blob: 82385648ecd63e21f59d0879bd460b768777dd8b [file] [log] [blame]
{
global:
glActiveTexture;
glAttachShader;
glBindAttribLocation;
glBindBuffer;
glBindFramebuffer;
glBindRenderbuffer;
glBindTexture;
glBlendColor;
glBlendEquation;
glBlendEquationSeparate;
glBlendFunc;
glBlendFuncSeparate;
glBufferData;
glBufferSubData;
glCheckFramebufferStatus;
glClear;
glClearColor;
glClearDepthf;
glClearStencil;
glColorMask;
glCompileShader;
glCompressedTexImage2D;
glCompressedTexSubImage2D;
glCopyTexImage2D;
glCopyTexSubImage2D;
glCreateProgram;
glCreateShader;
glCullFace;
glDeleteBuffers;
glDeleteFramebuffers;
glDeleteProgram;
glDeleteRenderbuffers;
glDeleteShader;
glDeleteTextures;
glDepthFunc;
glDepthMask;
glDepthRangef;
glDetachShader;
glDisable;
glDisableVertexAttribArray;
glDrawArrays;
glDrawElements;
glEnable;
glEnableVertexAttribArray;
glFinish;
glFlush;
glFramebufferRenderbuffer;
glFramebufferTexture2D;
glFrontFace;
glGenBuffers;
glGenFramebuffers;
glGenRenderbuffers;
glGenTextures;
glGenerateMipmap;
glGetActiveAttrib;
glGetActiveUniform;
glGetAttachedShaders;
glGetAttribLocation;
glGetBooleanv;
glGetBufferParameteriv;
glGetError;
glGetFloatv;
glGetFramebufferAttachmentParameteriv;
glGetIntegerv;
glGetProgramInfoLog;
glGetProgramiv;
glGetRenderbufferParameteriv;
glGetShaderInfoLog;
glGetShaderPrecisionFormat;
glGetShaderSource;
glGetShaderiv;
glGetString;
glGetTexParameterfv;
glGetTexParameteriv;
glGetUniformLocation;
glGetUniformfv;
glGetUniformiv;
glGetVertexAttribPointerv;
glGetVertexAttribfv;
glGetVertexAttribiv;
glHint;
glIsBuffer;
glIsEnabled;
glIsFramebuffer;
glIsProgram;
glIsRenderbuffer;
glIsShader;
glIsTexture;
glLineWidth;
glLinkProgram;
glPixelStorei;
glPolygonOffset;
glReadPixels;
glReleaseShaderCompiler;
glRenderbufferStorage;
glSampleCoverage;
glScissor;
glShaderBinary;
glShaderSource;
glStencilFunc;
glStencilFuncSeparate;
glStencilMask;
glStencilMaskSeparate;
glStencilOp;
glStencilOpSeparate;
glTexImage2D;
glTexParameterf;
glTexParameterfv;
glTexParameteri;
glTexParameteriv;
glTexSubImage2D;
glUniform1f;
glUniform1fv;
glUniform1i;
glUniform1iv;
glUniform2f;
glUniform2fv;
glUniform2i;
glUniform2iv;
glUniform3f;
glUniform3fv;
glUniform3i;
glUniform3iv;
glUniform4f;
glUniform4fv;
glUniform4i;
glUniform4iv;
glUniformMatrix2fv;
glUniformMatrix3fv;
glUniformMatrix4fv;
glUseProgram;
glValidateProgram;
glVertexAttrib1f;
glVertexAttrib1fv;
glVertexAttrib2f;
glVertexAttrib2fv;
glVertexAttrib3f;
glVertexAttrib3fv;
glVertexAttrib4f;
glVertexAttrib4fv;
glVertexAttribPointer;
glViewport;
# Extensions
glTexImage3DOES;
glBlitFramebufferANGLE;
glRenderbufferStorageMultisampleANGLE;
glDeleteFencesNV;
glFinishFenceNV;
glGenFencesNV;
glGetFenceivNV;
glIsFenceNV;
glSetFenceNV;
glTestFenceNV;
glGetGraphicsResetStatusEXT;
glReadnPixelsEXT;
