1. 2ed93ab clang-format the src/Vulkan directory by Ben Clayton · 4 years, 9 months ago
  2. 157ba26 Do not indent C++ namespace contents by Nicolas Capens · 4 years, 9 months ago
  3. a29aa77 Don't emit bounds checks when robustness is disabled by Nicolas Capens · 5 years ago
  4. 52edb17 PipelineCache implementation by Alexis Hetu · 5 years ago
  5. bd4cf81 Reduce the complexity of VkNonDispatchableHandle by Alexis Hetu · 5 years ago
  6. caf6031 Vulkan: Always call the object's destructor before deallocation. by Ben Clayton · 5 years ago
  7. 67cf8a9 32 bit safe code by Alexis Hetu · 5 years ago
  8. 4a4c259 Implement vkCmdDispatchBase by Chris Forbes · 5 years ago
  9. 7fe5a06 Primitive Restart implementation by Alexis Hetu · 5 years ago
  10. 895df0d Migrate ComputeProgram to using Coroutines by Ben Clayton · 5 years ago
  11. 7383243 Dynamic state implementation by Alexis Hetu · 5 years ago
  12. 225a130 Implement dynamic buffer offsets. by Ben Clayton · 5 years ago
  13. a30de54 Add support for push constants by Chris Forbes · 5 years ago
  14. 4ef71eb Change scissor type from sw::Rect to VkRect2D by Alexis Hetu · 6 years ago
  15. f2be26a Vulkan: Very rough first implementation of compute shaders by Ben Clayton · 6 years ago
  16. 76e9bc0 Plumb PipelineLayouts down to SpirvRoutine by Ben Clayton · 6 years ago
  17. 1845d5e Replace Shader,VertexShader,PixelShader with SpirvShader by Chris Forbes · 6 years ago
  18. af4ed53 Initial stub implementation of SpirvShader by Chris Forbes · 6 years ago
  19. c65473d vkCmdDraw implementation by Alexis Hetu · 6 years ago
  20. e6e76c6 Add missing checks in the GraphicsPipeline constructor by Alexis Hetu · 6 years ago
  21. c0f92f2 VkPipeline simple implementation by Alexis Hetu · 6 years ago
  22. 000df8b Initial implementation of Pipeline, PipelineLayout by Alexis Hetu · 6 years ago