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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
4169b31090dbe7d48b3e053c571c12414089bf28
/
src
/
OpenGL
/
libEGL
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
71e256c
Fix GN build.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
1aae88c
More thread safety in ES2 & EGL APIs
by Chris Forbes
· 6 years ago
fe79649
Update BUILD.gn configs to support ARM[64] builds.
by Stephen Lanham
· 6 years ago
787e3d5
Fix eglChooseConfig behavior to match CTS expectation
by Chris Forbes
· 6 years ago
5fb5e81
Consider context promotion when validating share context
by Chris Forbes
· 6 years ago
d5411c8
Allow SwiftShader to be moved to a non-default location
by Greg Hartman
· 6 years ago
c28d28a
Android: Introduce ANDROID_HOST_BUILD and rework logging.
by Alistair Strachan
· 7 years ago
c47cd43
Non libX11 build fix
by Alexis Hetu
· 6 years ago
dd662d2
SwiftShader on Fuchsia x64
by Alexis Hetu
· 6 years ago
d7622ff
Fix platform display retrieval.
by Nicolas Capens
· 6 years ago
48908cb
Add EGL 1.5 entry points.
by Nicolas Capens
· 7 years ago
c497261
Protect exported symbols from overrides.
by Nicolas Capens
· 6 years ago
6b21ba9
Prevent LTO from eliminating releaseTexImage() calls.
by Nicolas Capens
· 6 years ago
5e1520f
Use an internal symbol to determine library directory.
by Nicolas Capens
· 6 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 6 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 6 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 6 years ago
20eea3c
Allow Linux build without X11 dependency
by Alexis Hetu
· 6 years ago
a62cf68
Remove manual references to exe_and_shlib_deps
by Tom Anderson
· 6 years ago
170766a
Allow SwiftShader to compile on Fuchsia
by Alexis Hetu
· 6 years ago
2a0def7
Revert part of "Fix Linux build." to fix swiftshader_unittests
by Alexis Hetu
· 6 years ago
e76163e
Skip ignored EGL config attributes.
by Nicolas Capens
· 7 years ago
ce8eb94
Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably.
by Nicolas Capens
· 6 years ago
840f47e
Fix Linux build.
by Nicolas Capens
· 6 years ago
99be318
Load sibling libraries from the same directory
by Alexis Hetu
· 7 years ago
c8eedeb
Implement missing EGL surface queries.
by Nicolas Capens
· 7 years ago
10bcdb4
Release thread local storage on thread exit.
by David Rim
· 7 years ago
f7a3ff0
Fix makefiles for Andoid K
by Greg Hartman
· 7 years ago
7e45f6d
Correct confusion between Android O and O MR1
by Greg Hartman
· 7 years ago
c80eada
eglCreatePbufferFromClientBuffer implementation
by Alexis Hetu
· 7 years ago
1eca243
Also look for sibling libraries in /system
by Greg Hartman
· 7 years ago
5cd502b
Expose surfaceless context extension strings
by Alexis Hetu
· 7 years ago
3f22df0
Moving Chromium's version of the libraries first
by Alexis Hetu
· 7 years ago
f9b80fe
Check X11 return status.
by Nicolas Capens
· 7 years ago
4be9171
Use -Werror in Android builds.
by Chih-Hung Hsieh
· 7 years ago
8507f32
Make swiftshader build files produce libs in correct folders.
by Tomasz Wiszkowski
· 7 years ago
3b4a25c
Fix texture upload and internalformat handling.
by Nicolas Capens
· 7 years ago
da5320a
Fix warnings treated as errors.
by Nicolas Capens
· 7 years ago
53c601e
Make it possible to build SwiftShader for Fuchsia.
by Sergey Ulanov
· 7 years ago
31d2c41
Fix Android build.
by Nicolas Capens
· 7 years ago
f3a124f
eglWaitClient, eglWaitGL and eglWaitNative implementation
by Alexis Hetu
· 7 years ago
c8fcfd8
Enable OpenGL ES 3.0 unconditionally.
by Nicolas Capens
· 7 years ago
f919b86
Implement EGL_KHR_get_all_proc_addresses.
by Krzysztof Kosiński
· 7 years ago
bf3fc25
Minor C++11 code cleanup
by Alexis Hetu
· 7 years ago
241f789
Refactor FrameBuffer blit/flip source.
by Nicolas Capens
· 9 years ago
3911efd
Default to libGLESv2 for EGL surface buffer creation.
by Nicolas Capens
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
e75d334
Rename version scripts to linker scripts.
by Nicolas Capens
· 7 years ago
560232a
Handle WindowSurface::checkForResize() errors gracefully
by Alexis Hetu
· 7 years ago
4ad365b
Free thread-local storage implicitly on thread termination.
