Alexis Hetu | f2a8c37 | 2015-07-13 11:08:41 -0400 | [diff] [blame^] | 1 | // SwiftShader Software Renderer
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| 2 | //
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| 3 | // Copyright(c) 2015 Google Inc.
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| 4 | //
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| 5 | // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| 6 | // transcribed, stored in a retrieval system, translated into any human or computer
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| 7 | // language by any means, or disclosed to third parties without the explicit written
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| 8 | // agreement of Google Inc. Without such an agreement, no rights or licenses, express
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| 9 | // or implied, including but not limited to any patent rights, are granted to you.
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| 10 | //
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| 11 |
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| 12 | #include "PixelPipeline.hpp"
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| 13 | #include "Renderer.hpp"
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| 14 | #include "SamplerCore.hpp"
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| 15 |
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| 16 | namespace sw
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| 17 | {
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| 18 | extern bool postBlendSRGB;
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| 19 |
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| 20 | void PixelPipeline::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
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| 21 | {
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| 22 | Registers& r = *static_cast<Registers*>(&rBase);
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| 23 |
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| 24 | if(state.color[0].component & 0x1) r.diffuse.x = convertFixed12(r.vf[0].x); else r.diffuse.x = Short4(0x1000); |
| 25 | if(state.color[0].component & 0x2) r.diffuse.y = convertFixed12(r.vf[0].y); else r.diffuse.y = Short4(0x1000); |
| 26 | if(state.color[0].component & 0x4) r.diffuse.z = convertFixed12(r.vf[0].z); else r.diffuse.z = Short4(0x1000); |
| 27 | if(state.color[0].component & 0x8) r.diffuse.w = convertFixed12(r.vf[0].w); else r.diffuse.w = Short4(0x1000); |
| 28 | |
| 29 | if(state.color[1].component & 0x1) r.specular.x = convertFixed12(r.vf[1].x); else r.specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 30 | if(state.color[1].component & 0x2) r.specular.y = convertFixed12(r.vf[1].y); else r.specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 31 | if(state.color[1].component & 0x4) r.specular.z = convertFixed12(r.vf[1].z); else r.specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 32 | if(state.color[1].component & 0x8) r.specular.w = convertFixed12(r.vf[1].w); else r.specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
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| 33 | }
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| 34 |
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| 35 | void PixelPipeline::fixedFunction(Registers& r) |
| 36 | {
|
| 37 | r.current = r.diffuse; |
| 38 | Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000); |
| 39 | |
| 40 | for(int stage = 0; stage < 8; stage++) |
| 41 | { |
| 42 | if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE) |
| 43 | { |
| 44 | break; |
| 45 | } |
| 46 | |
| 47 | Vector4s texture; |
| 48 | |
| 49 | if(state.textureStage[stage].usesTexture) |
| 50 | { |
| 51 | sampleTexture(r, texture, stage, stage); |
| 52 | } |
| 53 | |
| 54 | blendTexture(r, temp, texture, stage); |
| 55 | } |
| 56 | |
| 57 | specularPixel(r.current, r.specular);
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| 58 | }
|
| 59 |
|
| 60 | void PixelPipeline::applyShader(PixelRoutine::Registers &rBase, Int cMask[4]) |
| 61 | { |
| 62 | Registers& r = *static_cast<Registers*>(&rBase); |
| 63 | |
| 64 | if(!shader) |
| 65 | { |
| 66 | fixedFunction(r); |
| 67 | return; |
| 68 | } |
| 69 | |
| 70 | int pad = 0; // Count number of texm3x3pad instructions |
| 71 | Vector4s dPairing; // Destination for first pairing instruction |
| 72 | |
| 73 | for(size_t i = 0; i < shader->getLength(); i++) |
| 74 | { |
| 75 | const Shader::Instruction *instruction = shader->getInstruction(i); |
| 76 | Shader::Opcode opcode = instruction->opcode; |
| 77 | |
| 78 | // #ifndef NDEBUG // FIXME: Centralize debug output control |
| 79 | // shader->printInstruction(i, "debug.txt"); |
| 80 | // #endif |
| 81 | |
| 82 | if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB) |
| 83 | { |
| 84 | continue; |
| 85 | } |
| 86 | |
| 87 | const Dst &dst = instruction->dst; |
| 88 | const Src &src0 = instruction->src[0]; |
| 89 | const Src &src1 = instruction->src[1]; |
| 90 | const Src &src2 = instruction->src[2]; |
| 91 | |
| 92 | unsigned short version = shader->getVersion(); |
| 93 | bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair |
| 94 | bool coissue = instruction->coissue; // Second instruction of pair |
| 95 | |
| 96 | Vector4s d; |
| 97 | Vector4s s0; |
| 98 | Vector4s s1; |
| 99 | Vector4s s2; |
| 100 | |
| 101 | if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(r, src0); |
| 102 | if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(r, src1); |
| 103 | if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(r, src2); |
| 104 | |
| 105 | Float4 u = version < 0x0104 ? r.vf[2 + dst.index].x : r.vf[2 + src0.index].x; |
| 106 | Float4 v = version < 0x0104 ? r.vf[2 + dst.index].y : r.vf[2 + src0.index].y; |
| 107 | Float4 s = version < 0x0104 ? r.vf[2 + dst.index].z : r.vf[2 + src0.index].z; |
| 108 | Float4 t = version < 0x0104 ? r.vf[2 + dst.index].w : r.vf[2 + src0.index].w; |
| 109 | |
| 110 | switch(opcode) |
| 111 | { |
| 112 | case Shader::OPCODE_PS_1_0: break; |
| 113 | case Shader::OPCODE_PS_1_1: break; |
| 114 | case Shader::OPCODE_PS_1_2: break; |
| 115 | case Shader::OPCODE_PS_1_3: break; |
| 116 | case Shader::OPCODE_PS_1_4: break; |
| 117 | |
| 118 | case Shader::OPCODE_DEF: break; |
| 119 | |
| 120 | case Shader::OPCODE_NOP: break; |
| 121 | case Shader::OPCODE_MOV: MOV(d, s0); break; |
| 122 | case Shader::OPCODE_ADD: ADD(d, s0, s1); break; |
| 123 | case Shader::OPCODE_SUB: SUB(d, s0, s1); break; |
| 124 | case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break; |
| 125 | case Shader::OPCODE_MUL: MUL(d, s0, s1); break; |
| 126 | case Shader::OPCODE_DP3: DP3(d, s0, s1); break; |
| 127 | case Shader::OPCODE_DP4: DP4(d, s0, s1); break; |
| 128 | case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break; |
| 129 | case Shader::OPCODE_TEXCOORD: |
| 130 | if(version < 0x0104) |
| 131 | { |
| 132 | TEXCOORD(d, u, v, s, dst.index); |
| 133 | } |
| 134 | else |
| 135 | { |
| 136 | if((src0.swizzle & 0x30) == 0x20) // .xyz |
| 137 | { |
| 138 | TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| 139 | } |
| 140 | else // .xyw |
| 141 | { |
| 142 | TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| 143 | } |
| 144 | } |
| 145 | break; |
| 146 | case Shader::OPCODE_TEXKILL: |
| 147 | if(version < 0x0104) |
| 148 | { |
| 149 | TEXKILL(cMask, u, v, s); |
| 150 | } |
| 151 | else if(version == 0x0104) |
| 152 | { |
| 153 | if(dst.type == Shader::PARAMETER_TEXTURE) |
| 154 | { |
| 155 | TEXKILL(cMask, u, v, s); |
| 156 | } |
| 157 | else |
| 158 | { |
| 159 | TEXKILL(cMask, r.rs[dst.index]); |
| 160 | } |
| 161 | } |
| 162 | else ASSERT(false); |
| 163 | break; |
| 164 | case Shader::OPCODE_TEX: |
| 165 | if(version < 0x0104) |
| 166 | { |
| 167 | TEX(r, d, u, v, s, dst.index, false); |
| 168 | } |
| 169 | else if(version == 0x0104) |
| 170 | { |
| 171 | if(src0.type == Shader::PARAMETER_TEXTURE) |
| 172 | { |
| 173 | if((src0.swizzle & 0x30) == 0x20) // .xyz |
| 174 | { |
| 175 | TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| 176 | } |
| 177 | else // .xyw |
| 178 | { |
| 179 | TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| 180 | } |
| 181 | } |
| 182 | else |
| 183 | { |
| 184 | TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| 185 | } |
| 186 | } |
| 187 | else ASSERT(false); |
| 188 | break; |
| 189 | case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break; |
| 190 | case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break; |
| 191 | case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break; |
| 192 | case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break; |
| 193 | case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| 194 | case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| 195 | case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break; |
| 196 | case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| 197 | case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break; |
| 198 | case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break; |
| 199 | case Shader::OPCODE_CND: CND(d, s0, s1, s2); break; |
| 200 | case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break; |
| 201 | case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break; |
