1. 71a1e01 Always apply the fragment shader if it is present by Chris Forbes · 6 years ago
  2. 09591b8 Pass descriptor sets to SPIR-V compilation by Nicolas Capens · 6 years ago
  3. 225a130 Implement dynamic buffer offsets. by Ben Clayton · 6 years ago
  4. 3dbb775 PixelRoutine: Fix warning about missing override. by Ben Clayton · 6 years ago
  5. c296806 Vulkan: Plumb bound descriptor sets down to SpirvRoutine. by Chris Forbes · 6 years ago
  6. 1bd9e2f Tidy stencil state handling by Chris Forbes · 6 years ago
  7. bea4751 Add support for D16_UNORM depth test & write by Chris Forbes · 6 years ago
  8. 76e9bc0 Plumb PipelineLayouts down to SpirvRoutine by Ben Clayton · 6 years ago
  9. 989b208 Remove partial logic op support by Chris Forbes · 6 years ago
  10. 5d61a1c Wire up FS input to the shader by Chris Forbes · 6 years ago
  11. 78d2e66 Do initial integration of spirv code generation with FS by Chris Forbes · 6 years ago
  12. e757926 Remove various legacy parts of FS plumbing by Chris Forbes · 6 years ago
  13. 1845d5e Replace Shader,VertexShader,PixelShader with SpirvShader by Chris Forbes · 6 years ago
  14. 4ad2322 Removed SwiftShader's custom Blending enums by Alexis Hetu · 6 years ago
  15. dcb803a Removed SwiftShader's custom Depth/Stencil comparison enums by Alexis Hetu · 6 years ago
  16. dc2966a Eliminate legacy functionality. by Nicolas Capens · 6 years ago
  17. 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
  18. 68a8238 Duplicate source files for Vulkan. by Nicolas Capens · 6 years ago