SpirvShader: Implement GLSLstd450Asinh
Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.asinh.*
Change-Id: I83b425bea2d693c5bcab3b1685252be0ba9fb023
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28692
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp
index 1c92c9b..ffbd7c8 100644
--- a/src/Reactor/Reactor.hpp
+++ b/src/Reactor/Reactor.hpp
@@ -2217,6 +2217,7 @@
RValue<Float4> Sinh(RValue<Float4> x);
RValue<Float4> Cosh(RValue<Float4> x);
RValue<Float4> Tanh(RValue<Float4> x);
+ RValue<Float4> Asinh(RValue<Float4> x);
template<class T>
class Pointer : public LValue<Pointer<T>>