blob: 8a38bed721d807ac72c7ceccfaa88dbd308d40b5 [file] [log] [blame]
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001// SwiftShader Software Renderer
2//
3// Copyright(c) 2015 Google Inc.
4//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of Google Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelPipeline.hpp"
13#include "Renderer.hpp"
14#include "SamplerCore.hpp"
15
16namespace sw
17{
18 extern bool postBlendSRGB;
19
20 void PixelPipeline::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
21 {
22 Registers& r = *static_cast<Registers*>(&rBase);
23
24 if(state.color[0].component & 0x1) r.diffuse.x = convertFixed12(r.vf[0].x); else r.diffuse.x = Short4(0x1000);
25 if(state.color[0].component & 0x2) r.diffuse.y = convertFixed12(r.vf[0].y); else r.diffuse.y = Short4(0x1000);
26 if(state.color[0].component & 0x4) r.diffuse.z = convertFixed12(r.vf[0].z); else r.diffuse.z = Short4(0x1000);
27 if(state.color[0].component & 0x8) r.diffuse.w = convertFixed12(r.vf[0].w); else r.diffuse.w = Short4(0x1000);
28
29 if(state.color[1].component & 0x1) r.specular.x = convertFixed12(r.vf[1].x); else r.specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
30 if(state.color[1].component & 0x2) r.specular.y = convertFixed12(r.vf[1].y); else r.specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
31 if(state.color[1].component & 0x4) r.specular.z = convertFixed12(r.vf[1].z); else r.specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
32 if(state.color[1].component & 0x8) r.specular.w = convertFixed12(r.vf[1].w); else r.specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
33 }
34
35 void PixelPipeline::fixedFunction(Registers& r)
36 {
37 r.current = r.diffuse;
38 Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000);
39
40 for(int stage = 0; stage < 8; stage++)
41 {
42 if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE)
43 {
44 break;
45 }
46
47 Vector4s texture;
48
49 if(state.textureStage[stage].usesTexture)
50 {
51 sampleTexture(r, texture, stage, stage);
52 }
53
54 blendTexture(r, temp, texture, stage);
55 }
56
57 specularPixel(r.current, r.specular);
58 }
59
60 void PixelPipeline::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
61 {
62 Registers& r = *static_cast<Registers*>(&rBase);
63
64 if(!shader)
65 {
66 fixedFunction(r);
67 return;
68 }
69
70 int pad = 0; // Count number of texm3x3pad instructions
71 Vector4s dPairing; // Destination for first pairing instruction
72
73 for(size_t i = 0; i < shader->getLength(); i++)
74 {
75 const Shader::Instruction *instruction = shader->getInstruction(i);
76 Shader::Opcode opcode = instruction->opcode;
77
78 // #ifndef NDEBUG // FIXME: Centralize debug output control
79 // shader->printInstruction(i, "debug.txt");
80 // #endif
81
82 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
83 {
84 continue;
85 }
86
87 const Dst &dst = instruction->dst;
88 const Src &src0 = instruction->src[0];
89 const Src &src1 = instruction->src[1];
90 const Src &src2 = instruction->src[2];
91
92 unsigned short version = shader->getVersion();
93 bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair
94 bool coissue = instruction->coissue; // Second instruction of pair
95
96 Vector4s d;
97 Vector4s s0;
98 Vector4s s1;
99 Vector4s s2;
100
101 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(r, src0);
102 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(r, src1);
103 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(r, src2);
104
105 Float4 u = version < 0x0104 ? r.vf[2 + dst.index].x : r.vf[2 + src0.index].x;
106 Float4 v = version < 0x0104 ? r.vf[2 + dst.index].y : r.vf[2 + src0.index].y;
107 Float4 s = version < 0x0104 ? r.vf[2 + dst.index].z : r.vf[2 + src0.index].z;
108 Float4 t = version < 0x0104 ? r.vf[2 + dst.index].w : r.vf[2 + src0.index].w;
109
110 switch(opcode)
111 {
112 case Shader::OPCODE_PS_1_0: break;
113 case Shader::OPCODE_PS_1_1: break;
114 case Shader::OPCODE_PS_1_2: break;
115 case Shader::OPCODE_PS_1_3: break;
116 case Shader::OPCODE_PS_1_4: break;
117
118 case Shader::OPCODE_DEF: break;
119
120 case Shader::OPCODE_NOP: break;
121 case Shader::OPCODE_MOV: MOV(d, s0); break;
122 case Shader::OPCODE_ADD: ADD(d, s0, s1); break;
123 case Shader::OPCODE_SUB: SUB(d, s0, s1); break;
124 case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break;
125 case Shader::OPCODE_MUL: MUL(d, s0, s1); break;
126 case Shader::OPCODE_DP3: DP3(d, s0, s1); break;
127 case Shader::OPCODE_DP4: DP4(d, s0, s1); break;
128 case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break;
129 case Shader::OPCODE_TEXCOORD:
130 if(version < 0x0104)
131 {
132 TEXCOORD(d, u, v, s, dst.index);
133 }
134 else
135 {
136 if((src0.swizzle & 0x30) == 0x20) // .xyz
137 {
138 TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
139 }
140 else // .xyw
141 {
142 TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
143 }
144 }
145 break;
146 case Shader::OPCODE_TEXKILL:
147 if(version < 0x0104)
148 {
149 TEXKILL(cMask, u, v, s);
150 }
151 else if(version == 0x0104)
152 {
153 if(dst.type == Shader::PARAMETER_TEXTURE)
154 {
155 TEXKILL(cMask, u, v, s);
156 }
157 else
158 {
159 TEXKILL(cMask, r.rs[dst.index]);
160 }
161 }
162 else ASSERT(false);
163 break;
164 case Shader::OPCODE_TEX:
165 if(version < 0x0104)
166 {
167 TEX(r, d, u, v, s, dst.index, false);
168 }
169 else if(version == 0x0104)
170 {
171 if(src0.type == Shader::PARAMETER_TEXTURE)
172 {
173 if((src0.swizzle & 0x30) == 0x20) // .xyz
174 {
175 TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
176 }
177 else // .xyw
178 {
179 TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
180 }
181 }
182 else
183 {
184 TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
185 }
186 }
187 else ASSERT(false);
188 break;
189 case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break;
190 case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break;
191 case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break;
192 case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break;
193 case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
194 case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
195 case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
196 case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
197 case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break;
198 case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break;
199 case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
200 case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break;
201 case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break;
202 case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
203 case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break;
204 case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
205 case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break;
206 case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
207 case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break;
208 case Shader::OPCODE_PHASE: break;
209 case Shader::OPCODE_END: break;
210 default:
211 ASSERT(false);
212 }
213
214 if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL)
215 {
216 if(dst.shift > 0)
217 {
218 if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x); }
219 if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y); }
220 if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z); }
221 if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w); }
222 }
223 else if(dst.shift < 0)
224 {
225 if(dst.mask & 0x1) d.x = d.x >> -dst.shift;
226 if(dst.mask & 0x2) d.y = d.y >> -dst.shift;
227 if(dst.mask & 0x4) d.z = d.z >> -dst.shift;
228 if(dst.mask & 0x8) d.w = d.w >> -dst.shift;
229 }
230
231 if(dst.saturate)