| 202 | case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| 203 | case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break; |
| 204 | case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| 205 | case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break; |
| 206 | case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break; |
| 207 | case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break; |
| 208 | case Shader::OPCODE_PHASE: break; |
| 209 | case Shader::OPCODE_END: break; |
| 210 | default: |
| 211 | ASSERT(false); |
| 212 | } |
| 213 | |
| 214 | if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL) |
| 215 | { |
| 216 | if(dst.shift > 0) |
| 217 | { |
| 218 | if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x); } |
| 219 | if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y); } |
| 220 | if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z); } |
| 221 | if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w); } |
| 222 | } |
| 223 | else if(dst.shift < 0) |
| 224 | { |
| 225 | if(dst.mask & 0x1) d.x = d.x >> -dst.shift; |
| 226 | if(dst.mask & 0x2) d.y = d.y >> -dst.shift; |
| 227 | if(dst.mask & 0x4) d.z = d.z >> -dst.shift; |
| 228 | if(dst.mask & 0x8) d.w = d.w >> -dst.shift; |
| 229 | } |
| 230 | |
| 231 | if(dst.saturate) |
| 232 | { |
| 233 | if(dst.mask & 0x1) { d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| 234 | if(dst.mask & 0x2) { d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| 235 | if(dst.mask & 0x4) { d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| 236 | if(dst.mask & 0x8) { d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| 237 | } |
| 238 | |
| 239 | if(pairing) |
| 240 | { |
| 241 | if(dst.mask & 0x1) dPairing.x = d.x; |
| 242 | if(dst.mask & 0x2) dPairing.y = d.y; |
| 243 | if(dst.mask & 0x4) dPairing.z = d.z; |
| 244 | if(dst.mask & 0x8) dPairing.w = d.w; |
| 245 | } |
| 246 | |
| 247 | if(coissue) |
| 248 | { |
| 249 | const Dst &dst = shader->getInstruction(i - 1)->dst; |
| 250 | |
| 251 | writeDestination(r, dPairing, dst); |
| 252 | } |
| 253 | |
| 254 | if(!pairing) |
| 255 | { |
| 256 | writeDestination(r, d, dst); |
| 257 | } |
| 258 | } |
| 259 | } |
| 260 | }
|
| 261 |
|
| 262 | Bool PixelPipeline::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
|
| 263 | {
|
| 264 | Registers& r = *static_cast<Registers*>(&rBase);
|
| 265 |
|
| 266 | r.current.x = Min(r.current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.x = Max(r.current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 267 | r.current.y = Min(r.current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.y = Max(r.current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 268 | r.current.z = Min(r.current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.z = Max(r.current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 269 | r.current.w = Min(r.current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.w = Max(r.current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 270 | |
| 271 | if(!state.alphaTestActive()) |
| 272 | { |
| 273 | return true; |
| 274 | } |
| 275 | |
| 276 | Int aMask; |
| 277 | |
| 278 | if(state.transparencyAntialiasing == TRANSPARENCY_NONE) |
| 279 | { |
| 280 | PixelRoutine::alphaTest(r, aMask, r.current.w); |
| 281 | |
| 282 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 283 | { |
| 284 | cMask[q] &= aMask; |
| 285 | } |
| 286 | } |
| 287 | else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) |
| 288 | { |
| 289 | Float4 alpha = Float4(r.current.w) * Float4(1.0f / 0x1000); |
| 290 | |
| 291 | alphaToCoverage(r, cMask, alpha); |
| 292 | } |
| 293 | else ASSERT(false); |
| 294 | |
| 295 | Int pass = cMask[0]; |
| 296 | |
| 297 | for(unsigned int q = 1; q < state.multiSample; q++) |
| 298 | { |
| 299 | pass = pass | cMask[q]; |
| 300 | } |
| 301 | |
| 302 | return pass != 0x0;
|
| 303 | }
|
| 304 |
|
| 305 | void PixelPipeline::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
|
| 306 | {
|
| 307 | Registers& r = *static_cast<Registers*>(&rBase);
|
| 308 |
|
| 309 | if(!state.colorWriteActive(0)) |
| 310 | { |
| 311 | return; |
| 312 | } |
| 313 | |
| 314 | Vector4f oC; |
| 315 | |
| 316 | switch(state.targetFormat[0]) |
| 317 | { |
| 318 | case FORMAT_R5G6B5: |
| 319 | case FORMAT_X8R8G8B8: |
| 320 | case FORMAT_X8B8G8R8: |
| 321 | case FORMAT_A8R8G8B8: |
| 322 | case FORMAT_A8B8G8R8: |
| 323 | case FORMAT_A8: |
| 324 | case FORMAT_G16R16: |
| 325 | case FORMAT_A16B16G16R16: |
| 326 | if(!postBlendSRGB && state.writeSRGB) |
| 327 | { |
| 328 | linearToSRGB12_16(r, r.current); |
| 329 | } |
| 330 | else |
| 331 | { |
| 332 | r.current.x <<= 4; |
| 333 | r.current.y <<= 4; |
| 334 | r.current.z <<= 4; |
| 335 | r.current.w <<= 4; |
| 336 | } |
| 337 | |
| 338 | if(state.targetFormat[0] == FORMAT_R5G6B5) |
| 339 | { |
| 340 | r.current.x &= Short4(0xF800u); |
| 341 | r.current.y &= Short4(0xFC00u); |
| 342 | r.current.z &= Short4(0xF800u); |
| 343 | } |
| 344 | |
| 345 | fogBlend(r, r.current, fog, r.z[0], r.rhw); |
| 346 | |
| 347 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 348 | { |
| 349 | Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0])); |
| 350 | Vector4s color = r.current; |
| 351 | |
| 352 | if(state.multiSampleMask & (1 << q)) |
| 353 | { |
| 354 | alphaBlend(r, 0, buffer, color, x); |
| 355 | logicOperation(r, 0, buffer, color, x); |
| 356 | writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| 357 | } |
| 358 | } |
| 359 | break; |
| 360 | case FORMAT_R32F: |
| 361 | case FORMAT_G32R32F: |
| 362 | case FORMAT_A32B32G32R32F: |
| 363 | convertSigned12(oC, r.current); |
| 364 | PixelRoutine::fogBlend(r, oC, fog, r.z[0], r.rhw); |
| 365 | |
| 366 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 367 | { |
| 368 | Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0])); |
| 369 | Vector4f color = oC; |
| 370 | |
| 371 | if(state.multiSampleMask & (1 << q)) |
| 372 | { |
| 373 | alphaBlend(r, 0, buffer, color, x); |
| 374 | writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| 375 | } |
| 376 | } |
| 377 | break; |
| 378 | default: |
| 379 | ASSERT(false); |
| 380 | }
|
| 381 | }
|
| 382 |
|
| 383 | void PixelPipeline::blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage) |
| 384 | { |
| 385 | Vector4s *arg1; |
| 386 | Vector4s *arg2; |
| 387 | Vector4s *arg3; |
| 388 | Vector4s res; |
| 389 | |
| 390 | Vector4s constant; |
| 391 | Vector4s tfactor; |
| 392 | |
| 393 | const TextureStage::State &textureStage = state.textureStage[stage]; |
| 394 | |
| 395 | if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT || |
| 396 | textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT || |
| 397 | textureStage.secondArgument == TextureStage::SOURCE_CONSTANT || |
| 398 | textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT || |
| 399 | textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT || |
| 400 | textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT) |
| 401 | { |
| 402 | constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[0])); |
| 403 | constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[1])); |
| 404 | constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[2])); |
| 405 | constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[3])); |
| 406 | } |
| 407 | |
| 408 | if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR || |
| 409 | textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR || |
| 410 | textureStage.secondArgument == TextureStage::SOURCE_TFACTOR || |
| 411 | textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR || |
| 412 | textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR || |
| 413 | textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR) |
| 414 | { |
| 415 | tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[0])); |
| 416 | tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[1])); |
| 417 | tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[2])); |
| 418 | tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3])); |
| 419 | } |
| 420 | |
| 421 | // Premodulate |
| 422 | if(stage > 0 && textureStage.usesTexture) |
| 423 | { |
| 424 | if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE) |
| 425 | { |
| 426 | r.current.x = MulHigh(r.current.x, texture.x) << 4; |
| 427 | r.current.y = MulHigh(r.current.y, texture.y) << 4; |
| 428 | r.current.z = MulHigh(r.current.z, texture.z) << 4; |
| 429 | } |
| 430 | |
| 431 | if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE) |
| 432 | { |
| 433 | r.current.w = MulHigh(r.current.w, texture.w) << 4; |
| 434 | } |
| 435 | } |
| 436 | |
| 437 | if(luminance) |
| 438 | { |
| 439 | texture.x = MulHigh(texture.x, r.L) << 4; |
| 440 | texture.y = MulHigh(texture.y, r.L) << 4; |
| 441 | texture.z = MulHigh(texture.z, r.L) << 4; |
| 442 | |
| 443 | luminance = false; |
| 444 | } |
| 445 | |
| 446 | switch(textureStage.firstArgument) |
| 447 | { |
| 448 | case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; |
| 449 | case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; |
| 450 | case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break; |
| 451 | case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break; |
| 452 | case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break; |
| 453 | case TextureStage::SOURCE_TEMP: arg1 = &temp; break; |
| 454 | case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; |
