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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
930df97594b2da86a42ef12374afedf0832dc087
/
src
/
OpenGL
930df97
Support for fragment output location
by Alexis Hetu
· 7 years ago
3bb0195
Flex update
by Alexis Hetu
· 7 years ago
aa02848
Fix memory leak on error.
by Nicolas Capens
· 7 years ago
9b5aa70
Fix checking each cube face for changes.
by Nicolas Capens
· 7 years ago
6c4564a
Add missing break in switch.
by Nicolas Capens
· 7 years ago
3119a87
UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
by Alexis Hetu
· 7 years ago
53c601e
Make it possible to build SwiftShader for Fuchsia.
by Sergey Ulanov
· 7 years ago
648b582
Fix texture upload format.
by Nicolas Capens
· 7 years ago
31d2c41
Fix Android build.
by Nicolas Capens
· 7 years ago
ec2a65b
createDepthStencilSurface stencil fix
by Alexis Hetu
· 7 years ago
2e4c069
Maximum call stack depth increase
by Alexis Hetu
· 7 years ago
88e7dcf
Fix varying validation.
by Nicolas Capens
· 7 years ago
f3a124f
eglWaitClient, eglWaitGL and eglWaitNative implementation
by Alexis Hetu
· 7 years ago
c4711fa
GLSL mix implementation
by Alexis Hetu
· 7 years ago
30bae59
Remove GL_APPLE_texture_format_BGRA8888 from gl strings
by Alexis Hetu
· 7 years ago
c8fcfd8
Enable OpenGL ES 3.0 unconditionally.
by Nicolas Capens
· 7 years ago
6896e35
Fix validation of statically referenced varyings.
by Nicolas Capens
· 7 years ago
cb302f9
Fixed more BGRA failures
by Alexis Hetu
· 7 years ago
39631dd
Expose GL_APPLE_texture_format_BGRA8888.
by Nicolas Capens
· 7 years ago
adee7dd
Restore BGRA support
by Alexis Hetu
· 7 years ago
0b7471a
Detect redefinition of function name as variable.
by Nicolas Capens
· 7 years ago
c67e57e
Build fix
by Alexis Hetu
· 7 years ago
2d87469
Fix depth format assert.
by Nicolas Capens
· 7 years ago
924513c
Structure field type validation
by Alexis Hetu
· 7 years ago
6d12331
Fix break statement.
by Nicolas Capens
· 7 years ago
152997c
Uniform block instance name validation
by Alexis Hetu
· 7 years ago
73771b1
Allow blitting with out of bounds source coordinates
by Alexis Hetu
· 7 years ago
bc648b9
Error messages for uniform block validation
by Alexis Hetu
· 7 years ago
743913c
Varying interpolation qualifier check
by Alexis Hetu
· 7 years ago
da163ed
Sampler allocation fix
by Alexis Hetu
· 7 years ago
f919b86
Implement EGL_KHR_get_all_proc_addresses.
by Krzysztof Kosiński
· 7 years ago
423377e
Fix Chrome build.
by Nicolas Capens
· 7 years ago
e396a49
Fix initializing LOD for 3D sampling.
by Nicolas Capens
· 7 years ago
5d507bc
Only try folding constant array indexing if propagated.
by Nicolas Capens
· 7 years ago
9c010dd
Allow length() method on any array expression.
by Nicolas Capens
· 7 years ago
7cbb1de
Implement support for arrays of constants.
by Nicolas Capens
· 7 years ago
4a4fe77
Fix using linear layout for depth readback.
by Nicolas Capens
· 7 years ago
2cd0009
Revert "Fixed sampler allocation"
by Alexis Hétu
· 7 years ago
7438498
Allow framebuffer attachment images to have distinct dimensions.
by Nicolas Capens
· 7 years ago
67fdd83
Clamp unsigned floating-point formats.
by Nicolas Capens
· 7 years ago
a6bc61d
Use half-precision for special internal formats.
by Nicolas Capens
· 7 years ago
18abaf5
Fix format mapping for 10F_11F_11F and RGB9_E5.
by Nicolas Capens
· 7 years ago
a141a07
Fixed sampler allocation
by Alexis Hetu
· 7 years ago
27da071
Fix R8_SNORM implementation format.
by Nicolas Capens
· 7 years ago
975adb7
Rename signed normalized formats.
by Nicolas Capens
· 7 years ago
b81efca
Optimize mipmap base level.
by Nicolas Capens
· 7 years ago
467ce5a
Implement mipmap base/max level.
by Nicolas Capens
· 7 years ago
b3f54e8
Search the top level from the base level.
by Nicolas Capens
· 7 years ago
e611534
Use base level for mipmap generation and completeness.