232 {
233 if(dst.mask & 0x1) { d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); }
234 if(dst.mask & 0x2) { d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000, 0x0000, 0x0000, 0x0000)); }
235 if(dst.mask & 0x4) { d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000, 0x0000, 0x0000, 0x0000)); }
236 if(dst.mask & 0x8) { d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000, 0x0000, 0x0000, 0x0000)); }
237 }
238
239 if(pairing)
240 {
241 if(dst.mask & 0x1) dPairing.x = d.x;
242 if(dst.mask & 0x2) dPairing.y = d.y;
243 if(dst.mask & 0x4) dPairing.z = d.z;
244 if(dst.mask & 0x8) dPairing.w = d.w;
245 }
246
247 if(coissue)
248 {
249 const Dst &dst = shader->getInstruction(i - 1)->dst;
250
251 writeDestination(r, dPairing, dst);
252 }
253
254 if(!pairing)
255 {
256 writeDestination(r, d, dst);
257 }
258 }
259 }
260 }
261
262 Bool PixelPipeline::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
263 {
264 Registers& r = *static_cast<Registers*>(&rBase);
265
266 r.current.x = Min(r.current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.x = Max(r.current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
267 r.current.y = Min(r.current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.y = Max(r.current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
268 r.current.z = Min(r.current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.z = Max(r.current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
269 r.current.w = Min(r.current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.w = Max(r.current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
270
271 if(!state.alphaTestActive())
272 {
273 return true;
274 }
275
276 Int aMask;
277
278 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
279 {
280 PixelRoutine::alphaTest(r, aMask, r.current.w);
281
282 for(unsigned int q = 0; q < state.multiSample; q++)
283 {
284 cMask[q] &= aMask;
285 }
286 }
287 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
288 {
289 Float4 alpha = Float4(r.current.w) * Float4(1.0f / 0x1000);
290
291 alphaToCoverage(r, cMask, alpha);
292 }
293 else ASSERT(false);
294
295 Int pass = cMask[0];
296
297 for(unsigned int q = 1; q < state.multiSample; q++)
298 {
299 pass = pass | cMask[q];
300 }
301
302 return pass != 0x0;
303 }
304
305 void PixelPipeline::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
306 {
307 Registers& r = *static_cast<Registers*>(&rBase);
308
309 if(!state.colorWriteActive(0))
310 {
311 return;
312 }
313
314 Vector4f oC;
315
316 switch(state.targetFormat[0])
317 {
318 case FORMAT_R5G6B5:
319 case FORMAT_X8R8G8B8:
320 case FORMAT_X8B8G8R8:
321 case FORMAT_A8R8G8B8:
322 case FORMAT_A8B8G8R8:
323 case FORMAT_A8:
324 case FORMAT_G16R16:
325 case FORMAT_A16B16G16R16:
326 if(!postBlendSRGB && state.writeSRGB)
327 {
328 linearToSRGB12_16(r, r.current);
329 }
330 else
331 {
332 r.current.x <<= 4;
333 r.current.y <<= 4;
334 r.current.z <<= 4;
335 r.current.w <<= 4;
336 }
337
338 if(state.targetFormat[0] == FORMAT_R5G6B5)
339 {
340 r.current.x &= Short4(0xF800u);
341 r.current.y &= Short4(0xFC00u);
342 r.current.z &= Short4(0xF800u);
343 }
344
345 fogBlend(r, r.current, fog, r.z[0], r.rhw);
346
347 for(unsigned int q = 0; q < state.multiSample; q++)
348 {
349 Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0]));
350 Vector4s color = r.current;
351
352 if(state.multiSampleMask & (1 << q))
353 {
354 alphaBlend(r, 0, buffer, color, x);
355 logicOperation(r, 0, buffer, color, x);
356 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
357 }
358 }
359 break;
360 case FORMAT_R32F:
361 case FORMAT_G32R32F:
362 case FORMAT_A32B32G32R32F:
363 convertSigned12(oC, r.current);
364 PixelRoutine::fogBlend(r, oC, fog, r.z[0], r.rhw);
365
366 for(unsigned int q = 0; q < state.multiSample; q++)
367 {
368 Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0]));
369 Vector4f color = oC;
370
371 if(state.multiSampleMask & (1 << q))
372 {
373 alphaBlend(r, 0, buffer, color, x);
374 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
375 }
376 }
377 break;
378 default:
379 ASSERT(false);
380 }
381 }
382
383 void PixelPipeline::blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage)
384 {
385 Vector4s *arg1;
386 Vector4s *arg2;
387 Vector4s *arg3;
388 Vector4s res;
389
390 Vector4s constant;
391 Vector4s tfactor;
392
393 const TextureStage::State &textureStage = state.textureStage[stage];
394
395 if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT ||
396 textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
397 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT ||
398 textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
399 textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
400 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
401 {
402 constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[0]));
403 constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[1]));
404 constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[2]));
405 constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[3]));
406 }
407
408 if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
409 textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
410 textureStage.secondArgument == TextureStage::SOURCE_TFACTOR ||
411 textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
412 textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
413 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
414 {
415 tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[0]));
416 tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[1]));
417 tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[2]));
418 tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]));
419 }
420
421 // Premodulate
422 if(stage > 0 && textureStage.usesTexture)
423 {
424 if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
425 {
426 r.current.x = MulHigh(r.current.x, texture.x) << 4;
427 r.current.y = MulHigh(r.current.y, texture.y) << 4;
428 r.current.z = MulHigh(r.current.z, texture.z) << 4;
429 }
430
431 if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
432 {
433 r.current.w = MulHigh(r.current.w, texture.w) << 4;
434 }
435 }
436
437 if(luminance)
438 {
439 texture.x = MulHigh(texture.x, r.L) << 4;
440 texture.y = MulHigh(texture.y, r.L) << 4;
441 texture.z = MulHigh(texture.z, r.L) << 4;
442
443 luminance = false;
444 }
445
446 switch(textureStage.firstArgument)
447 {
448 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
449 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
450 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
451 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
452 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
453 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
454 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
455 default:
456 ASSERT(false);
457 }
458
459 switch(textureStage.secondArgument)
460 {
461 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
462 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
463 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
464 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
465 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
466 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
467 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
468 default:
469 ASSERT(false);
470 }
471
472 switch(textureStage.thirdArgument)
473 {
474 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
475 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
476 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
477 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
478 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
479 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
