1. 6c7ac3c Fixed uniform block indexing by Alexis Hetu · 9 years ago
  2. c8b0f54 Fixed some types utility functions for uniform blocks by Alexis Hetu · 9 years ago
  3. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  4. 895aa62 Eliminate intermediate primitive type translation. by Nicolas Capens · 9 years ago
  5. ae05d65 Fix glReadPixels and glClear memory leaks. by Nicolas Capens · 9 years ago
  6. 7ce62b7 Add ./ to the test app's rpath. by Nicolas Capens · 9 years ago
  7. b4af9f7 Fix memory leaks. by Nicolas Capens · 9 years ago
  8. 9185981 Add suggested braces for subobject initialization. by Nicolas Capens · 9 years ago
  9. e5284ac Fix tautological expressions. by Nicolas Capens · 9 years ago
  10. f6e849c Fix LLVM code warnings. by Nicolas Capens · 9 years ago
  11. 3b39646 Fix operator precedence warnings. by Nicolas Capens · 9 years ago
  12. b69aa27 Add default switch cases. by Nicolas Capens · 9 years ago
  13. 8833e01 Fix potentially uninitialized variables. by Nicolas Capens · 9 years ago
  14. 50f1a73 Fix macro redefinition warning. by Nicolas Capens · 9 years ago
  15. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  16. 8e8be7c Fix string format specifiers. by Nicolas Capens · 9 years ago
  17. c4748c5 Use empty initializer lists for zeroing structs. by Nicolas Capens · 9 years ago
  18. 26177e9 Statically allocate one EGL display. by Nicolas Capens · 9 years ago
  19. 7f66144 Fixed matrix4x2 and matrix4x3 uniform arrays by Alexis Hetu · 9 years ago
  20. 0b96517 Fix a few missing EGL error resets. by Nicolas Capens · 9 years ago
  21. 021ff3e Implement glDrawTexfOES. by Nicolas Capens · 9 years ago
  22. b65c82e Return EGL_BAD_ATTRIBUTE for unsupported HAL formats. by Nicolas Capens · 9 years ago
  23. c0fb8a0 Fix aligned access regression. by Nicolas Capens · 9 years ago
  24. 7154c1c Eliminate duplicate window size query code. by Nicolas Capens · 9 years ago
  25. ad86752 Fix using floating-point exp2() by Nicolas Capens · 9 years ago
  26. 2faebc5 Regenerate parsers using flex 2.6 & bison 3.0.4. by Nicolas Capens · 9 years ago
  27. 086e465 Fix XRGB surface to RGB texture binding. by Nicolas Capens · 9 years ago
  28. cd0ea23 Fix basing aligned access on stride instead of width. by Nicolas Capens · 9 years ago
  29. 68f8694 Log use of RGB_888, which is currently not supported natively. by Nicolas Capens · 9 years ago
  30. b40a256 Optimize Int2 construction. by Nicolas Capens · 9 years ago
  31. 62abb55 Replace Concatenate with vector constructors. by Nicolas Capens · 9 years ago
  32. 50c9636 Implement support for MMX movd instruction generation. by Nicolas Capens · 9 years ago
  33. 1c6f53c Fix format/type conversion for readPixels. by Nicolas Capens · 9 years ago
  34. f2607d8 Fix checking for invalid query enums. by Nicolas Capens · 9 years ago
  35. 6302f62 Eliminate AndroidCommon header and source. by Nicolas Capens · 9 years ago
  36. c52a436 Clean up GL header includes. by Nicolas Capens · 9 years ago
  37. f389861 Pass the gralloc buffer stride to sw::Surface. by Nicolas Capens · 9 years ago
  38. 6ee16a1 Use the given YV12 texture stride instead of computing it from width. by Nicolas Capens · 9 years ago
  39. 6f42209 Rename translator libraries. by Nicolas Capens · 9 years ago
  40. f988895 Optimize for size. by Nicolas Capens · 9 years ago
  41. 5a105bc Statically link LLVM on OSX. by Nicolas Capens · 9 years ago
  42. e836835 Fix OSX retina display support. by Nicolas Capens · 9 years ago
  43. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  44. bc5a17a Add OSX version of OGLES2HelloAPI sample. by Corentin Wallez · 9 years ago
  45. 27654c2 Make SwiftShader compile on Mac (with unimplemented functions) by Corentin Wallez · 9 years ago
  46. dd0d338 Add LLVM config headers for OSX. by Corentin Wallez · 9 years ago
  47. 0866b29 Add a CMakelists.txt to compile on Linux and Mac by Corentin Wallez · 9 years ago
  48. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  49. 5524f05 Fix missing abs() declaration. by Nicolas Capens · 9 years ago
