1. 0424edc Don't generate (S)SSE3 instructions in static code. by Nicolas Capens · 7 years ago
  2. 7bc079c Fix clamping depth output to [0, 1] range. by Nicolas Capens · 7 years ago
  3. e70208e Don't perform very early depth test when overridden by shader. by Nicolas Capens · 7 years ago
  4. e396a49 Fix initializing LOD for 3D sampling. by Nicolas Capens · 7 years ago
  5. 5d507bc Only try folding constant array indexing if propagated. by Nicolas Capens · 7 years ago
  6. 9c010dd Allow length() method on any array expression. by Nicolas Capens · 7 years ago
  7. 7cbb1de Implement support for arrays of constants. by Nicolas Capens · 7 years ago
  8. 4a4fe77 Fix using linear layout for depth readback. by Nicolas Capens · 7 years ago
  9. 2cd0009 Revert "Fixed sampler allocation" by Alexis Hétu · 7 years ago
  10. 2693e75 Check count > 0 not != 0 in Resource acquisition. by Lingfeng Yang · 7 years ago
  11. 7438498 Allow framebuffer attachment images to have distinct dimensions. by Nicolas Capens · 7 years ago
  12. 62cd2bd Fixed flatshading for triangle strip and triangle fan by Alexis Hetu · 7 years ago
  13. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  14. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  15. 18abaf5 Fix format mapping for 10F_11F_11F and RGB9_E5. by Nicolas Capens · 7 years ago
  16. a141a07 Fixed sampler allocation by Alexis Hetu · 7 years ago
  17. 27da071 Fix R8_SNORM implementation format. by Nicolas Capens · 7 years ago
  18. 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
  19. b81efca Optimize mipmap base level. by Nicolas Capens · 7 years ago
  20. 467ce5a Implement mipmap base/max level. by Nicolas Capens · 7 years ago
  21. b3f54e8 Search the top level from the base level. by Nicolas Capens · 7 years ago
  22. e611534 Use base level for mipmap generation and completeness. by Nicolas Capens · 7 years ago
  23. 5fc1e75 Validate cube completeness for mipmap generation. by Nicolas Capens · 7 years ago
  24. 0e92cca Fixed program binary failure by Alexis Hetu · 7 years ago
  25. 47e9a0e Fix Android build. by Nicolas Capens · 7 years ago
  26. e58d730 Fix Linux build. by Nicolas Capens · 7 years ago
  27. cbd20d9 Fix build issues. by Nicolas Capens · 7 years ago
  28. 4ddd5c5 Use an ordinary map for compatibility with legacy Android. by Nicolas Capens · 7 years ago
  29. f08be92 ETC2 RGBA fix by Alexis Hetu · 7 years ago
  30. 60e2028 convert_float_int fix by Alexis Hetu · 7 years ago
  31. 1ab837c Implement sRGB conversion in the blitter. by Nicolas Capens · 7 years ago
  32. 8f7739a Refactor Blitter state. by Nicolas Capens · 7 years ago
  33. 1efac52 Implement sRGB conversion for the fallback path. by Nicolas Capens · 7 years ago
  34. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  35. e13238e Preprocessor update from ANGLE by Alexis Hetu · 7 years ago
  36. f46493f Fixed EAC failures by Alexis Hetu · 7 years ago
  37. 4e2f4e2 Fix D3D8 build. by Nicolas Capens · 7 years ago
  38. 99764be Update Google Test to latest revision. by Nicolas Capens · 7 years ago
  39. c4a3f24 Implement framebuffer layer support. by Nicolas Capens · 7 years ago
  40. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  41. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  42. 7f72df9 Fix blitting of quad layout data. by Nicolas Capens · 7 years ago
  43. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  44. 8536a44 Default drawBuffer/readBuffer for non default Framebuffer by Alexis Hetu · 7 years ago
  45. 6f28403 Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries by Alexis Hetu · 7 years ago
  46. 125c7dc Fixed first-class arrays by Alexis Hetu · 7 years ago
  47. 4923ce9 New default vertex attribute size by Alexis Hetu · 7 years ago
  48. f15fd5a Validate unsized internal formats. by Nicolas Capens · 7 years ago
  49. 3be576c Refactor read buffer access. by Nicolas Capens · 7 years ago
  50. e4bdbc3 Fix missing RG8 blending support. by Nicolas Capens · 7 years ago
  51. 78eaf21 Mark libsubzero as vendor by Isaac Chen · 7 years ago
