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gerrit-public.fairphone.software
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platform
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external
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swiftshader
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043c19f070ede6ba357d87b24fe175756778703f
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src
043c19f
Fix support for all GL_EXT_read_format_bgra formats.
by Nicolas Capens
· 9 years ago
9cde974
Signed and unsigned integer packing and unpacking intrinsic functions
by Alexis Hetu
· 9 years ago
772d249
Transform Feedback buffer locking utility functions
by Alexis Hetu
· 9 years ago
13c70cd
Fix scaling of float color to RGB565.
by Nicolas Capens
· 9 years ago
53463f7
Perform texture coordinate projection at shader assembly level.
by Nicolas Capens
· 9 years ago
c2534f4
Refactor sampler LOD calculation method into an enum.
by Nicolas Capens
· 9 years ago
8776c53
Use a regular STL map instead of unordered_map.
by Nicolas Capens
· 9 years ago
0538d11
New uniform block related utility functions
by Alexis Hetu
· 9 years ago
2ee8585
Fix performing dynamic component writes on vectors only.
by Nicolas Capens
· 9 years ago
60859e3
Fix scalar times matrix.
by Nicolas Capens
· 9 years ago
fcad1bf
Fix short-circuiting in preprocessor.
by Nicolas Capens
· 9 years ago
7bd3d39
Fix treating undefined preprocessor identifiers as error.
by Nicolas Capens
· 9 years ago
4df0c65
Use namespaces for context owned objects.
by Nicolas Capens
· 9 years ago
433ae74
Use a shared namespace for shader and program objects.
by Nicolas Capens
· 9 years ago
5669f0d
Use the namespace for storing objects.
by Nicolas Capens
· 9 years ago
fddfe9c
Fix reserving user picked object names.
by Nicolas Capens
· 9 years ago
c57e536
Allocate object names into an unordered set.
by Nicolas Capens
· 9 years ago
5834c68
Refactor NameSpace into a template class.
by Nicolas Capens
· 9 years ago
808074c
Don't blit to NULL format buffers.
by Nicolas Capens
· 9 years ago
decbc13
Removing superfluous element in semantic array
by Alexis Hetu
· 9 years ago
9240dac
Use the framebuffer object's stencil attachment.
by Nicolas Capens
· 9 years ago
c39901e
Refactor buffer clearing.
by Nicolas Capens
· 9 years ago
dc4ae86
Reduce math function duplication.
by Nicolas Capens
· 9 years ago
7155963
Bind depth and stencil buffers separately.
by Nicolas Capens
· 9 years ago
3751c1e
Support separate depth and stencil buffers.
by Nicolas Capens
· 9 years ago
b02a8ee
Added support for more depth types
by Alexis Hetu
· 9 years ago
1410a68
Remove FORMAT_A1R5G5B5 from EGL configs.
by Nicolas Capens
· 9 years ago
25639ea
32-bit integer vertex attribute
by Alexis Hetu
· 9 years ago
0f44807
Fixed some unary operators
by Alexis Hetu
· 9 years ago
dc2bc1b
Add the OGLESBasicTnL sample for Linux.
by Nicolas Capens
· 9 years ago
dcc1592
Fix jb-mr1-gce-dev build.
by Nicolas Capens
· 9 years ago
f330423
Fix draw race condition regression.
by Nicolas Capens
· 9 years ago
904bdd6
Disable SIGXCPU signal handling by LLVM.
by Nicolas Capens
· 9 years ago
16116cb
Transform feedback query implementation
by Alexis Hetu
· 9 years ago
b0f247f
Rasterizer discard implementation
by Alexis Hetu
· 9 years ago
c0ebd09
Add missing operation.
by Daniel Kenji Toyama
· 9 years ago
79d102c
Fixed color clear for non multisampled rendertargets
by Alexis Hetu
· 9 years ago
fbe8b75
Fix Android emulator library loading on Windows.
by Nicolas Capens
· 9 years ago
ab3241d
Fixed color clear on multisampled rendertargets
by Alexis Hetu
· 9 years ago
05b3d66
Correct reciprocal approximation for power-of-two values.
by Nicolas Capens
· 9 years ago
407813b
Parser cleanup
by Alexis Hetu
· 9 years ago
555f7e1
Fix evaluating empty loop condition to true.
by Nicolas Capens
· 9 years ago
1c92d06
Fixed FenceSync object ref count
by Alexis Hetu
· 9 years ago
d2cde9c
Remove unneeded libraries
by Greg Hartman
· 9 years ago
5989fab
Implement support for separate minification/magnification filters.