| 455 | default: |
| 456 | ASSERT(false); |
| 457 | } |
| 458 | |
| 459 | switch(textureStage.secondArgument) |
| 460 | { |
| 461 | case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; |
| 462 | case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; |
| 463 | case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break; |
| 464 | case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break; |
| 465 | case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break; |
| 466 | case TextureStage::SOURCE_TEMP: arg2 = &temp; break; |
| 467 | case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; |
| 468 | default: |
| 469 | ASSERT(false); |
| 470 | } |
| 471 | |
| 472 | switch(textureStage.thirdArgument) |
| 473 | { |
| 474 | case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; |
| 475 | case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; |
| 476 | case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break; |
| 477 | case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break; |
| 478 | case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break; |
| 479 | case TextureStage::SOURCE_TEMP: arg3 = &temp; break; |
| 480 | case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; |
| 481 | default: |
| 482 | ASSERT(false); |
| 483 | } |
| 484 | |
| 485 | Vector4s mod1; |
| 486 | Vector4s mod2; |
| 487 | Vector4s mod3; |
| 488 | |
| 489 | switch(textureStage.firstModifier) |
| 490 | { |
| 491 | case TextureStage::MODIFIER_COLOR: |
| 492 | break; |
| 493 | case TextureStage::MODIFIER_INVCOLOR: |
| 494 | mod1.x = SubSat(Short4(0x1000), arg1->x); |
| 495 | mod1.y = SubSat(Short4(0x1000), arg1->y); |
| 496 | mod1.z = SubSat(Short4(0x1000), arg1->z); |
| 497 | mod1.w = SubSat(Short4(0x1000), arg1->w); |
| 498 | |
| 499 | arg1 = &mod1; |
| 500 | break; |
| 501 | case TextureStage::MODIFIER_ALPHA: |
| 502 | mod1.x = arg1->w; |
| 503 | mod1.y = arg1->w; |
| 504 | mod1.z = arg1->w; |
| 505 | mod1.w = arg1->w; |
| 506 | |
| 507 | arg1 = &mod1; |
| 508 | break; |
| 509 | case TextureStage::MODIFIER_INVALPHA: |
| 510 | mod1.x = SubSat(Short4(0x1000), arg1->w); |
| 511 | mod1.y = SubSat(Short4(0x1000), arg1->w); |
| 512 | mod1.z = SubSat(Short4(0x1000), arg1->w); |
| 513 | mod1.w = SubSat(Short4(0x1000), arg1->w); |
| 514 | |
| 515 | arg1 = &mod1; |
| 516 | break; |
| 517 | default: |
| 518 | ASSERT(false); |
| 519 | } |
| 520 | |
| 521 | switch(textureStage.secondModifier) |
| 522 | { |
| 523 | case TextureStage::MODIFIER_COLOR: |
| 524 | break; |
| 525 | case TextureStage::MODIFIER_INVCOLOR: |
| 526 | mod2.x = SubSat(Short4(0x1000), arg2->x); |
| 527 | mod2.y = SubSat(Short4(0x1000), arg2->y); |
| 528 | mod2.z = SubSat(Short4(0x1000), arg2->z); |
| 529 | mod2.w = SubSat(Short4(0x1000), arg2->w); |
| 530 | |
| 531 | arg2 = &mod2; |
| 532 | break; |
| 533 | case TextureStage::MODIFIER_ALPHA: |
| 534 | mod2.x = arg2->w; |
| 535 | mod2.y = arg2->w; |
| 536 | mod2.z = arg2->w; |
| 537 | mod2.w = arg2->w; |
| 538 | |
| 539 | arg2 = &mod2; |
| 540 | break; |
| 541 | case TextureStage::MODIFIER_INVALPHA: |
| 542 | mod2.x = SubSat(Short4(0x1000), arg2->w); |
| 543 | mod2.y = SubSat(Short4(0x1000), arg2->w); |
| 544 | mod2.z = SubSat(Short4(0x1000), arg2->w); |
| 545 | mod2.w = SubSat(Short4(0x1000), arg2->w); |
| 546 | |
| 547 | arg2 = &mod2; |
| 548 | break; |
| 549 | default: |
| 550 | ASSERT(false); |
| 551 | } |
| 552 | |
| 553 | switch(textureStage.thirdModifier) |
| 554 | { |
| 555 | case TextureStage::MODIFIER_COLOR: |
| 556 | break; |
| 557 | case TextureStage::MODIFIER_INVCOLOR: |
| 558 | mod3.x = SubSat(Short4(0x1000), arg3->x); |
| 559 | mod3.y = SubSat(Short4(0x1000), arg3->y); |
| 560 | mod3.z = SubSat(Short4(0x1000), arg3->z); |
| 561 | mod3.w = SubSat(Short4(0x1000), arg3->w); |
| 562 | |
| 563 | arg3 = &mod3; |
| 564 | break; |
| 565 | case TextureStage::MODIFIER_ALPHA: |
| 566 | mod3.x = arg3->w; |
| 567 | mod3.y = arg3->w; |
| 568 | mod3.z = arg3->w; |
| 569 | mod3.w = arg3->w; |
| 570 | |
| 571 | arg3 = &mod3; |
| 572 | break; |
| 573 | case TextureStage::MODIFIER_INVALPHA: |
| 574 | mod3.x = SubSat(Short4(0x1000), arg3->w); |
| 575 | mod3.y = SubSat(Short4(0x1000), arg3->w); |
| 576 | mod3.z = SubSat(Short4(0x1000), arg3->w); |
| 577 | mod3.w = SubSat(Short4(0x1000), arg3->w); |
| 578 | |
| 579 | arg3 = &mod3; |
| 580 | break; |
| 581 | default: |
| 582 | ASSERT(false); |
| 583 | } |
| 584 | |
| 585 | switch(textureStage.stageOperation) |
| 586 | { |
| 587 | case TextureStage::STAGE_DISABLE: |
| 588 | break; |
| 589 | case TextureStage::STAGE_SELECTARG1: // Arg1 |
| 590 | res.x = arg1->x; |
| 591 | res.y = arg1->y; |
| 592 | res.z = arg1->z; |
| 593 | break; |
| 594 | case TextureStage::STAGE_SELECTARG2: // Arg2 |
| 595 | res.x = arg2->x; |
| 596 | res.y = arg2->y; |
| 597 | res.z = arg2->z; |
| 598 | break; |
| 599 | case TextureStage::STAGE_SELECTARG3: // Arg3 |
| 600 | res.x = arg3->x; |
| 601 | res.y = arg3->y; |
| 602 | res.z = arg3->z; |
| 603 | break; |
| 604 | case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 |
| 605 | res.x = MulHigh(arg1->x, arg2->x) << 4; |
| 606 | res.y = MulHigh(arg1->y, arg2->y) << 4; |
| 607 | res.z = MulHigh(arg1->z, arg2->z) << 4; |
| 608 | break; |
| 609 | case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 |
| 610 | res.x = MulHigh(arg1->x, arg2->x) << 5; |
| 611 | res.y = MulHigh(arg1->y, arg2->y) << 5; |
| 612 | res.z = MulHigh(arg1->z, arg2->z) << 5; |
| 613 | break; |
| 614 | case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 |
| 615 | res.x = MulHigh(arg1->x, arg2->x) << 6; |
| 616 | res.y = MulHigh(arg1->y, arg2->y) << 6; |
| 617 | res.z = MulHigh(arg1->z, arg2->z) << 6; |
| 618 | break; |
| 619 | case TextureStage::STAGE_ADD: // Arg1 + Arg2 |
| 620 | res.x = AddSat(arg1->x, arg2->x); |
| 621 | res.y = AddSat(arg1->y, arg2->y); |
| 622 | res.z = AddSat(arg1->z, arg2->z); |
| 623 | break; |
| 624 | case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 |
| 625 | res.x = AddSat(arg1->x, arg2->x); |
| 626 | res.y = AddSat(arg1->y, arg2->y); |
| 627 | res.z = AddSat(arg1->z, arg2->z); |
| 628 | |
| 629 | res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 630 | res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 631 | res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 632 | break; |
| 633 | case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 |
| 634 | res.x = AddSat(arg1->x, arg2->x); |
| 635 | res.y = AddSat(arg1->y, arg2->y); |
| 636 | res.z = AddSat(arg1->z, arg2->z); |
| 637 | |
| 638 | res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 639 | res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 640 | res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 641 | |
| 642 | res.x = AddSat(res.x, res.x); |
| 643 | res.y = AddSat(res.y, res.y); |
| 644 | res.z = AddSat(res.z, res.z); |
| 645 | break; |
| 646 | case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 |
| 647 | res.x = SubSat(arg1->x, arg2->x); |
| 648 | res.y = SubSat(arg1->y, arg2->y); |
| 649 | res.z = SubSat(arg1->z, arg2->z); |
| 650 | break; |
| 651 | case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 |
| 652 | { |
| 653 | Short4 tmp; |
| 654 | |
| 655 | tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp); |
| 656 | tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp); |
| 657 | tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp); |
| 658 | } |
| 659 | break; |
| 660 | case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 |
| 661 | res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x); |
| 662 | res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y); |
| 663 | res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z); |
| 664 | break; |
| 665 | case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 |
| 666 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x); |
| 667 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y); |
| 668 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z); |
| 669 | break; |
| 670 | case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5) |
| 671 | { |
| 672 | Short4 tmp; |
| 673 | |
| 674 | res.x = SubSat(arg1->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.x = MulHigh(res.x, tmp); |
| 675 | res.y = SubSat(arg1->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.y = MulHigh(res.y, tmp); |
| 676 | res.z = SubSat(arg1->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.z = MulHigh(res.z, tmp); |
| 677 | |
| 678 | res.x = res.x << 6; |
| 679 | res.y = res.y << 6; |
| 680 | res.z = res.z << 6; |
| 681 | |
| 682 | res.x = AddSat(res.x, res.y); |
| 683 | res.x = AddSat(res.x, res.z); |
| 684 | |
| 685 | // Clamp to [0, 1] |
| 686 | res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 687 | res.x = Min(res.x, Short4(0x1000)); |
| 688 | |
| 689 | res.y = res.x; |
| 690 | res.z = res.x; |
| 691 | res.w = res.x; |
| 692 | } |
| 693 | break; |
| 694 | case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 695 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.current.w) << 4; res.x = AddSat(res.x, arg2->x); |
| 696 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.current.w) << 4; res.y = AddSat(res.y, arg2->y); |
| 697 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.current.w) << 4; res.z = AddSat(res.z, arg2->z); |
| 698 | break; |
| 699 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 700 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x); |
