Return		bool			true if no EGL error was detected

+ @Description	Tests for an EGL error and prints it

+******************************************************************************/

+bool TestEGLError(HWND hWnd, char* pszLocation)

+{

+	/*

+		eglGetError returns the last error that has happened using egl,

+		not the status of the last called function. The user has to

+		check after every single egl call or at least once every frame.

+	*/

+	EGLint iErr = eglGetError();

+	if (iErr != EGL_SUCCESS)

+	{

+		TCHAR pszStr[256];

+		_stprintf(pszStr, _T("%s failed (%d).\n"), pszLocation, iErr);

+		MessageBox(hWnd, pszStr, _T("Error"), MB_OK|MB_ICONEXCLAMATION);

+		return false;

+	}

+

+	return true;

+}

+

+/*!****************************************************************************

+ @Function		WinMain

+ @Input			hInstance		Application instance from OS

+ @Input			hPrevInstance	Always NULL

+ @Input			lpCmdLine		command line from OS

+ @Input			nCmdShow		Specifies how the window is to be shown

+ @Return		int				result code to OS

+ @Description	Main function of the program

+******************************************************************************/

+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, TCHAR *lpCmdLine, int nCmdShow)

+{

+	// Windows variables

+	HWND				hWnd	= 0;

+	HDC					hDC		= 0;

+

+	// EGL variables

+	EGLDisplay			eglDisplay	= 0;

+	EGLConfig			eglConfig	= 0;

+	EGLSurface			eglSurface	= 0;

+	EGLContext			eglContext	= 0;

+	EGLNativeWindowType	eglWindow	= 0;

+

+	// Matrix used for projection model view (PMVMatrix)

+	float pfIdentity[] =

+	{

+		1.0f,0.0f,0.0f,0.0f,

+		0.0f,1.0f,0.0f,0.0f,

+		0.0f,0.0f,1.0f,0.0f,

+		0.0f,0.0f,0.0f,1.0f

+	};

+

+	// Fragment and vertex shaders code

+	char* pszFragShader = "\

+		void main (void)\

+		{\

+			gl_FragColor = vec4(1.0, 1.0, 0.66 ,1.0);\

+		}";

+	char* pszVertShader = "\

+		attribute highp vec4	myVertex;\

+		uniform mediump mat4	myPMVMatrix;\

+		void main(void)\

+		{\

+			gl_Position = myPMVMatrix * myVertex;\

+		}";

+

+	/*

+		Step 0 - Create a EGLNativeWindowType that we can use for OpenGL ES output

+	*/

+

+	// Register the windows class

+	WNDCLASS sWC;

+    sWC.style = CS_HREDRAW | CS_VREDRAW;

+	sWC.lpfnWndProc = WndProc;

+    sWC.cbClsExtra = 0;

+    sWC.cbWndExtra = 0;

+    sWC.hInstance = hInstance;

+    sWC.hIcon = 0;

+    sWC.hCursor = 0;

+    sWC.lpszMenuName = 0;

+	sWC.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);

+    sWC.lpszClassName = WINDOW_CLASS;

+	unsigned int nWidth = WINDOW_WIDTH;

+	unsigned int nHeight = WINDOW_HEIGHT;

+

+	ATOM registerClass = RegisterClass(&sWC);

+	if (!registerClass)

+	{

+		MessageBox(0, _T("Failed to register the window class"), _T("Error"), MB_OK | MB_ICONEXCLAMATION);

+	}

+

+	// Create the eglWindow

+	RECT	sRect;

+	SetRect(&sRect, 0, 0, nWidth, nHeight);

+	AdjustWindowRectEx(&sRect, WS_CAPTION | WS_SYSMENU, false, 0);

+	hWnd = CreateWindow( WINDOW_CLASS, _T("HelloAPI"), WS_VISIBLE | WS_SYSMENU,

+						 0, 0, nWidth, nHeight, NULL, NULL, hInstance, NULL);

+	eglWindow = hWnd;

+

+	// Get the associated device context

+	hDC = GetDC(hWnd);

+	if (!hDC)

+	{

+		MessageBox(0, _T("Failed to create the device context"), _T("Error"), MB_OK|MB_ICONEXCLAMATION);

+		goto cleanup;

+	}

+

+	/*

+		Step 1 - Get the default display.

