John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1 | // SwiftShader Software Renderer |
| 2 | // |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 3 | // Copyright(c) 2005-2012 TransGaming Inc. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 4 | // |
| 5 | // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| 6 | // transcribed, stored in a retrieval system, translated into any human or computer |
| 7 | // language by any means, or disclosed to third parties without the explicit written |
| 8 | // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| 9 | // or implied, including but not limited to any patent rights, are granted to you. |
| 10 | // |
| 11 | |
| 12 | #include "ShaderCore.hpp" |
| 13 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 14 | #include "Renderer/Renderer.hpp" |
| 15 | #include "Common/Debug.hpp" |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 16 | |
Alexis Hetu | d5c31da | 2015-08-28 14:39:13 -0400 | [diff] [blame^] | 17 | #include <limits.h> |
| 18 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 19 | namespace sw |
| 20 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 21 | extern TranscendentalPrecision logPrecision; |
| 22 | extern TranscendentalPrecision expPrecision; |
| 23 | extern TranscendentalPrecision rcpPrecision; |
| 24 | extern TranscendentalPrecision rsqPrecision; |
| 25 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 26 | Vector4s::Vector4s() |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 27 | { |
| 28 | } |
| 29 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 30 | Vector4s::Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 31 | { |
| 32 | this->x = Short4(x); |
| 33 | this->y = Short4(y); |
| 34 | this->z = Short4(z); |
| 35 | this->w = Short4(w); |
| 36 | } |
| 37 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 38 | Vector4s::Vector4s(const Vector4s &rhs) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 39 | { |
| 40 | x = rhs.x; |
| 41 | y = rhs.y; |
| 42 | z = rhs.z; |
| 43 | w = rhs.w; |
| 44 | } |
| 45 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 46 | Vector4s &Vector4s::operator=(const Vector4s &rhs) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 47 | { |
| 48 | x = rhs.x; |
| 49 | y = rhs.y; |
| 50 | z = rhs.z; |
| 51 | w = rhs.w; |
| 52 | |
| 53 | return *this; |
| 54 | } |
| 55 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 56 | Short4 &Vector4s::operator[](int i) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 57 | { |
| 58 | switch(i) |
| 59 | { |
| 60 | case 0: return x; |
| 61 | case 1: return y; |
| 62 | case 2: return z; |
| 63 | case 3: return w; |
| 64 | } |
| 65 | |
| 66 | return x; |
| 67 | } |
| 68 | |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 69 | Vector4i::Vector4i() |
| 70 | { |
| 71 | } |
| 72 | |
| 73 | Vector4i::Vector4i(int x, int y, int z, int w) |
| 74 | { |
| 75 | this->x = Int4(x); |
| 76 | this->y = Int4(y); |
| 77 | this->z = Int4(z); |
| 78 | this->w = Int4(w); |
| 79 | } |
| 80 | |
| 81 | Vector4i::Vector4i(const Vector4i &rhs) |
| 82 | { |
| 83 | x = rhs.x; |
| 84 | y = rhs.y; |
| 85 | z = rhs.z; |
| 86 | w = rhs.w; |
| 87 | } |
| 88 | |
| 89 | Vector4i &Vector4i::operator=(const Vector4i &rhs) |
| 90 | { |
| 91 | x = rhs.x; |
| 92 | y = rhs.y; |
| 93 | z = rhs.z; |
| 94 | w = rhs.w; |
| 95 | |
| 96 | return *this; |
| 97 | } |
| 98 | |
| 99 | Int4 &Vector4i::operator[](int i) |
| 100 | { |
| 101 | switch(i) |
| 102 | { |
| 103 | case 0: return x; |
| 104 | case 1: return y; |
| 105 | case 2: return z; |
| 106 | case 3: return w; |
| 107 | } |
| 108 | |
| 109 | return x; |
| 110 | } |
| 111 | |
| 112 | Vector4u::Vector4u() |
| 113 | { |
| 114 | } |
| 115 | |
| 116 | Vector4u::Vector4u(unsigned int x, unsigned int y, unsigned int z, unsigned int w) |
| 117 | { |
| 118 | this->x = UInt4(x); |
| 119 | this->y = UInt4(y); |
| 120 | this->z = UInt4(z); |
| 121 | this->w = UInt4(w); |
| 122 | } |
| 123 | |
| 124 | Vector4u::Vector4u(const Vector4u &rhs) |
| 125 | { |
| 126 | x = rhs.x; |
| 127 | y = rhs.y; |
| 128 | z = rhs.z; |
| 129 | w = rhs.w; |
| 130 | } |
| 131 | |
| 132 | Vector4u &Vector4u::operator=(const Vector4u &rhs) |
| 133 | { |
| 134 | x = rhs.x; |
| 135 | y = rhs.y; |
| 136 | z = rhs.z; |
| 137 | w = rhs.w; |
| 138 | |
| 139 | return *this; |
| 140 | } |
| 141 | |
| 142 | UInt4 &Vector4u::operator[](int i) |
| 143 | { |
| 144 | switch(i) |
| 145 | { |
| 146 | case 0: return x; |
| 147 | case 1: return y; |
| 148 | case 2: return z; |
| 149 | case 3: return w; |
| 150 | } |
| 151 | |
| 152 | return x; |
| 153 | } |
| 154 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 155 | Vector4f::Vector4f() |
| 156 | { |
| 157 | } |
| 158 | |
| 159 | Vector4f::Vector4f(float x, float y, float z, float w) |
| 160 | { |
| 161 | this->x = Float4(x); |
| 162 | this->y = Float4(y); |
| 163 | this->z = Float4(z); |
| 164 | this->w = Float4(w); |
| 165 | } |
| 166 | |
| 167 | Vector4f::Vector4f(const Vector4f &rhs) |
| 168 | { |
| 169 | x = rhs.x; |
| 170 | y = rhs.y; |
| 171 | z = rhs.z; |
| 172 | w = rhs.w; |
| 173 | } |
| 174 | |
| 175 | Vector4f &Vector4f::operator=(const Vector4f &rhs) |
| 176 | { |
| 177 | x = rhs.x; |
| 178 | y = rhs.y; |
| 179 | z = rhs.z; |
| 180 | w = rhs.w; |
| 181 | |
| 182 | return *this; |
| 183 | } |
| 184 | |
| 185 | Float4 &Vector4f::operator[](int i) |
| 186 | { |
| 187 | switch(i) |
| 188 | { |
| 189 | case 0: return x; |
| 190 | case 1: return y; |
| 191 | case 2: return z; |
| 192 | case 3: return w; |
| 193 | } |
| 194 | |
| 195 | return x; |
| 196 | } |
| 197 | |
| 198 | Float4 exponential2(RValue<Float4> x, bool pp) |
| 199 | { |
| 200 | Float4 x0; |
| 201 | Float4 x1; |
| 202 | Int4 x2; |
| 203 | |
| 204 | x0 = x; |
| 205 | |
| 206 | x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f |
| 207 | x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f |
| 208 | x1 = x0; |
| 209 | x1 -= Float4(0.5f); |
| 210 | x2 = RoundInt(x1); |
| 211 | x1 = Float4(x2); |
| 212 | x2 += Int4(0x0000007F); // 127 |
| 213 | x2 = x2 << 23; |
| 214 | x0 -= x1; |
| 215 | x1 = As<Float4>(Int4(0x3AF61905)); // 1.8775767e-3f |
| 216 | x1 *= x0; |
| 217 | x1 += As<Float4>(Int4(0x3C134806)); // 8.9893397e-3f |
| 218 | x1 *= x0; |
| 219 | x1 += As<Float4>(Int4(0x3D64AA23)); // 5.5826318e-2f |
| 220 | x1 *= x0; |
| 221 | x1 += As<Float4>(Int4(0x3E75EAD4)); // 2.4015361e-1f |
| 222 | x1 *= x0; |
| 223 | x1 += As<Float4>(Int4(0x3F31727B)); // 6.9315308e-1f |
| 224 | x1 *= x0; |
| 225 | x1 += As<Float4>(Int4(0x3F7FFFFF)); // 9.9999994e-1f |
| 226 | x1 *= As<Float4>(x2); |
| 227 | |
| 228 | return x1; |
| 229 | } |
| 230 | |
| 231 | Float4 logarithm2(RValue<Float4> x, bool absolute, bool pp) |
| 232 | { |
| 233 | Float4 x0; |
| 234 | Float4 x1; |
| 235 | Float4 x2; |
| 236 | Float4 x3; |
| 237 | |
| 238 | x0 = x; |
| 239 | |
| 240 | x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000)); |
| 241 | x1 = As<Float4>(As<UInt4>(x1) >> 8); |
| 242 | x1 = As<Float4>(As<Int4>(x1) | As<Int4>(Float4(1.0f))); |
| 243 | x1 = (x1 - Float4(1.4960938f)) * Float4(256.0f); // FIXME: (x1 - 1.4960938f) * 256.0f; |
| 244 | x0 = As<Float4>((As<Int4>(x0) & Int4(0x007FFFFF)) | As<Int4>(Float4(1.0f))); |
| 245 | |
| 246 | x2 = (Float4(9.5428179e-2f) * x0 + Float4(4.7779095e-1f)) * x0 + Float4(1.9782813e-1f); |
| 247 | x3 = ((Float4(1.6618466e-2f) * x0 + Float4(2.0350508e-1f)) * x0 + Float4(2.7382900e-1f)) * x0 + Float4(4.0496687e-2f); |
| 248 | x2 /= x3; |
| 249 | |
| 250 | x1 += (x0 - Float4(1.0f)) * x2; |
| 251 | |
| 252 | return x1; |
| 253 | } |
| 254 | |
| 255 | Float4 exponential(RValue<Float4> x, bool pp) |
| 256 | { |
| 257 | // FIXME: Propagate the constant |
| 258 | return exponential2(Float4(1.44269541f) * x, pp); // 1/ln(2) |
| 259 | } |
| 260 | |
| 261 | Float4 logarithm(RValue<Float4> x, bool absolute, bool pp) |
| 262 | { |
| 263 | // FIXME: Propagate the constant |
| 264 | return Float4(6.93147181e-1f) * logarithm2(x, absolute, pp); // ln(2) |
| 265 | } |
| 266 | |
| 267 | Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp) |
| 268 | { |
| 269 | Float4 log = logarithm2(x, true, pp); |
| 270 | log *= y; |
| 271 | return exponential2(log, pp); |
| 272 | } |
| 273 | |
| 274 | Float4 reciprocal(RValue<Float4> x, bool pp, bool finite) |
| 275 | { |
| 276 | Float4 rcp; |
| 277 | |
| 278 | if(!pp && rcpPrecision >= WHQL) |
| 279 | { |
| 280 | rcp = Float4(1.0f) / x; |
| 281 | } |
| 282 | else |
| 283 | { |
| 284 | rcp = Rcp_pp(x); |
| 285 | |
| 286 | if(!pp) |
| 287 | { |
| 288 | rcp = (rcp + rcp) - (x * rcp * rcp); |
| 289 | } |
| 290 | } |
| 291 | |
| 292 | if(finite) |
| 293 | { |
| 294 | int big = 0x7F7FFFFF; |
| 295 | rcp = Min(rcp, Float4((float&)big)); |
| 296 | } |
| 297 | |
| 298 | return rcp; |
| 299 | } |
| 300 | |
| 301 | Float4 reciprocalSquareRoot(RValue<Float4> x, bool absolute, bool pp) |
| 302 | { |
| 303 | Float4 abs = x; |
| 304 | |
| 305 | if(absolute) |
| 306 | { |
| 307 | abs = Abs(abs); |
| 308 | } |
| 309 | |
| 310 | Float4 rsq; |
| 311 | |
| 312 | if(!pp && rsqPrecision >= IEEE) |
| 313 | { |
| 314 | rsq = Float4(1.0f) / Sqrt(abs); |
| 315 | } |
| 316 | else |
| 317 | { |
| 318 | rsq = RcpSqrt_pp(abs); |
| 319 | |
| 320 | if(!pp) |
| 321 | { |
| 322 | rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f); |
| 323 | } |
| 324 | } |
| 325 | |
| 326 | int big = 0x7F7FFFFF; |
| 327 | rsq = Min(rsq, Float4((float&)big)); |
| 328 | |