| 701 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y); |
| 702 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z); |
| 703 | break; |
| 704 | case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 705 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x); |
| 706 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y); |
| 707 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z); |
| 708 | break; |
| 709 | case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 710 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x); |
| 711 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y); |
| 712 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z); |
| 713 | break; |
| 714 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) |
| 715 | res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x); |
| 716 | res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y); |
| 717 | res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z); |
| 718 | break; |
| 719 | case TextureStage::STAGE_PREMODULATE: |
| 720 | res.x = arg1->x; |
| 721 | res.y = arg1->y; |
| 722 | res.z = arg1->z; |
| 723 | break; |
| 724 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2 |
| 725 | res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x); |
| 726 | res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y); |
| 727 | res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z); |
| 728 | break; |
| 729 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w |
| 730 | res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w); |
| 731 | res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w); |
| 732 | res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w); |
| 733 | break; |
| 734 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1 |
| 735 | { |
| 736 | Short4 tmp; |
| 737 | |
| 738 | res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp); |
| 739 | res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp); |
| 740 | res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp); |
| 741 | } |
| 742 | break; |
| 743 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w |
| 744 | { |
| 745 | Short4 tmp; |
| 746 | |
| 747 | res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp); |
| 748 | res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp); |
| 749 | res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp); |
| 750 | } |
| 751 | break; |
| 752 | case TextureStage::STAGE_BUMPENVMAP: |
| 753 | { |
| 754 | r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0); |
| 755 | r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0); |
| 756 | |
| 757 | Float4 du2; |
| 758 | Float4 dv2; |
| 759 | |
| 760 | du2 = r.du; |
| 761 | dv2 = r.dv; |
| 762 | r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| 763 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| 764 | r.du += dv2; |
| 765 | r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| 766 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| 767 | r.dv += du2; |
| 768 | |
| 769 | perturbate = true; |
| 770 | |
| 771 | res.x = r.current.x; |
| 772 | res.y = r.current.y; |
| 773 | res.z = r.current.z; |
| 774 | res.w = r.current.w; |
| 775 | } |
| 776 | break; |
| 777 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 778 | { |
| 779 | r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0); |
| 780 | r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0); |
| 781 | |
| 782 | Float4 du2; |
| 783 | Float4 dv2; |
| 784 | |
| 785 | du2 = r.du; |
| 786 | dv2 = r.dv; |
| 787 | |
| 788 | r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| 789 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| 790 | r.du += dv2; |
| 791 | r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| 792 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| 793 | r.dv += du2; |
| 794 | |
| 795 | perturbate = true; |
| 796 | |
| 797 | r.L = texture.z; |
| 798 | r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); |
| 799 | r.L = r.L << 4; |
| 800 | r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); |
| 801 | r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 802 | r.L = Min(r.L, Short4(0x1000)); |
| 803 | |
| 804 | luminance = true; |
| 805 | |
| 806 | res.x = r.current.x; |
| 807 | res.y = r.current.y; |
| 808 | res.z = r.current.z; |
| 809 | res.w = r.current.w; |
| 810 | } |
| 811 | break; |
| 812 | default: |
| 813 | ASSERT(false); |
| 814 | } |
| 815 | |
| 816 | if(textureStage.stageOperation != TextureStage::STAGE_DOT3) |
| 817 | { |
| 818 | switch(textureStage.firstArgumentAlpha) |
| 819 | { |
| 820 | case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; |
| 821 | case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; |
| 822 | case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break; |
| 823 | case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break; |
| 824 | case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break; |
| 825 | case TextureStage::SOURCE_TEMP: arg1 = &temp; break; |
| 826 | case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; |
| 827 | default: |
| 828 | ASSERT(false); |
| 829 | } |
| 830 | |
| 831 | switch(textureStage.secondArgumentAlpha) |
| 832 | { |
| 833 | case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; |
| 834 | case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; |
| 835 | case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break; |
| 836 | case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break; |
| 837 | case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break; |
| 838 | case TextureStage::SOURCE_TEMP: arg2 = &temp; break; |
| 839 | case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; |
| 840 | default: |
| 841 | ASSERT(false); |
| 842 | } |
| 843 | |
| 844 | switch(textureStage.thirdArgumentAlpha) |
| 845 | { |
| 846 | case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; |
| 847 | case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; |
| 848 | case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break; |
| 849 | case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break; |
| 850 | case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break; |
| 851 | case TextureStage::SOURCE_TEMP: arg3 = &temp; break; |
| 852 | case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; |
| 853 | default: |
| 854 | ASSERT(false); |
| 855 | } |
| 856 | |
| 857 | switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used |
| 858 | { |
| 859 | case TextureStage::MODIFIER_COLOR: |
| 860 | break; |
| 861 | case TextureStage::MODIFIER_INVCOLOR: |
| 862 | mod1.w = SubSat(Short4(0x1000), arg1->w); |
| 863 | |
| 864 | arg1 = &mod1; |
| 865 | break; |
| 866 | case TextureStage::MODIFIER_ALPHA: |
| 867 | // Redudant |
| 868 | break; |
| 869 | case TextureStage::MODIFIER_INVALPHA: |
| 870 | mod1.w = SubSat(Short4(0x1000), arg1->w); |
| 871 | |
| 872 | arg1 = &mod1; |
| 873 | break; |
| 874 | default: |
| 875 | ASSERT(false); |
| 876 | } |
| 877 | |
| 878 | switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used |
| 879 | { |
| 880 | case TextureStage::MODIFIER_COLOR: |
| 881 | break; |
| 882 | case TextureStage::MODIFIER_INVCOLOR: |
| 883 | mod2.w = SubSat(Short4(0x1000), arg2->w); |
| 884 | |
| 885 | arg2 = &mod2; |
| 886 | break; |
| 887 | case TextureStage::MODIFIER_ALPHA: |
| 888 | // Redudant |
| 889 | break; |
| 890 | case TextureStage::MODIFIER_INVALPHA: |
| 891 | mod2.w = SubSat(Short4(0x1000), arg2->w); |
| 892 | |
| 893 | arg2 = &mod2; |
| 894 | break; |
| 895 | default: |
| 896 | ASSERT(false); |
| 897 | } |
| 898 | |
| 899 | switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used |
| 900 | { |
| 901 | case TextureStage::MODIFIER_COLOR: |
| 902 | break; |
| 903 | case TextureStage::MODIFIER_INVCOLOR: |
| 904 | mod3.w = SubSat(Short4(0x1000), arg3->w); |
| 905 | |
| 906 | arg3 = &mod3; |
| 907 | break; |
| 908 | case TextureStage::MODIFIER_ALPHA: |
| 909 | // Redudant |
| 910 | break; |
| 911 | case TextureStage::MODIFIER_INVALPHA: |
| 912 | mod3.w = SubSat(Short4(0x1000), arg3->w); |
| 913 | |
| 914 | arg3 = &mod3; |
| 915 | break; |
| 916 | default: |
| 917 | ASSERT(false); |
| 918 | } |
| 919 | |
| 920 | switch(textureStage.stageOperationAlpha) |
| 921 | { |
| 922 | case TextureStage::STAGE_DISABLE: |
| 923 | break; |
| 924 | case TextureStage::STAGE_SELECTARG1: // Arg1 |
| 925 | res.w = arg1->w; |
| 926 | break; |
| 927 | case TextureStage::STAGE_SELECTARG2: // Arg2 |
| 928 | res.w = arg2->w; |
| 929 | break; |
| 930 | case TextureStage::STAGE_SELECTARG3: // Arg3 |
| 931 | res.w = arg3->w; |
| 932 | break; |
| 933 | case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 |
| 934 | res.w = MulHigh(arg1->w, arg2->w) << 4; |
| 935 | break; |
| 936 | case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 |
| 937 | res.w = MulHigh(arg1->w, arg2->w) << 5; |
| 938 | break; |
| 939 | case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 |
| 940 | res.w = MulHigh(arg1->w, arg2->w) << 6; |
| 941 | break; |
| 942 | case TextureStage::STAGE_ADD: // Arg1 + Arg2 |
| 943 | res.w = AddSat(arg1->w, arg2->w); |
| 944 | break; |
| 945 | case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 |
| 946 | res.w = AddSat(arg1->w, arg2->w); |
| 947 | res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 948 | break; |
| 949 | case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 |
