1. 930df97 Support for fragment output location by Alexis Hetu · 7 years ago
  2. 3bb0195 Flex update by Alexis Hetu · 7 years ago
  3. aa02848 Fix memory leak on error. by Nicolas Capens · 7 years ago
  4. 9b5aa70 Fix checking each cube face for changes. by Nicolas Capens · 7 years ago
  5. 6c4564a Add missing break in switch. by Nicolas Capens · 7 years ago
  6. 3119a87 UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4 by Alexis Hetu · 7 years ago
  7. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  8. 648b582 Fix texture upload format. by Nicolas Capens · 7 years ago
  9. 31d2c41 Fix Android build. by Nicolas Capens · 7 years ago
  10. ec2a65b createDepthStencilSurface stencil fix by Alexis Hetu · 7 years ago
  11. 2e4c069 Maximum call stack depth increase by Alexis Hetu · 7 years ago
  12. 88e7dcf Fix varying validation. by Nicolas Capens · 7 years ago
  13. f3a124f eglWaitClient, eglWaitGL and eglWaitNative implementation by Alexis Hetu · 7 years ago
  14. c4711fa GLSL mix implementation by Alexis Hetu · 7 years ago
  15. 30bae59 Remove GL_APPLE_texture_format_BGRA8888 from gl strings by Alexis Hetu · 7 years ago
  16. c8fcfd8 Enable OpenGL ES 3.0 unconditionally. by Nicolas Capens · 7 years ago
  17. 6896e35 Fix validation of statically referenced varyings. by Nicolas Capens · 7 years ago
  18. cb302f9 Fixed more BGRA failures by Alexis Hetu · 7 years ago
  19. 39631dd Expose GL_APPLE_texture_format_BGRA8888. by Nicolas Capens · 7 years ago
  20. adee7dd Restore BGRA support by Alexis Hetu · 7 years ago
  21. 0b7471a Detect redefinition of function name as variable. by Nicolas Capens · 7 years ago
  22. c67e57e Build fix by Alexis Hetu · 7 years ago
  23. 2d87469 Fix depth format assert. by Nicolas Capens · 7 years ago
  24. 924513c Structure field type validation by Alexis Hetu · 7 years ago
  25. 6d12331 Fix break statement. by Nicolas Capens · 7 years ago
  26. 152997c Uniform block instance name validation by Alexis Hetu · 7 years ago
  27. 73771b1 Allow blitting with out of bounds source coordinates by Alexis Hetu · 7 years ago
  28. bc648b9 Error messages for uniform block validation by Alexis Hetu · 7 years ago
  29. 743913c Varying interpolation qualifier check by Alexis Hetu · 7 years ago
  30. da163ed Sampler allocation fix by Alexis Hetu · 7 years ago
  31. f919b86 Implement EGL_KHR_get_all_proc_addresses. by Krzysztof Kosiński · 7 years ago
  32. 423377e Fix Chrome build. by Nicolas Capens · 7 years ago
  33. e396a49 Fix initializing LOD for 3D sampling. by Nicolas Capens · 7 years ago
  34. 5d507bc Only try folding constant array indexing if propagated. by Nicolas Capens · 7 years ago
  35. 9c010dd Allow length() method on any array expression. by Nicolas Capens · 7 years ago
  36. 7cbb1de Implement support for arrays of constants. by Nicolas Capens · 7 years ago
  37. 4a4fe77 Fix using linear layout for depth readback. by Nicolas Capens · 7 years ago
  38. 2cd0009 Revert "Fixed sampler allocation" by Alexis Hétu · 7 years ago
  39. 7438498 Allow framebuffer attachment images to have distinct dimensions. by Nicolas Capens · 7 years ago
  40. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  41. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  42. 18abaf5 Fix format mapping for 10F_11F_11F and RGB9_E5. by Nicolas Capens · 7 years ago
  43. a141a07 Fixed sampler allocation by Alexis Hetu · 7 years ago
  44. 27da071 Fix R8_SNORM implementation format. by Nicolas Capens · 7 years ago
  45. 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
  46. b81efca Optimize mipmap base level. by Nicolas Capens · 7 years ago
  47. 467ce5a Implement mipmap base/max level. by Nicolas Capens · 7 years ago
  48. b3f54e8 Search the top level from the base level. by Nicolas Capens · 7 years ago
  49. e611534 Use base level for mipmap generation and completeness. by Nicolas Capens · 7 years ago