480 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
481 default:
482 ASSERT(false);
483 }
484
485 Vector4s mod1;
486 Vector4s mod2;
487 Vector4s mod3;
488
489 switch(textureStage.firstModifier)
490 {
491 case TextureStage::MODIFIER_COLOR:
492 break;
493 case TextureStage::MODIFIER_INVCOLOR:
494 mod1.x = SubSat(Short4(0x1000), arg1->x);
495 mod1.y = SubSat(Short4(0x1000), arg1->y);
496 mod1.z = SubSat(Short4(0x1000), arg1->z);
497 mod1.w = SubSat(Short4(0x1000), arg1->w);
498
499 arg1 = &mod1;
500 break;
501 case TextureStage::MODIFIER_ALPHA:
502 mod1.x = arg1->w;
503 mod1.y = arg1->w;
504 mod1.z = arg1->w;
505 mod1.w = arg1->w;
506
507 arg1 = &mod1;
508 break;
509 case TextureStage::MODIFIER_INVALPHA:
510 mod1.x = SubSat(Short4(0x1000), arg1->w);
511 mod1.y = SubSat(Short4(0x1000), arg1->w);
512 mod1.z = SubSat(Short4(0x1000), arg1->w);
513 mod1.w = SubSat(Short4(0x1000), arg1->w);
514
515 arg1 = &mod1;
516 break;
517 default:
518 ASSERT(false);
519 }
520
521 switch(textureStage.secondModifier)
522 {
523 case TextureStage::MODIFIER_COLOR:
524 break;
525 case TextureStage::MODIFIER_INVCOLOR:
526 mod2.x = SubSat(Short4(0x1000), arg2->x);
527 mod2.y = SubSat(Short4(0x1000), arg2->y);
528 mod2.z = SubSat(Short4(0x1000), arg2->z);
529 mod2.w = SubSat(Short4(0x1000), arg2->w);
530
531 arg2 = &mod2;
532 break;
533 case TextureStage::MODIFIER_ALPHA:
534 mod2.x = arg2->w;
535 mod2.y = arg2->w;
536 mod2.z = arg2->w;
537 mod2.w = arg2->w;
538
539 arg2 = &mod2;
540 break;
541 case TextureStage::MODIFIER_INVALPHA:
542 mod2.x = SubSat(Short4(0x1000), arg2->w);
543 mod2.y = SubSat(Short4(0x1000), arg2->w);
544 mod2.z = SubSat(Short4(0x1000), arg2->w);
545 mod2.w = SubSat(Short4(0x1000), arg2->w);
546
547 arg2 = &mod2;
548 break;
549 default:
550 ASSERT(false);
551 }
552
553 switch(textureStage.thirdModifier)
554 {
555 case TextureStage::MODIFIER_COLOR:
556 break;
557 case TextureStage::MODIFIER_INVCOLOR:
558 mod3.x = SubSat(Short4(0x1000), arg3->x);
559 mod3.y = SubSat(Short4(0x1000), arg3->y);
560 mod3.z = SubSat(Short4(0x1000), arg3->z);
561 mod3.w = SubSat(Short4(0x1000), arg3->w);
562
563 arg3 = &mod3;
564 break;
565 case TextureStage::MODIFIER_ALPHA:
566 mod3.x = arg3->w;
567 mod3.y = arg3->w;
568 mod3.z = arg3->w;
569 mod3.w = arg3->w;
570
571 arg3 = &mod3;
572 break;
573 case TextureStage::MODIFIER_INVALPHA:
574 mod3.x = SubSat(Short4(0x1000), arg3->w);
575 mod3.y = SubSat(Short4(0x1000), arg3->w);
576 mod3.z = SubSat(Short4(0x1000), arg3->w);
577 mod3.w = SubSat(Short4(0x1000), arg3->w);
578
579 arg3 = &mod3;
580 break;
581 default:
582 ASSERT(false);
583 }
584
585 switch(textureStage.stageOperation)
586 {
587 case TextureStage::STAGE_DISABLE:
588 break;
589 case TextureStage::STAGE_SELECTARG1: // Arg1
590 res.x = arg1->x;
591 res.y = arg1->y;
592 res.z = arg1->z;
593 break;
594 case TextureStage::STAGE_SELECTARG2: // Arg2
595 res.x = arg2->x;
596 res.y = arg2->y;
597 res.z = arg2->z;
598 break;
599 case TextureStage::STAGE_SELECTARG3: // Arg3
600 res.x = arg3->x;
601 res.y = arg3->y;
602 res.z = arg3->z;
603 break;
604 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
605 res.x = MulHigh(arg1->x, arg2->x) << 4;
606 res.y = MulHigh(arg1->y, arg2->y) << 4;
607 res.z = MulHigh(arg1->z, arg2->z) << 4;
608 break;
609 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
610 res.x = MulHigh(arg1->x, arg2->x) << 5;
611 res.y = MulHigh(arg1->y, arg2->y) << 5;
612 res.z = MulHigh(arg1->z, arg2->z) << 5;
613 break;
614 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
615 res.x = MulHigh(arg1->x, arg2->x) << 6;
616 res.y = MulHigh(arg1->y, arg2->y) << 6;
617 res.z = MulHigh(arg1->z, arg2->z) << 6;
618 break;
619 case TextureStage::STAGE_ADD: // Arg1 + Arg2
620 res.x = AddSat(arg1->x, arg2->x);
621 res.y = AddSat(arg1->y, arg2->y);
622 res.z = AddSat(arg1->z, arg2->z);
623 break;
624 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
625 res.x = AddSat(arg1->x, arg2->x);
626 res.y = AddSat(arg1->y, arg2->y);
627 res.z = AddSat(arg1->z, arg2->z);
628
629 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
630 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
631 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
632 break;
633 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
634 res.x = AddSat(arg1->x, arg2->x);
635 res.y = AddSat(arg1->y, arg2->y);
636 res.z = AddSat(arg1->z, arg2->z);
637
638 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
639 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
640 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
641
642 res.x = AddSat(res.x, res.x);
643 res.y = AddSat(res.y, res.y);
644 res.z = AddSat(res.z, res.z);
645 break;
646 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
647 res.x = SubSat(arg1->x, arg2->x);
648 res.y = SubSat(arg1->y, arg2->y);
649 res.z = SubSat(arg1->z, arg2->z);
650 break;
651 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
652 {
653 Short4 tmp;
654
655 tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp);
656 tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp);
657 tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp);
658 }
659 break;
660 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
661 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x);
662 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y);
663 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z);
664 break;
665 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
666 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x);
667 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y);
668 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z);
669 break;
670 case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5)
671 {
672 Short4 tmp;
673
674 res.x = SubSat(arg1->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.x = MulHigh(res.x, tmp);
675 res.y = SubSat(arg1->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.y = MulHigh(res.y, tmp);
676 res.z = SubSat(arg1->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.z = MulHigh(res.z, tmp);
677
678 res.x = res.x << 6;
679 res.y = res.y << 6;
680 res.z = res.z << 6;
681
682 res.x = AddSat(res.x, res.y);
683 res.x = AddSat(res.x, res.z);
684
685 // Clamp to [0, 1]
686 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
687 res.x = Min(res.x, Short4(0x1000));
688
689 res.y = res.x;
690 res.z = res.x;
691 res.w = res.x;
692 }
693 break;
694 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
695 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.current.w) << 4; res.x = AddSat(res.x, arg2->x);
696 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.current.w) << 4; res.y = AddSat(res.y, arg2->y);
697 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.current.w) << 4; res.z = AddSat(res.z, arg2->z);
698 break;
699 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
700 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
701 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
702 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
703 break;
704 case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
705 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
706 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
707 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
708 break;
709 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
710 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x);
711 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y);
712 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z);
713 break;
714 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
715 res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
716 res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
