1. 2ce08b1 Refactor texture binding. by Nicolas Capens · 7 years ago
  2. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
  3. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 7 years ago
  4. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 7 years ago
  5. f6a377b Implement eglQueryContext. by Nicolas Capens · 7 years ago
  6. cc5c464 Silence unused private member warning by Alexis Hetu · 8 years ago
  7. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 8 years ago
  8. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 8 years ago
  9. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 8 years ago
  10. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  11. b663f71 Refactor implementation constants. by Nicolas Capens · 8 years ago
  12. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  13. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  14. ccd9781 Implement glGetPointerv(). by Nicolas Capens · 9 years ago
  15. b8cec70 Fix attribute size queries. by Nicolas Capens · 9 years ago
  16. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  17. 7649300 Implementation of EGL_KHR_fence_sync. by Nicolas Capens · 9 years ago
  18. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 9 years ago
  19. 2afcc80 Implement missing state and queries. by Nicolas Capens · 9 years ago
  20. d55a095 Renamed boolean state variables and setters. by Nicolas Capens · 9 years ago
  21. f6c1d96 Implement texture environment src, operand, and color. by Nicolas Capens · 9 years ago
  22. d15c3ea Support matrix stack overflow/underflow errors. by Nicolas Capens · 9 years ago
  23. d976274 Implementation of glLogicOp by Maxime Grégoire · 9 years ago
  24. 824e7b3 Implement alpha testing. by Nicolas Capens · 9 years ago
  25. d226414 Implement user clip planes. by Nicolas Capens · 9 years ago
  26. f7ac1a1 Implement materials and lights. by Nicolas Capens · 9 years ago
  27. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 9 years ago
  28. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 9 years ago
  29. 70415e4 Fix point rendering. by Nicolas Capens · 9 years ago
  30. 7dfbee6 Update validation for GL_COMBINE. by Nicolas Capens · 9 years ago
  31. 2be0420 Add state for GL_COMBINE. by Nicolas Capens · 9 years ago
  32. c0aa94d Implement GL_PERSPECTIVE_CORRECTION_HINT. by Nicolas Capens · 9 years ago
  33. 776b69b Implement glPointSize for OpenGL ES 1.1. by Nicolas Capens · 9 years ago
  34. 75611d0 Fix texture unit enable/disable and binding prioritization. by Nicolas Capens · 9 years ago
  35. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 9 years ago
  36. deda34b Combine es2::Image and es1::Image into egl::Image. by Nicolas Capens · 9 years ago
  37. a230805 Access library dependencies through a single object. by Nicolas Capens · 9 years ago
  38. 5d9b4de Reference count the TLS objects. by Nicolas Capens · 10 years ago
  39. 7b1f3ab Implement basic GL_OES_draw_texture functionality. by Nicolas Capens · 10 years ago
  40. 59af4b9 Implement glShadeModel() for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  41. 52e1843 Use a common implementation of the matrix stack for fixed-function OpenGL. by Nicolas Capens · 10 years ago
  42. 7462601 Implement glFrustum() for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  43. 80b4125 Share the name space implementation between all GL versions. by Nicolas Capens · 10 years ago
  44. 7cc75e1 Make the Object class independent of the GL version. by Nicolas Capens · 10 years ago
  45. 1c840bb OpenGL ES environment texture partial implementation by Maxime Gregoire · 10 years ago
  46. 081340f OpenGL ES 1.1 fog implementation by Maxime Gregoire · 10 years ago
  47. dddc4ab Retrieve the implementation color read format/type from the framebuffer. by Nicolas Capens · 10 years ago
  48. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago
  49. 2265824 Implement ETC1 compressed textures support. by Nicolas Capens · 10 years ago
  50. 393e2f9 Create a renderer device per GL context. by Nicolas Capens · 10 years ago
  51. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libGLES_CM/Context.h]
  52. faa10f0 Implement texturing. by Nicolas Capens · 10 years ago
  53. 89aee72 Track active texture. by Nicolas Capens · 10 years ago
  54. 3779221 Implement texture enable. by Nicolas Capens · 10 years ago
  55. 6b537b7 Implement the fixed-function matrix stacks. by Nicolas Capens · 10 years ago
  56. e1a3282 Implement fixed-function lighting. by Nicolas Capens · 10 years ago
  57. 14ee762 Name the namespaces logically. by Nicolas Capens · 10 years ago
  58. afd1f9f Retrieve the current context and display from EGL. by Nicolas Capens · 10 years ago
  59. ead7ac5 Share the EGL image interface between implementations. by Nicolas Capens · 10 years ago
  60. c78445c Eliminate the createDevice() dependency. by Nicolas Capens · 10 years ago
  61. 7ce51fc Move the EGL shared image creation implementation to the context. by Nicolas Capens · 10 years ago
  62. c2df125 Eliminate the glBindTexImage dependency. by Nicolas Capens · 10 years ago
  63. f6cd5de Eliminate the destroyContext() dependency. by Nicolas Capens · 10 years ago
  64. 1115782 Add ES1 stubs and remove ES2-only functions. by Nicolas Capens · 10 years ago
  65. dbf6fc8 Copy libGLESv2 to libGLES_CM. by Nicolas Capens · 10 years ago