| 950 | res.w = AddSat(arg1->w, arg2->w); |
| 951 | res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 952 | res.w = AddSat(res.w, res.w); |
| 953 | break; |
| 954 | case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 |
| 955 | res.w = SubSat(arg1->w, arg2->w); |
| 956 | break; |
| 957 | case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 |
| 958 | { |
| 959 | Short4 tmp; |
| 960 | |
| 961 | tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp); |
| 962 | } |
| 963 | break; |
| 964 | case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 |
| 965 | res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w); |
| 966 | break; |
| 967 | case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 |
| 968 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w); |
| 969 | break; |
| 970 | case TextureStage::STAGE_DOT3: |
| 971 | break; // Already computed in color channel |
| 972 | case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 973 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.current.w) << 4; res.w = AddSat(res.w, arg2->w); |
| 974 | break; |
| 975 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
| 976 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w); |
| 977 | break; |
| 978 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 979 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w); |
| 980 | break; |
| 981 | case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
| 982 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w); |
| 983 | break; |
| 984 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) |
| 985 | res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w); |
| 986 | break; |
| 987 | case TextureStage::STAGE_PREMODULATE: |
| 988 | res.w = arg1->w; |
| 989 | break; |
| 990 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 991 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 992 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 993 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 994 | case TextureStage::STAGE_BUMPENVMAP: |
| 995 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 996 | break; // Invalid alpha operations |
| 997 | default: |
| 998 | ASSERT(false); |
| 999 | } |
| 1000 | } |
| 1001 | |
| 1002 | // Clamp result to [0, 1] |
| 1003 | |
| 1004 | switch(textureStage.stageOperation) |
| 1005 | { |
| 1006 | case TextureStage::STAGE_DISABLE: |
| 1007 | case TextureStage::STAGE_SELECTARG1: |
| 1008 | case TextureStage::STAGE_SELECTARG2: |
| 1009 | case TextureStage::STAGE_SELECTARG3: |
| 1010 | case TextureStage::STAGE_MODULATE: |
| 1011 | case TextureStage::STAGE_MODULATE2X: |
| 1012 | case TextureStage::STAGE_MODULATE4X: |
| 1013 | case TextureStage::STAGE_ADD: |
| 1014 | case TextureStage::STAGE_MULTIPLYADD: |
| 1015 | case TextureStage::STAGE_LERP: |
| 1016 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1017 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1018 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1019 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1020 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1021 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1022 | case TextureStage::STAGE_PREMODULATE: |
| 1023 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1024 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1025 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1026 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1027 | case TextureStage::STAGE_BUMPENVMAP: |
| 1028 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1029 | if(state.textureStage[stage].cantUnderflow) |
| 1030 | { |
| 1031 | break; // Can't go below zero |
| 1032 | } |
| 1033 | case TextureStage::STAGE_ADDSIGNED: |
| 1034 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1035 | case TextureStage::STAGE_SUBTRACT: |
| 1036 | case TextureStage::STAGE_ADDSMOOTH: |
| 1037 | res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1038 | res.y = Max(res.y, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1039 | res.z = Max(res.z, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1040 | break; |
| 1041 | default: |
| 1042 | ASSERT(false); |
| 1043 | } |
| 1044 | |
| 1045 | switch(textureStage.stageOperationAlpha) |
| 1046 | { |
| 1047 | case TextureStage::STAGE_DISABLE: |
| 1048 | case TextureStage::STAGE_SELECTARG1: |
| 1049 | case TextureStage::STAGE_SELECTARG2: |
| 1050 | case TextureStage::STAGE_SELECTARG3: |
| 1051 | case TextureStage::STAGE_MODULATE: |
| 1052 | case TextureStage::STAGE_MODULATE2X: |
| 1053 | case TextureStage::STAGE_MODULATE4X: |
| 1054 | case TextureStage::STAGE_ADD: |
| 1055 | case TextureStage::STAGE_MULTIPLYADD: |
| 1056 | case TextureStage::STAGE_LERP: |
| 1057 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1058 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1059 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1060 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1061 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1062 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1063 | case TextureStage::STAGE_PREMODULATE: |
| 1064 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1065 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1066 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1067 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1068 | case TextureStage::STAGE_BUMPENVMAP: |
| 1069 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1070 | if(state.textureStage[stage].cantUnderflow) |
| 1071 | { |
| 1072 | break; // Can't go below zero |
| 1073 | } |
| 1074 | case TextureStage::STAGE_ADDSIGNED: |
| 1075 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1076 | case TextureStage::STAGE_SUBTRACT: |
| 1077 | case TextureStage::STAGE_ADDSMOOTH: |
| 1078 | res.w = Max(res.w, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1079 | break; |
| 1080 | default: |
| 1081 | ASSERT(false); |
| 1082 | } |
| 1083 | |
| 1084 | switch(textureStage.stageOperation) |
| 1085 | { |
| 1086 | case TextureStage::STAGE_DISABLE: |
| 1087 | case TextureStage::STAGE_SELECTARG1: |
| 1088 | case TextureStage::STAGE_SELECTARG2: |
| 1089 | case TextureStage::STAGE_SELECTARG3: |
| 1090 | case TextureStage::STAGE_MODULATE: |
| 1091 | case TextureStage::STAGE_SUBTRACT: |
| 1092 | case TextureStage::STAGE_ADDSMOOTH: |
| 1093 | case TextureStage::STAGE_LERP: |
| 1094 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1095 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1096 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1097 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1098 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1099 | case TextureStage::STAGE_PREMODULATE: |
| 1100 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1101 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1102 | case TextureStage::STAGE_BUMPENVMAP: |
| 1103 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1104 | break; // Can't go above one |
| 1105 | case TextureStage::STAGE_MODULATE2X: |
| 1106 | case TextureStage::STAGE_MODULATE4X: |
| 1107 | case TextureStage::STAGE_ADD: |
| 1108 | case TextureStage::STAGE_ADDSIGNED: |
| 1109 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1110 | case TextureStage::STAGE_MULTIPLYADD: |
| 1111 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1112 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1113 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1114 | res.x = Min(res.x, Short4(0x1000)); |
| 1115 | res.y = Min(res.y, Short4(0x1000)); |
| 1116 | res.z = Min(res.z, Short4(0x1000)); |
| 1117 | break; |
| 1118 | default: |
| 1119 | ASSERT(false); |
| 1120 | } |
| 1121 | |
| 1122 | switch(textureStage.stageOperationAlpha) |
| 1123 | { |
| 1124 | case TextureStage::STAGE_DISABLE: |
| 1125 | case TextureStage::STAGE_SELECTARG1: |
| 1126 | case TextureStage::STAGE_SELECTARG2: |
| 1127 | case TextureStage::STAGE_SELECTARG3: |
| 1128 | case TextureStage::STAGE_MODULATE: |
| 1129 | case TextureStage::STAGE_SUBTRACT: |
| 1130 | case TextureStage::STAGE_ADDSMOOTH: |
| 1131 | case TextureStage::STAGE_LERP: |
| 1132 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1133 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1134 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1135 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1136 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1137 | case TextureStage::STAGE_PREMODULATE: |
| 1138 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1139 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1140 | case TextureStage::STAGE_BUMPENVMAP: |
| 1141 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1142 | break; // Can't go above one |
| 1143 | case TextureStage::STAGE_MODULATE2X: |
| 1144 | case TextureStage::STAGE_MODULATE4X: |
| 1145 | case TextureStage::STAGE_ADD: |
| 1146 | case TextureStage::STAGE_ADDSIGNED: |
| 1147 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1148 | case TextureStage::STAGE_MULTIPLYADD: |
| 1149 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1150 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1151 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1152 | res.w = Min(res.w, Short4(0x1000)); |
| 1153 | break; |
| 1154 | default: |
| 1155 | ASSERT(false); |
| 1156 | } |
| 1157 | |
| 1158 | switch(textureStage.destinationArgument) |
| 1159 | { |