717 res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
718 break;
719 case TextureStage::STAGE_PREMODULATE:
720 res.x = arg1->x;
721 res.y = arg1->y;
722 res.z = arg1->z;
723 break;
724 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2
725 res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
726 res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
727 res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
728 break;
729 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w
730 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w);
731 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w);
732 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w);
733 break;
734 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1
735 {
736 Short4 tmp;
737
738 res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp);
739 res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp);
740 res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp);
741 }
742 break;
743 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w
744 {
745 Short4 tmp;
746
747 res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp);
748 res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp);
749 res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp);
750 }
751 break;
752 case TextureStage::STAGE_BUMPENVMAP:
753 {
754 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
755 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
756
757 Float4 du2;
758 Float4 dv2;
759
760 du2 = r.du;
761 dv2 = r.dv;
762 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
763 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
764 r.du += dv2;
765 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
766 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
767 r.dv += du2;
768
769 perturbate = true;
770
771 res.x = r.current.x;
772 res.y = r.current.y;
773 res.z = r.current.z;
774 res.w = r.current.w;
775 }
776 break;
777 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
778 {
779 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
780 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
781
782 Float4 du2;
783 Float4 dv2;
784
785 du2 = r.du;
786 dv2 = r.dv;
787
788 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
789 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
790 r.du += dv2;
791 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
792 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
793 r.dv += du2;
794
795 perturbate = true;
796
797 r.L = texture.z;
798 r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
799 r.L = r.L << 4;
800 r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
801 r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
802 r.L = Min(r.L, Short4(0x1000));
803
804 luminance = true;
805
806 res.x = r.current.x;
807 res.y = r.current.y;
808 res.z = r.current.z;
809 res.w = r.current.w;
810 }
811 break;
812 default:
813 ASSERT(false);
814 }
815
816 if(textureStage.stageOperation != TextureStage::STAGE_DOT3)
817 {
818 switch(textureStage.firstArgumentAlpha)
819 {
820 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
821 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
822 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
823 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
824 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
825 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
826 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
827 default:
828 ASSERT(false);
829 }
830
831 switch(textureStage.secondArgumentAlpha)
832 {
833 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
834 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
835 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
836 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
837 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
838 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
839 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
840 default:
841 ASSERT(false);
842 }
843
844 switch(textureStage.thirdArgumentAlpha)
845 {
846 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
847 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
848 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
849 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
850 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
851 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
852 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
853 default:
854 ASSERT(false);
855 }
856
857 switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used
858 {
859 case TextureStage::MODIFIER_COLOR:
860 break;
861 case TextureStage::MODIFIER_INVCOLOR:
862 mod1.w = SubSat(Short4(0x1000), arg1->w);
863
864 arg1 = &mod1;
865 break;
866 case TextureStage::MODIFIER_ALPHA:
867 // Redudant
868 break;
869 case TextureStage::MODIFIER_INVALPHA:
870 mod1.w = SubSat(Short4(0x1000), arg1->w);
871
872 arg1 = &mod1;
873 break;
874 default:
875 ASSERT(false);
876 }
877
878 switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used
879 {
880 case TextureStage::MODIFIER_COLOR:
881 break;
882 case TextureStage::MODIFIER_INVCOLOR:
883 mod2.w = SubSat(Short4(0x1000), arg2->w);
884
885 arg2 = &mod2;
886 break;
887 case TextureStage::MODIFIER_ALPHA:
888 // Redudant
889 break;
890 case TextureStage::MODIFIER_INVALPHA:
891 mod2.w = SubSat(Short4(0x1000), arg2->w);
892
893 arg2 = &mod2;
894 break;
895 default:
896 ASSERT(false);
897 }
898
899 switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used
900 {
901 case TextureStage::MODIFIER_COLOR:
902 break;
903 case TextureStage::MODIFIER_INVCOLOR:
904 mod3.w = SubSat(Short4(0x1000), arg3->w);
905
906 arg3 = &mod3;
907 break;
908 case TextureStage::MODIFIER_ALPHA:
909 // Redudant
910 break;
911 case TextureStage::MODIFIER_INVALPHA:
912 mod3.w = SubSat(Short4(0x1000), arg3->w);
913
914 arg3 = &mod3;
915 break;
916 default:
917 ASSERT(false);
918 }
919
920 switch(textureStage.stageOperationAlpha)
921 {
922 case TextureStage::STAGE_DISABLE:
923 break;
924 case TextureStage::STAGE_SELECTARG1: // Arg1
925 res.w = arg1->w;
926 break;
927 case TextureStage::STAGE_SELECTARG2: // Arg2
928 res.w = arg2->w;
929 break;
930 case TextureStage::STAGE_SELECTARG3: // Arg3
931 res.w = arg3->w;
932 break;
933 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
934 res.w = MulHigh(arg1->w, arg2->w) << 4;
935 break;
936 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
937 res.w = MulHigh(arg1->w, arg2->w) << 5;
938 break;
939 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
940 res.w = MulHigh(arg1->w, arg2->w) << 6;
941 break;
942 case TextureStage::STAGE_ADD: // Arg1 + Arg2
943 res.w = AddSat(arg1->w, arg2->w);
944 break;
945 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
946 res.w = AddSat(arg1->w, arg2->w);
947 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
948 break;
949 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
950 res.w = AddSat(arg1->w, arg2->w);
951 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
952 res.w = AddSat(res.w, res.w);
953 break;
954 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
955 res.w = SubSat(arg1->w, arg2->w);
956 break;
957 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
958 {
959 Short4 tmp;
960
961 tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp);
962 }
963 break;
964 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
965 res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w);
966 break;
967 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
968 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w);
969 break;
970 case TextureStage::STAGE_DOT3:
971 break; // Already computed in color channel
