1. 8c56e8d SpirvShader: Don't abort for unused, unbound UniformConstants by Ben Clayton · 5 years ago
  2. bfbdd89 Fix various descriptor handling bugs by Chris Forbes · 5 years ago
  3. f40cff9 Enable sampling of 2d array textures by Chris Forbes · 5 years ago
  4. f149d95 Wire up texture border color correctly by Chris Forbes · 5 years ago
  5. a195abb Implement cubemap sampling by Nicolas Capens · 5 years ago
  6. bd54e07 Make all descriptors 16-byte aligned. by Nicolas Capens · 5 years ago
  7. a94ca18 Fix update of immutable samplers by Nicolas Capens · 5 years ago
  8. 9e73510 Implement basic sampler parameters by Nicolas Capens · 5 years ago
  9. 9e4bc1b SpirvShader: Refactor loads and stores. Consider limits. by Ben Clayton · 5 years ago
  10. a161493 Set up input attachment descriptors the same as storage images by Chris Forbes · 5 years ago
  11. bc694e2 Unify template-based and classic descriptor writes by Chris Forbes · 5 years ago
  12. 0b092cd Add support for indexing into arrays of image descriptors by Chris Forbes · 5 years ago
  13. 5822882 Specialize descriptor contents for storage images by Chris Forbes · 5 years ago
  14. 7d86727 Implement basic SPIR-V texture sampling by Nicolas Capens · 6 years ago
  15. 5078d48 Fixed all warnings in the Vulkan build on Windows by Alexis Hetu · 6 years ago
  16. 72438f1 Fix DescriptorUpdateTemplate::updateDescriptorSet by Ben Clayton · 6 years ago
  17. 225a130 Implement dynamic buffer offsets. by Ben Clayton · 6 years ago
  18. a94a95c Fix descriptor set allocation and update by Nicolas Capens · 6 years ago
  19. 00424c1 Reintroduce "VkDebug: Update macros to address issues in b/127433389" by Ben Clayton · 6 years ago
  20. d9c8256 DescriptorSetLayout destruction fix by Alexis Hetu · 6 years ago
  21. 76e9bc0 Plumb PipelineLayouts down to SpirvRoutine by Ben Clayton · 6 years ago
  22. 048974f Descriptor sets update mechanism by Alexis Hetu · 6 years ago
  23. c817663 Basic DescriptorPool and DescriptorSetLayout implementation by Alexis Hetu · 6 years ago