1. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  2. dd662d2 SwiftShader on Fuchsia x64 by Alexis Hetu · 6 years ago
  3. 5e1520f Use an internal symbol to determine library directory. by Nicolas Capens · 6 years ago
  4. a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 6 years ago
  5. 99be318 Load sibling libraries from the same directory by Alexis Hetu · 6 years ago
  6. 1eca243 Also look for sibling libraries in /system by Greg Hartman · 6 years ago
  7. 3f22df0 Moving Chromium's version of the libraries first by Alexis Hetu · 6 years ago
  8. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  9. 9282c6d Rename libraries on Mac OS to prevent conflicts. by Nicolas Capens · 7 years ago
  10. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  11. 3f1ab0c Fix attempting to load libX11 when rendering headless. by Nicolas Capens · 8 years ago
  12. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  13. b4d30d9 Enable x86-64 builds for Android. by Nicolas Capens · 9 years ago
  14. 506ef48 Revert "Implementation of EGL_KHR_swap_buffers_with_damage." by Nicolas Capens · 9 years ago
  15. 810f99b Implementation of EGL_KHR_swap_buffers_with_damage. by Nicolas Capens · 9 years ago
  16. 7649300 Implementation of EGL_KHR_fence_sync. by Nicolas Capens · 9 years ago
  17. 12794e2 Dispatch EGL entry functions to avoid resolving to the same symbol. by Nicolas Capens · 9 years ago
  18. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 9 years ago
  19. 2a1c569 Only load a dependent library when it has an expected symbol. by Nicolas Capens · 9 years ago
  20. a230805 Access library dependencies through a single object. by Nicolas Capens · 9 years ago