  50. 5fc1e75 Validate cube completeness for mipmap generation. by Nicolas Capens · 7 years ago
  51. 0e92cca Fixed program binary failure by Alexis Hetu · 7 years ago
  52. 47e9a0e Fix Android build. by Nicolas Capens · 7 years ago
  53. e58d730 Fix Linux build. by Nicolas Capens · 7 years ago
  54. cbd20d9 Fix build issues. by Nicolas Capens · 7 years ago
  55. 4ddd5c5 Use an ordinary map for compatibility with legacy Android. by Nicolas Capens · 7 years ago
  56. 60e2028 convert_float_int fix by Alexis Hetu · 7 years ago
  57. 1ab837c Implement sRGB conversion in the blitter. by Nicolas Capens · 7 years ago
  58. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  59. e13238e Preprocessor update from ANGLE by Alexis Hetu · 7 years ago
  60. c4a3f24 Implement framebuffer layer support. by Nicolas Capens · 7 years ago
  61. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  62. 7f72df9 Fix blitting of quad layout data. by Nicolas Capens · 7 years ago
  63. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  64. 8536a44 Default drawBuffer/readBuffer for non default Framebuffer by Alexis Hetu · 7 years ago
  65. 6f28403 Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries by Alexis Hetu · 7 years ago
  66. 125c7dc Fixed first-class arrays by Alexis Hetu · 7 years ago
  67. 4923ce9 New default vertex attribute size by Alexis Hetu · 7 years ago
  68. f15fd5a Validate unsized internal formats. by Nicolas Capens · 7 years ago
  69. 3be576c Refactor read buffer access. by Nicolas Capens · 7 years ago
  70. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  71. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  72. 5a0e727 Restore support for BGRA formats. by Nicolas Capens · 7 years ago
  73. f11cd72 Fix initial rbo state. by Nicolas Capens · 7 years ago
  74. d95dbb8 Fix framebuffer attachment validation. by Nicolas Capens · 7 years ago
  75. 23f54d7 Fix attribute location binding by Alexis Hetu · 7 years ago
  76. c61f46b Untangle internal & implementation format. by Nicolas Capens · 7 years ago
  77. 0f4ac4c Fix using read color buffer for glReadPixels validation. by Nicolas Capens · 7 years ago
  78. d2faaa9 Fix internalformat handling. by Nicolas Capens · 7 years ago
  79. 05bcbe6 glGenerateMipmap validation by Alexis Hetu · 7 years ago
  80. 5815e12 Move draw call early-outs until after validation. by Nicolas Capens · 7 years ago
  81. 48280a4 Program related validation by Alexis Hetu · 7 years ago
  82. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  83. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
  84. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  85. 6372ace Drawing without current program is not an error. by Nicolas Capens · 7 years ago
  86. eb026f1 Fix support for NPOT 3D and 2D array textures. by Nicolas Capens · 7 years ago
  87. 536ffcc Removed error from extraneous matrix packing qualifier by Alexis Hetu · 7 years ago
  88. ea97da4 Added missing case to ConvertRenderbufferFormat by Alexis Hetu · 7 years ago
  89. 7e3ad16 Increased maximum token size by Alexis Hetu · 7 years ago
  90. 3eb573f Added validation to shader related functions by Alexis Hetu · 7 years ago
  91. a752b89 Fixed glFlushMappedBufferRange validation by Alexis Hetu · 7 years ago
  92. 1c93b6c Framebuffer related validity checks by Alexis Hetu · 7 years ago
  93. f89cd0b glGenerateMipmap validation by Alexis Hetu · 7 years ago
  94. bbb8fc1 glCompressedTexSub* validation fixes by Alexis Hetu · 7 years ago
  95. 848aa7f Pixel unpack buffer validation follow up by Alexis Hetu · 7 years ago
  96. b14752c Fixed signed/unsigned mismatch by Alexis Hetu · 7 years ago
  97. ab2dd50 Depth related fixes by Alexis Hetu · 7 years ago
  98. f97f6e0 Pixel unpack buffer validation by Alexis Hetu · 7 years ago
  99. d469de2 Reduce temporaries used during rvalue evaluation. by Nicolas Capens · 7 years ago
  100. 3ae571e Fix taking the index into account for write mask. by Nicolas Capens · 7 years ago