+		EGL uses the concept of a "display" which in most environments

+		corresponds to a single physical screen. Since we usually want

+		to draw to the main screen or only have a single screen to begin

+		with, we let EGL pick the default display.

+		Querying other displays is platform specific.

+	*/

+	eglDisplay = eglGetDisplay(hDC);

+

+    if(eglDisplay == EGL_NO_DISPLAY)

+         eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY);

+	/*

+		Step 2 - Initialize EGL.

+		EGL has to be initialized with the display obtained in the

+		previous step. We cannot use other EGL functions except

+		eglGetDisplay and eglGetError before eglInitialize has been

+		called.

+		If we're not interested in the EGL version number we can just

+		pass NULL for the second and third parameters.

+	*/

+	EGLint iMajorVersion, iMinorVersion;

+	if (!eglInitialize(eglDisplay, &iMajorVersion, &iMinorVersion))

+	{

+		MessageBox(0, _T("eglInitialize() failed."), _T("Error"), MB_OK|MB_ICONEXCLAMATION);

+		goto cleanup;

+	}

+

+	/*

+		Step 3 - Make OpenGL ES the current API.

+		EGL provides ways to set up OpenGL ES and OpenVG contexts

+		(and possibly other graphics APIs in the future), so we need

+		to specify the "current API".

+	*/

+	eglBindAPI(EGL_OPENGL_ES_API);

+	if (!TestEGLError(hWnd, "eglBindAPI"))

+	{

+		goto cleanup;

+	}

+

+	/*

+		Step 4 - Specify the required configuration attributes.

+		An EGL "configuration" describes the pixel format and type of

+		surfaces that can be used for drawing.

+		For now we just want to use the default Windows surface,

+		i.e. it will be visible on screen. The list

+		has to contain key/value pairs, terminated with EGL_NONE.

+	 */

+	const EGLint pi32ConfigAttribs[] =

+	{

+		EGL_LEVEL,				0,

+		EGL_SURFACE_TYPE,		EGL_WINDOW_BIT,

+		EGL_RENDERABLE_TYPE,	EGL_OPENGL_ES2_BIT,

+		EGL_NATIVE_RENDERABLE,	EGL_FALSE,

+		EGL_DEPTH_SIZE,			EGL_DONT_CARE,

+		EGL_NONE

+	};

+

+	/*

+		Step 5 - Find a config that matches all requirements.

+		eglChooseConfig provides a list of all available configurations

+		that meet or exceed the requirements given as the second

+		argument. In most cases we just want the first config that meets

+		all criteria, so we can limit the number of configs returned to 1.

+	*/

+	EGLint iConfigs;

+	if (!eglChooseConfig(eglDisplay, pi32ConfigAttribs, &eglConfig, 1, &iConfigs) || (iConfigs != 1))

+	{

+		MessageBox(0, _T("eglChooseConfig() failed."), _T("Error"), MB_OK|MB_ICONEXCLAMATION);

+		goto cleanup;

+	}

+

+	/*

+		Step 6 - Create a surface to draw to.

+		Use the config picked in the previous step and the native window

+		handle when available to create a window surface. A window surface

+		is one that will be visible on screen inside the native display (or

+		fullscreen if there is no windowing system).

+		Pixmaps and pbuffers are surfaces which only exist in off-screen

+		memory.

+	*/

+	eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, eglWindow, NULL);

+

+    if(eglSurface == EGL_NO_SURFACE)

+    {

+        eglGetError(); // Clear error

+        eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, NULL, NULL);

+	}

+

+	if (!TestEGLError(hWnd, "eglCreateWindowSurface"))

+	{

+		goto cleanup;

+	}

+

+	/*

+		Step 7 - Create a context.

+		EGL has to create a context for OpenGL ES. Our OpenGL ES resources

+		like textures will only be valid inside this context

+		(or shared contexts)

+	*/

+	EGLint ai32ContextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };

+	eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, ai32ContextAttribs);

+	if (!TestEGLError(hWnd, "eglCreateContext"))

+	{

+		goto cleanup;

+	}

+

+	/*

+		Step 8 - Bind the context to the current thread and use our

+		window surface for drawing and reading.

+		Contexts are bound to a thread. This means you don't have to

+		worry about other threads and processes interfering with your

+		OpenGL ES application.