| 329 | return rsq; |
| 330 | } |
| 331 | |
| 332 | Float4 modulo(RValue<Float4> x, RValue<Float4> y) |
| 333 | { |
| 334 | return x - y * Floor(x / y); |
| 335 | } |
| 336 | |
| 337 | Float4 sine_pi(RValue<Float4> x, bool pp) |
| 338 | { |
| 339 | const Float4 A = Float4(-4.05284734e-1f); // -4/pi^2 |
| 340 | const Float4 B = Float4(1.27323954e+0f); // 4/pi |
| 341 | const Float4 C = Float4(7.75160950e-1f); |
| 342 | const Float4 D = Float4(2.24839049e-1f); |
| 343 | |
| 344 | // Parabola approximating sine |
| 345 | Float4 sin = x * (Abs(x) * A + B); |
| 346 | |
| 347 | // Improve precision from 0.06 to 0.001 |
| 348 | if(true) |
| 349 | { |
| 350 | sin = sin * (Abs(sin) * D + C); |
| 351 | } |
| 352 | |
| 353 | return sin; |
| 354 | } |
| 355 | |
| 356 | Float4 cosine_pi(RValue<Float4> x, bool pp) |
| 357 | { |
| 358 | // cos(x) = sin(x + pi/2) |
| 359 | Float4 y = x + Float4(1.57079632e+0f); |
| 360 | |
| 361 | // Wrap around |
| 362 | y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); |
| 363 | |
| 364 | return sine_pi(y, pp); |
| 365 | } |
| 366 | |
| 367 | Float4 sine(RValue<Float4> x, bool pp) |
| 368 | { |
| 369 | // Reduce to [-0.5, 0.5] range |
| 370 | Float4 y = x * Float4(1.59154943e-1f); // 1/2pi |
| 371 | y = y - Round(y); |
| 372 | |
| 373 | const Float4 A = Float4(-16.0f); |
| 374 | const Float4 B = Float4(8.0f); |
| 375 | const Float4 C = Float4(7.75160950e-1f); |
| 376 | const Float4 D = Float4(2.24839049e-1f); |
| 377 | |
| 378 | // Parabola approximating sine |
| 379 | Float4 sin = y * (Abs(y) * A + B); |
| 380 | |
| 381 | // Improve precision from 0.06 to 0.001 |
| 382 | if(true) |
| 383 | { |
| 384 | sin = sin * (Abs(sin) * D + C); |
| 385 | } |
| 386 | |
| 387 | return sin; |
| 388 | } |
| 389 | |
| 390 | Float4 cosine(RValue<Float4> x, bool pp) |
| 391 | { |
| 392 | // cos(x) = sin(x + pi/2) |
| 393 | Float4 y = x + Float4(1.57079632e+0f); |
| 394 | return sine(y, pp); |
| 395 | } |
| 396 | |
| 397 | Float4 tangent(RValue<Float4> x, bool pp) |
| 398 | { |
| 399 | return sine(x, pp) / cosine(x, pp); |
| 400 | } |
| 401 | |
| 402 | Float4 arccos(RValue<Float4> x, bool pp) |
| 403 | { |
| 404 | // pi/2 - arcsin(x) |
| 405 | return Float4(1.57079632e+0f) - arcsin(x); |
| 406 | } |
| 407 | |
| 408 | Float4 arcsin(RValue<Float4> x, bool pp) |
| 409 | { |
| 410 | // x*(pi/2-sqrt(1-x*x)*pi/5) |
| 411 | return x * (Float4(1.57079632e+0f) - Sqrt(Float4(1.0f) - x*x) * Float4(6.28318531e-1f)); |
| 412 | } |
| 413 | |
| 414 | Float4 arctan(RValue<Float4> x, bool pp) |
| 415 | { |
| 416 | Int4 O = CmpNLT(Abs(x), Float4(1.0f)); |
| 417 | Float4 y = As<Float4>(O & As<Int4>(Float4(1.0f) / x) | ~O & As<Int4>(x)); // FIXME: Vector select |
| 418 | |
| 419 | // Approximation of atan in [-1..1] |
| 420 | Float4 theta = y * (Float4(-0.27f) * Abs(y) + Float4(1.05539816f)); |
| 421 | |
| 422 | // +/-pi/2 depending on sign of x |
| 423 | Float4 sgnPi_2 = As<Float4>(As<Int4>(Float4(1.57079632e+0f)) ^ (As<Int4>(x) & Int4(0x80000000))); |
| 424 | |
| 425 | theta = As<Float4>(O & As<Int4>(sgnPi_2 - theta) | ~O & As<Int4>(theta)); // FIXME: Vector select |
| 426 | |
| 427 | return theta; |
| 428 | } |
| 429 | |
| 430 | Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp) |
| 431 | { |
| 432 | // Rotate to upper semicircle when in lower semicircle |
| 433 | Int4 S = CmpLT(y, Float4(0.0f)); |
| 434 | Float4 theta = As<Float4>(S & As<Int4>(Float4(-3.14159265e+0f))); // -pi |
| 435 | Float4 x0 = As<Float4>((As<Int4>(y) & Int4(0x80000000)) ^ As<Int4>(x)); |
| 436 | Float4 y0 = Abs(y); |
| 437 | |
| 438 | // Rotate to right quadrant when in left quadrant |
| 439 | Int4 Q = CmpLT(x0, Float4(0.0f)); |
| 440 | theta += As<Float4>(Q & As<Int4>(Float4(1.57079632e+0f))); // pi/2 |
| 441 | Float4 x1 = As<Float4>(Q & As<Int4>(y0) | ~Q & As<Int4>(x0)); // FIXME: Vector select |
| 442 | Float4 y1 = As<Float4>(Q & As<Int4>(-x0) | ~Q & As<Int4>(y0)); // FIXME: Vector select |
| 443 | |
| 444 | // Rotate to first octant when in second octant |
| 445 | Int4 O = CmpNLT(y1, x1); |
| 446 | theta += As<Float4>(O & As<Int4>(Float4(7.85398163e-1f))); // pi/4 |
| 447 | Float4 x2 = As<Float4>(O & As<Int4>(Float4(7.07106781e-1f) * x1 + Float4(7.07106781e-1f) * y1) | ~O & As<Int4>(x1)); // sqrt(2)/2 // FIXME: Vector select |
| 448 | Float4 y2 = As<Float4>(O & As<Int4>(Float4(7.07106781e-1f) * y1 - Float4(7.07106781e-1f) * x1) | ~O & As<Int4>(y1)); // FIXME: Vector select |
| 449 | |
| 450 | // Approximation of atan in [0..1] |
| 451 | Float4 y_x = y2 / x2; |
| 452 | theta += y_x * (Float4(-0.27f) * y_x + Float4(1.05539816f)); |
| 453 | |
| 454 | return theta; |
| 455 | } |
| 456 | |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 457 | Float4 sineh(RValue<Float4> x, bool pp) |
| 458 | { |
| 459 | return (exponential(x, pp) - exponential(-x, pp)) * Float4(0.5f); |
| 460 | } |
| 461 | |
| 462 | Float4 cosineh(RValue<Float4> x, bool pp) |
| 463 | { |
| 464 | return (exponential(x, pp) + exponential(-x, pp)) * Float4(0.5f); |
| 465 | } |
| 466 | |
| 467 | Float4 tangenth(RValue<Float4> x, bool pp) |
| 468 | { |
| 469 | Float4 e_x = exponential(x, pp); |
| 470 | Float4 e_minus_x = exponential(-x, pp); |
| 471 | return (e_x - e_minus_x) / (e_x + e_minus_x); |
| 472 | } |
| 473 | |
| 474 | Float4 arccosh(RValue<Float4> x, bool pp) |
| 475 | { |
| 476 | return logarithm(x + Sqrt(x + Float4(1.0f)) * Sqrt(x - Float4(1.0f)), pp); |
| 477 | } |
| 478 | |
| 479 | Float4 arcsinh(RValue<Float4> x, bool pp) |
| 480 | { |
| 481 | return logarithm(x + Sqrt(x * x + Float4(1.0f)), pp); |
| 482 | } |
| 483 | |
| 484 | Float4 arctanh(RValue<Float4> x, bool pp) |
| 485 | { |
| 486 | return logarithm((Float4(1.0f) + x) / (Float4(1.0f) - x), pp) * Float4(0.5f); |
| 487 | } |
| 488 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 489 | Float4 dot2(const Vector4f &v0, const Vector4f &v1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 490 | { |
| 491 | return v0.x * v1.x + v0.y * v1.y; |
| 492 | } |
| 493 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 494 | Float4 dot3(const Vector4f &v0, const Vector4f &v1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 495 | { |
| 496 | return v0.x * v1.x + v0.y * v1.y + v0.z * v1.z; |
| 497 | } |
| 498 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 499 | Float4 dot4(const Vector4f &v0, const Vector4f &v1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 500 | { |
| 501 | return v0.x * v1.x + v0.y * v1.y + v0.z * v1.z + v0.w * v1.w; |
| 502 | } |
| 503 | |
| 504 | void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) |
| 505 | { |
| 506 | Int2 tmp0 = UnpackHigh(row0, row1); |
| 507 | Int2 tmp1 = UnpackHigh(row2, row3); |
| 508 | Int2 tmp2 = UnpackLow(row0, row1); |
| 509 | Int2 tmp3 = UnpackLow(row2, row3); |
| 510 | |
| 511 | row0 = As<Short4>(UnpackLow(tmp2, tmp3)); |
| 512 | row1 = As<Short4>(UnpackHigh(tmp2, tmp3)); |
| 513 | row2 = As<Short4>(UnpackLow(tmp0, tmp1)); |
| 514 | row3 = As<Short4>(UnpackHigh(tmp0, tmp1)); |
| 515 | } |
| 516 | |
| 517 | void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 518 | { |
| 519 | Float4 tmp0 = UnpackLow(row0, row1); |
| 520 | Float4 tmp1 = UnpackLow(row2, row3); |
| 521 | Float4 tmp2 = UnpackHigh(row0, row1); |
| 522 | Float4 tmp3 = UnpackHigh(row2, row3); |
| 523 | |
| 524 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 525 | row1 = Float4(tmp0.zw, tmp1.zw); |
| 526 | row2 = Float4(tmp2.xy, tmp3.xy); |
| 527 | row3 = Float4(tmp2.zw, tmp3.zw); |
| 528 | } |
| 529 | |
| 530 | void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 531 | { |
| 532 | Float4 tmp0 = UnpackLow(row0, row1); |
| 533 | Float4 tmp1 = UnpackLow(row2, row3); |
| 534 | Float4 tmp2 = UnpackHigh(row0, row1); |
| 535 | Float4 tmp3 = UnpackHigh(row2, row3); |
| 536 | |
| 537 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 538 | row1 = Float4(tmp0.zw, tmp1.zw); |
| 539 | row2 = Float4(tmp2.xy, tmp3.xy); |
| 540 | } |
| 541 | |
| 542 | void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 543 | { |
| 544 | Float4 tmp0 = UnpackLow(row0, row1); |
| 545 | Float4 tmp1 = UnpackLow(row2, row3); |
| 546 | |
| 547 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 548 | row1 = Float4(tmp0.zw, tmp1.zw); |
| 549 | } |
| 550 | |
| 551 | void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 552 | { |
| 553 | Float4 tmp0 = UnpackLow(row0, row1); |
| 554 | Float4 tmp1 = UnpackLow(row2, row3); |
| 555 | |
| 556 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 557 | } |
| 558 | |
| 559 | void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 560 | { |
| 561 | row0 = UnpackLow(row0, row1); |
| 562 | row1 = Float4(row0.zw, row1.zw); |
| 563 | row2 = UnpackHigh(row0, row1); |
| 564 | row3 = Float4(row2.zw, row3.zw); |
| 565 | } |
| 566 | |
| 567 | void transpose2x4h(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 568 | { |
| 569 | row0 = UnpackLow(row2, row3); |
| 570 | row1 = Float4(row0.zw, row1.zw); |
| 571 | row2 = UnpackHigh(row2, row3); |
| 572 | row3 = Float4(row2.zw, row3.zw); |
| 573 | } |
| 574 | |
| 575 | void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N) |
| 576 | { |
| 577 | switch(N) |
| 578 | { |
| 579 | case 1: transpose4x1(row0, row1, row2, row3); break; |
| 580 | case 2: transpose4x2(row0, row1, row2, row3); break; |
| 581 | case 3: transpose4x3(row0, row1, row2, row3); break; |
| 582 | case 4: transpose4x4(row0, row1, row2, row3); break; |
| 583 | } |
| 584 | } |
