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gerrit-public.fairphone.software
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platform
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external
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swiftshader
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5989fab7c4982481acdd0eb8d6532761c1540a37
5989fab
Implement support for separate minification/magnification filters.
by Nicolas Capens
· 9 years ago
2783c42
Fixed Android build failure
by Alexis Hetu
· 9 years ago
a60e8bb
Fixed GLES3.0 attribute locations
by Alexis Hetu
· 9 years ago
0b16930
Default framebuffer type fix
by Alexis Hetu
· 9 years ago
9bdbaa0
Packing fix
by Alexis Hetu
· 9 years ago
526a89d
Fixed setting Renderbuffer's layer and level
by Alexis Hetu
· 9 years ago
4d20895
Fixed 2D Array texture binding query
by Alexis Hetu
· 9 years ago
82b3d15
Defined uniform block related constants
by Alexis Hetu
· 9 years ago
2ad9202
Fix disallowing binding to the default framebuffer.
by Nicolas Capens
· 9 years ago
31c265c
Fix multilib module path.
by Nicolas Capens
· 9 years ago
2204950
Fixed detaching a buffer
by Alexis Hetu
· 9 years ago
1abb638
Added 32 bit integer output types
by Alexis Hetu
· 9 years ago
ed7fdfe
Fixed mask related state queries
by Alexis Hetu
· 9 years ago
d3d0686
Added state query for immutable levels
by Alexis Hetu
· 9 years ago
423fd91
Fixed read buffer and draw buffers
by Alexis Hetu
· 9 years ago
10eaf2e
Implemented missing Transform Feedback queries
by Alexis Hetu
· 9 years ago
2885249
Added version query
by Alexis Hetu
· 9 years ago
ede04d3
Implemented GL_SAMPLER_BINDING query
by Alexis Hetu
· 9 years ago
48be735
Removed some unnecessary instructions from programs
by Alexis Hetu
· 9 years ago
36037b7
Added uniform buffer queries
by Alexis Hetu
· 9 years ago
314531a
Fixed internal format queries
by Alexis Hetu
· 9 years ago
b0c465c
Fixed texture storage types
by Alexis Hetu
· 9 years ago
fcd4bed
Fix compile warnings.
by Nicolas Capens
· 9 years ago
3f1ab0c
Fix attempting to load libX11 when rendering headless.
by Nicolas Capens
· 9 years ago
cbda626
Fix Android master build.
by Nicolas Capens
· 9 years ago
23d2d2a
Disable LLVM's use of __DATE__ and __TIME__ macros.
by Nicolas Capens
· 9 years ago
7bb6268
Refactor texture coordinate addressing.
by Nicolas Capens
· 9 years ago
3b96fa8
Fix array texture LOD computation.
by Alexis Hetu
· 9 years ago
c8b9785
2D array filtering crash fix
by Alexis Hetu
· 9 years ago
35b16cf
Fix reference counting of texture images.
by Nicolas Capens
· 9 years ago
c360363
Add utility functions for reference counting.
by Nicolas Capens
· 9 years ago
50bba30
Refactor Image creation.
by Nicolas Capens
· 9 years ago
b2022a7
Use gl::Object to reference count egl::Image.
by Nicolas Capens
· 9 years ago
3d7be4e
Fix OpenGL ES 1.1 regression.
by Nicolas Capens
· 9 years ago
13b6399
Vertex Array Object crash fix
by Alexis Hetu
· 9 years ago
d1ec5cb
Enable klp-emu-dev google x86 to build swiftshader libraries
by Nicolas Capens
· 9 years ago
19900d6
Check for GL object leaks at termination.
by Nicolas Capens
· 9 years ago
78696bf
Fixed binding offsets for uniform and transform feedback buffers
by Alexis Hetu
· 9 years ago
150f597
Uniform block declaration
by Alexis Hetu
· 9 years ago
a5bf1ad
Swiftshader changes for HAL_PIXEL_FORMAT_YCbCr_420_888
by Greg Hartman
· 9 years ago
325cf49
Removed double argument() calls
by Alexis Hetu
· 9 years ago
576aea5
Uniform block related fixes
by Alexis Hetu
· 9 years ago
2c2a7b2
Passing uniform buffers to the vertex/pixel programs
by Alexis Hetu
· 9 years ago
2cb618d
Uniform buffer array register fix
by Alexis Hetu
· 9 years ago
ccd9781
Implement glGetPointerv().
by Nicolas Capens
· 9 years ago
b8cec70
Fix attribute size queries.
by Nicolas Capens
· 9 years ago
6abe1cb
Detect all texture sampling shader instructions.
by Nicolas Capens
· 9 years ago
a893e90
Remove unnecessary friend class declarations.
by Nicolas Capens
· 9 years ago
7551ac6
Make vertex registers members of routine classes.
by Nicolas Capens
· 9 years ago
907700d
Move loop register usage to relative addressing.