+		We need to specify a surface that will be the target of all

+		subsequent drawing operations, and one that will be the source

+		of read operations. They can be the same surface.

+	*/

+	eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);

+	if (!TestEGLError(hWnd, "eglMakeCurrent"))

+	{

+		goto cleanup;

+	}

+

+	/*

+		Step 9 - Draw something with OpenGL ES.

+		At this point everything is initialized and we're ready to use

+		OpenGL ES to draw something on the screen.

+	*/

+

+	GLuint uiFragShader, uiVertShader;		/* Used to hold the fragment and vertex shader handles */

+	GLuint uiProgramObject;					/* Used to hold the program handle (made out of the two previous shaders */

+

+	// Create the fragment shader object

+	uiFragShader = glCreateShader(GL_FRAGMENT_SHADER);

+

+	// Load the source code into it

+	glShaderSource(uiFragShader, 1, (const char**)&pszFragShader, NULL);

+

+	// Compile the source code

+	glCompileShader(uiFragShader);

+

+	// Check if compilation succeeded

+	GLint bShaderCompiled;

+    glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled);

+

+	if (!bShaderCompiled)

+	{

+

+		// An error happened, first retrieve the length of the log message

+		int i32InfoLogLength, i32CharsWritten;

+		glGetShaderiv(uiFragShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);

+

+		// Allocate enough space for the message and retrieve it

+		char* pszInfoLog = new char[i32InfoLogLength];

+        glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);

+

+		// Displays the error in a dialog box

+		MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), MB_OK|MB_ICONEXCLAMATION);

+		delete[] pszInfoLog;

+

+		goto cleanup;

+	}

+

+	// Loads the vertex shader in the same way

+	uiVertShader = glCreateShader(GL_VERTEX_SHADER);

+	glShaderSource(uiVertShader, 1, (const char**)&pszVertShader, NULL);

+	glCompileShader(uiVertShader);

+    glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled);

+	if (!bShaderCompiled)

+	{

+

+		int i32InfoLogLength, i32CharsWritten;

+		glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);

+		char* pszInfoLog = new char[i32InfoLogLength];

+        glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);

+

+		MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile vertex shader"), MB_OK|MB_ICONEXCLAMATION);

+

+		delete[] pszInfoLog;

+

+		goto cleanup;

+	}

+

+	// Create the shader program

+    uiProgramObject = glCreateProgram();

+

+	// Attach the fragment and vertex shaders to it

+    glAttachShader(uiProgramObject, uiFragShader);

+    glAttachShader(uiProgramObject, uiVertShader);

+

+	// Bind the custom vertex attribute "myVertex" to location VERTEX_ARRAY

+    glBindAttribLocation(uiProgramObject, VERTEX_ARRAY, "myVertex");

+

+	// Link the program

+    glLinkProgram(uiProgramObject);

+

+	// Check if linking succeeded in the same way we checked for compilation success

+    GLint bLinked;

+    glGetProgramiv(uiProgramObject, GL_LINK_STATUS, &bLinked);

+	if (!bLinked)

+	{

+		int i32InfoLogLength, i32CharsWritten;

+		glGetProgramiv(uiProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength);

+		char* pszInfoLog = new char[i32InfoLogLength];

+		glGetProgramInfoLog(uiProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);

+

+		MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to link program"), MB_OK|MB_ICONEXCLAMATION);

+

+		delete[] pszInfoLog;

+		goto cleanup;

+	}

+

+	// Actually use the created program

+    glUseProgram(uiProgramObject);

+

+	// Sets the clear color.

+	// The colours are passed per channel (red,green,blue,alpha) as float values from 0.0 to 1.0

+	glClearColor(0.6f, 0.8f, 1.0f, 1.0f);

+

+	// Enable culling

+	glEnable(GL_CULL_FACE);

+

+	// We're going to draw a triangle to the screen so create a vertex buffer object for our triangle

+	GLuint	ui32Vbo; // Vertex buffer object handle

+	

+	// Interleaved vertex data

+	GLfloat afVertices[] = {	-0.4f,-0.4f,0.0f, // Position

+								0.4f ,-0.4f,0.0f,

+								0.0f ,0.4f ,0.0f};

+

+	// Generate the vertex buffer object (VBO)

+	glGenBuffers(1, &ui32Vbo);

+

+	// Bind the VBO so we can fill it with data

+	glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo);

+

+	// Set the buffer's data

+	unsigned int uiSize = 3 * (sizeof(GLfloat) * 3); // Calc afVertices size (3 vertices * stride (3 GLfloats per vertex))

+	glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW);

+

+	// Draws a triangle for 800 frames

+	for(int i = 0; i < 800; ++i)

+	{

+		// Check if the message handler finished the demo

+		if (g_bDemoDone) break;

+

+		/*

+			Clears the color buffer.