| 585 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 586 | void ShaderCore::mov(Vector4f &dst, const Vector4f &src, bool floorToInteger) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 587 | { |
| 588 | if(floorToInteger) |
| 589 | { |
| 590 | dst.x = Floor(src.x); |
| 591 | } |
| 592 | else |
| 593 | { |
| 594 | dst = src; |
| 595 | } |
| 596 | } |
| 597 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 598 | void ShaderCore::neg(Vector4f &dst, const Vector4f &src) |
| 599 | { |
| 600 | dst.x = -src.x; |
| 601 | dst.y = -src.y; |
| 602 | dst.z = -src.z; |
| 603 | dst.w = -src.w; |
| 604 | } |
| 605 | |
| 606 | void ShaderCore::ineg(Vector4f &dst, const Vector4f &src) |
| 607 | { |
| 608 | dst.x = As<Float4>(-As<Int4>(src.x)); |
| 609 | dst.y = As<Float4>(-As<Int4>(src.y)); |
| 610 | dst.z = As<Float4>(-As<Int4>(src.z)); |
| 611 | dst.w = As<Float4>(-As<Int4>(src.w)); |
| 612 | } |
| 613 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 614 | void ShaderCore::f2b(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 615 | { |
| 616 | dst.x = As<Float4>(CmpNEQ(src.x, Float4(0.0f))); |
| 617 | dst.y = As<Float4>(CmpNEQ(src.y, Float4(0.0f))); |
| 618 | dst.z = As<Float4>(CmpNEQ(src.z, Float4(0.0f))); |
| 619 | dst.w = As<Float4>(CmpNEQ(src.w, Float4(0.0f))); |
| 620 | } |
| 621 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 622 | void ShaderCore::b2f(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 623 | { |
| 624 | dst.x = As<Float4>(As<Int4>(src.x) & As<Int4>(Float4(1.0f))); |
| 625 | dst.y = As<Float4>(As<Int4>(src.y) & As<Int4>(Float4(1.0f))); |
| 626 | dst.z = As<Float4>(As<Int4>(src.z) & As<Int4>(Float4(1.0f))); |
| 627 | dst.w = As<Float4>(As<Int4>(src.w) & As<Int4>(Float4(1.0f))); |
| 628 | } |
| 629 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 630 | void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) |
| 631 | { |
| 632 | dst.x = As<Float4>(Int4(src.x)); |
| 633 | dst.y = As<Float4>(Int4(src.y)); |
| 634 | dst.z = As<Float4>(Int4(src.z)); |
| 635 | dst.w = As<Float4>(Int4(src.w)); |
| 636 | } |
| 637 | |
| 638 | void ShaderCore::i2f(Vector4f &dst, const Vector4f &src) |
| 639 | { |
| 640 | dst.x = Float4(As<Int4>(src.x)); |
| 641 | dst.y = Float4(As<Int4>(src.y)); |
| 642 | dst.z = Float4(As<Int4>(src.z)); |
| 643 | dst.w = Float4(As<Int4>(src.w)); |
| 644 | } |
| 645 | |
| 646 | void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) |
| 647 | { |
| 648 | dst.x = As<Float4>(UInt4(src.x)); |
| 649 | dst.y = As<Float4>(UInt4(src.y)); |
| 650 | dst.z = As<Float4>(UInt4(src.z)); |
| 651 | dst.w = As<Float4>(UInt4(src.w)); |
| 652 | } |
| 653 | |
| 654 | void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) |
| 655 | { |
| 656 | dst.x = Float4(As<UInt4>(src.x)); |
| 657 | dst.y = Float4(As<UInt4>(src.y)); |
| 658 | dst.z = Float4(As<UInt4>(src.z)); |
| 659 | dst.w = Float4(As<UInt4>(src.w)); |
| 660 | } |
| 661 | |
| 662 | void ShaderCore::i2b(Vector4f &dst, const Vector4f &src) |
| 663 | { |
| 664 | dst.x = As<Float4>(CmpNEQ(As<Int4>(src.x), Int4(0))); |
| 665 | dst.y = As<Float4>(CmpNEQ(As<Int4>(src.y), Int4(0))); |
| 666 | dst.z = As<Float4>(CmpNEQ(As<Int4>(src.z), Int4(0))); |
| 667 | dst.w = As<Float4>(CmpNEQ(As<Int4>(src.w), Int4(0))); |
| 668 | } |
| 669 | |
| 670 | void ShaderCore::b2i(Vector4f &dst, const Vector4f &src) |
| 671 | { |
| 672 | dst.x = As<Float4>(As<Int4>(src.x) & Int4(1)); |
| 673 | dst.y = As<Float4>(As<Int4>(src.y) & Int4(1)); |
| 674 | dst.z = As<Float4>(As<Int4>(src.z) & Int4(1)); |
| 675 | dst.w = As<Float4>(As<Int4>(src.w) & Int4(1)); |
| 676 | } |
| 677 | |
| 678 | void ShaderCore::u2b(Vector4f &dst, const Vector4f &src) |
| 679 | { |
| 680 | dst.x = As<Float4>(CmpNEQ(As<UInt4>(src.x), UInt4(0))); |
| 681 | dst.y = As<Float4>(CmpNEQ(As<UInt4>(src.y), UInt4(0))); |
| 682 | dst.z = As<Float4>(CmpNEQ(As<UInt4>(src.z), UInt4(0))); |
| 683 | dst.w = As<Float4>(CmpNEQ(As<UInt4>(src.w), UInt4(0))); |
| 684 | } |
| 685 | |
| 686 | void ShaderCore::b2u(Vector4f &dst, const Vector4f &src) |
| 687 | { |
| 688 | dst.x = As<Float4>(As<UInt4>(src.x) & UInt4(1)); |
| 689 | dst.y = As<Float4>(As<UInt4>(src.y) & UInt4(1)); |
| 690 | dst.z = As<Float4>(As<UInt4>(src.z) & UInt4(1)); |
| 691 | dst.w = As<Float4>(As<UInt4>(src.w) & UInt4(1)); |
| 692 | } |
| 693 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 694 | void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 695 | { |
| 696 | dst.x = src0.x + src1.x; |
| 697 | dst.y = src0.y + src1.y; |
| 698 | dst.z = src0.z + src1.z; |
| 699 | dst.w = src0.w + src1.w; |
| 700 | } |
| 701 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 702 | void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 703 | { |
| 704 | dst.x = As<Float4>(As<Int4>(src0.x) + As<Int4>(src1.x)); |
| 705 | dst.y = As<Float4>(As<Int4>(src0.y) + As<Int4>(src1.y)); |
| 706 | dst.z = As<Float4>(As<Int4>(src0.z) + As<Int4>(src1.z)); |
| 707 | dst.w = As<Float4>(As<Int4>(src0.w) + As<Int4>(src1.w)); |
| 708 | } |
| 709 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 710 | void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 711 | { |
| 712 | dst.x = src0.x - src1.x; |
| 713 | dst.y = src0.y - src1.y; |
| 714 | dst.z = src0.z - src1.z; |
| 715 | dst.w = src0.w - src1.w; |
| 716 | } |
| 717 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 718 | void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 719 | { |
| 720 | dst.x = As<Float4>(As<Int4>(src0.x) - As<Int4>(src1.x)); |
| 721 | dst.y = As<Float4>(As<Int4>(src0.y) - As<Int4>(src1.y)); |
| 722 | dst.z = As<Float4>(As<Int4>(src0.z) - As<Int4>(src1.z)); |
| 723 | dst.w = As<Float4>(As<Int4>(src0.w) - As<Int4>(src1.w)); |
| 724 | } |
| 725 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 726 | void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 727 | { |
| 728 | dst.x = src0.x * src1.x + src2.x; |
| 729 | dst.y = src0.y * src1.y + src2.y; |
| 730 | dst.z = src0.z * src1.z + src2.z; |
| 731 | dst.w = src0.w * src1.w + src2.w; |
| 732 | } |
| 733 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 734 | void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
| 735 | { |
| 736 | dst.x = As<Float4>(As<Int4>(src0.x) * As<Int4>(src1.x) + As<Int4>(src2.x)); |
| 737 | dst.y = As<Float4>(As<Int4>(src0.y) * As<Int4>(src1.y) + As<Int4>(src2.y)); |
| 738 | dst.z = As<Float4>(As<Int4>(src0.z) * As<Int4>(src1.z) + As<Int4>(src2.z)); |
| 739 | dst.w = As<Float4>(As<Int4>(src0.w) * As<Int4>(src1.w) + As<Int4>(src2.w)); |
| 740 | } |
| 741 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 742 | void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 743 | { |
| 744 | dst.x = src0.x * src1.x; |
| 745 | dst.y = src0.y * src1.y; |
| 746 | dst.z = src0.z * src1.z; |
| 747 | dst.w = src0.w * src1.w; |
| 748 | } |
| 749 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 750 | void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 751 | { |
| 752 | dst.x = As<Float4>(As<Int4>(src0.x) * As<Int4>(src1.x)); |
| 753 | dst.y = As<Float4>(As<Int4>(src0.y) * As<Int4>(src1.y)); |
| 754 | dst.z = As<Float4>(As<Int4>(src0.z) * As<Int4>(src1.z)); |
| 755 | dst.w = As<Float4>(As<Int4>(src0.w) * As<Int4>(src1.w)); |
| 756 | } |
| 757 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 758 | void ShaderCore::rcpx(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 759 | { |
| 760 | Float4 rcp = reciprocal(src.x, pp, true); |
| 761 | |
| 762 | dst.x = rcp; |
| 763 | dst.y = rcp; |
| 764 | dst.z = rcp; |
| 765 | dst.w = rcp; |
| 766 | } |
| 767 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 768 | void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 769 | { |
| 770 | dst.x = src0.x / src1.x; |
| 771 | dst.y = src0.y / src1.y; |
| 772 | dst.z = src0.z / src1.z; |
| 773 | dst.w = src0.w / src1.w; |
| 774 | } |
| 775 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 776 | void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 777 | { |
| 778 | Float4 intMax(As<Float4>(Int4(INT_MAX))); |
| 779 | cmp0i(dst.x, src1.x, intMax, src1.x); |
| 780 | dst.x = As<Float4>(As<Int4>(src0.x) / As<Int4>(dst.x)); |
| 781 | cmp0i(dst.y, src1.y, intMax, src1.y); |
| 782 | dst.y = As<Float4>(As<Int4>(src0.y) / As<Int4>(dst.y)); |
| 783 | cmp0i(dst.z, src1.z, intMax, src1.z); |
| 784 | dst.z = As<Float4>(As<Int4>(src0.z) / As<Int4>(dst.z)); |
| 785 | cmp0i(dst.w, src1.w, intMax, src1.w); |
| 786 | dst.w = As<Float4>(As<Int4>(src0.w) / As<Int4>(dst.w)); |
| 787 | } |
| 788 | |
| 789 | void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 790 | { |
| 791 | Float4 uintMax(As<Float4>(UInt4(UINT_MAX))); |
| 792 | cmp0i(dst.x, src1.x, uintMax, src1.x); |
| 793 | dst.x = As<Float4>(As<UInt4>(src0.x) / As<UInt4>(dst.x)); |
| 794 | cmp0i(dst.y, src1.y, uintMax, src1.y); |
| 795 | dst.y = As<Float4>(As<UInt4>(src0.y) / As<UInt4>(dst.y)); |
| 796 | cmp0i(dst.z, src1.z, uintMax, src1.z); |
| 797 | dst.z = As<Float4>(As<UInt4>(src0.z) / As<UInt4>(dst.z)); |
| 798 | cmp0i(dst.w, src1.w, uintMax, src1.w); |
| 799 | dst.w = As<Float4>(As<UInt4>(src0.w) / As<UInt4>(dst.w)); |
| 800 | } |
| 801 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 802 | void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 803 | { |
| 804 | dst.x = modulo(src0.x, src1.x); |
| 805 | dst.y = modulo(src0.y, src1.y); |
| 806 | dst.z = modulo(src0.z, src1.z); |
| 807 | dst.w = modulo(src0.w, src1.w); |
| 808 | } |
