1. 137364a Framebuffer completeness multisample fix by Alexis Hetu · 9 years ago
  2. e23029a FramebufferTextureLayer fix by Alexis Hetu · 9 years ago
  3. 3641d2e Remove unused header. by Nicolas Capens · 9 years ago
  4. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  5. 0b91619 Remove legacy build script. by Nicolas Capens · 9 years ago
  6. b4d30d9 Enable x86-64 builds for Android. by Nicolas Capens · 9 years ago
  7. 036125e Only build for x86 Android architectures. by Nicolas Capens · 9 years ago
  8. c68dd27 Fixed BindRenderbuffer by Alexis Hetu · 9 years ago
  9. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  10. 5dcf88b Fixed fbo related validations by Alexis Hetu · 9 years ago
  11. 3e02f68 Increased the number of color attachments enums supported by Alexis Hetu · 9 years ago
  12. 3412d87 Added integer type texture support to SamplerCore code by Alexis Hetu · 9 years ago
  13. 2b052f8 Fixed stencil masking by Alexis Hetu · 9 years ago
  14. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  15. 2ea6f55 Renderbuffer allocation fix for GLES3 by Alexis Hetu · 9 years ago
  16. 360361a Fix GL and D3D9 compilation. by Nicolas Capens · 9 years ago
  17. a2d2055 Build SwiftShader for sdk_google targets. by Nicolas Capens · 9 years ago
  18. 4fd9665 Use original PowerVR ColourGrading ES 3.0 sample. by Nicolas Capens · 9 years ago
  19. cc6fe65 Update OpenGL ES header files. by Nicolas Capens · 9 years ago
  20. 5143ef5 Implement trivial glInvalidate[Sub]Framebuffer. by Nicolas Capens · 9 years ago
  21. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  22. 925c282 Adding RGB support to the blitter by Alexis Hetu · 9 years ago
  23. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  24. c8f95e8 Floating point renderbuffer support by Alexis Hetu · 9 years ago
  25. f14891d Fragment output fix by Alexis Hetu · 9 years ago
  26. 77dfab4 Added some truncation constructors in Nucleus by Alexis Hetu · 9 years ago
  27. 34cab51 Blitter fix by Alexis Hetu · 9 years ago
  28. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  29. f59ad06 Fix strict ordering of EGL configs. by Nicolas Capens · 9 years ago
  30. 6efe2d0 Don't mark any EGL configs as slow. by Nicolas Capens · 9 years ago
  31. e3ae428 Add "Google" to GL_RENDERER to be whitelisted by Chrome. by Nicolas Capens · 9 years ago
  32. 706cd1e Fix go/ab builds for jb-mr1 by Greg Hartman · 9 years ago
  33. 135f634 Display the watermark on AOSP images by Nicolas Capens · 9 years ago
  34. d9ff357 Adding libglesv3.cpp to code blocks. by Alexis Hetu · 9 years ago
  35. 8aac455 Protect the displays global map by Greg Hartman · 9 years ago
  36. cbb8b39 Fix using YV12 as a format instead of type. by Nicolas Capens · 9 years ago
  37. cb58584 Wait on fence sync status query. by Nicolas Capens · 9 years ago
  38. 8527e47 Ensure that make reaches deep enough in the tree. by Greg Hartman · 9 years ago
  39. 96c9169 Swap red and blue channel in the default Android config. by Greg Hartman · 9 years ago
  40. 7639485 Explicitly load shared libraries with local visibility. by Nicolas Capens · 9 years ago
  41. b7e6c32 Simplify Android window property queries. by Nicolas Capens · 9 years ago
  42. c8bae0b Refactor HAL to GL format conversions. by Nicolas Capens · 9 years ago
  43. b3c0c73 Set the EGL_NATIVE_VISUAL_ID attribute for Android HAL formats. by Nicolas Capens · 9 years ago
  44. 5716cf0 Enumerate RGB config formats. by Nicolas Capens · 9 years ago
  45. b77b877 Set EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching the framebuffer. by Nicolas Capens · 9 years ago
  46. aaec29d Determine the framebuffer format from the fb0 device. by Nicolas Capens · 9 years ago
  47. e328681 Use the AOSP build configuration. by Nicolas Capens · 9 years ago
  48. 1aa4b61 Local variables hide function arguments by Veranika Liaukevich · 9 years ago
  49. eced26a Modify glslang.y to support Bison 3.0.2. by Veranika Liaukevich · 9 years ago
