1. 2cd0009 Revert "Fixed sampler allocation" by Alexis Hétu · 7 years ago
  2. 7438498 Allow framebuffer attachment images to have distinct dimensions. by Nicolas Capens · 7 years ago
  3. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  4. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  5. a141a07 Fixed sampler allocation by Alexis Hetu · 7 years ago
  6. b81efca Optimize mipmap base level. by Nicolas Capens · 7 years ago
  7. 467ce5a Implement mipmap base/max level. by Nicolas Capens · 7 years ago
  8. b3f54e8 Search the top level from the base level. by Nicolas Capens · 7 years ago
  9. e611534 Use base level for mipmap generation and completeness. by Nicolas Capens · 7 years ago
  10. 5fc1e75 Validate cube completeness for mipmap generation. by Nicolas Capens · 7 years ago
  11. 0e92cca Fixed program binary failure by Alexis Hetu · 7 years ago
  12. cbd20d9 Fix build issues. by Nicolas Capens · 7 years ago
  13. 4ddd5c5 Use an ordinary map for compatibility with legacy Android. by Nicolas Capens · 7 years ago
  14. 60e2028 convert_float_int fix by Alexis Hetu · 7 years ago
  15. 1ab837c Implement sRGB conversion in the blitter. by Nicolas Capens · 7 years ago
  16. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  17. c4a3f24 Implement framebuffer layer support. by Nicolas Capens · 7 years ago
  18. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  19. 7f72df9 Fix blitting of quad layout data. by Nicolas Capens · 7 years ago
  20. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  21. 8536a44 Default drawBuffer/readBuffer for non default Framebuffer by Alexis Hetu · 7 years ago
  22. 6f28403 Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries by Alexis Hetu · 7 years ago
  23. 4923ce9 New default vertex attribute size by Alexis Hetu · 7 years ago
  24. f15fd5a Validate unsized internal formats. by Nicolas Capens · 7 years ago
  25. 3be576c Refactor read buffer access. by Nicolas Capens · 7 years ago
  26. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  27. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  28. 5a0e727 Restore support for BGRA formats. by Nicolas Capens · 7 years ago
  29. f11cd72 Fix initial rbo state. by Nicolas Capens · 7 years ago
  30. d95dbb8 Fix framebuffer attachment validation. by Nicolas Capens · 7 years ago
  31. 23f54d7 Fix attribute location binding by Alexis Hetu · 7 years ago
  32. c61f46b Untangle internal & implementation format. by Nicolas Capens · 7 years ago
  33. 0f4ac4c Fix using read color buffer for glReadPixels validation. by Nicolas Capens · 7 years ago
  34. d2faaa9 Fix internalformat handling. by Nicolas Capens · 7 years ago
  35. 05bcbe6 glGenerateMipmap validation by Alexis Hetu · 7 years ago
  36. 5815e12 Move draw call early-outs until after validation. by Nicolas Capens · 7 years ago
  37. 48280a4 Program related validation by Alexis Hetu · 7 years ago
  38. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  39. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
  40. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  41. 6372ace Drawing without current program is not an error. by Nicolas Capens · 7 years ago
  42. ea97da4 Added missing case to ConvertRenderbufferFormat by Alexis Hetu · 7 years ago
  43. 3eb573f Added validation to shader related functions by Alexis Hetu · 7 years ago
  44. a752b89 Fixed glFlushMappedBufferRange validation by Alexis Hetu · 7 years ago
  45. 1c93b6c Framebuffer related validity checks by Alexis Hetu · 7 years ago
  46. f89cd0b glGenerateMipmap validation by Alexis Hetu · 7 years ago
  47. bbb8fc1 glCompressedTexSub* validation fixes by Alexis Hetu · 7 years ago
  48. 848aa7f Pixel unpack buffer validation follow up by Alexis Hetu · 7 years ago
  49. b14752c Fixed signed/unsigned mismatch by Alexis Hetu · 7 years ago
  50. f97f6e0 Pixel unpack buffer validation by Alexis Hetu · 7 years ago
  51. a4f0c89 Print uniform buffer registers as cb#[index]. by Nicolas Capens · 7 years ago