| 1160 | case TextureStage::DESTINATION_CURRENT: |
| 1161 | r.current.x = res.x; |
| 1162 | r.current.y = res.y; |
| 1163 | r.current.z = res.z; |
| 1164 | r.current.w = res.w; |
| 1165 | break; |
| 1166 | case TextureStage::DESTINATION_TEMP: |
| 1167 | temp.x = res.x; |
| 1168 | temp.y = res.y; |
| 1169 | temp.z = res.z; |
| 1170 | temp.w = res.w; |
| 1171 | break; |
| 1172 | default: |
| 1173 | ASSERT(false); |
| 1174 | } |
| 1175 | }
|
| 1176 |
|
| 1177 | void PixelPipeline::fogBlend(Registers &r, Vector4s ¤t, Float4 &f, Float4 &z, Float4 &rhw) |
| 1178 | { |
| 1179 | if(!state.fogActive) |
| 1180 | { |
| 1181 | return; |
| 1182 | } |
| 1183 | |
| 1184 | if(state.pixelFogMode != FOG_NONE) |
| 1185 | { |
| 1186 | pixelFog(r, f, z, rhw); |
| 1187 | } |
| 1188 | |
| 1189 | UShort4 fog = convertFixed16(f, true); |
| 1190 | |
| 1191 | current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog)); |
| 1192 | current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog)); |
| 1193 | current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog)); |
| 1194 | |
| 1195 | UShort4 invFog = UShort4(0xFFFFu) - fog; |
| 1196 | |
| 1197 | current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[0])))); |
| 1198 | current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[1])))); |
| 1199 | current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[2])))); |
| 1200 | }
|
| 1201 |
|
| 1202 | void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular) |
| 1203 | { |
| 1204 | if(!state.specularAdd) |
| 1205 | { |
| 1206 | return; |
| 1207 | } |
| 1208 | |
| 1209 | current.x = AddSat(current.x, specular.x); |
| 1210 | current.y = AddSat(current.y, specular.y); |
| 1211 | current.z = AddSat(current.z, specular.z); |
| 1212 | }
|
| 1213 |
|
| 1214 | void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int coordinates, int stage, bool project) |
| 1215 | { |
| 1216 | Float4 u = r.vf[2 + coordinates].x; |
| 1217 | Float4 v = r.vf[2 + coordinates].y; |
| 1218 | Float4 w = r.vf[2 + coordinates].z; |
| 1219 | Float4 q = r.vf[2 + coordinates].w; |
| 1220 | |
| 1221 | if(perturbate) |
| 1222 | { |
| 1223 | u += r.du; |
| 1224 | v += r.dv; |
| 1225 | |
| 1226 | perturbate = false; |
| 1227 | } |
| 1228 | |
| 1229 | sampleTexture(r, c, stage, u, v, w, q, project); |
| 1230 | } |
| 1231 | |
| 1232 | void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias) |
| 1233 | { |
| 1234 | Vector4f dsx; |
| 1235 | Vector4f dsy; |
| 1236 | |
| 1237 | sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, false); |
| 1238 | } |
| 1239 | |
| 1240 | void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided) |
| 1241 | { |
| 1242 | #if PERF_PROFILE |
| 1243 | Long texTime = Ticks(); |
| 1244 | #endif |
| 1245 | |
| 1246 | Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture); |
| 1247 | |
| 1248 | if(!project) |
| 1249 | { |
| 1250 | sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided); |
| 1251 | } |
| 1252 | else |
| 1253 | { |
| 1254 | Float4 rq = reciprocal(q); |
| 1255 | |
| 1256 | Float4 u_q = u * rq; |
| 1257 | Float4 v_q = v * rq; |
| 1258 | Float4 w_q = w * rq; |
| 1259 | |
| 1260 | sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided); |
| 1261 | } |
| 1262 | |
| 1263 | #if PERF_PROFILE |
| 1264 | r.cycles[PERF_TEX] += Ticks() - texTime; |
| 1265 | #endif |
| 1266 | } |
| 1267 |
|
| 1268 | Short4 PixelPipeline::convertFixed12(RValue<Float4> cf) |
| 1269 | { |
| 1270 | return RoundShort4(cf * Float4(0x1000)); |
| 1271 | } |
| 1272 | |
| 1273 | void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf) |
| 1274 | { |
| 1275 | cs.x = convertFixed12(cf.x); |
| 1276 | cs.y = convertFixed12(cf.y); |
| 1277 | cs.z = convertFixed12(cf.z); |
| 1278 | cs.w = convertFixed12(cf.w); |
| 1279 | } |
| 1280 | |
| 1281 | Float4 PixelPipeline::convertSigned12(Short4 &cs) |
| 1282 | { |
| 1283 | return Float4(cs) * Float4(1.0f / 0x0FFE); |
| 1284 | } |
| 1285 | |
| 1286 | void PixelPipeline::convertSigned12(Vector4f &cf, Vector4s &cs) |
| 1287 | { |
| 1288 | cf.x = convertSigned12(cs.x); |
| 1289 | cf.y = convertSigned12(cs.y); |
| 1290 | cf.z = convertSigned12(cs.z); |
| 1291 | cf.w = convertSigned12(cs.w); |
| 1292 | } |
| 1293 |
|
| 1294 | void PixelPipeline::writeDestination(Registers &r, Vector4s &d, const Dst &dst) |
| 1295 | { |
| 1296 | switch(dst.type) |
| 1297 | { |
| 1298 | case Shader::PARAMETER_TEMP: |
| 1299 | if(dst.mask & 0x1) r.rs[dst.index].x = d.x; |
| 1300 | if(dst.mask & 0x2) r.rs[dst.index].y = d.y; |
| 1301 | if(dst.mask & 0x4) r.rs[dst.index].z = d.z; |
| 1302 | if(dst.mask & 0x8) r.rs[dst.index].w = d.w; |
| 1303 | break; |
| 1304 | case Shader::PARAMETER_INPUT: |
| 1305 | if(dst.mask & 0x1) r.vs[dst.index].x = d.x; |
| 1306 | if(dst.mask & 0x2) r.vs[dst.index].y = d.y; |
| 1307 | if(dst.mask & 0x4) r.vs[dst.index].z = d.z; |
| 1308 | if(dst.mask & 0x8) r.vs[dst.index].w = d.w; |
| 1309 | break; |
| 1310 | case Shader::PARAMETER_CONST: ASSERT(false); break; |
| 1311 | case Shader::PARAMETER_TEXTURE: |
| 1312 | if(dst.mask & 0x1) r.ts[dst.index].x = d.x; |
| 1313 | if(dst.mask & 0x2) r.ts[dst.index].y = d.y; |
| 1314 | if(dst.mask & 0x4) r.ts[dst.index].z = d.z; |
| 1315 | if(dst.mask & 0x8) r.ts[dst.index].w = d.w; |
| 1316 | break; |
| 1317 | case Shader::PARAMETER_COLOROUT: |
| 1318 | if(dst.mask & 0x1) r.vs[dst.index].x = d.x; |
| 1319 | if(dst.mask & 0x2) r.vs[dst.index].y = d.y; |
| 1320 | if(dst.mask & 0x4) r.vs[dst.index].z = d.z; |
| 1321 | if(dst.mask & 0x8) r.vs[dst.index].w = d.w; |
| 1322 | break; |
| 1323 | default: |
| 1324 | ASSERT(false); |
| 1325 | } |
| 1326 | } |
| 1327 |
|
| 1328 | Vector4s PixelPipeline::fetchRegisterS(Registers &r, const Src &src) |
| 1329 | { |
| 1330 | Vector4s *reg; |
| 1331 | int i = src.index; |
| 1332 | |
| 1333 | Vector4s c; |
| 1334 | |
| 1335 | if(src.type == Shader::PARAMETER_CONST) |
| 1336 | { |
| 1337 | c.x = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][0])); |
| 1338 | c.y = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][1])); |
| 1339 | c.z = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][2])); |
| 1340 | c.w = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][3])); |
| 1341 | } |
| 1342 | |
| 1343 | switch(src.type) |
| 1344 | { |
| 1345 | case Shader::PARAMETER_TEMP: reg = &r.rs[i]; break; |
| 1346 | case Shader::PARAMETER_INPUT: reg = &r.vs[i]; break; |
| 1347 | case Shader::PARAMETER_CONST: reg = &c; break; |
| 1348 | case Shader::PARAMETER_TEXTURE: reg = &r.ts[i]; break; |
| 1349 | case Shader::PARAMETER_VOID: return r.rs[0]; // Dummy |
| 1350 | case Shader::PARAMETER_FLOAT4LITERAL: return r.rs[0]; // Dummy |
| 1351 | default: |
| 1352 | ASSERT(false); |
| 1353 | } |
| 1354 | |
| 1355 | const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3]; |
| 1356 | const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3]; |
| 1357 | const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3]; |
| 1358 | const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3]; |
| 1359 | |
| 1360 | Vector4s mod; |
| 1361 | |
| 1362 | switch(src.modifier) |
| 1363 | { |
| 1364 | case Shader::MODIFIER_NONE: |
| 1365 | mod.x = x; |
| 1366 | mod.y = y; |
| 1367 | mod.z = z; |
| 1368 | mod.w = w; |
| 1369 | break; |
| 1370 | case Shader::MODIFIER_BIAS: |
| 1371 | mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1372 | mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1373 | mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1374 | mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1375 | break; |
| 1376 | case Shader::MODIFIER_BIAS_NEGATE: |
| 1377 | mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x); |
| 1378 | mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y); |
| 1379 | mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z); |
| 1380 | mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w); |
| 1381 | break; |
| 1382 | case Shader::MODIFIER_COMPLEMENT: |
| 1383 | mod.x = SubSat(Short4(0x1000), x); |
| 1384 | mod.y = SubSat(Short4(0x1000), y); |
| 1385 | mod.z = SubSat(Short4(0x1000), z); |
| 1386 | mod.w = SubSat(Short4(0x1000), w); |
| 1387 | break; |
| 1388 | case Shader::MODIFIER_NEGATE: |
| 1389 | mod.x = -x; |
| 1390 | mod.y = -y; |
| 1391 | mod.z = -z; |
| 1392 | mod.w = -w; |
| 1393 | break; |
| 1394 | case Shader::MODIFIER_X2: |
| 1395 | mod.x = AddSat(x, x); |
| 1396 | mod.y = AddSat(y, y); |
| 1397 | mod.z = AddSat(z, z); |
| 1398 | mod.w = AddSat(w, w); |
| 1399 | break; |
| 1400 | case Shader::MODIFIER_X2_NEGATE: |
| 1401 | mod.x = -AddSat(x, x); |
| 1402 | mod.y = -AddSat(y, y); |
| 1403 | mod.z = -AddSat(z, z); |
| 1404 | mod.w = -AddSat(w, w); |
| 1405 | break; |
| 1406 | case Shader::MODIFIER_SIGN: |
| 1407 | mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1408 | mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1409 | mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1410 | mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1411 | mod.x = AddSat(mod.x, mod.x); |
| 1412 | mod.y = AddSat(mod.y, mod.y); |
| 1413 | mod.z = AddSat(mod.z, mod.z); |
| 1414 | mod.w = AddSat(mod.w, mod.w); |
| 1415 | break; |
| 1416 | case Shader::MODIFIER_SIGN_NEGATE: |
| 1417 | mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x); |
| 1418 | mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y); |
| 1419 | mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z); |