by Nicolas Capens
· 9 years ago
d2fad90
Move parameter reading to a prototype constructor.
by Nicolas Capens
· 9 years ago
b4fb367
Eliminate redundant register set argument passing.
by Nicolas Capens
· 9 years ago
2ca1903
Derive VertexRoutine from Function<>.
by Nicolas Capens
· 9 years ago
060a2d3
Fix glBindVertexArray() compilation regression.
by Nicolas Capens
· 9 years ago
29faf67
Remove unused return value.
by Nicolas Capens
· 9 years ago
7058908
Remove redundant shader instructions.
by Nicolas Capens
· 9 years ago
69c5c38
Fix Clang warnings.
by Nicolas Capens
· 9 years ago
a810d0c
Fix returning an opaque handle for eglGetCurrentDisplay().
by Nicolas Capens
· 9 years ago
028f41b
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS
by Alexis Hetu
· 9 years ago
ba53fbf
Move parameter reading to routine constructor.
by Nicolas Capens
· 9 years ago
4f172c7
Derive Rasterizer from Function<>.
by Nicolas Capens
· 9 years ago
520acc6
Fix Clang errors on Linux.
by Nicolas Capens
· 9 years ago
81f1830
Make Function arguments type-safe.
by Nicolas Capens
· 9 years ago
2ab859f
Make Function variadic and take a function signature.
by Nicolas Capens
· 10 years ago
698633a
Disallow assigning to an RValue.
by Nicolas Capens
· 10 years ago
8757dea
Ported Angle's std140 encoder to SwiftShader
by Alexis Hetu
· 9 years ago
773b67a
Program cleanup
by Alexis Hetu
· 9 years ago
bdda9da
Fixed uniform block lookup
by Alexis Hetu
· 9 years ago
6c7ac3c
Fixed uniform block indexing
by Alexis Hetu
· 9 years ago
c8b0f54
Fixed some types utility functions for uniform blocks
by Alexis Hetu
· 9 years ago
5d96188
Fix signed/unsigned comparison warnings.
by Nicolas Capens
· 9 years ago
895aa62
Eliminate intermediate primitive type translation.
by Nicolas Capens
· 9 years ago
ae05d65
Fix glReadPixels and glClear memory leaks.
by Nicolas Capens
· 9 years ago
7ce62b7
Add ./ to the test app's rpath.
by Nicolas Capens
· 9 years ago
b4af9f7
Fix memory leaks.
by Nicolas Capens
· 9 years ago
9185981
Add suggested braces for subobject initialization.
by Nicolas Capens
· 9 years ago
e5284ac
Fix tautological expressions.
by Nicolas Capens
· 9 years ago
f6e849c
Fix LLVM code warnings.
by Nicolas Capens
· 9 years ago
3b39646
Fix operator precedence warnings.
by Nicolas Capens
· 9 years ago
b69aa27
Add default switch cases.
by Nicolas Capens
· 9 years ago
8833e01
Fix potentially uninitialized variables.
by Nicolas Capens
· 9 years ago
50f1a73
Fix macro redefinition warning.
by Nicolas Capens
· 9 years ago
485f92c
Fix initialization order warnings.
by Nicolas Capens
· 9 years ago
8e8be7c
Fix string format specifiers.
by Nicolas Capens
· 9 years ago
c4748c5
Use empty initializer lists for zeroing structs.
by Nicolas Capens
· 9 years ago
26177e9
Statically allocate one EGL display.
by Nicolas Capens
· 9 years ago
7f66144
Fixed matrix4x2 and matrix4x3 uniform arrays
by Alexis Hetu
· 9 years ago
0b96517
Fix a few missing EGL error resets.
by Nicolas Capens
· 9 years ago
021ff3e
Implement glDrawTexfOES.
by Nicolas Capens
· 9 years ago
b65c82e
Return EGL_BAD_ATTRIBUTE for unsupported HAL formats.
by Nicolas Capens
· 9 years ago
c0fb8a0
Fix aligned access regression.
by Nicolas Capens
· 9 years ago
7154c1c
Eliminate duplicate window size query code.
by Nicolas Capens
· 9 years ago
ad86752
Fix using floating-point exp2()
by Nicolas Capens
· 9 years ago
2faebc5
Regenerate parsers using flex 2.6 & bison 3.0.4.
by Nicolas Capens
· 9 years ago
086e465
Fix XRGB surface to RGB texture binding.
by Nicolas Capens
· 9 years ago
cd0ea23
Fix basing aligned access on stride instead of width.
by Nicolas Capens
· 9 years ago
68f8694
Log use of RGB_888, which is currently not supported natively.
by Nicolas Capens
· 9 years ago
b40a256
Optimize Int2 construction.
by Nicolas Capens
· 9 years ago
62abb55
Replace Concatenate with vector constructors.
by Nicolas Capens
· 9 years ago
50c9636
Implement support for MMX movd instruction generation.
by Nicolas Capens
· 9 years ago
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