  52. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  53. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  54. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  55. 5a0e727 Restore support for BGRA formats. by Nicolas Capens · 7 years ago
  56. f11cd72 Fix initial rbo state. by Nicolas Capens · 7 years ago
  57. d95dbb8 Fix framebuffer attachment validation. by Nicolas Capens · 7 years ago
  58. 23f54d7 Fix attribute location binding by Alexis Hetu · 7 years ago
  59. c61f46b Untangle internal & implementation format. by Nicolas Capens · 7 years ago
  60. 0f4ac4c Fix using read color buffer for glReadPixels validation. by Nicolas Capens · 7 years ago
  61. d2faaa9 Fix internalformat handling. by Nicolas Capens · 7 years ago
  62. 05bcbe6 glGenerateMipmap validation by Alexis Hetu · 7 years ago
  63. 0587821 Update to number of allowed shader inputs/outputs for OpenGL ES 3 by Alexis Hetu · 9 years ago
  64. 2a84d80 Fix D3D8 compilation. by Nicolas Capens · 7 years ago
  65. 5815e12 Move draw call early-outs until after validation. by Nicolas Capens · 7 years ago
  66. 48280a4 Program related validation by Alexis Hetu · 7 years ago
  67. a0aa5fd Fix Ozone compilation. by Nicolas Capens · 7 years ago
  68. ff5e6f6 Allow Predator to find the right component by Alexis Hetu · 7 years ago
  69. d0f5d39 Implement seamless cubemap sampling. by Nicolas Capens · 7 years ago
  70. c4b1bfa Perform coordinate clamping on border addressing mode. by Nicolas Capens · 7 years ago
  71. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  72. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
  73. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  74. f8b827e Refactor high-precision texture coordinate addressing. by Nicolas Capens · 7 years ago
  75. 9ae6cfd Fix remaining LLVM integer vector comparisons. by Nicolas Capens · 7 years ago
  76. 823c1c1 Compute cube LOD based on Manhattan distance. by Nicolas Capens · 7 years ago
  77. 161a76e Compute implicit derivatives relative to first quad pixel. by Nicolas Capens · 7 years ago
  78. 6372ace Drawing without current program is not an error. by Nicolas Capens · 7 years ago
  79. e4a88b9 Support 3-component integer formats natively. by Nicolas Capens · 7 years ago
  80. 5224368 Fix casting to signed unnormalized integers. by Nicolas Capens · 7 years ago
  81. eb026f1 Fix support for NPOT 3D and 2D array textures. by Nicolas Capens · 7 years ago
  82. d19db3d Disable C++ exceptions in the Windows gn build by Reid Kleckner · 7 years ago
  83. 536ffcc Removed error from extraneous matrix packing qualifier by Alexis Hetu · 7 years ago
  84. ea97da4 Added missing case to ConvertRenderbufferFormat by Alexis Hetu · 7 years ago
  85. 7e3ad16 Increased maximum token size by Alexis Hetu · 7 years ago
  86. 3eb573f Added validation to shader related functions by Alexis Hetu · 7 years ago
  87. a752b89 Fixed glFlushMappedBufferRange validation by Alexis Hetu · 7 years ago
  88. 1c93b6c Framebuffer related validity checks by Alexis Hetu · 7 years ago
  89. f89cd0b glGenerateMipmap validation by Alexis Hetu · 7 years ago
  90. bbb8fc1 glCompressedTexSub* validation fixes by Alexis Hetu · 7 years ago
  91. 848aa7f Pixel unpack buffer validation follow up by Alexis Hetu · 7 years ago
  92. b14752c Fixed signed/unsigned mismatch by Alexis Hetu · 7 years ago
  93. ab2dd50 Depth related fixes by Alexis Hetu · 7 years ago
  94. f97f6e0 Pixel unpack buffer validation by Alexis Hetu · 7 years ago
  95. d469de2 Reduce temporaries used during rvalue evaluation. by Nicolas Capens · 7 years ago
  96. 3ae571e Fix taking the index into account for write mask. by Nicolas Capens · 7 years ago
  97. 6986b28 Reduce lifetime of address temporary. by Nicolas Capens · 7 years ago
  98. 0530b45 Refactor lvalue() to return the root node. by Nicolas Capens · 7 years ago
  99. 84249fd Don't needlessly traverse the left hand side of assignments. by Nicolas Capens · 7 years ago
  100. 91b425b Disallow assigning to interface block fields. by Nicolas Capens · 7 years ago