972 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
973 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.current.w) << 4; res.w = AddSat(res.w, arg2->w);
974 break;
975 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
976 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
977 break;
978 case TextureStage::STAGE_BLENDFACTORALPHA:
979 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
980 break;
981 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
982 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w);
983 break;
984 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
985 res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w);
986 break;
987 case TextureStage::STAGE_PREMODULATE:
988 res.w = arg1->w;
989 break;
990 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
991 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
992 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
993 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
994 case TextureStage::STAGE_BUMPENVMAP:
995 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
996 break; // Invalid alpha operations
997 default:
998 ASSERT(false);
999 }
1000 }
1001
1002 // Clamp result to [0, 1]
1003
1004 switch(textureStage.stageOperation)
1005 {
1006 case TextureStage::STAGE_DISABLE:
1007 case TextureStage::STAGE_SELECTARG1:
1008 case TextureStage::STAGE_SELECTARG2:
1009 case TextureStage::STAGE_SELECTARG3:
1010 case TextureStage::STAGE_MODULATE:
1011 case TextureStage::STAGE_MODULATE2X:
1012 case TextureStage::STAGE_MODULATE4X:
1013 case TextureStage::STAGE_ADD:
1014 case TextureStage::STAGE_MULTIPLYADD:
1015 case TextureStage::STAGE_LERP:
1016 case TextureStage::STAGE_BLENDCURRENTALPHA:
1017 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1018 case TextureStage::STAGE_BLENDFACTORALPHA:
1019 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1020 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1021 case TextureStage::STAGE_DOT3: // Already clamped
1022 case TextureStage::STAGE_PREMODULATE:
1023 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1024 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1025 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1026 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1027 case TextureStage::STAGE_BUMPENVMAP:
1028 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1029 if(state.textureStage[stage].cantUnderflow)
1030 {
1031 break; // Can't go below zero
1032 }
1033 case TextureStage::STAGE_ADDSIGNED:
1034 case TextureStage::STAGE_ADDSIGNED2X:
1035 case TextureStage::STAGE_SUBTRACT:
1036 case TextureStage::STAGE_ADDSMOOTH:
1037 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1038 res.y = Max(res.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1039 res.z = Max(res.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1040 break;
1041 default:
1042 ASSERT(false);
1043 }
1044
1045 switch(textureStage.stageOperationAlpha)
1046 {
1047 case TextureStage::STAGE_DISABLE:
1048 case TextureStage::STAGE_SELECTARG1:
1049 case TextureStage::STAGE_SELECTARG2:
1050 case TextureStage::STAGE_SELECTARG3:
1051 case TextureStage::STAGE_MODULATE:
1052 case TextureStage::STAGE_MODULATE2X:
1053 case TextureStage::STAGE_MODULATE4X:
1054 case TextureStage::STAGE_ADD:
1055 case TextureStage::STAGE_MULTIPLYADD:
1056 case TextureStage::STAGE_LERP:
1057 case TextureStage::STAGE_BLENDCURRENTALPHA:
1058 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1059 case TextureStage::STAGE_BLENDFACTORALPHA:
1060 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1061 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1062 case TextureStage::STAGE_DOT3: // Already clamped
1063 case TextureStage::STAGE_PREMODULATE:
1064 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1065 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1066 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1067 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1068 case TextureStage::STAGE_BUMPENVMAP:
1069 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1070 if(state.textureStage[stage].cantUnderflow)
1071 {
1072 break; // Can't go below zero
1073 }
1074 case TextureStage::STAGE_ADDSIGNED:
1075 case TextureStage::STAGE_ADDSIGNED2X:
1076 case TextureStage::STAGE_SUBTRACT:
1077 case TextureStage::STAGE_ADDSMOOTH:
1078 res.w = Max(res.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1079 break;
1080 default:
1081 ASSERT(false);
1082 }
1083
1084 switch(textureStage.stageOperation)
1085 {
1086 case TextureStage::STAGE_DISABLE:
1087 case TextureStage::STAGE_SELECTARG1:
1088 case TextureStage::STAGE_SELECTARG2:
1089 case TextureStage::STAGE_SELECTARG3:
1090 case TextureStage::STAGE_MODULATE:
1091 case TextureStage::STAGE_SUBTRACT:
1092 case TextureStage::STAGE_ADDSMOOTH:
1093 case TextureStage::STAGE_LERP:
1094 case TextureStage::STAGE_BLENDCURRENTALPHA:
1095 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1096 case TextureStage::STAGE_BLENDFACTORALPHA:
1097 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1098 case TextureStage::STAGE_DOT3: // Already clamped
1099 case TextureStage::STAGE_PREMODULATE:
1100 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1101 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1102 case TextureStage::STAGE_BUMPENVMAP:
1103 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1104 break; // Can't go above one
1105 case TextureStage::STAGE_MODULATE2X:
1106 case TextureStage::STAGE_MODULATE4X:
1107 case TextureStage::STAGE_ADD:
1108 case TextureStage::STAGE_ADDSIGNED:
1109 case TextureStage::STAGE_ADDSIGNED2X:
1110 case TextureStage::STAGE_MULTIPLYADD:
1111 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1112 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1113 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1114 res.x = Min(res.x, Short4(0x1000));
1115 res.y = Min(res.y, Short4(0x1000));
1116 res.z = Min(res.z, Short4(0x1000));
1117 break;
1118 default:
1119 ASSERT(false);
1120 }
1121
1122 switch(textureStage.stageOperationAlpha)
1123 {
1124 case TextureStage::STAGE_DISABLE:
1125 case TextureStage::STAGE_SELECTARG1:
1126 case TextureStage::STAGE_SELECTARG2:
1127 case TextureStage::STAGE_SELECTARG3:
1128 case TextureStage::STAGE_MODULATE:
1129 case TextureStage::STAGE_SUBTRACT:
1130 case TextureStage::STAGE_ADDSMOOTH:
1131 case TextureStage::STAGE_LERP:
1132 case TextureStage::STAGE_BLENDCURRENTALPHA:
1133 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1134 case TextureStage::STAGE_BLENDFACTORALPHA:
1135 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1136 case TextureStage::STAGE_DOT3: // Already clamped
1137 case TextureStage::STAGE_PREMODULATE:
1138 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1139 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1140 case TextureStage::STAGE_BUMPENVMAP:
1141 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1142 break; // Can't go above one
1143 case TextureStage::STAGE_MODULATE2X:
1144 case TextureStage::STAGE_MODULATE4X:
1145 case TextureStage::STAGE_ADD:
1146 case TextureStage::STAGE_ADDSIGNED:
1147 case TextureStage::STAGE_ADDSIGNED2X:
1148 case TextureStage::STAGE_MULTIPLYADD:
1149 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1150 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1151 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1152 res.w = Min(res.w, Short4(0x1000));
1153 break;
1154 default:
1155 ASSERT(false);
1156 }
1157
1158 switch(textureStage.destinationArgument)
1159 {
1160 case TextureStage::DESTINATION_CURRENT:
1161 r.current.x = res.x;
1162 r.current.y = res.y;
1163 r.current.z = res.z;
1164 r.current.w = res.w;
1165 break;
1166 case TextureStage::DESTINATION_TEMP:
1167 temp.x = res.x;
1168 temp.y = res.y;
