Make Function arguments type-safe.
Change-Id: I3d4262ea4be0c7b1128b2ca410e985cc6f58c9c9
Reviewed-on: https://swiftshader-review.googlesource.com/1970
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/QuadRasterizer.cpp b/src/Renderer/QuadRasterizer.cpp
index dfee2f6..5ca2622 100644
--- a/src/Renderer/QuadRasterizer.cpp
+++ b/src/Renderer/QuadRasterizer.cpp
@@ -53,16 +53,16 @@
Long pixelTime = Ticks();
#endif
- Pointer<Byte> primitive(function.arg(0));
- Int count(function.arg(1));
- Int cluster(function.arg(2));
- Pointer<Byte> data(function.arg(3));
+ Pointer<Byte> primitive(function.Arg<0>());
+ Int count(function.Arg<1>());
+ Int cluster(function.Arg<2>());
+ Pointer<Byte> data(function.Arg<3>());
Registers& r = *createRegisters(shader);
r.constants = *Pointer<Pointer<Byte> >(data + OFFSET(DrawData,constants));
r.cluster = cluster;
r.data = data;
-
+
Do
{
r.primitive = primitive;
@@ -134,20 +134,20 @@
}
Int y = yMin;
-
+
Do
{
Int x0a = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
Int x0b = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
Int x0 = Min(x0a, x0b);
-
+
for(unsigned int q = 1; q < state.multiSample; q++)
{
x0a = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
x0b = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
x0 = Min(x0, Min(x0a, x0b));
}
-
+
x0 &= 0xFFFFFFFE;
Int x1a = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span)));
@@ -193,7 +193,7 @@
pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
}
else
- {
+ {
buffer = zBuffer + 8 * x0;
}
@@ -202,7 +202,7 @@
Float4 z = interpolate(xxxx, r.Dz[0], z, r.primitive + OFFSET(Primitive,z), false, false);
Float4 zValue;
-
+
if(!state.quadLayoutDepthBuffer)
{
// FIXME: Properly optimizes?