// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2015 Google Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of Google Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// VertexArray.h: Defines the es2::VertexArray class | |
#ifndef LIBGLESV2_VERTEX_ARRAY_H_ | |
#define LIBGLESV2_VERTEX_ARRAY_H_ | |
#include "common/Object.hpp" | |
#include "Renderer/Renderer.hpp" | |
#define GL_APICALL | |
#include <GLES2/gl2.h> | |
namespace es2 | |
{ | |
class VertexArray : public gl::Object | |
{ | |
}; | |
} | |
#endif // LIBGLESV2_VERTEX_ARRAY_H_ |