Added UInt to FP cast

UInt4 -> Float4 already existed, but not UInt -> Float.

Added the scalar conversion code and used it in the
Blitter where appropriate.

Change-Id: I9ebf63fdf8b139b960237b269f2da088f6ecac86
Reviewed-on: https://swiftshader-review.googlesource.com/10888
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/SubzeroReactor.cpp b/src/Reactor/SubzeroReactor.cpp
index fb116a3..9f01b2a 100644
--- a/src/Reactor/SubzeroReactor.cpp
+++ b/src/Reactor/SubzeroReactor.cpp
@@ -5715,6 +5715,14 @@
 		storeValue(integer);
 	}
 
+	Float::Float(RValue<UInt> cast)
+	{
+		RValue<Float> result = Float(Int(cast & UInt(0x7FFFFFFF))) +
+		                       As<Float>((As<Int>(cast) >> 31) & As<Int>(Float(0x80000000u)));
+
+		storeValue(result.value);
+	}
+
 	Float::Float(float x)
 	{
 		storeValue(Nucleus::createConstantFloat(x));