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gerrit-public.fairphone.software
/
platform
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external
/
swiftshader
/
0eedc8c6e4c52c484d2e764654d102f85db1ca18
0eedc8c
Port SwiftShader to LLVM 7.0
by Logan Chien
· 6 years ago
172f41b
Add LLVM 7.0 configs for Linux and Android
by Logan Chien
· 6 years ago
29f99de
Add LLVM 7.0 config generation script
by Logan Chien
· 6 years ago
1841c50
Add LLVM 7.0 git submodule
by Logan Chien
· 6 years ago
52cde60
Refactor LLVM initialization code
by Logan Chien
· 6 years ago
813d503
Wrap call arguments with ARGS macro
by Logan Chien
· 6 years ago
191b305
Remove sw::Value, sw::BasicBlock, and sw::SwitchCases
by Logan Chien
· 6 years ago
3d27ee3
Remove stale LLVM include path
by Logan Chien
· 6 years ago
6dafcf3
Fix Visual Studio SubzeroTest build.
by Nicolas Capens
· 6 years ago
cf47cfd
Guard against out of bounds accesses caused by a large base level
by Alexis Hetu
· 6 years ago
3655209
Fix texture completeness test when using sampler objects.
by Nicolas Capens
· 6 years ago
a062f32
Use custom executable memory allocator.
by Nicolas Capens
· 6 years ago
108f3e1
Fix GL resource access thread safety
by Chris Forbes
· 6 years ago
787e3d5
Fix eglChooseConfig behavior to match CTS expectation
by Chris Forbes
· 6 years ago
ad5c295
Move ConvertReadFormatType to utilities.
by Nicolas Capens
· 7 years ago
838fe3d
Remove quad-layout depth formats from sampler.
by Nicolas Capens
· 7 years ago
d1ed57e
Implement GL_NV_read_depth_stencil.
by Nicolas Capens
· 7 years ago
0c6ac93
Refactor glReadPixels validation.
by Nicolas Capens
· 7 years ago
0ccc71d
Implement GL_OES_fbo_render_mipmap.
by Nicolas Capens
· 7 years ago
fe5861b
Document build and test instructions.
by Nicolas Capens
· 6 years ago
5fb5e81
Consider context promotion when validating share context
by Chris Forbes
· 6 years ago
62cfbb9
Resolve conflicts on Android.bp/.mk when building with O
by Greg Hartman
· 6 years ago
d5411c8
Allow SwiftShader to be moved to a non-default location
by Greg Hartman
· 6 years ago
4bbff9e
Checking in Vulkan headers
by Alexis Hetu
· 6 years ago
60f8662
Android: Add Android.bp files for a host build.
by Alistair Strachan
· 7 years ago
69e7595
Android: Add host versions of the Android platform headers.
by Alistair Strachan
· 7 years ago
c28d28a
Android: Introduce ANDROID_HOST_BUILD and rework logging.
by Alistair Strachan
· 7 years ago
94d4660
Update googletest to latest revision.
by Nicolas Capens
· 6 years ago
80ab360
Fix braces warning treated as error.
by Nicolas Capens
· 6 years ago
378c434
Fix attribute layout location linking.
by Nicolas Capens
· 6 years ago
c47cd43
Non libX11 build fix
by Alexis Hetu
· 6 years ago
dd662d2
SwiftShader on Fuchsia x64
by Alexis Hetu
· 6 years ago
d7622ff
Fix platform display retrieval.
by Nicolas Capens
· 6 years ago
48908cb
Add EGL 1.5 entry points.
by Nicolas Capens
· 7 years ago
02956e4
Fix Direct3D 8 build.
by Nicolas Capens
· 6 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 6 years ago
9e22c54
TSAN fix
by Alexis Hetu
· 6 years ago
7f1c3d0
Fix validation of uniform block size.
by Nicolas Capens
· 6 years ago
be5fe77
Add missing header.
by Nicolas Capens
· 6 years ago
0d8993c
Fix leaking uniforms.
by Nicolas Capens
· 6 years ago
8fb6f6a
Remove X11 window validation.
by Nicolas Capens
· 6 years ago
6a66922
Remove invalid assert.
by Nicolas Capens
· 6 years ago
6a990f8
Support MSAN with Subzero JIT compiled code.
by Nicolas Capens
· 6 years ago
3639df1
Support 64-bit call targets.
by Nicolas Capens
· 6 years ago
fbba490
Harden against X11 instability.
by Nicolas Capens
· 6 years ago
551478a
Fix for MSAN issues
by Alexis Hetu
· 6 years ago
e1fa9ea
Reject copying from GL_RGB10_A2 to unsized formats.
by Nicolas Capens
· 6 years ago
c497261
Protect exported symbols from overrides.
by Nicolas Capens
· 6 years ago
6b21ba9
Prevent LTO from eliminating releaseTexImage() calls.