by Nicolas Capens
· 7 years ago
660eba9
Fix thread-local storage memory leak.
by Nicolas Capens
· 7 years ago
2d3fcec
Clarify new dependencies since project Treble.
by Nicolas Capens
· 7 years ago
a114ed5
Build lib*_swiftshader with BOARD_VNDK_VERSION
by Jiyong Park
· 7 years ago
c55dd84
Rollback debug specific changes to build files
by Alexis Hetu
· 7 years ago
c33b473
Add libnativewindow dependency.
by Nicolas Capens
· 7 years ago
dc20933
Suppress attributes warnings.
by Nicolas Capens
· 7 years ago
9441b07
SwiftShader always builds its release version in Chromium
by Alexis Hetu
· 7 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 7 years ago
e9c8bd7
Fix file descriptor leak.
by Nicolas Capens
· 7 years ago
14534b5
Export type-info symbols.
by Nicolas Capens
· 7 years ago
e88da31
Fix retrieving the current Display.
by Nicolas Capens
· 7 years ago
420b64d
Fix TLS for platforms without library constructors.
by Nicolas Capens
· 7 years ago
96699f1
Fix checking dimensions of surfaces.
by Nicolas Capens
· 7 years ago
81aa97b
Make Blitter part of Renderer.
by Nicolas Capens
· 7 years ago
8aca1df
Fix resetting current display when no current context.
by Nicolas Capens
· 7 years ago
9282c6d
Rename libraries on Mac OS to prevent conflicts.
by Nicolas Capens
· 7 years ago
fccddfe
add support for gralloc1 mapper
by Jaesung Chung
· 7 years ago
3e88aaf
Revert workarounds for ThinLTO linker builds.
by Nicolas Capens
· 7 years ago
77de547
Fix Mac OS library loading for unittests.
by Nicolas Capens
· 7 years ago
31c07a3
Make the EGL surface class abstract.
by Nicolas Capens
· 7 years ago
3a1674d
Fix symbol visibility for preemption.
by Nicolas Capens
· 7 years ago
df0be38
Expose EGL_EXT_platform_base on all platforms.
by Nicolas Capens
· 7 years ago
399a298
Add Chromium global build dependency.
by Nicolas Capens
· 7 years ago
f41f033
Avoid dummy key methods by using pure abstract classes.
by Nicolas Capens
· 7 years ago
6016a14
Make the FrameBuffer class pure abstract.
by Nicolas Capens
· 7 years ago
d415ba1
Implement EGL_EXT_client_extensions
by Alexis Hetu
· 7 years ago
2b6ac18
Added EGL display validity check
by Alexis Hetu
· 7 years ago
f6a377b
Implement eglQueryContext.
by Nicolas Capens
· 7 years ago
9ed48ba
Prevent LTO from eliminating cross-library virtual methods.
by Nicolas Capens
· 7 years ago
6df9dc9
Remove EGL dependency on LLVM.
by Nicolas Capens
· 7 years ago
47dc867
Fix ARM compilation.
by Nicolas Capens
· 7 years ago
158dcfc
Disable CFI on SwiftShader's libEGL.
by Ivan Krasin
· 8 years ago
628a849
Fix SwiftShader's libEGL build under ThinLTO.
by Ivan Krasin
· 8 years ago
81c2857
Clarify when we set the EGL_FRAMEBUFFER_TARGET_ANDROID attribute.
by Nicolas Capens
· 8 years ago
50eaee7
Fix libEGL symbol visibility.
by Nicolas Capens
· 8 years ago
6f432a6
Gcc: Suppress some warnings in src/OpenGL
by Tom Anderson
· 8 years ago
3818231
Build fix
by Alexis Hetu
· 8 years ago
8e942eb
Made debugger wait dialog Visual Studio only
by Alexis Hetu
· 8 years ago
10b57d4
Allows SwiftShader to identify the Android version
by Greg Hartman
· 8 years ago
2ddef88
Fixed defines from BUILD.gn files
by Alexis Hetu
· 8 years ago
eb84fe0
Disable OpenGL ES 3.0 in Chromium builds.
by Nicolas Capens
· 8 years ago
12a2d05
Fixing the Linux build without breaking the Mac build
by Alexis Hetu
· 8 years ago
147f668
Fixed Mac build
by Alexis Hetu
· 8 years ago
cd4fe6a
Pull out SWIFTSHADER_OPTIM
by Greg Hartman
· 8 years ago
8560e68
Add dummy key methods for UBSan RTTI.
by Nicolas Capens
· 8 years ago
f8faed6
Modified MutexLock to use a pthread mutex on Android.
by Jorge E. Moreira
· 8 years ago
9939304
Remove obsolete vendor rules
by Greg Hartman
· 8 years ago
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