  50. f33f4bc Fix missing luminance and alpha floating-point format selection. by Nicolas Capens · 9 years ago
  51. 6ce5c33 Add missing bitcasts. by Nicolas Capens · 9 years ago
  52. 92ac42f Texture load functionality for integer types by Alexis Hetu · 9 years ago
  53. d3a2d3d New read/write cases for integer types by Alexis Hetu · 9 years ago
  54. 506ef48 Revert "Implementation of EGL_KHR_swap_buffers_with_damage." by Nicolas Capens · 9 years ago
  55. 43577b8 Integer types support in Blitter by Alexis Hetu · 9 years ago
  56. a60d825 Break the dependency on the wrapper libEGL. by Greg Hartman · 9 years ago
  57. 234e2fc Fix function signature for Windows. by Nicolas Capens · 9 years ago
  58. 43da568 Swizzle fix by Alexis Hetu · 9 years ago
  59. 6c7bbdf New enums for new texture formats by Alexis Hetu · 9 years ago
  60. 9bcb31d TextureSize implementation by Alexis Hetu · 9 years ago
  61. 810f99b Implementation of EGL_KHR_swap_buffers_with_damage. by Nicolas Capens · 9 years ago
  62. 7649300 Implementation of EGL_KHR_fence_sync. by Nicolas Capens · 9 years ago
  63. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  64. 71e1e75 Adjusting texture completeness checks by Alexis Hetu · 9 years ago
  65. 4614009 Unpack row length fix by Alexis Hetu · 9 years ago
  66. 2aa852f New Short->Int and UShort->Int constructors by Alexis Hetu · 9 years ago
  67. 034dabf Fix mixed type call to max by Greg Hartman · 9 years ago
  68. 5d6c1c7 Set default thread count to 1 for debug builds. by Greg Hartman · 9 years ago
  69. feccd1d New format conversion classes and routines by Alexis Hetu · 9 years ago
  70. 8b4ea00 Remove the dependency on GCE for display size. by Nicolas Capens · 9 years ago
  71. 0de50d4 ETC2 decoder by Alexis Hetu · 9 years ago
  72. c3d95f3 Matrix determinant and inverse implementation by Alexis Hetu · 9 years ago
  73. 9b3388e Fixed non square matrix multiplication by Alexis Hetu · 9 years ago
  74. 8e09837 Copy-paste error fixed by Alexis Hetu · 9 years ago
  75. c557bf9 Fixed Temporary issues by Alexis Hetu · 9 years ago
  76. 83dfdcb Disable R5G6B5 conversion in gralloc. by Nicolas Capens · 9 years ago
  77. 5a86ee9 Enable R5G6B5 as an internal format. by Nicolas Capens · 9 years ago
  78. 9c7f2d0 Fix makefile typo. by Nicolas Capens · 9 years ago
  79. 3e1fd3a Minor PixelRoutine cleanup by Alexis Hetu · 9 years ago
  80. 3ed1630 Floating point parameters should be rounded, not truncated by Alexis Hetu · 9 years ago
  81. cef7779 Fixed uint uniforms by Alexis Hetu · 9 years ago
  82. 0e12a92 Implement RGB565 multisample resolve. by Nicolas Capens · 9 years ago
  83. 6674726 Improve color clear precision. by Nicolas Capens · 9 years ago
  84. 64750b5 Remove unused readPixel() parameter. by Nicolas Capens · 9 years ago
  85. 26f3722 Fix RGB565 rounding. by Nicolas Capens · 9 years ago
  86. df01da3 Create debug builds of more SwiftShader projects by Greg Hartman · 9 years ago
  87. 1b50c55 Fixed condition too strict in glBindSampler by Alexis Hetu · 9 years ago
  88. 3f1d0b7 Fixed a few issues related to transform feedback buffers by Alexis Hetu · 9 years ago
  89. e479522 Fixed texture format checks by Alexis Hetu · 9 years ago
  90. fe30f67 Added gl_FragDepth by Alexis Hetu · 9 years ago
  91. 9f7cb67 Add missing stdlib.h, needed for atoi by Greg Hartman · 9 years ago
  92. a7ff3a4 Allow 0x0 dimension default framebuffers. by Nicolas Capens · 9 years ago
  93. b602f0d Enumerate multisampled EGL configs. by Nicolas Capens · 9 years ago
  94. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 9 years ago
  95. 5767099 Fix glGetInternalformativ() by Nicolas Capens · 9 years ago
  96. 460e41f Handling ETC2, EAC and ASTC related enums by Alexis Hetu · 9 years ago
  97. 7a57040 Multisampling value of 1 by Alexis Hetu · 9 years ago
  98. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 9 years ago
  99. 21bda85 Test for 8-bit components instead of not 16-bit components. by Nicolas Capens · 9 years ago
  100. 02a2bb8 Enable glsl integer code by Alexis Hetu · 9 years ago