by Nicolas Capens
· 7 years ago
5fc1e75
Validate cube completeness for mipmap generation.
by Nicolas Capens
· 7 years ago
0e92cca
Fixed program binary failure
by Alexis Hetu
· 7 years ago
47e9a0e
Fix Android build.
by Nicolas Capens
· 7 years ago
e58d730
Fix Linux build.
by Nicolas Capens
· 7 years ago
cbd20d9
Fix build issues.
by Nicolas Capens
· 7 years ago
4ddd5c5
Use an ordinary map for compatibility with legacy Android.
by Nicolas Capens
· 7 years ago
60e2028
convert_float_int fix
by Alexis Hetu
· 7 years ago
1ab837c
Implement sRGB conversion in the blitter.
by Nicolas Capens
· 7 years ago
5555af4
Implement sRGB texture sampling.
by Nicolas Capens
· 7 years ago
e13238e
Preprocessor update from ANGLE
by Alexis Hetu
· 7 years ago
c4a3f24
Implement framebuffer layer support.
by Nicolas Capens
· 7 years ago
bfa23b3
Separate image depth and samples count.
by Nicolas Capens
· 7 years ago
7f72df9
Fix blitting of quad layout data.
by Nicolas Capens
· 7 years ago
57e7cea
Implement missing depth/stencil formats.
by Nicolas Capens
· 7 years ago
8536a44
Default drawBuffer/readBuffer for non default Framebuffer
by Alexis Hetu
· 7 years ago
6f28403
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
by Alexis Hetu
· 7 years ago
125c7dc
Fixed first-class arrays
by Alexis Hetu
· 7 years ago
4923ce9
New default vertex attribute size
by Alexis Hetu
· 7 years ago
f15fd5a
Validate unsized internal formats.
by Nicolas Capens
· 7 years ago
3be576c
Refactor read buffer access.
by Nicolas Capens
· 7 years ago
10c74a6
Allow out of bounds coordinates in glBlitFramebuffer
by Alexis Hetu
· 7 years ago
bf3fc25
Minor C++11 code cleanup
by Alexis Hetu
· 7 years ago
5a0e727
Restore support for BGRA formats.
by Nicolas Capens
· 7 years ago
f11cd72
Fix initial rbo state.
by Nicolas Capens
· 7 years ago
d95dbb8
Fix framebuffer attachment validation.
by Nicolas Capens
· 7 years ago
23f54d7
Fix attribute location binding
by Alexis Hetu
· 7 years ago
c61f46b
Untangle internal & implementation format.
by Nicolas Capens
· 7 years ago
0f4ac4c
Fix using read color buffer for glReadPixels validation.
by Nicolas Capens
· 7 years ago
d2faaa9
Fix internalformat handling.
by Nicolas Capens
· 7 years ago
05bcbe6
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
5815e12
Move draw call early-outs until after validation.
by Nicolas Capens
· 7 years ago
48280a4
Program related validation
by Alexis Hetu
· 7 years ago
73e18c1
Update cube texture borders when dirty.
by Nicolas Capens
· 7 years ago
a76a1bf
Functionality to update borders of cube textures.
by Alexis Hetu
· 8 years ago
9c6d522
Add support for borders around textures.
by Alexis Hetu
· 8 years ago
6372ace
Drawing without current program is not an error.
by Nicolas Capens
· 7 years ago
eb026f1
Fix support for NPOT 3D and 2D array textures.
by Nicolas Capens
· 7 years ago
536ffcc
Removed error from extraneous matrix packing qualifier
by Alexis Hetu
· 7 years ago
ea97da4
Added missing case to ConvertRenderbufferFormat
by Alexis Hetu
· 7 years ago
7e3ad16
Increased maximum token size
by Alexis Hetu
· 7 years ago
3eb573f
Added validation to shader related functions
by Alexis Hetu
· 7 years ago
a752b89
Fixed glFlushMappedBufferRange validation
by Alexis Hetu
· 7 years ago
1c93b6c
Framebuffer related validity checks
by Alexis Hetu
· 7 years ago
f89cd0b
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
bbb8fc1
glCompressedTexSub* validation fixes
by Alexis Hetu
· 7 years ago
848aa7f
Pixel unpack buffer validation follow up
by Alexis Hetu
· 7 years ago
b14752c
Fixed signed/unsigned mismatch
by Alexis Hetu
· 7 years ago
ab2dd50
Depth related fixes
by Alexis Hetu
· 7 years ago
f97f6e0
Pixel unpack buffer validation
by Alexis Hetu
· 7 years ago
d469de2
Reduce temporaries used during rvalue evaluation.
by Nicolas Capens
· 7 years ago
3ae571e
Fix taking the index into account for write mask.
by Nicolas Capens
· 7 years ago
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