| 1420 | mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w); |
| 1421 | mod.x = AddSat(mod.x, mod.x); |
| 1422 | mod.y = AddSat(mod.y, mod.y); |
| 1423 | mod.z = AddSat(mod.z, mod.z); |
| 1424 | mod.w = AddSat(mod.w, mod.w); |
| 1425 | break; |
| 1426 | case Shader::MODIFIER_DZ: |
| 1427 | mod.x = x; |
| 1428 | mod.y = y; |
| 1429 | mod.z = z; |
| 1430 | mod.w = w; |
| 1431 | // Projection performed by texture sampler |
| 1432 | break; |
| 1433 | case Shader::MODIFIER_DW: |
| 1434 | mod.x = x; |
| 1435 | mod.y = y; |
| 1436 | mod.z = z; |
| 1437 | mod.w = w; |
| 1438 | // Projection performed by texture sampler |
| 1439 | break; |
| 1440 | default: |
| 1441 | ASSERT(false); |
| 1442 | } |
| 1443 | |
| 1444 | if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE)) |
| 1445 | { |
| 1446 | mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 1447 | mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 1448 | mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 1449 | mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 1450 | } |
| 1451 | |
| 1452 | return mod; |
| 1453 | } |
| 1454 |
|
| 1455 | void PixelPipeline::MOV(Vector4s &dst, Vector4s &src0) |
| 1456 | { |
| 1457 | dst.x = src0.x; |
| 1458 | dst.y = src0.y; |
| 1459 | dst.z = src0.z; |
| 1460 | dst.w = src0.w; |
| 1461 | } |
| 1462 | |
| 1463 | void PixelPipeline::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| 1464 | { |
| 1465 | dst.x = AddSat(src0.x, src1.x); |
| 1466 | dst.y = AddSat(src0.y, src1.y); |
| 1467 | dst.z = AddSat(src0.z, src1.z); |
| 1468 | dst.w = AddSat(src0.w, src1.w); |
| 1469 | } |
| 1470 | |
| 1471 | void PixelPipeline::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| 1472 | { |
| 1473 | dst.x = SubSat(src0.x, src1.x); |
| 1474 | dst.y = SubSat(src0.y, src1.y); |
| 1475 | dst.z = SubSat(src0.z, src1.z); |
| 1476 | dst.w = SubSat(src0.w, src1.w); |
| 1477 | } |
| 1478 | |
| 1479 | void PixelPipeline::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| 1480 | { |
| 1481 | // FIXME: Long fixed-point multiply fixup |
| 1482 | { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); } |
| 1483 | { |
| 1484 | dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y); |
| 1485 | } |
| 1486 | {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); } |
| 1487 | {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); } |
| 1488 | } |
| 1489 | |
| 1490 | void PixelPipeline::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| 1491 | { |
| 1492 | // FIXME: Long fixed-point multiply fixup |
| 1493 | { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); } |
| 1494 | { |
| 1495 | dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); |
| 1496 | } |
| 1497 | {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); } |
| 1498 | {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); } |
| 1499 | } |
| 1500 | |
| 1501 | void PixelPipeline::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| 1502 | { |
| 1503 | Short4 t0; |
| 1504 | Short4 t1; |
| 1505 | |
| 1506 | // FIXME: Long fixed-point multiply fixup |
| 1507 | t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); |
| 1508 | t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 1509 | t0 = AddSat(t0, t1); |
| 1510 | t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 1511 | t0 = AddSat(t0, t1); |
| 1512 | |
| 1513 | dst.x = t0; |
| 1514 | dst.y = t0; |
| 1515 | dst.z = t0; |
| 1516 | dst.w = t0; |
| 1517 | } |
| 1518 | |
| 1519 | void PixelPipeline::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| 1520 | { |
| 1521 | Short4 t0; |
| 1522 | Short4 t1; |
| 1523 | |
| 1524 | // FIXME: Long fixed-point multiply fixup |
| 1525 | t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); |
| 1526 | t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 1527 | t0 = AddSat(t0, t1); |
| 1528 | t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 1529 | t0 = AddSat(t0, t1); |
| 1530 | t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 1531 | t0 = AddSat(t0, t1); |
| 1532 | |
| 1533 | dst.x = t0; |
| 1534 | dst.y = t0; |
| 1535 | dst.z = t0; |
| 1536 | dst.w = t0; |
| 1537 | } |
| 1538 | |
| 1539 | void PixelPipeline::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| 1540 | { |
| 1541 | // FIXME: Long fixed-point multiply fixup |
| 1542 | { dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); } |
| 1543 | { |
| 1544 | dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y); |
| 1545 | } |
| 1546 | {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); } |
| 1547 | {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); } |
| 1548 | } |
| 1549 | |
| 1550 | void PixelPipeline::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate) |
| 1551 | { |
| 1552 | Float4 uw; |
| 1553 | Float4 vw; |
| 1554 | Float4 sw; |
| 1555 | |
| 1556 | if(state.interpolant[2 + coordinate].component & 0x01) |
| 1557 | { |
| 1558 | uw = Max(u, Float4(0.0f)); |
| 1559 | uw = Min(uw, Float4(1.0f)); |
| 1560 | dst.x = convertFixed12(uw); |
| 1561 | } |
| 1562 | else |
| 1563 | { |
| 1564 | dst.x = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 1565 | } |
| 1566 | |
| 1567 | if(state.interpolant[2 + coordinate].component & 0x02) |
| 1568 | { |
| 1569 | vw = Max(v, Float4(0.0f)); |
| 1570 | vw = Min(vw, Float4(1.0f)); |
| 1571 | dst.y = convertFixed12(vw); |
| 1572 | } |
| 1573 | else |
| 1574 | { |
| 1575 | dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 1576 | } |
| 1577 | |
| 1578 | if(state.interpolant[2 + coordinate].component & 0x04) |
| 1579 | { |
| 1580 | sw = Max(s, Float4(0.0f)); |
| 1581 | sw = Min(sw, Float4(1.0f)); |
| 1582 | dst.z = convertFixed12(sw); |
| 1583 | } |
| 1584 | else |
| 1585 | { |
| 1586 | dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 1587 | } |
| 1588 | |
| 1589 | dst.w = Short4(0x1000); |
| 1590 | } |
| 1591 | |
| 1592 | void PixelPipeline::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project) |
| 1593 | { |
| 1594 | Float4 uw = u; |
| 1595 | Float4 vw = v; |
| 1596 | Float4 sw = s; |
| 1597 | |
| 1598 | if(project) |
| 1599 | { |
| 1600 | uw *= Rcp_pp(s); |
| 1601 | vw *= Rcp_pp(s); |
| 1602 | } |
| 1603 | |
| 1604 | if(state.interpolant[2 + coordinate].component & 0x01) |
| 1605 | { |
| 1606 | uw *= Float4(0x1000); |
| 1607 | uw = Max(uw, Float4(-0x8000)); |
| 1608 | uw = Min(uw, Float4(0x7FFF)); |
| 1609 | dst.x = RoundShort4(uw); |
| 1610 | } |
| 1611 | else |
| 1612 | { |
| 1613 | dst.x = Short4(0x0000); |
| 1614 | } |
| 1615 | |
| 1616 | if(state.interpolant[2 + coordinate].component & 0x02) |
| 1617 | { |
| 1618 | vw *= Float4(0x1000); |
| 1619 | vw = Max(vw, Float4(-0x8000)); |
| 1620 | vw = Min(vw, Float4(0x7FFF)); |
| 1621 | dst.y = RoundShort4(vw); |
| 1622 | } |
| 1623 | else |
| 1624 | { |
| 1625 | dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 1626 | } |
| 1627 | |
| 1628 | if(state.interpolant[2 + coordinate].component & 0x04) |
| 1629 | { |
| 1630 | sw *= Float4(0x1000); |
| 1631 | sw = Max(sw, Float4(-0x8000)); |
| 1632 | sw = Min(sw, Float4(0x7FFF)); |
| 1633 | dst.z = RoundShort4(sw); |
| 1634 | } |
| 1635 | else |
| 1636 | { |
| 1637 | dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 1638 | } |
| 1639 | } |
| 1640 | |
| 1641 | void PixelPipeline::TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src) |
| 1642 | { |
| 1643 | TEXM3X3PAD(r, u, v, s, src, 0, false); |
| 1644 | |
| 1645 | Short4 t0 = RoundShort4(r.u_ * Float4(0x1000)); |
| 1646 | |
| 1647 | dst.x = t0; |
| 1648 | dst.y = t0; |
| 1649 | dst.z = t0; |
| 1650 | dst.w = t0; |
| 1651 | } |
| 1652 | |
| 1653 | void PixelPipeline::TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0) |
| 1654 | { |
| 1655 | TEXM3X3PAD(r, u, v, s, src0, 0, false); |
| 1656 | |
| 1657 | r.v_ = Float4(0.0f); |
| 1658 | r.w_ = Float4(0.0f); |
| 1659 | |
| 1660 | sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| 1661 | } |
| 1662 | |
| 1663 | void PixelPipeline::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s) |
| 1664 | { |
| 1665 | Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & |
| 1666 | SignMask(CmpNLT(v, Float4(0.0f))) & |
| 1667 | SignMask(CmpNLT(s, Float4(0.0f))); |
| 1668 | |
| 1669 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 1670 | { |
| 1671 | cMask[q] &= kill; |
| 1672 | } |
| 1673 | } |
| 1674 | |
| 1675 | void PixelPipeline::TEXKILL(Int cMask[4], Vector4s &src) |
| 1676 | { |
| 1677 | Short4 test = src.x | src.y | src.z; |
| 1678 | Int kill = SignMask(Pack(test, test)) ^ 0x0000000F; |
| 1679 | |
| 1680 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 1681 | { |
| 1682 | cMask[q] &= kill; |
| 1683 | } |
| 1684 | } |
| 1685 | |
| 1686 | void PixelPipeline::TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project) |
| 1687 | { |
| 1688 | sampleTexture(r, dst, sampler, u, v, s, s, project); |
| 1689 | } |
| 1690 | |
| 1691 | void PixelPipeline::TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int sampler, bool project) |
| 1692 | { |
| 1693 | Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE); |
| 1694 | Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE); |
| 1695 | Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE); |
| 1696 | |
| 1697 | sampleTexture(r, dst, sampler, u, v, s, s, project); |
| 1698 | } |
| 1699 | |
| 1700 | void PixelPipeline::TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage) |
| 1701 | { |
| 1702 | Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE); |