| 809 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 810 | void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 811 | { |
| 812 | cmp0i(dst.x, src1.x, src0.x, src1.x); |
| 813 | dst.x = As<Float4>(As<Int4>(src0.x) % As<Int4>(dst.x)); |
| 814 | cmp0i(dst.y, src1.y, src0.y, src1.y); |
| 815 | dst.y = As<Float4>(As<Int4>(src0.y) % As<Int4>(dst.y)); |
| 816 | cmp0i(dst.z, src1.z, src0.z, src1.z); |
| 817 | dst.z = As<Float4>(As<Int4>(src0.z) % As<Int4>(dst.z)); |
| 818 | cmp0i(dst.w, src1.w, src0.w, src1.w); |
| 819 | dst.w = As<Float4>(As<Int4>(src0.w) % As<Int4>(dst.w)); |
| 820 | } |
| 821 | void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 822 | { |
| 823 | cmp0i(dst.x, src1.x, src0.x, src1.x); |
| 824 | dst.x = As<Float4>(As<UInt4>(src0.x) % As<UInt4>(dst.x)); |
| 825 | cmp0i(dst.y, src1.y, src0.y, src1.y); |
| 826 | dst.y = As<Float4>(As<UInt4>(src0.y) % As<UInt4>(dst.y)); |
| 827 | cmp0i(dst.z, src1.z, src0.z, src1.z); |
| 828 | dst.z = As<Float4>(As<UInt4>(src0.z) % As<UInt4>(dst.z)); |
| 829 | cmp0i(dst.w, src1.w, src0.w, src1.w); |
| 830 | dst.w = As<Float4>(As<UInt4>(src0.w) % As<UInt4>(dst.w)); |
| 831 | } |
| 832 | |
| 833 | void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 834 | { |
| 835 | dst.x = As<Float4>(As<Int4>(src0.x) << As<Int4>(src1.x)); |
| 836 | dst.y = As<Float4>(As<Int4>(src0.y) << As<Int4>(src1.y)); |
| 837 | dst.z = As<Float4>(As<Int4>(src0.z) << As<Int4>(src1.z)); |
| 838 | dst.w = As<Float4>(As<Int4>(src0.w) << As<Int4>(src1.w)); |
| 839 | } |
| 840 | |
| 841 | void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 842 | { |
| 843 | dst.x = As<Float4>(As<Int4>(src0.x) >> As<Int4>(src1.x)); |
| 844 | dst.y = As<Float4>(As<Int4>(src0.y) >> As<Int4>(src1.y)); |
| 845 | dst.z = As<Float4>(As<Int4>(src0.z) >> As<Int4>(src1.z)); |
| 846 | dst.w = As<Float4>(As<Int4>(src0.w) >> As<Int4>(src1.w)); |
| 847 | } |
| 848 | |
| 849 | void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 850 | { |
| 851 | dst.x = As<Float4>(As<UInt4>(src0.x) >> As<UInt4>(src1.x)); |
| 852 | dst.y = As<Float4>(As<UInt4>(src0.y) >> As<UInt4>(src1.y)); |
| 853 | dst.z = As<Float4>(As<UInt4>(src0.z) >> As<UInt4>(src1.z)); |
| 854 | dst.w = As<Float4>(As<UInt4>(src0.w) >> As<UInt4>(src1.w)); |
| 855 | } |
| 856 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 857 | void ShaderCore::rsqx(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 858 | { |
| 859 | Float4 rsq = reciprocalSquareRoot(src.x, true, pp); |
| 860 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 861 | dst.x = rsq; |
| 862 | dst.y = rsq; |
| 863 | dst.z = rsq; |
| 864 | dst.w = rsq; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 865 | } |
| 866 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 867 | void ShaderCore::sqrt(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 868 | { |
| 869 | dst.x = Sqrt(src.x); |
| 870 | dst.y = Sqrt(src.y); |
| 871 | dst.z = Sqrt(src.z); |
| 872 | dst.w = Sqrt(src.w); |
| 873 | } |
| 874 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 875 | void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 876 | { |
| 877 | dst.x = reciprocalSquareRoot(src.x, false, pp); |
| 878 | dst.y = reciprocalSquareRoot(src.y, false, pp); |
| 879 | dst.z = reciprocalSquareRoot(src.z, false, pp); |
| 880 | dst.w = reciprocalSquareRoot(src.w, false, pp); |
| 881 | } |
| 882 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 883 | void ShaderCore::len2(Float4 &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 884 | { |
| 885 | dst = Sqrt(dot2(src, src)); |
| 886 | } |
| 887 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 888 | void ShaderCore::len3(Float4 &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 889 | { |
| 890 | dst = Sqrt(dot3(src, src)); |
| 891 | } |
| 892 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 893 | void ShaderCore::len4(Float4 &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 894 | { |
| 895 | dst = Sqrt(dot4(src, src)); |
| 896 | } |
| 897 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 898 | void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 899 | { |
| 900 | dst = Abs(src0.x - src1.x); |
| 901 | } |
| 902 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 903 | void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 904 | { |
| 905 | Float4 dx = src0.x - src1.x; |
| 906 | Float4 dy = src0.y - src1.y; |
| 907 | Float4 dot2 = dx * dx + dy * dy; |
| 908 | dst = Sqrt(dot2); |
| 909 | } |
| 910 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 911 | void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 912 | { |
| 913 | Float4 dx = src0.x - src1.x; |
| 914 | Float4 dy = src0.y - src1.y; |
| 915 | Float4 dz = src0.z - src1.z; |
| 916 | Float4 dot3 = dx * dx + dy * dy + dz * dz; |
| 917 | dst = Sqrt(dot3); |
| 918 | } |
| 919 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 920 | void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 921 | { |
| 922 | Float4 dx = src0.x - src1.x; |
| 923 | Float4 dy = src0.y - src1.y; |
| 924 | Float4 dz = src0.z - src1.z; |
| 925 | Float4 dw = src0.w - src1.w; |
| 926 | Float4 dot4 = dx * dx + dy * dy + dz * dz + dw * dw; |
| 927 | dst = Sqrt(dot4); |
| 928 | } |
| 929 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 930 | void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 931 | { |
| 932 | Float4 t = src0.x * src1.x; |
| 933 | |
| 934 | dst.x = t; |
| 935 | dst.y = t; |
| 936 | dst.z = t; |
| 937 | dst.w = t; |
| 938 | } |
| 939 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 940 | void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 941 | { |
| 942 | Float4 t = dot2(src0, src1); |
| 943 | |
| 944 | dst.x = t; |
| 945 | dst.y = t; |
| 946 | dst.z = t; |
| 947 | dst.w = t; |
| 948 | } |
| 949 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 950 | void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 951 | { |
| 952 | Float4 t = dot2(src0, src1) + src2.x; |
| 953 | |
| 954 | dst.x = t; |
| 955 | dst.y = t; |
| 956 | dst.z = t; |
| 957 | dst.w = t; |
| 958 | } |
| 959 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 960 | void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 961 | { |
| 962 | Float4 dot = dot3(src0, src1); |
| 963 | |
| 964 | dst.x = dot; |
| 965 | dst.y = dot; |
| 966 | dst.z = dot; |
| 967 | dst.w = dot; |
| 968 | } |
| 969 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 970 | void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 971 | { |
| 972 | Float4 dot = dot4(src0, src1); |
| 973 | |
| 974 | dst.x = dot; |
| 975 | dst.y = dot; |
| 976 | dst.z = dot; |
| 977 | dst.w = dot; |
| 978 | } |
| 979 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 980 | void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 981 | { |
| 982 | dst.x = Min(src0.x, src1.x); |
| 983 | dst.y = Min(src0.y, src1.y); |
| 984 | dst.z = Min(src0.z, src1.z); |
| 985 | dst.w = Min(src0.w, src1.w); |
| 986 | } |
| 987 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 988 | void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 989 | { |
| 990 | dst.x = As<Float4>(Min(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 991 | dst.y = As<Float4>(Min(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 992 | dst.z = As<Float4>(Min(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 993 | dst.w = As<Float4>(Min(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 994 | } |
| 995 | |
| 996 | void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 997 | { |
| 998 | dst.x = As<Float4>(Min(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 999 | dst.y = As<Float4>(Min(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1000 | dst.z = As<Float4>(Min(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1001 | dst.w = As<Float4>(Min(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1002 | } |
| 1003 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1004 | void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1005 | { |
| 1006 | dst.x = Max(src0.x, src1.x); |
| 1007 | dst.y = Max(src0.y, src1.y); |
| 1008 | dst.z = Max(src0.z, src1.z); |
| 1009 | dst.w = Max(src0.w, src1.w); |
| 1010 | } |
| 1011 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1012 | void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 1013 | { |
| 1014 | dst.x = As<Float4>(Max(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1015 | dst.y = As<Float4>(Max(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1016 | dst.z = As<Float4>(Max(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1017 | dst.w = As<Float4>(Max(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1018 | } |
| 1019 | |
| 1020 | void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 1021 | { |
| 1022 | dst.x = As<Float4>(Max(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1023 | dst.y = As<Float4>(Max(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1024 | dst.z = As<Float4>(Max(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1025 | dst.w = As<Float4>(Max(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1026 | } |
| 1027 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1028 | void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1029 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1030 | dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); |
| 1031 | dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); |
| 1032 | dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); |