  50. 1629c2b Remove unnecessary header includes. by Nicolas Capens · 9 years ago
  51. f999a00 Implemented support for RGB10_A2 in blitter by Alexis Hetu · 9 years ago
  52. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  53. d9a2e7b Fixed format validations by Alexis Hetu · 9 years ago
  54. d18c069 Blitter int to int copy fix by Alexis Hetu · 9 years ago
  55. 358a144 Fixed stencil clear by Alexis Hetu · 9 years ago
  56. f1ea989 Fixed blitter operation from alphaless types by Alexis Hetu · 9 years ago
  57. e727775 Added new extensions by Alexis Hetu · 9 years ago
  58. 98ad14f Update eglplatform.h to latest Khronos version. by Nicolas Capens · 9 years ago
  59. f15e894 Enabled 2D array textures by Alexis Hetu · 9 years ago
  60. 9c025c0 Use stlport prior to Marshmallow. by Nicolas Capens · 9 years ago
  61. 137364a Framebuffer completeness multisample fix by Alexis Hetu · 9 years ago
  62. e23029a FramebufferTextureLayer fix by Alexis Hetu · 9 years ago
  63. 3641d2e Remove unused header. by Nicolas Capens · 9 years ago
  64. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  65. 0b91619 Remove legacy build script. by Nicolas Capens · 9 years ago
  66. b4d30d9 Enable x86-64 builds for Android. by Nicolas Capens · 9 years ago
  67. 036125e Only build for x86 Android architectures. by Nicolas Capens · 9 years ago
  68. c68dd27 Fixed BindRenderbuffer by Alexis Hetu · 9 years ago
  69. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  70. 5dcf88b Fixed fbo related validations by Alexis Hetu · 9 years ago
  71. 3e02f68 Increased the number of color attachments enums supported by Alexis Hetu · 9 years ago
  72. 3412d87 Added integer type texture support to SamplerCore code by Alexis Hetu · 9 years ago
  73. 2b052f8 Fixed stencil masking by Alexis Hetu · 9 years ago
  74. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  75. 2ea6f55 Renderbuffer allocation fix for GLES3 by Alexis Hetu · 9 years ago
  76. 360361a Fix GL and D3D9 compilation. by Nicolas Capens · 9 years ago
  77. a2d2055 Build SwiftShader for sdk_google targets. by Nicolas Capens · 9 years ago
  78. 4fd9665 Use original PowerVR ColourGrading ES 3.0 sample. by Nicolas Capens · 9 years ago
  79. cc6fe65 Update OpenGL ES header files. by Nicolas Capens · 9 years ago
  80. 5143ef5 Implement trivial glInvalidate[Sub]Framebuffer. by Nicolas Capens · 9 years ago
  81. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  82. 925c282 Adding RGB support to the blitter by Alexis Hetu · 9 years ago
  83. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  84. c8f95e8 Floating point renderbuffer support by Alexis Hetu · 9 years ago
  85. f14891d Fragment output fix by Alexis Hetu · 9 years ago
  86. 77dfab4 Added some truncation constructors in Nucleus by Alexis Hetu · 9 years ago
  87. 34cab51 Blitter fix by Alexis Hetu · 9 years ago
  88. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  89. f59ad06 Fix strict ordering of EGL configs. by Nicolas Capens · 9 years ago
  90. 6efe2d0 Don't mark any EGL configs as slow. by Nicolas Capens · 9 years ago
  91. e3ae428 Add "Google" to GL_RENDERER to be whitelisted by Chrome. by Nicolas Capens · 9 years ago
  92. 706cd1e Fix go/ab builds for jb-mr1 by Greg Hartman · 9 years ago
  93. 135f634 Display the watermark on AOSP images by Nicolas Capens · 9 years ago
  94. d9ff357 Adding libglesv3.cpp to code blocks. by Alexis Hetu · 9 years ago
  95. 8aac455 Protect the displays global map by Greg Hartman · 9 years ago
  96. cbb8b39 Fix using YV12 as a format instead of type. by Nicolas Capens · 9 years ago
  97. cb58584 Wait on fence sync status query. by Nicolas Capens · 9 years ago
  98. 8527e47 Ensure that make reaches deep enough in the tree. by Greg Hartman · 9 years ago
  99. 96c9169 Swap red and blue channel in the default Android config. by Greg Hartman · 9 years ago
  100. 7639485 Explicitly load shared libraries with local visibility. by Nicolas Capens · 9 years ago