by Nicolas Capens
· 6 years ago
b7334da
Remove invalid glGetIntegerv() enums.
by Nicolas Capens
· 6 years ago
517a57f
Fix protecting exported symbols from overrides.
by Nicolas Capens
· 6 years ago
5e1520f
Use an internal symbol to determine library directory.
by Nicolas Capens
· 6 years ago
499bb76
Fix CMake architecture string comparison.
by Nicolas Capens
· 6 years ago
539468c
Fix using pitch for compressed format decoding.
by Nicolas Capens
· 6 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 6 years ago
65a3264
Support reading of half-float formats.
by Nicolas Capens
· 6 years ago
659d89e
Support glCopyTexImage2D for float formats.
by Nicolas Capens
· 6 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 6 years ago
41b7748
Memory leak fix
by Alexis Hetu
· 6 years ago
932640b
Std:unordered_map removed from Optimizer for improved performance
by Alexis Hetu
· 6 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 6 years ago
bf8fd5b
Support Sanitizer builds with CMake.
by Nicolas Capens
· 6 years ago
050ef94
Expose suffixed versions of VertexAttribDivisor
by Adrienne Walker
· 6 years ago
20eea3c
Allow Linux build without X11 dependency
by Alexis Hetu
· 6 years ago
964dde9
Disable mixed enum types warning for Subzero.
by Nicolas Capens
· 6 years ago
1fa2067
Fixed size verification assert to include border
by Alexis Hetu
· 6 years ago
700a1a6
Fix clearing of dirty textures.
by Nicolas Capens
· 6 years ago
a62cf68
Remove manual references to exe_and_shlib_deps
by Tom Anderson
· 6 years ago
a5ac650
Optimizer optimization
by Alexis Hetu
· 6 years ago
170766a
Allow SwiftShader to compile on Fuchsia
by Alexis Hetu
· 6 years ago
4132052
Fix GLSL struct with single matrix.
by Nicolas Capens
· 6 years ago
88482c3
Fix IOSurface synchronization issues
by Alexis Hetu
· 6 years ago
dd06302
Run unittests on Travis CI.
by Nicolas Capens
· 6 years ago
39760e1
Add CMake target for unittests.
by Nicolas Capens
· 6 years ago
f398044
Don't acquire image for copying until needed.
by Nicolas Capens
· 6 years ago
57776df
Quick build fix
by Alexis Hetu
· 6 years ago
9040421
Fixed synchronization issue on MacOS
by Alexis Hetu
· 6 years ago
4845633
Fix CLang build.
by Nicolas Capens
· 6 years ago
ae3d875
Prevent floating-point error accumulation during blitting.
by Nicolas Capens
· 6 years ago
419e8a7
Fix the unittests Ninja build.
by Nicolas Capens
· 6 years ago
8e6ed2e
Define GLAPI the same way as GL_APICALL.
by Nicolas Capens
· 6 years ago
f459b04
Don't use X11 on Mac OS.
by Nicolas Capens
· 6 years ago
e92a88e
Use official headers to define GL_ARB_texture_rectangle.
by Nicolas Capens
· 7 years ago
9337db4
Update Khronos headers to latest version.
by Nicolas Capens
· 6 years ago
9dfb70f
Move the declaration of DrawCall after Renderer.
by Peter Collingbourne
· 6 years ago
45fcfe8
Fix new[] / delete mismatch.
by Nicolas Capens
· 6 years ago
493fc54
Fix loop unrolling.
by Nicolas Capens
· 6 years ago
937e6a5
Also copy shader info log on success.
by Nicolas Capens
· 6 years ago
4b74373
Implement dynamic indexing of temporaries.
by Nicolas Capens
· 6 years ago
5bff405
Implement gather/scatter operations for shader register files.
by Nicolas Capens
· 6 years ago
ac3f2fa
Detect loop index modifications in loop body.
by Nicolas Capens
· 6 years ago
9d93107
Add MSVC project for reproducing fuzzer testcases.
by Nicolas Capens
· 6 years ago
db309b6
Update issue tracker information.
by Nicolas Capens
· 6 years ago
cbb80f5
Accept GL_TEXTURE_MAX_ANISOTROPY_EXT for samplers.
by Krzysztof Kosiński
· 6 years ago
607771b
Prevent 32-bit numeric overflow on image allocation.
by Nicolas Capens
· 6 years ago
419a580
Refactor surface buffer size calculation.
by Nicolas Capens
· 6 years ago
efdf103
Refactor maximum texture dimensions.
by Nicolas Capens
· 6 years ago
89c43d2
Ignore glGenerateMipmap for unspecified or zero-sized textures.
by Nicolas Capens
· 6 years ago
c8403ec
Fix glBlitFramebuffer validation for BGRA8 IOSurfaces
by Alexis Hetu
· 6 years ago
596f653
Fixed atan corner case
by Alexis Hetu
· 6 years ago
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