1169 temp.z = res.z;
1170 temp.w = res.w;
1171 break;
1172 default:
1173 ASSERT(false);
1174 }
1175 }
1176
1177 void PixelPipeline::fogBlend(Registers &r, Vector4s &current, Float4 &f, Float4 &z, Float4 &rhw)
1178 {
1179 if(!state.fogActive)
1180 {
1181 return;
1182 }
1183
1184 if(state.pixelFogMode != FOG_NONE)
1185 {
1186 pixelFog(r, f, z, rhw);
1187 }
1188
1189 UShort4 fog = convertFixed16(f, true);
1190
1191 current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog));
1192 current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog));
1193 current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog));
1194
1195 UShort4 invFog = UShort4(0xFFFFu) - fog;
1196
1197 current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[0]))));
1198 current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[1]))));
1199 current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[2]))));
1200 }
1201
1202 void PixelPipeline::specularPixel(Vector4s &current, Vector4s &specular)
1203 {
1204 if(!state.specularAdd)
1205 {
1206 return;
1207 }
1208
1209 current.x = AddSat(current.x, specular.x);
1210 current.y = AddSat(current.y, specular.y);
1211 current.z = AddSat(current.z, specular.z);
1212 }
1213
1214 void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int coordinates, int stage, bool project)
1215 {
1216 Float4 u = r.vf[2 + coordinates].x;
1217 Float4 v = r.vf[2 + coordinates].y;
1218 Float4 w = r.vf[2 + coordinates].z;
1219 Float4 q = r.vf[2 + coordinates].w;
1220
1221 if(perturbate)
1222 {
1223 u += r.du;
1224 v += r.dv;
1225
1226 perturbate = false;
1227 }
1228
1229 sampleTexture(r, c, stage, u, v, w, q, project);
1230 }
1231
1232 void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias)
1233 {
1234 Vector4f dsx;
1235 Vector4f dsy;
1236
1237 sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, false);
1238 }
1239
1240 void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
1241 {
1242#if PERF_PROFILE
1243 Long texTime = Ticks();
1244#endif
1245
1246 Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
1247
1248 if(!project)
1249 {
1250 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
1251 }
1252 else
1253 {
1254 Float4 rq = reciprocal(q);
1255
1256 Float4 u_q = u * rq;
1257 Float4 v_q = v * rq;
1258 Float4 w_q = w * rq;
1259
1260 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
1261 }
1262
1263#if PERF_PROFILE
1264 r.cycles[PERF_TEX] += Ticks() - texTime;
1265#endif
1266 }
1267
1268 Short4 PixelPipeline::convertFixed12(RValue<Float4> cf)
1269 {
1270 return RoundShort4(cf * Float4(0x1000));
1271 }
1272
1273 void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf)
1274 {
1275 cs.x = convertFixed12(cf.x);
1276 cs.y = convertFixed12(cf.y);
1277 cs.z = convertFixed12(cf.z);
1278 cs.w = convertFixed12(cf.w);
1279 }
1280
1281 Float4 PixelPipeline::convertSigned12(Short4 &cs)
1282 {
1283 return Float4(cs) * Float4(1.0f / 0x0FFE);
1284 }
1285
1286 void PixelPipeline::convertSigned12(Vector4f &cf, Vector4s &cs)
1287 {
1288 cf.x = convertSigned12(cs.x);
1289 cf.y = convertSigned12(cs.y);
1290 cf.z = convertSigned12(cs.z);
1291 cf.w = convertSigned12(cs.w);
1292 }
1293
1294 void PixelPipeline::writeDestination(Registers &r, Vector4s &d, const Dst &dst)
1295 {
1296 switch(dst.type)
1297 {
1298 case Shader::PARAMETER_TEMP:
1299 if(dst.mask & 0x1) r.rs[dst.index].x = d.x;
1300 if(dst.mask & 0x2) r.rs[dst.index].y = d.y;
1301 if(dst.mask & 0x4) r.rs[dst.index].z = d.z;
1302 if(dst.mask & 0x8) r.rs[dst.index].w = d.w;
1303 break;
1304 case Shader::PARAMETER_INPUT:
1305 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
1306 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
1307 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
1308 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
1309 break;
1310 case Shader::PARAMETER_CONST: ASSERT(false); break;
1311 case Shader::PARAMETER_TEXTURE:
1312 if(dst.mask & 0x1) r.ts[dst.index].x = d.x;
1313 if(dst.mask & 0x2) r.ts[dst.index].y = d.y;
1314 if(dst.mask & 0x4) r.ts[dst.index].z = d.z;
1315 if(dst.mask & 0x8) r.ts[dst.index].w = d.w;
1316 break;
1317 case Shader::PARAMETER_COLOROUT:
1318 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
1319 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
1320 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
1321 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
1322 break;
1323 default:
1324 ASSERT(false);
1325 }
1326 }
1327
1328 Vector4s PixelPipeline::fetchRegisterS(Registers &r, const Src &src)
1329 {
1330 Vector4s *reg;
1331 int i = src.index;
1332
1333 Vector4s c;
1334
1335 if(src.type == Shader::PARAMETER_CONST)
1336 {
1337 c.x = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][0]));
1338 c.y = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][1]));
1339 c.z = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][2]));
1340 c.w = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][3]));
1341 }
1342
1343 switch(src.type)
1344 {
1345 case Shader::PARAMETER_TEMP: reg = &r.rs[i]; break;
1346 case Shader::PARAMETER_INPUT: reg = &r.vs[i]; break;
1347 case Shader::PARAMETER_CONST: reg = &c; break;
1348 case Shader::PARAMETER_TEXTURE: reg = &r.ts[i]; break;
1349 case Shader::PARAMETER_VOID: return r.rs[0]; // Dummy
1350 case Shader::PARAMETER_FLOAT4LITERAL: return r.rs[0]; // Dummy
1351 default:
1352 ASSERT(false);
1353 }
1354
1355 const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
1356 const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3];
1357 const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3];
1358 const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3];
1359
1360 Vector4s mod;
1361
1362 switch(src.modifier)
1363 {
1364 case Shader::MODIFIER_NONE:
1365 mod.x = x;
1366 mod.y = y;
1367 mod.z = z;
1368 mod.w = w;
1369 break;
1370 case Shader::MODIFIER_BIAS:
1371 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1372 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1373 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1374 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1375 break;
1376 case Shader::MODIFIER_BIAS_NEGATE:
1377 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
1378 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
1379 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
1380 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
1381 break;
1382 case Shader::MODIFIER_COMPLEMENT:
1383 mod.x = SubSat(Short4(0x1000), x);
1384 mod.y = SubSat(Short4(0x1000), y);
1385 mod.z = SubSat(Short4(0x1000), z);
1386 mod.w = SubSat(Short4(0x1000), w);
1387 break;
1388 case Shader::MODIFIER_NEGATE:
1389 mod.x = -x;
1390 mod.y = -y;
1391 mod.z = -z;
1392 mod.w = -w;
1393 break;
1394 case Shader::MODIFIER_X2:
1395 mod.x = AddSat(x, x);
1396 mod.y = AddSat(y, y);
1397 mod.z = AddSat(z, z);
1398 mod.w = AddSat(w, w);
1399 break;
1400 case Shader::MODIFIER_X2_NEGATE:
1401 mod.x = -AddSat(x, x);
1402 mod.y = -AddSat(y, y);
1403 mod.z = -AddSat(z, z);
1404 mod.w = -AddSat(w, w);
1405 break;
1406 case Shader::MODIFIER_SIGN:
1407 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1408 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1409 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1410 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1411 mod.x = AddSat(mod.x, mod.x);
1412 mod.y = AddSat(mod.y, mod.y);
1413 mod.z = AddSat(mod.z, mod.z);
1414 mod.w = AddSat(mod.w, mod.w);
1415 break;
1416 case Shader::MODIFIER_SIGN_NEGATE:
1417 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
1418 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
1419 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
1420 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
1421 mod.x = AddSat(mod.x, mod.x);