+			glClear() can also be used to clear the depth or stencil buffer

+			(GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT)

+		*/

+		glClear(GL_COLOR_BUFFER_BIT);

+

+		/*

+			Bind the projection model view matrix (PMVMatrix) to

+			the associated uniform variable in the shader

+		*/

+

+		// First gets the location of that variable in the shader using its name

+		int i32Location = glGetUniformLocation(uiProgramObject, "myPMVMatrix");

+

+		// Then passes the matrix to that variable

+		glUniformMatrix4fv( i32Location, 1, GL_FALSE, pfIdentity);

+

+		/*

+			Enable the custom vertex attribute at index VERTEX_ARRAY.

+			We previously binded that index to the variable in our shader "vec4 MyVertex;"

+		*/

+		glEnableVertexAttribArray(VERTEX_ARRAY);

+

+		// Sets the vertex data to this attribute index

+		glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, 0);

+

+		/*

+			Draws a non-indexed triangle array from the pointers previously given.

+			This function allows the use of other primitive types : triangle strips, lines, ...

+			For indexed geometry, use the function glDrawElements() with an index list.

+		*/

+		glDrawArrays(GL_TRIANGLES, 0, 3);

+

+		/*

+			Swap Buffers.

+			Brings to the native display the current render surface.

+		*/

+		eglSwapBuffers(eglDisplay, eglSurface);

+		if (!TestEGLError(hWnd, "eglSwapBuffers"))

+		{

+			goto cleanup;

+		}

+

+		// Managing the window messages

+		MSG msg;

+		PeekMessage(&msg, hWnd, NULL, NULL, PM_REMOVE);

+		TranslateMessage(&msg);

+		DispatchMessage(&msg);

+

+	}

+

+	// Frees the OpenGL handles for the program and the 2 shaders

+	glDeleteProgram(uiProgramObject);

+	glDeleteShader(uiFragShader);

+	glDeleteShader(uiVertShader);

+

+	// Delete the VBO as it is no longer needed

+	glDeleteBuffers(1, &ui32Vbo);

+

+	/*

+		Step 10 - Terminate OpenGL ES and destroy the window (if present).

+		eglTerminate takes care of destroying any context or surface created

+		with this display, so we don't need to call eglDestroySurface or

+		eglDestroyContext here.

+	*/

+cleanup:

+	eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);

+	eglTerminate(eglDisplay);

+

+	/*

+		Step 11 - Destroy the eglWindow.

+		Again, this is platform specific and delegated to a separate function.

+	*/

+

+	// Release the device context

+	if (hDC) ReleaseDC(hWnd, hDC);

+

+	// Destroy the eglWindow

+	return 0;

+}

+

+/******************************************************************************

+ End of file (OGLES2HelloAPI_Windows.cpp)

+******************************************************************************/

+

diff --git a/tests/third_party/PowerVR/License.txt b/tests/third_party/PowerVR/License.txt
new file mode 100644
index 0000000..1689541
--- /dev/null
+++ b/tests/third_party/PowerVR/License.txt
@@ -0,0 +1,56 @@
+SDK END USER LICENSE AGREEMENT

+

+PLEASE READ THIS AGREEMENT CAREFULLY.  BY USING ANY PORTION OF THE SDK YOU WILL BE LEGALLY BOUND TO THESE TERMS.  

+Imagination Technologies Limited ("Imagination") provides this Software Development Kit subject to the terms of this Agreement.  If you do not agree with any of these terms, then do not install or otherwise use the SDK.

+

+1.	Definitions

+"SDK" means all or any component of software in source or binary form, tools, code examples, drivers, files, libraries, utilities, reference manuals, documentation, or other materials, and including any related updates or upgrades made available by Imagination under this Agreement from time to time. 