| 1033 | dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1034 | } |
| 1035 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1036 | void ShaderCore::step(Vector4f &dst, const Vector4f &edge, const Vector4f &x) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1037 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1038 | dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); |
| 1039 | dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); |
| 1040 | dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); |
| 1041 | dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1042 | } |
| 1043 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1044 | void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1045 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1046 | Float4 exp = exponential2(src.x, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1047 | |
| 1048 | dst.x = exp; |
| 1049 | dst.y = exp; |
| 1050 | dst.z = exp; |
| 1051 | dst.w = exp; |
| 1052 | } |
| 1053 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1054 | void ShaderCore::exp2(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1055 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1056 | dst.x = exponential2(src.x, pp); |
| 1057 | dst.y = exponential2(src.y, pp); |
| 1058 | dst.z = exponential2(src.z, pp); |
| 1059 | dst.w = exponential2(src.w, pp); |
| 1060 | } |
| 1061 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1062 | void ShaderCore::exp(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1063 | { |
| 1064 | dst.x = exponential(src.x, pp); |
| 1065 | dst.y = exponential(src.y, pp); |
| 1066 | dst.z = exponential(src.z, pp); |
| 1067 | dst.w = exponential(src.w, pp); |
| 1068 | } |
| 1069 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1070 | void ShaderCore::log2x(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1071 | { |
| 1072 | Float4 log = logarithm2(src.x, true, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1073 | |
| 1074 | dst.x = log; |
| 1075 | dst.y = log; |
| 1076 | dst.z = log; |
| 1077 | dst.w = log; |
| 1078 | } |
| 1079 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1080 | void ShaderCore::log2(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1081 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1082 | dst.x = logarithm2(src.x, pp); |
| 1083 | dst.y = logarithm2(src.y, pp); |
| 1084 | dst.z = logarithm2(src.z, pp); |
| 1085 | dst.w = logarithm2(src.w, pp); |
| 1086 | } |
| 1087 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1088 | void ShaderCore::log(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1089 | { |
| 1090 | dst.x = logarithm(src.x, false, pp); |
| 1091 | dst.y = logarithm(src.y, false, pp); |
| 1092 | dst.z = logarithm(src.z, false, pp); |
| 1093 | dst.w = logarithm(src.w, false, pp); |
| 1094 | } |
| 1095 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1096 | void ShaderCore::lit(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1097 | { |
| 1098 | dst.x = Float4(1.0f); |
| 1099 | dst.y = Max(src.x, Float4(0.0f)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1100 | |
| 1101 | Float4 pow; |
| 1102 | |
| 1103 | pow = src.w; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1104 | pow = Min(pow, Float4(127.9961f)); |
| 1105 | pow = Max(pow, Float4(-127.9961f)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1106 | |
| 1107 | dst.z = power(src.y, pow); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1108 | dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); |
| 1109 | dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1110 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1111 | dst.w = Float4(1.0f); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1112 | } |
| 1113 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1114 | void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1115 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1116 | // Computes attenuation factors (1, d, d^2, 1/d) assuming src0 = d^2, src1 = 1/d |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1117 | dst.x = 1; |
| 1118 | dst.y = src0.y * src1.y; |
| 1119 | dst.z = src0.z; |
| 1120 | dst.w = src1.w; |
| 1121 | } |
| 1122 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1123 | void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1124 | { |
| 1125 | dst.x = src0.x * (src1.x - src2.x) + src2.x; |
| 1126 | dst.y = src0.y * (src1.y - src2.y) + src2.y; |
| 1127 | dst.z = src0.z * (src1.z - src2.z) + src2.z; |
| 1128 | dst.w = src0.w * (src1.w - src2.w) + src2.w; |
| 1129 | } |
| 1130 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1131 | void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4f &x) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1132 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1133 | Float4 tx = Min(Max((x.x - edge0.x) / (edge1.x - edge0.x), Float4(0.0f)), Float4(1.0f)); dst.x = tx * tx * (Float4(3.0f) - Float4(2.0f) * tx); |
| 1134 | Float4 ty = Min(Max((x.y - edge0.y) / (edge1.y - edge0.y), Float4(0.0f)), Float4(1.0f)); dst.y = ty * ty * (Float4(3.0f) - Float4(2.0f) * ty); |
| 1135 | Float4 tz = Min(Max((x.z - edge0.z) / (edge1.z - edge0.z), Float4(0.0f)), Float4(1.0f)); dst.z = tz * tz * (Float4(3.0f) - Float4(2.0f) * tz); |
| 1136 | Float4 tw = Min(Max((x.w - edge0.w) / (edge1.w - edge0.w), Float4(0.0f)), Float4(1.0f)); dst.w = tw * tw * (Float4(3.0f) - Float4(2.0f) * tw); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1137 | } |
| 1138 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1139 | void ShaderCore::frc(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1140 | { |
| 1141 | dst.x = Frac(src.x); |
| 1142 | dst.y = Frac(src.y); |
| 1143 | dst.z = Frac(src.z); |
| 1144 | dst.w = Frac(src.w); |
| 1145 | } |
| 1146 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1147 | void ShaderCore::trunc(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1148 | { |
| 1149 | dst.x = Trunc(src.x); |
| 1150 | dst.y = Trunc(src.y); |
| 1151 | dst.z = Trunc(src.z); |
| 1152 | dst.w = Trunc(src.w); |
| 1153 | } |
| 1154 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1155 | void ShaderCore::floor(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1156 | { |
| 1157 | dst.x = Floor(src.x); |
| 1158 | dst.y = Floor(src.y); |
| 1159 | dst.z = Floor(src.z); |
| 1160 | dst.w = Floor(src.w); |
| 1161 | } |
| 1162 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1163 | void ShaderCore::round(Vector4f &dst, const Vector4f &src) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1164 | { |
| 1165 | dst.x = Round(src.x); |
| 1166 | dst.y = Round(src.y); |
| 1167 | dst.z = Round(src.z); |
| 1168 | dst.w = Round(src.w); |
| 1169 | } |
| 1170 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1171 | void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) |
Alexis Hetu | 8e851c1 | 2015-06-04 11:30:54 -0400 | [diff] [blame] | 1172 | { |
| 1173 | // dst = round(src) + ((round(src) < src) * 2 - 1) * (fract(src) == 0.5) * isOdd(round(src)); |
| 1174 | // ex.: 1.5: 2 + (0 * 2 - 1) * 1 * 0 = 2 |
| 1175 | // 2.5: 3 + (0 * 2 - 1) * 1 * 1 = 2 |
| 1176 | // -1.5: -2 + (1 * 2 - 1) * 1 * 0 = -2 |
| 1177 | // -2.5: -3 + (1 * 2 - 1) * 1 * 1 = -2 |
| 1178 | // Even if the round implementation rounds the other way: |
| 1179 | // 1.5: 1 + (1 * 2 - 1) * 1 * 1 = 2 |
| 1180 | // 2.5: 2 + (1 * 2 - 1) * 1 * 0 = 2 |
| 1181 | // -1.5: -1 + (0 * 2 - 1) * 1 * 1 = -2 |
| 1182 | // -2.5: -2 + (0 * 2 - 1) * 1 * 0 = -2 |
| 1183 | round(dst, src); |
| 1184 | dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.x), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.x) & Int4(1)); |
| 1185 | dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.y), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.y) & Int4(1)); |
| 1186 | dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.z), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.z) & Int4(1)); |
| 1187 | dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.w), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.w) & Int4(1)); |
| 1188 | } |
| 1189 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1190 | void ShaderCore::ceil(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1191 | { |
| 1192 | dst.x = Ceil(src.x); |
| 1193 | dst.y = Ceil(src.y); |
| 1194 | dst.z = Ceil(src.z); |
| 1195 | dst.w = Ceil(src.w); |
| 1196 | } |
| 1197 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1198 | void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1199 | { |
| 1200 | Float4 pow = power(src0.x, src1.x, pp); |
| 1201 | |
| 1202 | dst.x = pow; |
| 1203 | dst.y = pow; |
| 1204 | dst.z = pow; |
| 1205 | dst.w = pow; |
| 1206 | } |
| 1207 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1208 | void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1209 | { |
| 1210 | dst.x = power(src0.x, src1.x, pp); |
| 1211 | dst.y = power(src0.y, src1.y, pp); |
| 1212 | dst.z = power(src0.z, src1.z, pp); |
| 1213 | dst.w = power(src0.w, src1.w, pp); |
| 1214 | } |
| 1215 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1216 | void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1217 | { |
| 1218 | dst.x = src0.y * src1.z - src0.z * src1.y; |
| 1219 | dst.y = src0.z * src1.x - src0.x * src1.z; |
| 1220 | dst.z = src0.x * src1.y - src0.y * src1.x; |
| 1221 | } |
| 1222 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1223 | void ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1224 | { |
