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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15// utilities.h: Conversion functions and other utility routines.
16
17#ifndef LIBGLES_CM_UTILITIES_H
18#define LIBGLES_CM_UTILITIES_H
19
20#include "Device.hpp"
21#include "common/Image.hpp"
22#include "Texture.h"
23
24#include <GLES/gl.h>
25#include <GLES/glext.h>
26
27#include <string>
28
29namespace es1
30{
31 struct Color;
32
33 bool IsCompressed(GLenum format);
Nicolas Capens3e5f6fd2018-02-26 17:47:06 -050034 GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
35 GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture);
Nicolas Capens0bac2852016-05-07 06:09:58 -040036 bool IsDepthTexture(GLenum format);
37 bool IsStencilTexture(GLenum format);
38 bool IsCubemapTextureTarget(GLenum target);
39 int CubeFaceIndex(GLenum cubeTarget);
40 bool IsTextureTarget(GLenum target);
Nicolas Capens3e5f6fd2018-02-26 17:47:06 -050041 GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target);
Nicolas Capens0bac2852016-05-07 06:09:58 -040042
Nicolas Capens3e5f6fd2018-02-26 17:47:06 -050043 bool IsColorRenderable(GLint internalformat);
44 bool IsDepthRenderable(GLint internalformat);
45 bool IsStencilRenderable(GLint internalformat);
Nicolas Capens0bac2852016-05-07 06:09:58 -040046
Nicolas Capens3b4a25c2018-02-22 20:14:07 -050047 GLuint GetAlphaSize(GLint internalformat);
48 GLuint GetRedSize(GLint internalformat);
49 GLuint GetGreenSize(GLint internalformat);
50 GLuint GetBlueSize(GLint internalformat);
51 GLuint GetDepthSize(GLint internalformat);
52 GLuint GetStencilSize(GLint internalformat);
53
Nicolas Capens3e5f6fd2018-02-26 17:47:06 -050054 bool IsAlpha(GLint texFormat);
55 bool IsRGB(GLint texFormat);
56 bool IsRGBA(GLint texFormat);
Nicolas Capens0bac2852016-05-07 06:09:58 -040057}
58
59namespace es2sw
60{
61 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
62 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
63 sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison);
64 sw::Color<float> ConvertColor(es1::Color color);
65 sw::BlendFactor ConvertBlendFunc(GLenum blend);
66 sw::BlendOperation ConvertBlendOp(GLenum blendOp);
67 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
68 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
69 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
70 sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace);
71 unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha);
72 sw::MipmapType ConvertMipMapFilter(GLenum minFilter);
73 sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
74 bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount);
Nicolas Capens0bac2852016-05-07 06:09:58 -040075 sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation);
76 sw::TextureStage::SourceArgument ConvertSourceArgument(GLenum argument);
77 sw::TextureStage::ArgumentModifier ConvertSourceOperand(GLenum operand);
78}
79
80namespace sw2es
81{
Nicolas Capens0bac2852016-05-07 06:09:58 -040082 GLenum ConvertBackBufferFormat(sw::Format format);
83 GLenum ConvertDepthStencilFormat(sw::Format format);
84}
85
86#endif // LIBGLES_CM_UTILITIES_H