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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
2cd0009006cce1070636adc495c3f55214dc6d6a
/
src
/
OpenGL
/
libGLESv2
2cd0009
Revert "Fixed sampler allocation"
by Alexis Hétu
· 7 years ago
7438498
Allow framebuffer attachment images to have distinct dimensions.
by Nicolas Capens
· 7 years ago
67fdd83
Clamp unsigned floating-point formats.
by Nicolas Capens
· 7 years ago
a6bc61d
Use half-precision for special internal formats.
by Nicolas Capens
· 7 years ago
a141a07
Fixed sampler allocation
by Alexis Hetu
· 7 years ago
b81efca
Optimize mipmap base level.
by Nicolas Capens
· 7 years ago
467ce5a
Implement mipmap base/max level.
by Nicolas Capens
· 7 years ago
b3f54e8
Search the top level from the base level.
by Nicolas Capens
· 7 years ago
e611534
Use base level for mipmap generation and completeness.
by Nicolas Capens
· 7 years ago
5fc1e75
Validate cube completeness for mipmap generation.
by Nicolas Capens
· 7 years ago
0e92cca
Fixed program binary failure
by Alexis Hetu
· 7 years ago
cbd20d9
Fix build issues.
by Nicolas Capens
· 7 years ago
4ddd5c5
Use an ordinary map for compatibility with legacy Android.
by Nicolas Capens
· 7 years ago
60e2028
convert_float_int fix
by Alexis Hetu
· 7 years ago
1ab837c
Implement sRGB conversion in the blitter.
by Nicolas Capens
· 7 years ago
5555af4
Implement sRGB texture sampling.
by Nicolas Capens
· 7 years ago
c4a3f24
Implement framebuffer layer support.
by Nicolas Capens
· 7 years ago
bfa23b3
Separate image depth and samples count.
by Nicolas Capens
· 7 years ago
7f72df9
Fix blitting of quad layout data.
by Nicolas Capens
· 7 years ago
57e7cea
Implement missing depth/stencil formats.
by Nicolas Capens
· 7 years ago
8536a44
Default drawBuffer/readBuffer for non default Framebuffer
by Alexis Hetu
· 7 years ago
6f28403
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
by Alexis Hetu
· 7 years ago
4923ce9
New default vertex attribute size
by Alexis Hetu
· 7 years ago
f15fd5a
Validate unsized internal formats.
by Nicolas Capens
· 7 years ago
3be576c
Refactor read buffer access.
by Nicolas Capens
· 7 years ago
10c74a6
Allow out of bounds coordinates in glBlitFramebuffer
by Alexis Hetu
· 7 years ago
bf3fc25
Minor C++11 code cleanup
by Alexis Hetu
· 7 years ago
5a0e727
Restore support for BGRA formats.
by Nicolas Capens
· 7 years ago
f11cd72
Fix initial rbo state.
by Nicolas Capens
· 7 years ago
d95dbb8
Fix framebuffer attachment validation.
by Nicolas Capens
· 7 years ago
23f54d7
Fix attribute location binding
by Alexis Hetu
· 7 years ago
c61f46b
Untangle internal & implementation format.
by Nicolas Capens
· 7 years ago
0f4ac4c
Fix using read color buffer for glReadPixels validation.
by Nicolas Capens
· 7 years ago
d2faaa9
Fix internalformat handling.
by Nicolas Capens
· 7 years ago
05bcbe6
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
5815e12
Move draw call early-outs until after validation.
by Nicolas Capens
· 7 years ago
48280a4
Program related validation
by Alexis Hetu
· 7 years ago
73e18c1
Update cube texture borders when dirty.
by Nicolas Capens
· 7 years ago
a76a1bf
Functionality to update borders of cube textures.
by Alexis Hetu
· 8 years ago
9c6d522
Add support for borders around textures.
by Alexis Hetu
· 8 years ago
6372ace
Drawing without current program is not an error.
by Nicolas Capens
· 7 years ago
ea97da4
Added missing case to ConvertRenderbufferFormat
by Alexis Hetu
· 7 years ago
3eb573f
Added validation to shader related functions
by Alexis Hetu
· 7 years ago
a752b89
Fixed glFlushMappedBufferRange validation
by Alexis Hetu
· 7 years ago
1c93b6c
Framebuffer related validity checks
by Alexis Hetu
· 7 years ago
f89cd0b
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
bbb8fc1
glCompressedTexSub* validation fixes
by Alexis Hetu
· 7 years ago
848aa7f
Pixel unpack buffer validation follow up
by Alexis Hetu
· 7 years ago
b14752c
Fixed signed/unsigned mismatch
by Alexis Hetu
· 7 years ago
f97f6e0
Pixel unpack buffer validation
by Alexis Hetu
· 7 years ago
a4f0c89
Print uniform buffer registers as cb#[index].
