1. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 5 years ago
  2. d632e6d Android: Always use LLVM 7, delete build files for LLVM 3 by Ben Clayton · 5 years ago
  3. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 5 years ago
  4. 60a3d6f Fix warnings raised during release builds by Ben Clayton · 5 years ago
  5. 6c9fb0e Fix REACTOR_USE_SUBZERO flag by Logan Chien · 5 years ago
  6. 5efe611 Assert there are no unmatched eglBindTexImage/eglReleaseTexImage by Alexis Hetu · 5 years ago
  7. 93317ec Silence warnings: Add override to overriden virtual functions by Ben Clayton · 5 years ago
  8. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 5 years ago
  9. 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
  10. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  11. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  12. fde88d9 Default to LLVM 7.0 JIT in Android build. by Nicolas Capens · 6 years ago
  13. 805d761 Use a trampoline for all GL entry functions. by Nicolas Capens · 6 years ago
  14. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  15. 5181427 Treat all non-zero GLboolean values as GL_TRUE. by Nicolas Capens · 6 years ago
  16. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  17. 2ecc8b7 Add SWIFTSHADER prefix to Android.mk variables by Logan Chien · 6 years ago
  18. 0ccc71d Implement GL_OES_fbo_render_mipmap. by Nicolas Capens · 6 years ago
  19. d5411c8 Allow SwiftShader to be moved to a non-default location by Greg Hartman · 6 years ago
  20. dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
  21. 5e1520f Use an internal symbol to determine library directory. by Nicolas Capens · 6 years ago
  22. b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 6 years ago
  23. a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 6 years ago
  24. f398044 Don't acquire image for copying until needed. by Nicolas Capens · 6 years ago
  25. 8e6ed2e Define GLAPI the same way as GL_APICALL. by Nicolas Capens · 6 years ago
  26. 99be318 Load sibling libraries from the same directory by Alexis Hetu · 6 years ago
  27. f7a3ff0 Fix makefiles for Andoid K by Greg Hartman · 6 years ago
  28. 7e45f6d Correct confusion between Android O and O MR1 by Greg Hartman · 6 years ago
  29. 1eca243 Also look for sibling libraries in /system by Greg Hartman · 6 years ago
  30. 5cd502b Expose surfaceless context extension strings by Alexis Hetu · 6 years ago
  31. 667ab10 Support more glCopyTexImage unsized formats. by Nicolas Capens · 6 years ago
  32. 894858a Don't upload array texture images six times. by Nicolas Capens · 6 years ago
  33. 4be9171 Use -Werror in Android builds. by Chih-Hung Hsieh · 7 years ago
  34. 2ce08b1 Refactor texture binding. by Nicolas Capens · 6 years ago
  35. 8507f32 Make swiftshader build files produce libs in correct folders. by Tomasz Wiszkowski · 6 years ago
  36. 7e584e5 Fix renderbuffer binding for OpenGL ES 1.1. by Nicolas Capens · 6 years ago
  37. 3e5f6fd Fix internal format handling for OpenGL ES 1.1. by Nicolas Capens · 6 years ago
  38. e65f564 Replace GL_NONE with GL_NO_ERROR when used as error. by Nicolas Capens · 6 years ago
  39. 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 6 years ago
  40. 680bcf5 Fix glCopyTexImage support for BGRA color buffers. by Nicolas Capens · 6 years ago
  41. da5320a Fix warnings treated as errors. by Nicolas Capens · 6 years ago
  42. e5a5788 Fix Chromium build. by Nicolas Capens · 6 years ago
  43. 7ada9ec Refactor pixel storage modes. by Nicolas Capens · 6 years ago
  44. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 6 years ago
  45. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  46. f919b86 Implement EGL_KHR_get_all_proc_addresses. by Krzysztof Kosiński · 7 years ago
  47. b3f54e8 Search the top level from the base level. by Nicolas Capens · 7 years ago
  48. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  49. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  50. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  51. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  52. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  53. e75d334 Rename version scripts to linker scripts. by Nicolas Capens · 7 years ago
