- fe878de Expand is_linux to is_linux || is_chromeos. by Hidehiko Abe · 4 years, 2 months ago
- dc552fc Drop the float literal suffix by Nicolas Capens · 4 years, 2 months ago
- ce08265 Fix register assignment for constant arrays by Nicolas Capens · 4 years, 2 months ago
- 63aa954 CMake: use target_link_options by Antonio Maiorano · 4 years, 7 months ago
- 8772b42 CMake: fix add_subdirectory(SwiftShader) by Antonio Maiorano · 4 years, 7 months ago
- a71aff2 CMake: split out all src/OpenGL targets into their own CMakeLists by Antonio Maiorano · 4 years, 7 months ago
- 498499b Remove the custom Visual Studio solution and projects by Nicolas Capens · 4 years, 7 months ago
- 9aff7ae Change for loops to use const refs, per performance-for-range-copy clang-tidy. by Ben Clayton · 4 years, 7 months ago
- 3a2dfcb OpenGL: Fix switch with only a default case. by Ben Clayton · 4 years, 9 months ago
- 2a412ea Remove array restriction from EOpEqual, EOpNotEqual by Chris Forbes · 5 years ago
- a9dc770 Optimize "max(t, t)" to fold into just "t" by Sean Risser · 5 years ago
- 69f2535 Jettison android subzero support entirely by Chris Forbes · 5 years ago
- ab67c12 Fix Visual Studio solution build by Nicolas Capens · 5 years ago
- 39f0247 Don't let shaders negate samplers by Sean Risser · 5 years ago
- 75841d7 Reject large arrays in GLSL by Sean Risser · 6 years ago
- 90d251a OpenGL/compiler: Error if parameters spill max temp registers by Ben Clayton · 6 years ago
- 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
- e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
- 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
- d2b1d2f Remove literal string from error message. by Nicolas Capens · 6 years ago
- 226e1c6 swiftshader: Remove semicolons. by Nico Weber · 6 years ago
- f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
- 4806a9b Add GL_OES_EGL_image_external_essl3 by Lingfeng Yang · 6 years ago
- 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
- 6e8ec33 Fix deterministic loops within conditional blocks, again. by Nicolas Capens · 6 years ago
- 2f490f0 Fix 'continue' in GLSL loops. by Nicolas Capens · 6 years ago
- 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
- d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
- e70c351 Linux build fix by Alexis Hetu · 6 years ago
- 60be5c4 Fix preprocessor error. by Nicolas Capens · 6 years ago
- a5dfd97 Remove stray printfs. by Nicolas Capens · 6 years ago
- 96a1ceb Remove exit-time destructors. by Nicolas Capens · 6 years ago
- 9a20cc9 Add support for constant folding of clamp() by Chris Forbes · 6 years ago
- c5e68ab Fix constant folding of nonsquare mat * vec and vec * mat by Chris Forbes · 6 years ago
- 9f6c0b8 Avoid emitting nonsquare scale matrix entries where there is no main diagonal element by Chris Forbes · 6 years ago
- d46e9f6 Fix nonsquare matrix construction from scalar by Chris Forbes · 6 years ago
- 4daedcd Fix missing case for declarations in glslang AST dump by Chris Forbes · 6 years ago
- c89f75b Fix code generation for vec.swiz *= mat by Chris Forbes · 6 years ago
- c28d28a Android: Introduce ANDROID_HOST_BUILD and rework logging. by Alistair Strachan · 7 years ago
- 378c434 Fix attribute layout location linking. by Nicolas Capens · 6 years ago
- be5fe77 Add missing header. by Nicolas Capens · 6 years ago
- b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 6 years ago
- 4132052 Fix GLSL struct with single matrix. by Nicolas Capens · 6 years ago
- e92a88e Use official headers to define GL_ARB_texture_rectangle. by Nicolas Capens · 7 years ago
- 493fc54 Fix loop unrolling. by Nicolas Capens · 6 years ago
- 937e6a5 Also copy shader info log on success. by Nicolas Capens · 6 years ago
- 4b74373 Implement dynamic indexing of temporaries. by Nicolas Capens · 6 years ago
- ac3f2fa Detect loop index modifications in loop body. by Nicolas Capens · 6 years ago
