- 4625f84 Remove OpenGL ES targets from the CMake build by Nicolas Capens · 2 years, 11 months ago
- 0fa19bd Delete explicit copy assignment operator by Kevin Lubick · 3 years, 2 months ago
- c8b6ec0 Remove explicit -msse2 flags (and some other minor things) by Nico Weber · 3 years, 4 months ago
- d2bdde2 Enable the -Wdeprecated-copy compiler warning by Nicolas Capens · 3 years, 5 months ago
- b71a556 Implement depthBoundsTest by Sean Risser · 3 years, 7 months ago
- 532770b Use aligned allocation for classes with aligned members by Nicolas Capens · 3 years, 9 months ago
- cd0af64 Remove dead ASTC code for GLES by Nicolas Capens · 4 years, 4 months ago
- 63aa954 CMake: use target_link_options by Antonio Maiorano · 4 years, 6 months ago
- 47d09cb CMake: make root compile options and link libraries private by Antonio Maiorano · 4 years, 7 months ago
- 4ce6a88 CMake: split out SwiftShader GL deps into separate files by Antonio Maiorano · 4 years, 7 months ago
- 5cf1e9a Fix implicit narrowing cast by Nicolas Capens · 4 years, 7 months ago
- 8478560 Replace target_cpu with current_cpu in Build.gn files by Antonio Maiorano · 4 years, 8 months ago
- 6e3a387 Exclude padding bytes from image size limit by Nicolas Capens · 4 years, 11 months ago
- 71af593 Tweaks to make clang-format produce better code by Ben Clayton · 4 years, 11 months ago
- 8701dc4 Reactor: Switch swizzles over to 16-bit hex codes by Ben Clayton · 5 years ago
- 66ba1f9 Rasterize 'Bresenham' line segments as parallelograms by Nicolas Capens · 5 years ago
- 92eb041 Refactor GLES routine cache keys to use Memset<T> by Nicolas Capens · 5 years ago
- 6897e9b Reactor: Use std::shared_ptr to ref-count rr::Routines by Ben Clayton · 5 years ago
- 6d55ba7 Move calculation after clip check by Sean Risser · 5 years ago
- 55bc37a Reactor: Add support for specifying and modifying default configuration settings. by Ben Clayton · 5 years ago
- 29364a0 Fix buffer overflow on Mac by Sean Risser · 5 years ago
- 5e9441a Replace FIXMEs with TODOs by Ben Clayton · 5 years ago
- e797219 Fix typo in Vector lerp() by Nicolas Capens · 5 years ago
- 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
- e276f52 Remove extra stencil state from DrawData by Chris Forbes · 6 years ago
- f287834 Remove precacheDLL by Alexis Hetu · 6 years ago
- bc63cf9 Fix Context::colorWriteActive to consider all rendertargets by Chris Forbes · 6 years ago
- 377d493 Remove VertexProcessor::multisampling state bit by Chris Forbes · 6 years ago
- 3fc635a GLES: Fix race in Renderer destruction by Ben Clayton · 6 years ago
- 226e1c6 swiftshader: Remove semicolons. by Nico Weber · 6 years ago
- 878d4b0 Change routine names to be strings of char by Chris Forbes · 6 years ago
- 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
- dc2966a Eliminate legacy functionality. by Nicolas Capens · 6 years ago
- d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
- 4846150 Rename Reactor namespace to rr. by Nicolas Capens · 6 years ago
- 810f3db Fix stencil buffer memory leak. by Nicolas Capens · 6 years ago
- fe79649 Update BUILD.gn configs to support ARM[64] builds. by Stephen Lanham · 6 years ago
- 0c6ac93 Refactor glReadPixels validation. by Nicolas Capens · 7 years ago
- dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
- 9e22c54 TSAN fix by Alexis Hetu · 6 years ago
- 6a990f8 Support MSAN with Subzero JIT compiled code. by Nicolas Capens · 6 years ago
- 551478a Fix for MSAN issues by Alexis Hetu · 6 years ago
- 539468c Fix using pitch for compressed format decoding. by Nicolas Capens · 6 years ago
- 1fa2067 Fixed size verification assert to include border by Alexis Hetu · 6 years ago
- 700a1a6 Fix clearing of dirty textures. by Nicolas Capens · 6 years ago
- 88482c3 Fix IOSurface synchronization issues by Alexis Hetu · 6 years ago