1422 mod.y = AddSat(mod.y, mod.y);
1423 mod.z = AddSat(mod.z, mod.z);
1424 mod.w = AddSat(mod.w, mod.w);
1425 break;
1426 case Shader::MODIFIER_DZ:
1427 mod.x = x;
1428 mod.y = y;
1429 mod.z = z;
1430 mod.w = w;
1431 // Projection performed by texture sampler
1432 break;
1433 case Shader::MODIFIER_DW:
1434 mod.x = x;
1435 mod.y = y;
1436 mod.z = z;
1437 mod.w = w;
1438 // Projection performed by texture sampler
1439 break;
1440 default:
1441 ASSERT(false);
1442 }
1443
1444 if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE))
1445 {
1446 mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
1447 mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
1448 mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
1449 mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
1450 }
1451
1452 return mod;
1453 }
1454
1455 void PixelPipeline::MOV(Vector4s &dst, Vector4s &src0)
1456 {
1457 dst.x = src0.x;
1458 dst.y = src0.y;
1459 dst.z = src0.z;
1460 dst.w = src0.w;
1461 }
1462
1463 void PixelPipeline::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1)
1464 {
1465 dst.x = AddSat(src0.x, src1.x);
1466 dst.y = AddSat(src0.y, src1.y);
1467 dst.z = AddSat(src0.z, src1.z);
1468 dst.w = AddSat(src0.w, src1.w);
1469 }
1470
1471 void PixelPipeline::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1)
1472 {
1473 dst.x = SubSat(src0.x, src1.x);
1474 dst.y = SubSat(src0.y, src1.y);
1475 dst.z = SubSat(src0.z, src1.z);
1476 dst.w = SubSat(src0.w, src1.w);
1477 }
1478
1479 void PixelPipeline::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
1480 {
1481 // FIXME: Long fixed-point multiply fixup
1482 { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); }
1483 {
1484 dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);
1485 }
1486 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); }
1487 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); }
1488 }
1489
1490 void PixelPipeline::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1)
1491 {
1492 // FIXME: Long fixed-point multiply fixup
1493 { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); }
1494 {
1495 dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y);
1496 }
1497 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); }
1498 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); }
1499 }
1500
1501 void PixelPipeline::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1)
1502 {
1503 Short4 t0;
1504 Short4 t1;
1505
1506 // FIXME: Long fixed-point multiply fixup
1507 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
1508 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
1509 t0 = AddSat(t0, t1);
1510 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
1511 t0 = AddSat(t0, t1);
1512
1513 dst.x = t0;
1514 dst.y = t0;
1515 dst.z = t0;
1516 dst.w = t0;
1517 }
1518
1519 void PixelPipeline::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1)
1520 {
1521 Short4 t0;
1522 Short4 t1;
1523
1524 // FIXME: Long fixed-point multiply fixup
1525 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
1526 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
1527 t0 = AddSat(t0, t1);
1528 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
1529 t0 = AddSat(t0, t1);
1530 t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
1531 t0 = AddSat(t0, t1);
1532
1533 dst.x = t0;
1534 dst.y = t0;
1535 dst.z = t0;
1536 dst.w = t0;
1537 }
1538
1539 void PixelPipeline::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
1540 {
1541 // FIXME: Long fixed-point multiply fixup
1542 { dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); }
1543 {
1544 dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);
1545 }
1546 {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); }
1547 {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); }
1548 }
1549
1550 void PixelPipeline::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate)
1551 {
1552 Float4 uw;
1553 Float4 vw;
1554 Float4 sw;
1555
1556 if(state.interpolant[2 + coordinate].component & 0x01)
1557 {
1558 uw = Max(u, Float4(0.0f));
1559 uw = Min(uw, Float4(1.0f));
1560 dst.x = convertFixed12(uw);
1561 }
1562 else
1563 {
1564 dst.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
1565 }
1566
1567 if(state.interpolant[2 + coordinate].component & 0x02)
1568 {
1569 vw = Max(v, Float4(0.0f));
1570 vw = Min(vw, Float4(1.0f));
1571 dst.y = convertFixed12(vw);
1572 }
1573 else
1574 {
1575 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
1576 }
1577
1578 if(state.interpolant[2 + coordinate].component & 0x04)
1579 {
1580 sw = Max(s, Float4(0.0f));
1581 sw = Min(sw, Float4(1.0f));
1582 dst.z = convertFixed12(sw);
1583 }
1584 else
1585 {
1586 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
1587 }
1588
1589 dst.w = Short4(0x1000);
1590 }
1591
1592 void PixelPipeline::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project)
1593 {
1594 Float4 uw = u;
1595 Float4 vw = v;
1596 Float4 sw = s;
1597
1598 if(project)
1599 {
1600 uw *= Rcp_pp(s);
1601 vw *= Rcp_pp(s);
1602 }
1603
1604 if(state.interpolant[2 + coordinate].component & 0x01)
1605 {
1606 uw *= Float4(0x1000);
1607 uw = Max(uw, Float4(-0x8000));
1608 uw = Min(uw, Float4(0x7FFF));
1609 dst.x = RoundShort4(uw);
1610 }
1611 else
1612 {
1613 dst.x = Short4(0x0000);
1614 }
1615
1616 if(state.interpolant[2 + coordinate].component & 0x02)
1617 {
1618 vw *= Float4(0x1000);
1619 vw = Max(vw, Float4(-0x8000));
1620 vw = Min(vw, Float4(0x7FFF));
1621 dst.y = RoundShort4(vw);
1622 }
1623 else
1624 {
1625 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
1626 }
1627
1628 if(state.interpolant[2 + coordinate].component & 0x04)
1629 {
1630 sw *= Float4(0x1000);
1631 sw = Max(sw, Float4(-0x8000));
1632 sw = Min(sw, Float4(0x7FFF));
1633 dst.z = RoundShort4(sw);
1634 }
1635 else
1636 {
1637 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
1638 }
1639 }
1640
1641 void PixelPipeline::TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src)
1642 {
1643 TEXM3X3PAD(r, u, v, s, src, 0, false);
1644
1645 Short4 t0 = RoundShort4(r.u_ * Float4(0x1000));
1646
1647 dst.x = t0;
1648 dst.y = t0;
1649 dst.z = t0;
1650 dst.w = t0;
1651 }
1652
1653 void PixelPipeline::TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
1654 {
1655 TEXM3X3PAD(r, u, v, s, src0, 0, false);
1656
1657 r.v_ = Float4(0.0f);
1658 r.w_ = Float4(0.0f);
1659
1660 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
1661 }
1662
1663 void PixelPipeline::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
1664 {
1665 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) &
1666 SignMask(CmpNLT(v, Float4(0.0f))) &
1667 SignMask(CmpNLT(s, Float4(0.0f)));
1668
1669 for(unsigned int q = 0; q < state.multiSample; q++)
1670 {
1671 cMask[q] &= kill;
1672 }
1673 }
1674
1675 void PixelPipeline::TEXKILL(Int cMask[4], Vector4s &src)
1676 {
1677 Short4 test = src.x | src.y | src.z;
1678 Int kill = SignMask(Pack(test, test)) ^ 0x0000000F;
1679
1680 for(unsigned int q = 0; q < state.multiSample; q++)
1681 {
1682 cMask[q] &= kill;
1683 }
1684 }
1685
1686 void PixelPipeline::TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
1687 {
1688 sampleTexture(r, dst, sampler, u, v, s, s, project);
1689 }
1690
1691 void PixelPipeline::TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int sampler, bool project)
1692 {
1693 Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE);
1694 Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE);
1695 Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE);
1696
1697 sampleTexture(r, dst, sampler, u, v, s, s, project);
1698 }
1699
1700 void PixelPipeline::TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
1701 {
1702 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
1703 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
