1. 532770b Use aligned allocation for classes with aligned members by Nicolas Capens · 3 years, 6 months ago
  2. 92eb041 Refactor GLES routine cache keys to use Memset<T> by Nicolas Capens · 5 years ago
  3. 6897e9b Reactor: Use std::shared_ptr to ref-count rr::Routines by Ben Clayton · 5 years ago
  4. dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
  5. 88482c3 Fix IOSurface synchronization issues by Alexis Hetu · 6 years ago
  6. ac6d505 Fix switch statements in loops. by Nicolas Capens · 7 years ago
  7. e70208e Don't perform very early depth test when overridden by shader. by Nicolas Capens · 7 years ago
  8. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  9. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  10. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 7 years ago
  11. a28d04b Fix sign-correcting of masked stencil reference. by Nicolas Capens · 7 years ago
  12. 010a464 Add texture filtering precision hint by Alexis Hetu · 7 years ago
  13. a9beed3 Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE by Alexis Hetu · 8 years ago
  14. c634fb6 Fixed some virtual function related warnings by Alexis Hetu · 8 years ago
  15. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 8 years ago
  16. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 8 years ago
  17. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 8 years ago
  18. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  19. c98186a Fix support for variable number of render targets. by Nicolas Capens · 8 years ago
  20. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 8 years ago
  21. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 8 years ago
  22. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  23. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  24. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  25. a36f3f9 Implement exponential vertex fog. by Nicolas Capens · 9 years ago
  26. d976274 Implementation of glLogicOp by Maxime Grégoire · 9 years ago
  27. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 9 years ago
  28. 0b65c5e Replacing numbers by constants by Alexis Hetu · 9 years ago
  29. 66be245 Work around a GCC miscompilation issue. by Nicolas Capens · 9 years ago
  30. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  31. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  32. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago
  33. 19bac1e Update SwiftShader to April code dump. by John Bauman · 10 years ago
  34. 8940182 Add SwiftShader source to repo by John Bauman · 10 years ago