- 9040421 Fixed synchronization issue on MacOS by Alexis Hetu · 6 years ago
- 4845633 Fix CLang build. by Nicolas Capens · 6 years ago
- ae3d875 Prevent floating-point error accumulation during blitting. by Nicolas Capens · 6 years ago
- 9dfb70f Move the declaration of DrawCall after Renderer. by Peter Collingbourne · 6 years ago
- 607771b Prevent 32-bit numeric overflow on image allocation. by Nicolas Capens · 6 years ago
- 419a580 Refactor surface buffer size calculation. by Nicolas Capens · 6 years ago
- 5fd1cfa Pitch fix for IO surfaces by Alexis Hetu · 6 years ago
- 0641aeb Rectangle texture addressing fix by Alexis Hetu · 6 years ago
- 3848876 Guard against clearing null depth/stencil buffers. by Nicolas Capens · 7 years ago
- 7622b96 Allow Blitter::fastClear to directly write to external buffer by Alexis Hetu · 7 years ago
- 53e83aa Multisampled blitter clear fix by Alexis Hetu · 7 years ago
- b04881b Fix multisampled line rendering. by Nicolas Capens · 7 years ago
- c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 7 years ago
- 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 7 years ago
- ae7756e Fix assert while updating surface buffers. by Nicolas Capens · 7 years ago
- 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
- d0e4c2d Fix multisample line rasterization. by Nicolas Capens · 7 years ago
- d80d4c4 Filtering fix for out of bounds blit by Alexis Hetu · 7 years ago
- d0a459f Fix sRGB linear filtering in blitter by Alexis Hetu · 7 years ago
- ac6d505 Fix switch statements in loops. by Nicolas Capens · 7 years ago
- 73771b1 Allow blitting with out of bounds source coordinates by Alexis Hetu · 7 years ago
- e70208e Don't perform very early depth test when overridden by shader. by Nicolas Capens · 7 years ago
- 62cd2bd Fixed flatshading for triangle strip and triangle fan by Alexis Hetu · 7 years ago
- 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
- a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
- 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
- f08be92 ETC2 RGBA fix by Alexis Hetu · 7 years ago
- 1ab837c Implement sRGB conversion in the blitter. by Nicolas Capens · 7 years ago
- 8f7739a Refactor Blitter state. by Nicolas Capens · 7 years ago
- 1efac52 Implement sRGB conversion for the fallback path. by Nicolas Capens · 7 years ago
- 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
- f46493f Fixed EAC failures by Alexis Hetu · 7 years ago
- c4a3f24 Implement framebuffer layer support. by Nicolas Capens · 7 years ago
- 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
- bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
- 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
- 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
- 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
- bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
- d0f5d39 Implement seamless cubemap sampling. by Nicolas Capens · 7 years ago
- 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
- a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
- 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
- f8b827e Refactor high-precision texture coordinate addressing. by Nicolas Capens · 7 years ago
- e4a88b9 Support 3-component integer formats natively. by Nicolas Capens · 7 years ago
- f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
- 7308297 Fix last stream type enum. by Nicolas Capens · 7 years ago
- 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
- f2520e1 Data race fix by Alexis Hetu · 7 years ago
- 5ba372f Fix depth clamping during 'very' early depth test. by Nicolas Capens · 7 years ago
- 33438a6 Refactor vector packing. by Nicolas Capens · 7 years ago
- bc6ce4f Fixed crash in Renderer by Alexis Hetu · 7 years ago
- 8beb240 Linux build fix by Alexis Hetu · 7 years ago
- aa8239a More data races fixed by Alexis Hetu · 7 years ago