  52. add96ad Fix glDeleteSync validation by Alexis Hetu · 7 years ago
  53. c1ef1ad glVertexAttribPointer validation by Alexis Hetu · 7 years ago
  54. 94ca5b6 Allow multiple query types simultaneously by Alexis Hetu · 7 years ago
  55. 6e86449 Buffer mapping state validation fixes by Alexis Hetu · 7 years ago
  56. fba5b6d Hide ASTC support by Alexis Hetu · 7 years ago
  57. 1b4eb7f Prevent mapped buffers from getting mapped again by Alexis Hetu · 7 years ago
  58. 5bf9708 Fix for glBindTransformFeedback and glDeleteTransformFeedbacks by Alexis Hetu · 7 years ago
  59. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  60. 69bffb8 Fixed Vertex Array Objects by Alexis Hetu · 7 years ago
  61. f9fd0d9 Fix Visual Studio warning treated as error. by Nicolas Capens · 7 years ago
  62. b039711 libGLESv2: compile entry points in the shared library. by Corentin Wallez · 7 years ago
  63. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  64. 74b91b5 Primitive restart implementation by Alexis Hetu · 7 years ago
  65. 57eb063 Add a stub "vertex routine" fuzzer by Corentin Wallez · 7 years ago
  66. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  67. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  68. ec5da19 Do not assign a location to uniform block members by Alexis Hetu · 7 years ago
  69. e75d334 Rename version scripts to linker scripts. by Nicolas Capens · 7 years ago
  70. 444b04a Prevent division by 0 by Alexis Hetu · 7 years ago
  71. 1de0eb7 Fix implementation format for default renderbuffer. by Nicolas Capens · 7 years ago
  72. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 7 years ago
  73. 2d3fcec Clarify new dependencies since project Treble. by Nicolas Capens · 7 years ago
  74. a114ed5 Build lib*_swiftshader with BOARD_VNDK_VERSION by Jiyong Park · 7 years ago
  75. b3f5ed7 glGetFragDataLocation implementation by Alexis Hetu · 7 years ago
  76. 0e22d3a Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS by Alexis Hetu · 7 years ago
  77. 0c3c6f1 Check against sRGB formats for eglBindTexImage(). by Nicolas Capens · 7 years ago
  78. b59a58e Fixed some function signatures by Alexis Hetu · 8 years ago
  79. c33b473 Add libnativewindow dependency. by Nicolas Capens · 7 years ago
  80. dc20933 Suppress attributes warnings. by Nicolas Capens · 7 years ago
  81. 84d0e22 Implement GL_OES_vertex_half_float. by Nicolas Capens · 7 years ago
  82. c4159a1 GL_R11F_G11F_B10F is a color renderable format in OpenGL ES 3.0 by Alexis Hetu · 7 years ago
  83. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 7 years ago
  84. 4d3efed glGetString fix by Alexis Hetu · 7 years ago
  85. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 7 years ago
  86. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 7 years ago
  87. 010a464 Add texture filtering precision hint by Alexis Hetu · 7 years ago
  88. 14534b5 Export type-info symbols. by Nicolas Capens · 7 years ago
  89. 1fd3b28 Making Program use the currently active context device. by Ben Vanik · 7 years ago
  90. deaf0bc Unbinding uniform buffers on context shutdown. Fixes bug swiftshader:72. by Ben Vanik · 7 years ago
  91. 96699f1 Fix checking dimensions of surfaces. by Nicolas Capens · 7 years ago
  92. 9494572 Fix allowing to make null EGL surfaces current. by Nicolas Capens · 7 years ago
  93. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 7 years ago
  94. 74a4504 Refactor texture method overrides. by Nicolas Capens · 7 years ago
  95. 2d4b7be Don't crash when using a buffer with no data. by Nicolas Capens · 7 years ago
  96. 9282c6d Rename libraries on Mac OS to prevent conflicts. by Nicolas Capens · 7 years ago
  97. fccddfe add support for gralloc1 mapper by Jaesung Chung · 7 years ago
  98. 3e88aaf Revert workarounds for ThinLTO linker builds. by Nicolas Capens · 7 years ago
  99. 77de547 Fix Mac OS library loading for unittests. by Nicolas Capens · 7 years ago
  100. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 7 years ago