glGetnUniformfvEXT;
glGetnUniformivEXT;
glGenQueriesEXT;
glDeleteQueriesEXT;
glIsQueryEXT;
glBeginQueryEXT;
glEndQueryEXT;
glGetQueryivEXT;
glGetQueryObjectuivEXT;
glEGLImageTargetTexture2DOES;
glEGLImageTargetRenderbufferStorageOES;
glIsRenderbufferOES;
glBindRenderbufferOES;
glDeleteRenderbuffersOES;
glGenRenderbuffersOES;
glRenderbufferStorageOES;
glGetRenderbufferParameterivOES;
glIsFramebufferOES;
glBindFramebufferOES;
glDeleteFramebuffersOES;
glGenFramebuffersOES;
glCheckFramebufferStatusOES;
glFramebufferRenderbufferOES;
glFramebufferTexture2DOES;
glGetFramebufferAttachmentParameterivOES;
glGenerateMipmapOES;
glDrawBuffersEXT;
# GLES 3.0 Functions
glReadBuffer;
glDrawRangeElements;
glTexImage3D;
glTexSubImage3D;
glCopyTexSubImage3D;
glCompressedTexImage3D;
glCompressedTexSubImage3D;
glGenQueries;
glDeleteQueries;
glIsQuery;
glBeginQuery;
glEndQuery;
glGetQueryiv;
glGetQueryObjectuiv;
glUnmapBuffer;
glGetBufferPointerv;
glDrawBuffers;
glUniformMatrix2x3fv;
glUniformMatrix3x2fv;
glUniformMatrix2x4fv;
glUniformMatrix4x2fv;
glUniformMatrix3x4fv;
glUniformMatrix4x3fv;
glBlitFramebuffer;
glRenderbufferStorageMultisample;
glFramebufferTextureLayer;
glMapBufferRange;
glFlushMappedBufferRange;
glBindVertexArray;
glDeleteVertexArrays;
glGenVertexArrays;
glIsVertexArray;
glGetIntegeri_v;
glBeginTransformFeedback;
glEndTransformFeedback;
glBindBufferRange;
glBindBufferBase;
glTransformFeedbackVaryings;
glGetTransformFeedbackVarying;
glVertexAttribIPointer;
glGetVertexAttribIiv;
glGetVertexAttribIuiv;
glVertexAttribI4i;
glVertexAttribI4ui;
glVertexAttribI4iv;
glVertexAttribI4uiv;
glGetUniformuiv;
glGetFragDataLocation;
glUniform1ui;
glUniform2ui;
glUniform3ui;
glUniform4ui;
glUniform1uiv;
glUniform2uiv;
glUniform3uiv;
glUniform4uiv;
glClearBufferiv;
glClearBufferuiv;
glClearBufferfv;
glClearBufferfi;
glGetStringi;
glCopyBufferSubData;
glGetUniformIndices;
glGetActiveUniformsiv;
glGetUniformBlockIndex;
glGetActiveUniformBlockiv;
glGetActiveUniformBlockName;
glUniformBlockBinding;
glDrawArraysInstanced;
glDrawElementsInstanced;
glFenceSync;
glIsSync;
glDeleteSync;
glClientWaitSync;
glWaitSync;
glGetInteger64v;
glGetSynciv;
glGetInteger64i_v;
glGetBufferParameteri64v;
glGenSamplers;
glDeleteSamplers;
glIsSampler;
glBindSampler;
glSamplerParameteri;
glSamplerParameteriv;
glSamplerParameterf;
glSamplerParameterfv;
glGetSamplerParameteriv;
glGetSamplerParameterfv;
glVertexAttribDivisor;
glBindTransformFeedback;
glDeleteTransformFeedbacks;
glGenTransformFeedbacks;
glIsTransformFeedback;
glPauseTransformFeedback;
glResumeTransformFeedback;
glGetProgramBinary;
glProgramBinary;
glProgramParameteri;
glInvalidateFramebuffer;
glInvalidateSubFramebuffer;
glTexStorage2D;
glTexStorage3D;
glGetInternalformativ;
libGLESv2_swiftshader;
Register;
local:
*;
};