+

+2.	Licence Grant

+Subject to your compliance with the terms of this Agreement, Imagination grants to you a non-exclusive, non-assignable licence to:

+(a)	use the SDK for the sole purpose of developing, profiling, or assisting in the optimisation of internal, commercial, or non-commercial applications ("Development License");

+(b)	distribute the SDK in source code, object file, or compiled binary form as a component of your  application, provided that:

+	i.	you do not distribute the SDK on a stand alone basis;

+	ii.	you distribute such components under terms no less restrictive than those in this Agreement; 

+	iii.	you comply with the attribution requirements set out in Appendix 1;

+	iv.	you are solely responsible for any update, support obligation or other liability that may arise from such distribution;

+	v.	you do not make any statements that your application or its performance are certified, guaranteed or otherwise endorsed by Imagination ("Production License")

+(c)	Use the SDK as expressly authorised by Imagination in writing, on the payment and/or support terms set out in Appendix 2 (if applicable) ("Custom License").  

+

+3.	Restrictions 

+Other than as expressly permitted herein, you may not: (i) use the SDK for any unauthorised purpose; (ii) modify, disassemble, decompile, reverse engineer, revise or enhance the SDK, create derivative works or attempt to discover the source code for any element of the SDK not already provided in source code form; (iii) remove any proprietary or copyright notices on or accompanying the SDK; or (iv) incorporate or combine the SDK, with any open source software in such a way that would cause the SDK, or any portion thereof, to be subject to all or part of the licence obligations or other intellectual property related terms with respect to such open source software.  

+

+4.	Ownership

+Imagination retains all ownership of the SDK, including without limitation all copyrights and other intellectual property rights therein.

+

+5.	Warranty Disclaimer

+THE SDK IS PROVIDED "AS IS". Imagination HEREBY DISCLAIMS ALL EXPRESS OR IMPLIED WARRANTIES AND CONDITIONS WITH REGARD TO THE SDK, INCLUDING ALL WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. 

+

+6.	Limitation of Liability

+IN NO EVENT WILL Imagination BE LIABLE TO YOU FOR ANY DAMAGES, CLAIMS OR COSTS WHATSOEVER ARISING FROM THIS AGREEMENT AND/OR YOUR USE OF THE SDK OR ANY COMPONENT THEREOF, INCLUDING WITHOUT LIMITATION ANY CONSEQUENTIAL, INDIRECT, INCIDENTAL DAMAGES, OR ANY LOST PROFITS OR LOST SAVINGS, EVEN IF Imagination HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS, DAMAGES, CLAIMS OR COSTS OR FOR ANY CLAIM BY ANY THIRD PARTY. THE FOREGOING LIMITATIONS AND EXCLUSIONS APPLY TO THE EXTENT PERMITTED BY APPLICABLE LAW IN YOUR JURISDICTION. 

+

+7.	Third Party Materials

+All third party materials found on this SDK, including without limitation, artwork, graphics, game demos and patches, are the sole and exclusive property of such third parties. Imagination makes no representations or warranties about the accuracy, usability or validity of any third party materials, and disclaims all liabilities in connection with such third party materials.

+

+8.	Term

+This Agreement is effective until terminated.  Imagination has the right to terminate this Agreement immediately if you fail to comply with any term of this Agreement.  You may terminate this Agreement by destroying or returning to Imagination all copies of the SDK in your possession.

+

+9.	Governing Law 

+This Agreement is governed by and shall be construed in accordance with English law and each party agrees to submit to the exclusive jurisdiction of the courts of England. 

+

+

+APPENDIX 1: ATTRIBUTION REQUIREMENTS 

+

+If source code is released as it is, the Copyright notice should be kept in a visible position.

+If object code is bundled with a product, all branding should be kept as it was originally, and the following acknowledgement should be displayed clearly in any associated documentation or other collateral in printed or electronic form distributed with the product incorporating the SDK component: "This product includes components of the PowerVR SDK from Imagination Technologies Limited"

+If source code is used to compile a product,  the following acknowledgement should be displayed clearly in any associated documentation or other collateral in printed or electronic form distributed with the product incorporating the SDK component: "This product includes components of the PowerVR SDK from Imagination Technologies Limited" 

+

+

+APPENDIX 2: FEES

+

+LICENCE FEES: 

+nil

+ROYALTY FEES: 

+nil

+SUPPORT AND MAINTENANCE TERMS AND FEES: 

+nil
\ No newline at end of file