Enable OpenGL ES 3.0 unconditionally.

We are now passing all of dEQP-GLES3 mustpass tests.

Change-Id: I98a4e57c4cf90a3b193e220e75a97b9657c746e7
Reviewed-on: https://swiftshader-review.googlesource.com/16208
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libEGL/Config.h b/src/OpenGL/libEGL/Config.h
index a15fbd1..46719e1 100644
--- a/src/OpenGL/libEGL/Config.h
+++ b/src/OpenGL/libEGL/Config.h
@@ -32,7 +32,7 @@
 class Config
 {
 public:
-	Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample, bool conformant);
+	Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
 
 	EGLConfig getHandle() const;