| 1703 | Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE); |
| 1704 | |
| 1705 | Float4 du2 = du; |
| 1706 | Float4 dv2 = dv; |
| 1707 | |
| 1708 | du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| 1709 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| 1710 | du += dv2; |
| 1711 | dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| 1712 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| 1713 | dv += du2; |
| 1714 | |
| 1715 | Float4 u_ = u + du; |
| 1716 | Float4 v_ = v + dv; |
| 1717 | |
| 1718 | sampleTexture(r, dst, stage, u_, v_, s, s); |
| 1719 | } |
| 1720 | |
| 1721 | void PixelPipeline::TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage) |
| 1722 | { |
| 1723 | Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE); |
| 1724 | Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE); |
| 1725 | |
| 1726 | Float4 du2 = du; |
| 1727 | Float4 dv2 = dv; |
| 1728 | |
| 1729 | du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| 1730 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| 1731 | du += dv2; |
| 1732 | dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| 1733 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| 1734 | dv += du2; |
| 1735 | |
| 1736 | Float4 u_ = u + du; |
| 1737 | Float4 v_ = v + dv; |
| 1738 | |
| 1739 | sampleTexture(r, dst, stage, u_, v_, s, s); |
| 1740 | |
| 1741 | Short4 L; |
| 1742 | |
| 1743 | L = src.z; |
| 1744 | L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); |
| 1745 | L = L << 4; |
| 1746 | L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); |
| 1747 | L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1748 | L = Min(L, Short4(0x1000)); |
| 1749 | |
| 1750 | dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4; |
| 1751 | dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4; |
| 1752 | dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4; |
| 1753 | } |
| 1754 | |
| 1755 | void PixelPipeline::TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage) |
| 1756 | { |
| 1757 | Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE); |
| 1758 | Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE); |
| 1759 | Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE); |
| 1760 | |
| 1761 | sampleTexture(r, dst, stage, u, v, s, s); |
| 1762 | } |
| 1763 | |
| 1764 | void PixelPipeline::TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage) |
| 1765 | { |
| 1766 | Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE); |
| 1767 | Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE); |
| 1768 | Float4 s = v; |
| 1769 | |
| 1770 | sampleTexture(r, dst, stage, u, v, s, s); |
| 1771 | } |
| 1772 | |
| 1773 | void PixelPipeline::TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage) |
| 1774 | { |
| 1775 | Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE); |
| 1776 | Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE); |
| 1777 | Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE); |
| 1778 | |
| 1779 | sampleTexture(r, dst, stage, u, v, s, s); |
| 1780 | } |
| 1781 | |
| 1782 | void PixelPipeline::TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling) |
| 1783 | { |
| 1784 | TEXM3X2PAD(r, u, v, s, src, 1, signedScaling); |
| 1785 | |
| 1786 | // z / w |
| 1787 | r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero |
| 1788 | |
| 1789 | r.oDepth = r.u_; |
| 1790 | } |
| 1791 | |
| 1792 | void PixelPipeline::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling) |
| 1793 | { |
| 1794 | TEXM3X3PAD(r, u, v, s, src0, component, signedScaling); |
| 1795 | } |
| 1796 | |
| 1797 | void PixelPipeline::TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling) |
| 1798 | { |
| 1799 | TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling); |
| 1800 | |
| 1801 | r.w_ = Float4(0.0f); |
| 1802 | |
| 1803 | sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| 1804 | } |
| 1805 | |
| 1806 | void PixelPipeline::TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling) |
| 1807 | { |
| 1808 | TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling); |
| 1809 | |
| 1810 | dst.x = RoundShort4(r.u_ * Float4(0x1000)); |
| 1811 | dst.y = RoundShort4(r.v_ * Float4(0x1000)); |
| 1812 | dst.z = RoundShort4(r.w_ * Float4(0x1000)); |
| 1813 | dst.w = Short4(0x1000); |
| 1814 | } |
| 1815 | |
| 1816 | void PixelPipeline::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling) |
| 1817 | { |
| 1818 | if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers? |
| 1819 | { |
| 1820 | r.U = Float4(src0.x); |
| 1821 | r.V = Float4(src0.y); |
| 1822 | r.W = Float4(src0.z); |
| 1823 | |
| 1824 | previousScaling = signedScaling; |
| 1825 | } |
| 1826 | |
| 1827 | Float4 x = r.U * u + r.V * v + r.W * s; |
| 1828 | |
| 1829 | x *= Float4(1.0f / 0x1000); |
| 1830 | |
| 1831 | switch(component) |
| 1832 | { |
| 1833 | case 0: r.u_ = x; break; |
| 1834 | case 1: r.v_ = x; break; |
| 1835 | case 2: r.w_ = x; break; |
| 1836 | default: ASSERT(false); |
| 1837 | } |
| 1838 | } |
| 1839 | |
| 1840 | void PixelPipeline::TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1) |
| 1841 | { |
| 1842 | TEXM3X3PAD(r, u, v, s, src0, 2, false); |
| 1843 | |
| 1844 | Float4 E[3]; // Eye vector |
| 1845 | |
| 1846 | E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE); |
| 1847 | E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE); |
| 1848 | E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE); |
| 1849 | |
| 1850 | // Reflection |
| 1851 | Float4 u__; |
| 1852 | Float4 v__; |
| 1853 | Float4 w__; |
| 1854 | |
| 1855 | // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) |
| 1856 | u__ = r.u_ * E[0]; |
| 1857 | v__ = r.v_ * E[1]; |
| 1858 | w__ = r.w_ * E[2]; |
| 1859 | u__ += v__ + w__; |
| 1860 | u__ += u__; |
| 1861 | v__ = u__; |
| 1862 | w__ = u__; |
| 1863 | u__ *= r.u_; |
| 1864 | v__ *= r.v_; |
| 1865 | w__ *= r.w_; |
| 1866 | r.u_ *= r.u_; |
| 1867 | r.v_ *= r.v_; |
| 1868 | r.w_ *= r.w_; |
| 1869 | r.u_ += r.v_ + r.w_; |
| 1870 | u__ -= E[0] * r.u_; |
| 1871 | v__ -= E[1] * r.u_; |
| 1872 | w__ -= E[2] * r.u_; |
| 1873 | |
| 1874 | sampleTexture(r, dst, stage, u__, v__, w__, w__); |
| 1875 | } |
| 1876 | |
| 1877 | void PixelPipeline::TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling) |
| 1878 | { |
| 1879 | TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling); |
| 1880 | |
| 1881 | sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| 1882 | } |
| 1883 | |
| 1884 | void PixelPipeline::TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0) |
| 1885 | { |
| 1886 | TEXM3X3PAD(r, u, v, s, src0, 2, false); |
| 1887 | |
| 1888 | Float4 E[3]; // Eye vector |
| 1889 | |
| 1890 | E[0] = r.vf[2 + stage - 2].w; |
| 1891 | E[1] = r.vf[2 + stage - 1].w; |
| 1892 | E[2] = r.vf[2 + stage - 0].w; |
| 1893 | |
| 1894 | // Reflection |
| 1895 | Float4 u__; |
| 1896 | Float4 v__; |
| 1897 | Float4 w__; |
| 1898 | |
| 1899 | // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) |
| 1900 | u__ = r.u_ * E[0]; |
| 1901 | v__ = r.v_ * E[1]; |
| 1902 | w__ = r.w_ * E[2]; |
| 1903 | u__ += v__ + w__; |
| 1904 | u__ += u__; |
| 1905 | v__ = u__; |
| 1906 | w__ = u__; |
| 1907 | u__ *= r.u_; |
| 1908 | v__ *= r.v_; |
| 1909 | w__ *= r.w_; |
| 1910 | r.u_ *= r.u_; |
| 1911 | r.v_ *= r.v_; |
| 1912 | r.w_ *= r.w_; |
| 1913 | r.u_ += r.v_ + r.w_; |
| 1914 | u__ -= E[0] * r.u_; |
| 1915 | v__ -= E[1] * r.u_; |
| 1916 | w__ -= E[2] * r.u_; |
| 1917 | |
| 1918 | sampleTexture(r, dst, stage, u__, v__, w__, w__); |
| 1919 | } |
| 1920 | |
| 1921 | void PixelPipeline::TEXDEPTH(Registers &r) |
| 1922 | { |
| 1923 | r.u_ = Float4(r.rs[5].x); |
| 1924 | r.v_ = Float4(r.rs[5].y); |
| 1925 | |
| 1926 | // z / w |
| 1927 | r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero |
| 1928 | |
| 1929 | r.oDepth = r.u_; |
| 1930 | } |
| 1931 | |
| 1932 | void PixelPipeline::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| 1933 | { |
| 1934 | { Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0; }; |
| 1935 | {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0; }; |
| 1936 | {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0; }; |
| 1937 | {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0; }; |
| 1938 | } |
| 1939 | |
| 1940 | void PixelPipeline::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| 1941 | { |
| 1942 | { Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0; }; |
| 1943 | {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0; }; |
| 1944 | {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0; }; |
| 1945 | {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0; }; |
| 1946 | } |
| 1947 | |
| 1948 | void PixelPipeline::BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage) |
| 1949 | { |
| 1950 | Short4 t0; |
| 1951 | Short4 t1; |
| 1952 | |
| 1953 | // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y |
| 1954 | t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 1955 | t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 1956 | t0 = AddSat(t0, t1); |
| 1957 | t0 = AddSat(t0, src0.x); |
| 1958 | dst.x = t0; |
| 1959 | |
| 1960 | // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y |
| 1961 | t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 1962 | t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 1963 | t0 = AddSat(t0, t1); |
| 1964 | t0 = AddSat(t0, src0.y); |
| 1965 | dst.y = t0; |
| 1966 | } |
| 1967 | }
|
| 1968 |
|