1. 878d4b0 Change routine names to be strings of char by Chris Forbes · 6 years ago
  2. 7a8ed2e Prevent initializing outline edges to out of bound values by Alexis Hetu · 7 years ago
  3. bd85ab2 Fix integer overflow in rasterization. by Nicolas Capens · 8 years ago
  4. 904f6f9 Optimize flat triangle edge rasterization. by Nicolas Capens · 8 years ago
  5. 96d4e09 Make Reactor destination variables non-const. by Nicolas Capens · 8 years ago
  6. 16b5f15 Avoid ambiguous vector casts. by Nicolas Capens · 8 years ago
  7. 7208e93 Moved or removed unused variables by Alexis Hetu · 8 years ago
  8. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 8 years ago
  9. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 8 years ago
  10. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 8 years ago
  11. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  12. 81f1830 Make Function arguments type-safe. by Nicolas Capens · 9 years ago
  13. 2ab859f Make Function variadic and take a function signature. by Nicolas Capens · 10 years ago
  14. 3aa46cb Use the last triangle vertex for flat shading on OpenGL. by Nicolas Capens · 9 years ago
  15. 66be245 Work around a GCC miscompilation issue. by Nicolas Capens · 10 years ago
  16. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  17. c68df5f Optimize culling. by Nicolas Capens · 10 years ago
  18. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago
  19. 19bac1e Update SwiftShader to April code dump. by John Bauman · 10 years ago
  20. 8940182 Add SwiftShader source to repo by John Bauman · 10 years ago