- bf58b98 Use override for overridden function by Takuto Ikuta · 7 years ago
- d87b3a8 Fixed sampler within struct uniform used as function argument by Alexis Hetu · 7 years ago
- 329747c Added check for temporary register overflow by Alexis Hetu · 7 years ago
- e3490ed Add work-arounds for missing C++11 features. by Nicolas Capens · 7 years ago
- 7e45f6d Correct confusion between Android O and O MR1 by Greg Hartman · 7 years ago
- 858c039 Initialize array size on error. by Nicolas Capens · 7 years ago
- 2638f82 Revert "Use official headers to define GL_ARB_texture_rectangle." by Nicolas Capens · 7 years ago
- 9869bed Use official headers to define GL_ARB_texture_rectangle. by Nicolas Capens · 7 years ago
- c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 7 years ago
- 4be9171 Use -Werror in Android builds. by Chih-Hung Hsieh · 7 years ago
- d4b2dd4 Build SwiftShader with BOARD_VNDK_VERSION=current by Jiyong Park · 7 years ago
- da5320a Fix warnings treated as errors. by Nicolas Capens · 7 years ago
- e5a5788 Fix Chromium build. by Nicolas Capens · 7 years ago
- 2cf121d Use of uninitialized value fixed by Alexis Hetu · 7 years ago
- 3c1d6cf Fragment output fix by Alexis Hetu · 7 years ago
- bb2bcae In-class initialize all TType members. by Nicolas Capens · 7 years ago
- 17e2e2f Fragment output location fix by Alexis Hetu · 7 years ago
- 40f48ab Unsigned int GLSL parsing fixed by Alexis Hetu · 7 years ago
- 61fe99f Added missing entry from GL_ARB_texture_rectangle by Alexis Hetu · 7 years ago
- a02f8b1 Fixed warnings treated as errors by Alexis Hetu · 7 years ago
- 3833861 Construct non matrices from matrix in GLSL by Alexis Hetu · 7 years ago
- d274253 Row major matrix packing fix by Alexis Hetu · 7 years ago
- 4676862 Texture Rectangle implementation by Alexis Hetu · 7 years ago
- 930df97 Support for fragment output location by Alexis Hetu · 7 years ago
- 3bb0195 Flex update by Alexis Hetu · 7 years ago
- aa02848 Fix memory leak on error. by Nicolas Capens · 7 years ago
- 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
- 2e4c069 Maximum call stack depth increase by Alexis Hetu · 7 years ago
- c4711fa GLSL mix implementation by Alexis Hetu · 7 years ago
- 6896e35 Fix validation of statically referenced varyings. by Nicolas Capens · 7 years ago
- 0b7471a Detect redefinition of function name as variable. by Nicolas Capens · 7 years ago
- c67e57e Build fix by Alexis Hetu · 7 years ago
- 924513c Structure field type validation by Alexis Hetu · 7 years ago
- 6d12331 Fix break statement. by Nicolas Capens · 7 years ago
- 152997c Uniform block instance name validation by Alexis Hetu · 7 years ago
- bc648b9 Error messages for uniform block validation by Alexis Hetu · 7 years ago
- 743913c Varying interpolation qualifier check by Alexis Hetu · 7 years ago
- da163ed Sampler allocation fix by Alexis Hetu · 7 years ago
- 423377e Fix Chrome build. by Nicolas Capens · 7 years ago
- 5d507bc Only try folding constant array indexing if propagated. by Nicolas Capens · 7 years ago
- 9c010dd Allow length() method on any array expression. by Nicolas Capens · 7 years ago
- 7cbb1de Implement support for arrays of constants. by Nicolas Capens · 7 years ago
- 47e9a0e Fix Android build. by Nicolas Capens · 7 years ago
- e58d730 Fix Linux build. by Nicolas Capens · 7 years ago
- cbd20d9 Fix build issues. by Nicolas Capens · 7 years ago
- e13238e Preprocessor update from ANGLE by Alexis Hetu · 7 years ago
- 125c7dc Fixed first-class arrays by Alexis Hetu · 7 years ago
- 23f54d7 Fix attribute location binding by Alexis Hetu · 7 years ago
- 536ffcc Removed error from extraneous matrix packing qualifier by Alexis Hetu · 7 years ago
- 7e3ad16 Increased maximum token size by Alexis Hetu · 7 years ago
- d469de2 Reduce temporaries used during rvalue evaluation. by Nicolas Capens · 7 years ago
- 3ae571e Fix taking the index into account for write mask. by Nicolas Capens · 7 years ago