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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
2ed93ab103cff95e34c4b1757839606186d7bf67
/
src
/
Vulkan
/
VkPipeline.hpp
2ed93ab
clang-format the src/Vulkan directory
by Ben Clayton
· 4 years, 9 months ago
157ba26
Do not indent C++ namespace contents
by Nicolas Capens
· 4 years, 9 months ago
a29aa77
Don't emit bounds checks when robustness is disabled
by Nicolas Capens
· 5 years ago
52edb17
PipelineCache implementation
by Alexis Hetu
· 5 years ago
bd4cf81
Reduce the complexity of VkNonDispatchableHandle
by Alexis Hetu
· 5 years ago
caf6031
Vulkan: Always call the object's destructor before deallocation.
by Ben Clayton
· 5 years ago
67cf8a9
32 bit safe code
by Alexis Hetu
· 5 years ago
4a4c259
Implement vkCmdDispatchBase
by Chris Forbes
· 5 years ago
7fe5a06
Primitive Restart implementation
by Alexis Hetu
· 5 years ago
895df0d
Migrate ComputeProgram to using Coroutines
by Ben Clayton
· 5 years ago
7383243
Dynamic state implementation
by Alexis Hetu
· 5 years ago
225a130
Implement dynamic buffer offsets.
by Ben Clayton
· 5 years ago
a30de54
Add support for push constants
by Chris Forbes
· 5 years ago
4ef71eb
Change scissor type from sw::Rect to VkRect2D
by Alexis Hetu
· 6 years ago
f2be26a
Vulkan: Very rough first implementation of compute shaders
by Ben Clayton
· 6 years ago
76e9bc0
Plumb PipelineLayouts down to SpirvRoutine
by Ben Clayton
· 6 years ago
1845d5e
Replace Shader,VertexShader,PixelShader with SpirvShader
by Chris Forbes
· 6 years ago
af4ed53
Initial stub implementation of SpirvShader
by Chris Forbes
· 6 years ago
c65473d
vkCmdDraw implementation
by Alexis Hetu
· 6 years ago
e6e76c6
Add missing checks in the GraphicsPipeline constructor
by Alexis Hetu
· 6 years ago
c0f92f2
VkPipeline simple implementation
by Alexis Hetu
· 6 years ago
000df8b
Initial implementation of Pipeline, PipelineLayout
by Alexis Hetu
· 6 years ago