commit | 9651718a9d3f6340fc3cab3712158f6c10ac8800 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Wed Apr 15 10:30:23 2015 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Wed Apr 15 18:06:01 2015 +0000 |
tree | 63a77a7cb47aee49983489328d8d781e7c1b5f38 | |
parent | b14178b68ccb44a1fca9ba4e7db7770c6b6b6fa9 [diff] |
Renamed Vector4i to Vector4s The current Vector4i was a vector of shorts and OpenGL ES 3.0 actually requires vectors of ints and uints, so I renamed Vector4i to Vector4s so that I may later add Vector4i and Vector4u with the proper internal representation. Change-Id: I9d413c459154c7ef9ddafc46b9fb7fa6186633b8 Reviewed-on: https://swiftshader-review.googlesource.com/2851 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>