| 1225 | Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); |
| 1226 | |
| 1227 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1228 | } |
| 1229 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1230 | void ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1231 | { |
| 1232 | Int4 flip = CmpNLT(dot2(Nref, I), Float4(0.0f)) & Int4(0x80000000); |
| 1233 | |
| 1234 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1235 | dst.y = As<Float4>(flip ^ As<Int4>(N.y)); |
| 1236 | } |
| 1237 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1238 | void ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1239 | { |
| 1240 | Int4 flip = CmpNLT(dot3(Nref, I), Float4(0.0f)) & Int4(0x80000000); |
| 1241 | |
| 1242 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1243 | dst.y = As<Float4>(flip ^ As<Int4>(N.y)); |
| 1244 | dst.z = As<Float4>(flip ^ As<Int4>(N.z)); |
| 1245 | } |
| 1246 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1247 | void ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1248 | { |
| 1249 | Int4 flip = CmpNLT(dot4(Nref, I), Float4(0.0f)) & Int4(0x80000000); |
| 1250 | |
| 1251 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1252 | dst.y = As<Float4>(flip ^ As<Int4>(N.y)); |
| 1253 | dst.z = As<Float4>(flip ^ As<Int4>(N.z)); |
| 1254 | dst.w = As<Float4>(flip ^ As<Int4>(N.w)); |
| 1255 | } |
| 1256 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1257 | void ShaderCore::reflect1(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1258 | { |
| 1259 | Float4 d = N.x * I.x; |
| 1260 | |
| 1261 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1262 | } |
| 1263 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1264 | void ShaderCore::reflect2(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1265 | { |
| 1266 | Float4 d = dot2(N, I); |
| 1267 | |
| 1268 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1269 | dst.y = I.y - Float4(2.0f) * d * N.y; |
| 1270 | } |
| 1271 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1272 | void ShaderCore::reflect3(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1273 | { |
| 1274 | Float4 d = dot3(N, I); |
| 1275 | |
| 1276 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1277 | dst.y = I.y - Float4(2.0f) * d * N.y; |
| 1278 | dst.z = I.z - Float4(2.0f) * d * N.z; |
| 1279 | } |
| 1280 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1281 | void ShaderCore::reflect4(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1282 | { |
| 1283 | Float4 d = dot4(N, I); |
| 1284 | |
| 1285 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1286 | dst.y = I.y - Float4(2.0f) * d * N.y; |
| 1287 | dst.z = I.z - Float4(2.0f) * d * N.z; |
| 1288 | dst.w = I.w - Float4(2.0f) * d * N.w; |
| 1289 | } |
| 1290 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1291 | void ShaderCore::refract1(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1292 | { |
| 1293 | Float4 d = N.x * I.x; |
| 1294 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1295 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1296 | Float4 t = (eta * d + Sqrt(k)); |
| 1297 | |
| 1298 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1299 | } |
| 1300 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1301 | void ShaderCore::refract2(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1302 | { |
| 1303 | Float4 d = dot2(N, I); |
| 1304 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1305 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1306 | Float4 t = (eta * d + Sqrt(k)); |
| 1307 | |
| 1308 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1309 | dst.y = As<Float4>(pos & As<Int4>(eta * I.y - t * N.y)); |
| 1310 | } |
| 1311 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1312 | void ShaderCore::refract3(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1313 | { |
| 1314 | Float4 d = dot3(N, I); |
| 1315 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1316 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1317 | Float4 t = (eta * d + Sqrt(k)); |
| 1318 | |
| 1319 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1320 | dst.y = As<Float4>(pos & As<Int4>(eta * I.y - t * N.y)); |
| 1321 | dst.z = As<Float4>(pos & As<Int4>(eta * I.z - t * N.z)); |
| 1322 | } |
| 1323 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1324 | void ShaderCore::refract4(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1325 | { |
| 1326 | Float4 d = dot4(N, I); |
| 1327 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1328 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1329 | Float4 t = (eta * d + Sqrt(k)); |
| 1330 | |
| 1331 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1332 | dst.y = As<Float4>(pos & As<Int4>(eta * I.y - t * N.y)); |
| 1333 | dst.z = As<Float4>(pos & As<Int4>(eta * I.z - t * N.z)); |
| 1334 | dst.w = As<Float4>(pos & As<Int4>(eta * I.w - t * N.w)); |
| 1335 | } |
| 1336 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1337 | void ShaderCore::sgn(Vector4f &dst, const Vector4f &src) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1338 | { |
| 1339 | sgn(dst.x, src.x); |
| 1340 | sgn(dst.y, src.y); |
| 1341 | sgn(dst.z, src.z); |
| 1342 | sgn(dst.w, src.w); |
| 1343 | } |
| 1344 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1345 | void ShaderCore::abs(Vector4f &dst, const Vector4f &src) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1346 | { |
| 1347 | dst.x = Abs(src.x); |
| 1348 | dst.y = Abs(src.y); |
| 1349 | dst.z = Abs(src.z); |
| 1350 | dst.w = Abs(src.w); |
| 1351 | } |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1352 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1353 | void ShaderCore::nrm2(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1354 | { |
| 1355 | Float4 dot = dot2(src, src); |
| 1356 | Float4 rsq = reciprocalSquareRoot(dot, false, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1357 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1358 | dst.x = src.x * rsq; |
| 1359 | dst.y = src.y * rsq; |
| 1360 | dst.z = src.z * rsq; |
| 1361 | dst.w = src.w * rsq; |
| 1362 | } |
| 1363 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1364 | void ShaderCore::nrm3(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1365 | { |
| 1366 | Float4 dot = dot3(src, src); |
| 1367 | Float4 rsq = reciprocalSquareRoot(dot, false, pp); |
| 1368 | |
| 1369 | dst.x = src.x * rsq; |
| 1370 | dst.y = src.y * rsq; |
| 1371 | dst.z = src.z * rsq; |
| 1372 | dst.w = src.w * rsq; |
| 1373 | } |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1374 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1375 | void ShaderCore::nrm4(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1376 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1377 | Float4 dot = dot4(src, src); |
| 1378 | Float4 rsq = reciprocalSquareRoot(dot, false, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1379 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1380 | dst.x = src.x * rsq; |
| 1381 | dst.y = src.y * rsq; |
| 1382 | dst.z = src.z * rsq; |
| 1383 | dst.w = src.w * rsq; |
| 1384 | } |
| 1385 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1386 | void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1387 | { |
| 1388 | dst.x = cosine_pi(src.x, pp); |
| 1389 | dst.y = sine_pi(src.x, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1390 | } |
| 1391 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1392 | void ShaderCore::cos(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1393 | { |
| 1394 | dst.x = cosine(src.x, pp); |
| 1395 | dst.y = cosine(src.y, pp); |
| 1396 | dst.z = cosine(src.z, pp); |
| 1397 | dst.w = cosine(src.w, pp); |
| 1398 | } |
| 1399 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1400 | void ShaderCore::sin(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1401 | { |
| 1402 | dst.x = sine(src.x, pp); |
| 1403 | dst.y = sine(src.y, pp); |
| 1404 | dst.z = sine(src.z, pp); |
| 1405 | dst.w = sine(src.w, pp); |
| 1406 | } |
| 1407 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1408 | void ShaderCore::tan(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1409 | { |
| 1410 | dst.x = tangent(src.x, pp); |
| 1411 | dst.y = tangent(src.y, pp); |
| 1412 | dst.z = tangent(src.z, pp); |
| 1413 | dst.w = tangent(src.w, pp); |
| 1414 | } |
| 1415 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1416 | void ShaderCore::acos(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1417 | { |
| 1418 | dst.x = arccos(src.x, pp); |
| 1419 | dst.y = arccos(src.y, pp); |
| 1420 | dst.z = arccos(src.z, pp); |
| 1421 | dst.w = arccos(src.w, pp); |
| 1422 | } |
| 1423 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1424 | void ShaderCore::asin(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1425 | { |
| 1426 | dst.x = arcsin(src.x, pp); |
| 1427 | dst.y = arcsin(src.y, pp); |
| 1428 | dst.z = arcsin(src.z, pp); |
| 1429 | dst.w = arcsin(src.w, pp); |
| 1430 | } |
| 1431 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1432 | void ShaderCore::atan(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1433 | { |
| 1434 | dst.x = arctan(src.x, pp); |
| 1435 | dst.y = arctan(src.y, pp); |
| 1436 | dst.z = arctan(src.z, pp); |
| 1437 | dst.w = arctan(src.w, pp); |
| 1438 | } |
| 1439 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1440 | void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1441 | { |
| 1442 | dst.x = arctan(src0.x, src1.x, pp); |