by Nicolas Capens
· 7 years ago
add96ad
Fix glDeleteSync validation
by Alexis Hetu
· 7 years ago
c1ef1ad
glVertexAttribPointer validation
by Alexis Hetu
· 7 years ago
94ca5b6
Allow multiple query types simultaneously
by Alexis Hetu
· 7 years ago
6e86449
Buffer mapping state validation fixes
by Alexis Hetu
· 7 years ago
fba5b6d
Hide ASTC support
by Alexis Hetu
· 7 years ago
1b4eb7f
Prevent mapped buffers from getting mapped again
by Alexis Hetu
· 7 years ago
5bf9708
Fix for glBindTransformFeedback and glDeleteTransformFeedbacks
by Alexis Hetu
· 7 years ago
f878d50
Pass down the texture compare state.
by Nicolas Capens
· 7 years ago
69bffb8
Fixed Vertex Array Objects
by Alexis Hetu
· 7 years ago
f9fd0d9
Fix Visual Studio warning treated as error.
by Nicolas Capens
· 7 years ago
b039711
libGLESv2: compile entry points in the shared library.
by Corentin Wallez
· 7 years ago
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
74b91b5
Primitive restart implementation
by Alexis Hetu
· 7 years ago
57eb063
Add a stub "vertex routine" fuzzer
by Corentin Wallez
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
ec5da19
Do not assign a location to uniform block members
by Alexis Hetu
· 7 years ago
e75d334
Rename version scripts to linker scripts.
by Nicolas Capens
· 7 years ago
444b04a
Prevent division by 0
by Alexis Hetu
· 7 years ago
1de0eb7
Fix implementation format for default renderbuffer.
by Nicolas Capens
· 7 years ago
3cbeac5
Fix polygon offset depth clamp and units resolution.
by Nicolas Capens
· 7 years ago
2d3fcec
Clarify new dependencies since project Treble.
by Nicolas Capens
· 7 years ago
a114ed5
Build lib*_swiftshader with BOARD_VNDK_VERSION
by Jiyong Park
· 7 years ago
b3f5ed7
glGetFragDataLocation implementation
by Alexis Hetu
· 7 years ago
0e22d3a
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS
by Alexis Hetu
· 7 years ago
0c3c6f1
Check against sRGB formats for eglBindTexImage().
by Nicolas Capens
· 7 years ago
b59a58e
Fixed some function signatures
by Alexis Hetu
· 8 years ago
c33b473
Add libnativewindow dependency.
by Nicolas Capens
· 7 years ago
dc20933
Suppress attributes warnings.
by Nicolas Capens
· 7 years ago
84d0e22
Implement GL_OES_vertex_half_float.
by Nicolas Capens
· 7 years ago
c4159a1
GL_R11F_G11F_B10F is a color renderable format in OpenGL ES 3.0
by Alexis Hetu
· 7 years ago
9441b07
SwiftShader always builds its release version in Chromium
by Alexis Hetu
· 7 years ago
4d3efed
glGetString fix
by Alexis Hetu
· 7 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 7 years ago
426cb5e
Fix clearing all samples of multisample render targets.
by Nicolas Capens
· 7 years ago
010a464
Add texture filtering precision hint
by Alexis Hetu
· 7 years ago
14534b5
Export type-info symbols.
by Nicolas Capens
· 7 years ago
1fd3b28
Making Program use the currently active context device.
by Ben Vanik
· 7 years ago
deaf0bc
Unbinding uniform buffers on context shutdown. Fixes bug swiftshader:72.
by Ben Vanik
· 7 years ago
96699f1
Fix checking dimensions of surfaces.
by Nicolas Capens
· 7 years ago
9494572
Fix allowing to make null EGL surfaces current.
by Nicolas Capens
· 7 years ago
81aa97b
Make Blitter part of Renderer.
by Nicolas Capens
· 7 years ago
74a4504
Refactor texture method overrides.
by Nicolas Capens
· 7 years ago
2d4b7be
Don't crash when using a buffer with no data.
by Nicolas Capens
· 7 years ago
9282c6d
Rename libraries on Mac OS to prevent conflicts.
by Nicolas Capens
· 7 years ago
fccddfe
add support for gralloc1 mapper
by Jaesung Chung
· 7 years ago
3e88aaf
Revert workarounds for ThinLTO linker builds.
by Nicolas Capens
· 7 years ago
77de547
Fix Mac OS library loading for unittests.
by Nicolas Capens
· 7 years ago
31c07a3
Make the EGL surface class abstract.
by Nicolas Capens
· 7 years ago
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