by Nicolas Capens
· 9 years ago
2783c42
Fixed Android build failure
by Alexis Hetu
· 9 years ago
a60e8bb
Fixed GLES3.0 attribute locations
by Alexis Hetu
· 9 years ago
0b16930
Default framebuffer type fix
by Alexis Hetu
· 9 years ago
9bdbaa0
Packing fix
by Alexis Hetu
· 9 years ago
526a89d
Fixed setting Renderbuffer's layer and level
by Alexis Hetu
· 9 years ago
4d20895
Fixed 2D Array texture binding query
by Alexis Hetu
· 9 years ago
82b3d15
Defined uniform block related constants
by Alexis Hetu
· 9 years ago
2ad9202
Fix disallowing binding to the default framebuffer.
by Nicolas Capens
· 9 years ago
31c265c
Fix multilib module path.
by Nicolas Capens
· 9 years ago
2204950
Fixed detaching a buffer
by Alexis Hetu
· 9 years ago
1abb638
Added 32 bit integer output types
by Alexis Hetu
· 9 years ago
ed7fdfe
Fixed mask related state queries
by Alexis Hetu
· 9 years ago
d3d0686
Added state query for immutable levels
by Alexis Hetu
· 9 years ago
423fd91
Fixed read buffer and draw buffers
by Alexis Hetu
· 9 years ago
10eaf2e
Implemented missing Transform Feedback queries
by Alexis Hetu
· 9 years ago
2885249
Added version query
by Alexis Hetu
· 9 years ago
ede04d3
Implemented GL_SAMPLER_BINDING query
by Alexis Hetu
· 9 years ago
48be735
Removed some unnecessary instructions from programs
by Alexis Hetu
· 9 years ago
36037b7
Added uniform buffer queries
by Alexis Hetu
· 9 years ago
314531a
Fixed internal format queries
by Alexis Hetu
· 9 years ago
b0c465c
Fixed texture storage types
by Alexis Hetu
· 9 years ago
fcd4bed
Fix compile warnings.
by Nicolas Capens
· 9 years ago
3f1ab0c
Fix attempting to load libX11 when rendering headless.
by Nicolas Capens
· 9 years ago
cbda626
Fix Android master build.
by Nicolas Capens
· 9 years ago
23d2d2a
Disable LLVM's use of __DATE__ and __TIME__ macros.
by Nicolas Capens
· 9 years ago
7bb6268
Refactor texture coordinate addressing.
by Nicolas Capens
· 9 years ago
3b96fa8
Fix array texture LOD computation.
by Alexis Hetu
· 9 years ago
c8b9785
2D array filtering crash fix
by Alexis Hetu
· 9 years ago
35b16cf
Fix reference counting of texture images.
by Nicolas Capens
· 9 years ago
c360363
Add utility functions for reference counting.
by Nicolas Capens
· 9 years ago
50bba30
Refactor Image creation.
by Nicolas Capens
· 9 years ago
b2022a7
Use gl::Object to reference count egl::Image.
by Nicolas Capens
· 9 years ago
3d7be4e
Fix OpenGL ES 1.1 regression.
by Nicolas Capens
· 9 years ago
13b6399
Vertex Array Object crash fix
by Alexis Hetu
· 9 years ago
19900d6
Check for GL object leaks at termination.
by Nicolas Capens
· 9 years ago
78696bf
Fixed binding offsets for uniform and transform feedback buffers
by Alexis Hetu
· 9 years ago
150f597
Uniform block declaration
by Alexis Hetu
· 9 years ago
a5bf1ad
Swiftshader changes for HAL_PIXEL_FORMAT_YCbCr_420_888
by Greg Hartman
· 9 years ago
325cf49
Removed double argument() calls
by Alexis Hetu
· 9 years ago
576aea5
Uniform block related fixes
by Alexis Hetu
· 9 years ago
2c2a7b2
Passing uniform buffers to the vertex/pixel programs
by Alexis Hetu
· 9 years ago
2cb618d
Uniform buffer array register fix
by Alexis Hetu
· 9 years ago
ccd9781
Implement glGetPointerv().
by Nicolas Capens
· 9 years ago
b8cec70
Fix attribute size queries.
by Nicolas Capens
· 9 years ago
6abe1cb
Detect all texture sampling shader instructions.
by Nicolas Capens
· 9 years ago
a893e90
Remove unnecessary friend class declarations.
by Nicolas Capens
· 9 years ago
7551ac6
Make vertex registers members of routine classes.
by Nicolas Capens
· 9 years ago
907700d
Move loop register usage to relative addressing.
by Nicolas Capens
· 9 years ago
d2fad90
Move parameter reading to a prototype constructor.
by Nicolas Capens
· 9 years ago
b4fb367
Eliminate redundant register set argument passing.
by Nicolas Capens
· 9 years ago
2ca1903
Derive VertexRoutine from Function<>.
by Nicolas Capens
· 9 years ago
060a2d3
Fix glBindVertexArray() compilation regression.
by Nicolas Capens
· 9 years ago
29faf67
Remove unused return value.
by Nicolas Capens
· 9 years ago
7058908
Remove redundant shader instructions.
by Nicolas Capens
· 9 years ago
69c5c38
Fix Clang warnings.
by Nicolas Capens
· 9 years ago
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