1704
1705 Float4 du2 = du;
1706 Float4 dv2 = dv;
1707
1708 du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
1709 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
1710 du += dv2;
1711 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
1712 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
1713 dv += du2;
1714
1715 Float4 u_ = u + du;
1716 Float4 v_ = v + dv;
1717
1718 sampleTexture(r, dst, stage, u_, v_, s, s);
1719 }
1720
1721 void PixelPipeline::TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
1722 {
1723 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
1724 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
1725
1726 Float4 du2 = du;
1727 Float4 dv2 = dv;
1728
1729 du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
1730 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
1731 du += dv2;
1732 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
1733 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
1734 dv += du2;
1735
1736 Float4 u_ = u + du;
1737 Float4 v_ = v + dv;
1738
1739 sampleTexture(r, dst, stage, u_, v_, s, s);
1740
1741 Short4 L;
1742
1743 L = src.z;
1744 L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
1745 L = L << 4;
1746 L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
1747 L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1748 L = Min(L, Short4(0x1000));
1749
1750 dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4;
1751 dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4;
1752 dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4;
1753 }
1754
1755 void PixelPipeline::TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
1756 {
1757 Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE);
1758 Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE);
1759 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
1760
1761 sampleTexture(r, dst, stage, u, v, s, s);
1762 }
1763
1764 void PixelPipeline::TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
1765 {
1766 Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE);
1767 Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE);
1768 Float4 s = v;
1769
1770 sampleTexture(r, dst, stage, u, v, s, s);
1771 }
1772
1773 void PixelPipeline::TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
1774 {
1775 Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE);
1776 Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE);
1777 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
1778
1779 sampleTexture(r, dst, stage, u, v, s, s);
1780 }
1781
1782 void PixelPipeline::TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling)
1783 {
1784 TEXM3X2PAD(r, u, v, s, src, 1, signedScaling);
1785
1786 // z / w
1787 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
1788
1789 r.oDepth = r.u_;
1790 }
1791
1792 void PixelPipeline::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
1793 {
1794 TEXM3X3PAD(r, u, v, s, src0, component, signedScaling);
1795 }
1796
1797 void PixelPipeline::TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
1798 {
1799 TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling);
1800
1801 r.w_ = Float4(0.0f);
1802
1803 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
1804 }
1805
1806 void PixelPipeline::TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling)
1807 {
1808 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
1809
1810 dst.x = RoundShort4(r.u_ * Float4(0x1000));
1811 dst.y = RoundShort4(r.v_ * Float4(0x1000));
1812 dst.z = RoundShort4(r.w_ * Float4(0x1000));
1813 dst.w = Short4(0x1000);
1814 }
1815
1816 void PixelPipeline::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
1817 {
1818 if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
1819 {
1820 r.U = Float4(src0.x);
1821 r.V = Float4(src0.y);
1822 r.W = Float4(src0.z);
1823
1824 previousScaling = signedScaling;
1825 }
1826
1827 Float4 x = r.U * u + r.V * v + r.W * s;
1828
1829 x *= Float4(1.0f / 0x1000);
1830
1831 switch(component)
1832 {
1833 case 0: r.u_ = x; break;
1834 case 1: r.v_ = x; break;
1835 case 2: r.w_ = x; break;
1836 default: ASSERT(false);
1837 }
1838 }
1839
1840 void PixelPipeline::TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1)
1841 {
1842 TEXM3X3PAD(r, u, v, s, src0, 2, false);
1843
1844 Float4 E[3]; // Eye vector
1845
1846 E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE);
1847 E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE);
1848 E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE);
1849
1850 // Reflection
1851 Float4 u__;
1852 Float4 v__;
1853 Float4 w__;
1854
1855 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
1856 u__ = r.u_ * E[0];
1857 v__ = r.v_ * E[1];
1858 w__ = r.w_ * E[2];
1859 u__ += v__ + w__;
1860 u__ += u__;
1861 v__ = u__;
1862 w__ = u__;
1863 u__ *= r.u_;
1864 v__ *= r.v_;
1865 w__ *= r.w_;
1866 r.u_ *= r.u_;
1867 r.v_ *= r.v_;
1868 r.w_ *= r.w_;
1869 r.u_ += r.v_ + r.w_;
1870 u__ -= E[0] * r.u_;
1871 v__ -= E[1] * r.u_;
1872 w__ -= E[2] * r.u_;
1873
1874 sampleTexture(r, dst, stage, u__, v__, w__, w__);
1875 }
1876
1877 void PixelPipeline::TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
1878 {
1879 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
1880
1881 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
1882 }
1883
1884 void PixelPipeline::TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
1885 {
1886 TEXM3X3PAD(r, u, v, s, src0, 2, false);
1887
1888 Float4 E[3]; // Eye vector
1889
1890 E[0] = r.vf[2 + stage - 2].w;
1891 E[1] = r.vf[2 + stage - 1].w;
1892 E[2] = r.vf[2 + stage - 0].w;
1893
1894 // Reflection
1895 Float4 u__;
1896 Float4 v__;
1897 Float4 w__;
1898
1899 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
1900 u__ = r.u_ * E[0];
1901 v__ = r.v_ * E[1];
1902 w__ = r.w_ * E[2];
1903 u__ += v__ + w__;
1904 u__ += u__;
1905 v__ = u__;
1906 w__ = u__;
1907 u__ *= r.u_;
1908 v__ *= r.v_;
1909 w__ *= r.w_;
1910 r.u_ *= r.u_;
1911 r.v_ *= r.v_;
1912 r.w_ *= r.w_;
1913 r.u_ += r.v_ + r.w_;
1914 u__ -= E[0] * r.u_;
1915 v__ -= E[1] * r.u_;
1916 w__ -= E[2] * r.u_;
1917
1918 sampleTexture(r, dst, stage, u__, v__, w__, w__);
1919 }
1920
1921 void PixelPipeline::TEXDEPTH(Registers &r)
1922 {
1923 r.u_ = Float4(r.rs[5].x);
1924 r.v_ = Float4(r.rs[5].y);
1925
1926 // z / w
1927 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
1928
1929 r.oDepth = r.u_;
1930 }
1931
1932 void PixelPipeline::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
1933 {
1934 { Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0; };
1935 {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0; };
1936 {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0; };
1937 {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0; };
1938 }
1939
1940 void PixelPipeline::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
1941 {
1942 { Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0; };
1943 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0; };
1944 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0; };
1945 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0; };
1946 }
1947
1948 void PixelPipeline::BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage)
1949 {
1950 Short4 t0;
1951 Short4 t1;
1952
1953 // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y
1954 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
1955 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
1956 t0 = AddSat(t0, t1);
1957 t0 = AddSat(t0, src0.x);
1958 dst.x = t0;
1959
1960 // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y
1961 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
1962 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
1963 t0 = AddSat(t0, t1);
1964 t0 = AddSat(t0, src0.y);
1965 dst.y = t0;
1966 }
1967}
1968