| 1443 | dst.y = arctan(src0.y, src1.y, pp); |
| 1444 | dst.z = arctan(src0.z, src1.z, pp); |
| 1445 | dst.w = arctan(src0.w, src1.w, pp); |
| 1446 | } |
| 1447 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1448 | void ShaderCore::cosh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1449 | { |
| 1450 | dst.x = cosineh(src.x, pp); |
| 1451 | dst.y = cosineh(src.y, pp); |
| 1452 | dst.z = cosineh(src.z, pp); |
| 1453 | dst.w = cosineh(src.w, pp); |
| 1454 | } |
| 1455 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1456 | void ShaderCore::sinh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1457 | { |
| 1458 | dst.x = sineh(src.x, pp); |
| 1459 | dst.y = sineh(src.y, pp); |
| 1460 | dst.z = sineh(src.z, pp); |
| 1461 | dst.w = sineh(src.w, pp); |
| 1462 | } |
| 1463 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1464 | void ShaderCore::tanh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1465 | { |
| 1466 | dst.x = tangenth(src.x, pp); |
| 1467 | dst.y = tangenth(src.y, pp); |
| 1468 | dst.z = tangenth(src.z, pp); |
| 1469 | dst.w = tangenth(src.w, pp); |
| 1470 | } |
| 1471 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1472 | void ShaderCore::acosh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1473 | { |
| 1474 | dst.x = arccosh(src.x, pp); |
| 1475 | dst.y = arccosh(src.y, pp); |
| 1476 | dst.z = arccosh(src.z, pp); |
| 1477 | dst.w = arccosh(src.w, pp); |
| 1478 | } |
| 1479 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1480 | void ShaderCore::asinh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1481 | { |
| 1482 | dst.x = arcsinh(src.x, pp); |
| 1483 | dst.y = arcsinh(src.y, pp); |
| 1484 | dst.z = arcsinh(src.z, pp); |
| 1485 | dst.w = arcsinh(src.w, pp); |
| 1486 | } |
| 1487 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1488 | void ShaderCore::atanh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1489 | { |
| 1490 | dst.x = arctanh(src.x, pp); |
| 1491 | dst.y = arctanh(src.y, pp); |
| 1492 | dst.z = arctanh(src.z, pp); |
| 1493 | dst.w = arctanh(src.w, pp); |
| 1494 | } |
| 1495 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1496 | void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short version) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1497 | { |
| 1498 | if(version < 0x0200) |
| 1499 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1500 | Float4 frc = Frac(src.x); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1501 | Float4 floor = src.x - frc; |
| 1502 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1503 | dst.x = exponential2(floor, true); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1504 | dst.y = frc; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1505 | dst.z = exponential2(src.x, true); |
| 1506 | dst.w = Float4(1.0f); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1507 | } |
| 1508 | else // Version >= 2.0 |
| 1509 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1510 | exp2x(dst, src, true); // FIXME: 10-bit precision suffices |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1511 | } |
| 1512 | } |
| 1513 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1514 | void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short version) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1515 | { |
| 1516 | if(version < 0x0200) |
| 1517 | { |
| 1518 | Float4 tmp0; |
| 1519 | Float4 tmp1; |
| 1520 | Float4 t; |
| 1521 | Int4 r; |
| 1522 | |
| 1523 | tmp0 = Abs(src.x); |
| 1524 | tmp1 = tmp0; |
| 1525 | |
| 1526 | // X component |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1527 | r = As<Int4>(As<UInt4>(tmp0) >> 23) - Int4(127); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1528 | dst.x = Float4(r); |
| 1529 | |
| 1530 | // Y component |
| 1531 | dst.y = As<Float4>((As<Int4>(tmp1) & Int4(0x007FFFFF)) | As<Int4>(Float4(1.0f))); |
| 1532 | |
| 1533 | // Z component |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1534 | dst.z = logarithm2(src.x, true, true); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1535 | |
| 1536 | // W component |
| 1537 | dst.w = 1.0f; |
| 1538 | } |
| 1539 | else |
| 1540 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1541 | log2x(dst, src, true); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1542 | } |
| 1543 | } |
| 1544 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1545 | void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1546 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1547 | cmp0(dst.x, src0.x, src1.x, src2.x); |
| 1548 | cmp0(dst.y, src0.y, src1.y, src2.y); |
| 1549 | cmp0(dst.z, src0.z, src1.z, src2.z); |
| 1550 | cmp0(dst.w, src0.w, src1.w, src2.w); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1551 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1552 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1553 | void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1554 | { |
| 1555 | select(dst.x, As<Int4>(src0.x), src1.x, src2.x); |
| 1556 | select(dst.y, As<Int4>(src0.y), src1.y, src2.y); |
| 1557 | select(dst.z, As<Int4>(src0.z), src1.z, src2.z); |
| 1558 | select(dst.w, As<Int4>(src0.w), src1.w, src2.w); |
| 1559 | } |
| 1560 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1561 | void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1562 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1563 | select(dst, CmpEQ(As<Int4>(src1), Int4(1)), src0.y, src0.x); |
| 1564 | select(dst, CmpEQ(As<Int4>(src1), Int4(2)), src0.z, dst); |
| 1565 | select(dst, CmpEQ(As<Int4>(src1), Int4(3)), src0.w, dst); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1566 | } |
| 1567 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1568 | void ShaderCore::insert(Vector4f &dst, const Vector4f &src, const Float4 &element, const Float4 &index) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1569 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1570 | select(dst.x, CmpEQ(As<Int4>(index), Int4(0)), element, src.x); |
| 1571 | select(dst.y, CmpEQ(As<Int4>(index), Int4(1)), element, src.y); |
| 1572 | select(dst.z, CmpEQ(As<Int4>(index), Int4(2)), element, src.z); |
| 1573 | select(dst.w, CmpEQ(As<Int4>(index), Int4(3)), element, src.w); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1574 | } |
| 1575 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1576 | void ShaderCore::sgn(Float4 &dst, const Float4 &src) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1577 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1578 | Int4 neg = As<Int4>(CmpLT(src, Float4(-0.0f))) & As<Int4>(Float4(-1.0f)); |
| 1579 | Int4 pos = As<Int4>(CmpNLE(src, Float4(+0.0f))) & As<Int4>(Float4(1.0f)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1580 | dst = As<Float4>(neg | pos); |
| 1581 | } |
| 1582 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1583 | void ShaderCore::cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1584 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1585 | Int4 pos = CmpLE(Float4(0.0f), src0); |
| 1586 | select(dst, pos, src1, src2); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1587 | } |
| 1588 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1589 | void ShaderCore::cmp0i(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) |
| 1590 | { |
| 1591 | Int4 pos = CmpEQ(Int4(0), As<Int4>(src0)); |
| 1592 | select(dst, pos, src1, src2); |
| 1593 | } |
| 1594 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1595 | void ShaderCore::select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1596 | { |
| 1597 | // FIXME: LLVM vector select |
| 1598 | dst = As<Float4>(src0 & As<Int4>(src1) | ~src0 & As<Int4>(src2)); |
| 1599 | } |
| 1600 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1601 | void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1602 | { |
| 1603 | switch(control) |
| 1604 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1605 | case Shader::CONTROL_GT: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1606 | dst.x = As<Float4>(CmpNLE(src0.x, src1.x)); |
| 1607 | dst.y = As<Float4>(CmpNLE(src0.y, src1.y)); |
| 1608 | dst.z = As<Float4>(CmpNLE(src0.z, src1.z)); |
| 1609 | dst.w = As<Float4>(CmpNLE(src0.w, src1.w)); |
| 1610 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1611 | case Shader::CONTROL_EQ: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1612 | dst.x = As<Float4>(CmpEQ(src0.x, src1.x)); |
| 1613 | dst.y = As<Float4>(CmpEQ(src0.y, src1.y)); |
| 1614 | dst.z = As<Float4>(CmpEQ(src0.z, src1.z)); |
| 1615 | dst.w = As<Float4>(CmpEQ(src0.w, src1.w)); |
| 1616 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1617 | case Shader::CONTROL_GE: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1618 | dst.x = As<Float4>(CmpNLT(src0.x, src1.x)); |
| 1619 | dst.y = As<Float4>(CmpNLT(src0.y, src1.y)); |
| 1620 | dst.z = As<Float4>(CmpNLT(src0.z, src1.z)); |
| 1621 | dst.w = As<Float4>(CmpNLT(src0.w, src1.w)); |
| 1622 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1623 | case Shader::CONTROL_LT: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1624 | dst.x = As<Float4>(CmpLT(src0.x, src1.x)); |
| 1625 | dst.y = As<Float4>(CmpLT(src0.y, src1.y)); |
| 1626 | dst.z = As<Float4>(CmpLT(src0.z, src1.z)); |
| 1627 | dst.w = As<Float4>(CmpLT(src0.w, src1.w)); |
| 1628 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1629 | case Shader::CONTROL_NE: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1630 | dst.x = As<Float4>(CmpNEQ(src0.x, src1.x)); |