  54. 444b04a Prevent division by 0 by Alexis Hetu · 7 years ago
  55. 2d3fcec Clarify new dependencies since project Treble. by Nicolas Capens · 7 years ago
  56. a114ed5 Build lib*_swiftshader with BOARD_VNDK_VERSION by Jiyong Park · 7 years ago
  57. 0c3c6f1 Check against sRGB formats for eglBindTexImage(). by Nicolas Capens · 7 years ago
  58. c33b473 Add libnativewindow dependency. by Nicolas Capens · 7 years ago
  59. dc20933 Suppress attributes warnings. by Nicolas Capens · 7 years ago
  60. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 7 years ago
  61. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 7 years ago
  62. 96699f1 Fix checking dimensions of surfaces. by Nicolas Capens · 7 years ago
  63. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 7 years ago
  64. 74a4504 Refactor texture method overrides. by Nicolas Capens · 7 years ago
  65. fccddfe add support for gralloc1 mapper by Jaesung Chung · 7 years ago
  66. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 7 years ago
  67. f41f033 Avoid dummy key methods by using pure abstract classes. by Nicolas Capens · 7 years ago
  68. bf7a814 Fix locking a destroyed mutex. by Nicolas Capens · 7 years ago
  69. f6a377b Implement eglQueryContext. by Nicolas Capens · 7 years ago
  70. 1ba2611 Build with Subzero for Android on ARM. by Nicolas Capens · 7 years ago
  71. 59dca94 Implement GL_CURRENT_COLOR/NORMAL/TEXTURE_COORDS for glGetFloatv(). by Nicolas Capens · 7 years ago
  72. dba3e30 Fix not returning GL_BGRA_EXT for incompatible format types. by Nicolas Capens · 7 years ago
  73. 10b57d4 Allows SwiftShader to identify the Android version by Greg Hartman · 7 years ago
  74. cd4fe6a Pull out SWIFTSHADER_OPTIM by Greg Hartman · 7 years ago
  75. 9939304 Remove obsolete vendor rules by Greg Hartman · 7 years ago
  76. 6817e15 Support TARGET_TRANSLATE_2ND_ARCH case by Victor Khimenko · 8 years ago
  77. 1675f9f Fix resource include file path capitalization. by Nicolas Capens · 7 years ago
  78. b7d5924 Update Subzero LLVM dependencies to 759dd39154f0bbf1adc87bf613c95f9564f64aa8 by Nicolas Capens · 8 years ago
  79. 2f48bcb Renamed libEGL/Surface.* to libEGL/EGLSurface.* by Alexis Hetu · 8 years ago
  80. a2ee435 Removing Code::Blocks build files by Alexis Hetu · 8 years ago
  81. 93a6458 Enable multiprocessor compilation. by Nicolas Capens · 8 years ago
  82. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  83. f466d72 Fix missing Register() entry function for OpenGL ES 1.1. by Nicolas Capens · 8 years ago
  84. 5763d17 Rename Nucleus.cpp to LLVMReactor.cpp. by Nicolas Capens · 8 years ago
  85. daa5d91 Abstract the Routine class. by Nicolas Capens · 8 years ago
  86. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 8 years ago
  87. 81519cf Fixed alignment warnings by Alexis Hetu · 8 years ago
  88. 0caecb3 Fix null pointer access by older Chrome versions. by Nicolas Capens · 8 years ago
  89. 24f454e Renaming functions named after operator names by Alexis Hetu · 8 years ago
  90. 9913558 Fix Visual Studio 2015 compilation issues. by Nicolas Capens · 8 years ago
  91. 2b6a8da Treat unsized RGBA/RGB textures as renderable. by Nicolas Capens · 8 years ago
  92. c634fb6 Fixed some virtual function related warnings by Alexis Hetu · 8 years ago
  93. cc5c464 Silence unused private member warning by Alexis Hetu · 8 years ago
  94. 1fb3a75 Validate level index before validating level itself. by Nicolas Capens · 8 years ago
  95. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 8 years ago
  96. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 8 years ago
  97. 31fc7d3 Fix the OpenGL ES 1.1 version string. by Nicolas Capens · 8 years ago
  98. a26bade Use static_assert instead of meta macros. by Nicolas Capens · 8 years ago
  99. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 8 years ago
  100. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 8 years ago