| 1631 | dst.y = As<Float4>(CmpNEQ(src0.y, src1.y)); |
| 1632 | dst.z = As<Float4>(CmpNEQ(src0.z, src1.z)); |
| 1633 | dst.w = As<Float4>(CmpNEQ(src0.w, src1.w)); |
| 1634 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1635 | case Shader::CONTROL_LE: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1636 | dst.x = As<Float4>(CmpLE(src0.x, src1.x)); |
| 1637 | dst.y = As<Float4>(CmpLE(src0.y, src1.y)); |
| 1638 | dst.z = As<Float4>(CmpLE(src0.z, src1.z)); |
| 1639 | dst.w = As<Float4>(CmpLE(src0.w, src1.w)); |
| 1640 | break; |
| 1641 | default: |
| 1642 | ASSERT(false); |
| 1643 | } |
| 1644 | } |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1645 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1646 | void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1647 | { |
| 1648 | switch(control) |
| 1649 | { |
| 1650 | case Shader::CONTROL_GT: |
| 1651 | dst.x = As<Float4>(CmpNLE(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1652 | dst.y = As<Float4>(CmpNLE(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1653 | dst.z = As<Float4>(CmpNLE(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1654 | dst.w = As<Float4>(CmpNLE(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1655 | break; |
| 1656 | case Shader::CONTROL_EQ: |
| 1657 | dst.x = As<Float4>(CmpEQ(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1658 | dst.y = As<Float4>(CmpEQ(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1659 | dst.z = As<Float4>(CmpEQ(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1660 | dst.w = As<Float4>(CmpEQ(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1661 | break; |
| 1662 | case Shader::CONTROL_GE: |
| 1663 | dst.x = As<Float4>(CmpNLT(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1664 | dst.y = As<Float4>(CmpNLT(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1665 | dst.z = As<Float4>(CmpNLT(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1666 | dst.w = As<Float4>(CmpNLT(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1667 | break; |
| 1668 | case Shader::CONTROL_LT: |
| 1669 | dst.x = As<Float4>(CmpLT(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1670 | dst.y = As<Float4>(CmpLT(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1671 | dst.z = As<Float4>(CmpLT(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1672 | dst.w = As<Float4>(CmpLT(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1673 | break; |
| 1674 | case Shader::CONTROL_NE: |
| 1675 | dst.x = As<Float4>(CmpNEQ(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1676 | dst.y = As<Float4>(CmpNEQ(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1677 | dst.z = As<Float4>(CmpNEQ(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1678 | dst.w = As<Float4>(CmpNEQ(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1679 | break; |
| 1680 | case Shader::CONTROL_LE: |
| 1681 | dst.x = As<Float4>(CmpLE(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1682 | dst.y = As<Float4>(CmpLE(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1683 | dst.z = As<Float4>(CmpLE(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1684 | dst.w = As<Float4>(CmpLE(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1685 | break; |
| 1686 | default: |
| 1687 | ASSERT(false); |
| 1688 | } |
| 1689 | } |
| 1690 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1691 | void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) |
| 1692 | { |
| 1693 | switch(control) |
| 1694 | { |
| 1695 | case Shader::CONTROL_GT: |
| 1696 | dst.x = As<Float4>(CmpNLE(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1697 | dst.y = As<Float4>(CmpNLE(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1698 | dst.z = As<Float4>(CmpNLE(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1699 | dst.w = As<Float4>(CmpNLE(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1700 | break; |
| 1701 | case Shader::CONTROL_EQ: |
| 1702 | dst.x = As<Float4>(CmpEQ(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1703 | dst.y = As<Float4>(CmpEQ(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1704 | dst.z = As<Float4>(CmpEQ(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1705 | dst.w = As<Float4>(CmpEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1706 | break; |
| 1707 | case Shader::CONTROL_GE: |
| 1708 | dst.x = As<Float4>(CmpNLT(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1709 | dst.y = As<Float4>(CmpNLT(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1710 | dst.z = As<Float4>(CmpNLT(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1711 | dst.w = As<Float4>(CmpNLT(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1712 | break; |
| 1713 | case Shader::CONTROL_LT: |
| 1714 | dst.x = As<Float4>(CmpLT(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1715 | dst.y = As<Float4>(CmpLT(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1716 | dst.z = As<Float4>(CmpLT(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1717 | dst.w = As<Float4>(CmpLT(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1718 | break; |
| 1719 | case Shader::CONTROL_NE: |
| 1720 | dst.x = As<Float4>(CmpNEQ(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1721 | dst.y = As<Float4>(CmpNEQ(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1722 | dst.z = As<Float4>(CmpNEQ(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1723 | dst.w = As<Float4>(CmpNEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1724 | break; |
| 1725 | case Shader::CONTROL_LE: |
| 1726 | dst.x = As<Float4>(CmpLE(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1727 | dst.y = As<Float4>(CmpLE(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1728 | dst.z = As<Float4>(CmpLE(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1729 | dst.w = As<Float4>(CmpLE(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1730 | break; |
| 1731 | default: |
| 1732 | ASSERT(false); |
| 1733 | } |
| 1734 | } |
| 1735 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1736 | void ShaderCore::all(Float4 &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1737 | { |
| 1738 | dst = As<Float4>(As<Int4>(src.x) & As<Int4>(src.y) & As<Int4>(src.z) & As<Int4>(src.w)); |
| 1739 | } |
| 1740 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1741 | void ShaderCore::any(Float4 &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1742 | { |
| 1743 | dst = As<Float4>(As<Int4>(src.x) | As<Int4>(src.y) | As<Int4>(src.z) | As<Int4>(src.w)); |
| 1744 | } |
| 1745 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1746 | void ShaderCore::not(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1747 | { |
| 1748 | dst.x = As<Float4>(As<Int4>(src.x) ^ Int4(0xFFFFFFFF)); |
| 1749 | dst.y = As<Float4>(As<Int4>(src.y) ^ Int4(0xFFFFFFFF)); |
| 1750 | dst.z = As<Float4>(As<Int4>(src.z) ^ Int4(0xFFFFFFFF)); |
| 1751 | dst.w = As<Float4>(As<Int4>(src.w) ^ Int4(0xFFFFFFFF)); |
| 1752 | } |
| 1753 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1754 | void ShaderCore::or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1755 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1756 | dst.x = As<Float4>(As<Int4>(src0.x) | As<Int4>(src1.x)); |
| 1757 | dst.y = As<Float4>(As<Int4>(src0.y) | As<Int4>(src1.y)); |
| 1758 | dst.z = As<Float4>(As<Int4>(src0.z) | As<Int4>(src1.z)); |
| 1759 | dst.w = As<Float4>(As<Int4>(src0.w) | As<Int4>(src1.w)); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1760 | } |
| 1761 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1762 | void ShaderCore::xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1763 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1764 | dst.x = As<Float4>(As<Int4>(src0.x) ^ As<Int4>(src1.x)); |
| 1765 | dst.y = As<Float4>(As<Int4>(src0.y) ^ As<Int4>(src1.y)); |
| 1766 | dst.z = As<Float4>(As<Int4>(src0.z) ^ As<Int4>(src1.z)); |
| 1767 | dst.w = As<Float4>(As<Int4>(src0.w) ^ As<Int4>(src1.w)); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1768 | } |
| 1769 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1770 | void ShaderCore::and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1771 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1772 | dst.x = As<Float4>(As<Int4>(src0.x) & As<Int4>(src1.x)); |
| 1773 | dst.y = As<Float4>(As<Int4>(src0.y) & As<Int4>(src1.y)); |
| 1774 | dst.z = As<Float4>(As<Int4>(src0.z) & As<Int4>(src1.z)); |
| 1775 | dst.w = As<Float4>(As<Int4>(src0.w) & As<Int4>(src1.w)); |
| 1776 | } |
| 1777 | |
| 1778 | void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 1779 | { |
| 1780 | dst.x = As<Float4>(CmpEQ(As<UInt4>(src0.x), As<UInt4>(src1.x)) & |
| 1781 | CmpEQ(As<UInt4>(src0.y), As<UInt4>(src1.y)) & |
| 1782 | CmpEQ(As<UInt4>(src0.z), As<UInt4>(src1.z)) & |
| 1783 | CmpEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1784 | dst.y = dst.x; |
| 1785 | dst.z = dst.x; |
| 1786 | dst.w = dst.x; |
| 1787 | } |
| 1788 | |
| 1789 | void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 1790 | { |
| 1791 | dst.x = As<Float4>(CmpNEQ(As<UInt4>(src0.x), As<UInt4>(src1.x)) | |
| 1792 | CmpNEQ(As<UInt4>(src0.y), As<UInt4>(src1.y)) | |
| 1793 | CmpNEQ(As<UInt4>(src0.z), As<UInt4>(src1.z)) | |
| 1794 | CmpNEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1795 | dst.y = dst.x; |
| 1796 | dst.z = dst.x; |
| 1797 | dst.w = dst.x; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1798 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1799 | } |